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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | e2de64d6f1beb9e492daf5b886e19933c1fa41dd (patch) | |
tree | 9047cf9e6b5c43878d5bf82660adae77ceee097a /noatun/modules/winskin/waRegion.cpp | |
download | tdemultimedia-e2de64d6f1beb9e492daf5b886e19933c1fa41dd.tar.gz tdemultimedia-e2de64d6f1beb9e492daf5b886e19933c1fa41dd.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdemultimedia@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'noatun/modules/winskin/waRegion.cpp')
-rw-r--r-- | noatun/modules/winskin/waRegion.cpp | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/noatun/modules/winskin/waRegion.cpp b/noatun/modules/winskin/waRegion.cpp new file mode 100644 index 00000000..ab4d2e57 --- /dev/null +++ b/noatun/modules/winskin/waRegion.cpp @@ -0,0 +1,126 @@ +/* + Winamp Skin + Copyright (C) 2002 Ryan Cumming + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation. + + For more information look at the file COPYRIGHT in this package + + */ + +#include <ksimpleconfig.h> +#include <qbitmap.h> +#include <qpainter.h> +#include <qregexp.h> + +#include "waSkinModel.h" +#include "waSkins.h" +#include "waRegion.h" + +WaRegion *windowRegion = NULL; + +// Hack around case-insensitivity in Winamp INI files by searching for common capitializations +// Needs to be replaced with an all-custom loader after 3.0 +const char *pointListNames[] = {"PointList", "pointlist", "Pointlist", "pointList", "POINTLIST", 0}; +const char *numPointsNames[] = {"NumPoints", "numpoints", "Numpoints", "numPoints", "NUMPOINTS", 0}; + +WaRegion::WaRegion(QString filename) { + // Load the region file, which happens to be in KConfig format + KSimpleConfig regionFile(filename, true); + + // Clear our variables by default + window_mask = 0; + shade_mask = 0; + + // Make the new bitmaps, default window size + window_mask = new QBitmap(WaSkinModel::instance()->getMapGeometry(_WA_MAPPING_MAIN).size(), true); + shade_mask = new QBitmap(WaSkinModel::instance()->getMapGeometry(_WA_MAPPING_TITLE).size(), true); + + // Load the normal window mask data + regionFile.setGroup("Normal"); + + QValueList<int> num_points; + for (int x = 0;numPointsNames[x];x++) { + if (regionFile.hasKey(numPointsNames[x])) + num_points = parseList(regionFile.readEntry(numPointsNames[x])); + } + + QValueList<int> point_list; + for (int x = 0;pointListNames[x];x++) { + if (regionFile.hasKey(pointListNames[x])) + point_list = parseList(regionFile.readEntry(pointListNames[x])); + } + + // Now build the mask + buildPixmap(num_points, point_list, window_mask); + + // Load the windowshade mask data + regionFile.setGroup("WindowShade"); + + num_points = parseList(regionFile.readEntry("NumPoints")); + point_list = parseList(regionFile.readEntry("PointList")); + + // Now build the mask + buildPixmap(num_points, point_list, shade_mask); +} + +WaRegion::~WaRegion() { + delete window_mask; + delete shade_mask; +} + +void WaRegion::buildPixmap(const QValueList<int> &num_points_list, const QValueList<int> &points_list, QBitmap *dest) { + if (!num_points_list.count()) { + dest->fill(Qt::color1); + return; + } + + QValueList<int>::const_iterator points = points_list.begin(); + + QPainter p(dest); + + // Coordinates in REGION.TXT can go one pixel beyond the window size + QBitmap bm(dest->width()+1,dest->height()+1,true); + QPainter bmp(&bm); + + bmp.setBrush(Qt::color1); + bmp.setPen(Qt::NoPen); // The polygon border itself should not be part of the visible window + + // Go over each "region" in the file + for (QValueList<int>::const_iterator num_points = num_points_list.begin();num_points != num_points_list.end();num_points++) { + // Make a new point array + QPointArray point_array(*num_points); + + // Populate it + for (int i = 0;i < *num_points;i++) { + int x = (*points++); + int y = (*points++); + + point_array.setPoint(i, x, y); + } + + // Now draw it as a filled polygon on the mask + bmp.drawPolygon(point_array); + } + + p.drawPixmap(0,0,bm,0,0,dest->width(),dest->height()); +} + + +// The winamp list format is absolutely insane, it will accept either +// commas or whitespace as the delimiter. This function deals with +// that. +QValueList<int> WaRegion::parseList(const QString &list) const { + QValueList<int> temp_list; + + if (list.isEmpty()) + return temp_list; + + QStringList open=QStringList::split(QRegExp("[,\\s]+"), list); + for (QStringList::Iterator i=open.begin(); i != open.end(); ++i) + temp_list.append((*i).toInt()); + + return temp_list; +} |