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-rw-r--r--kscd/libwm/plat_linux_audio.c489
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diff --git a/kscd/libwm/plat_linux_audio.c b/kscd/libwm/plat_linux_audio.c
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+/*
+ * $Id$
+ *
+ * This file is part of WorkMan, the civilized CD player library
+ * (c) 1991-1997 by Steven Grimm (original author)
+ * (c) by Dirk Försterling (current 'author' = maintainer)
+ * The maintainer can be contacted by his e-mail address:
+ * milliByte@DeathsDoor.com
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the Free
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ *
+ * Linux digital audio functions.
+ */
+
+#include "include/wm_config.h"
+
+static char plat_linux_audio_id[] = "$Id$";
+
+#if defined(__linux__) && defined(BUILD_CDDA) /* { */
+
+#include "include/wm_cdda.h"
+
+/* types.h included by wm_cdda.h */
+
+#include <stdio.h>
+#include <sys/ioctl.h>
+#include <sys/audioio.h>
+#include <sys/stropts.h>
+#include <sys/time.h>
+#include <errno.h>
+#include <fcntl.h>
+#include <signal.h>
+
+#define WM_MSG_CLASS WM_MSG_CLASS_PLATFORM
+
+/*
+ * Since there's a lag time between writing audio to the audio device and
+ * hearing it, we need to make sure the status indicators correlate to what's
+ * playing out the speaker. Luckily, Solaris gives us some audio
+ * synchronization facilities that make this pretty easy.
+ *
+ * We maintain a circular queue of status information. When we write some
+ * sound to the audio device, we put its status info into the queue. We write
+ * a marker into the audio stream; when the audio device driver encounters the
+ * marker, it increments a field in a status structure. When we see that
+ * field go up, we grab the next status structure from the queue and send it
+ * to the parent process.
+ *
+ * The minimum size of the queue depends on the latency of the audio stream.
+ */
+#define QSIZE 500
+
+struct cdda_block queue[QSIZE];
+int qtail;
+int qstart;
+
+/*
+ * We only send WMCDDA_PLAYED status messages upstream when the CD is supposed
+ * to be playing; this is used to keep track.
+ */
+extern int playing;
+
+static int aufd, aucfd;
+static int raw_audio = 1; /* Can /dev/audio take 44.1KHz stereo? */
+
+/*
+ * For fast linear-to-ulaw mapping, we use a lookup table that's generated
+ * at startup.
+ */
+unsigned char *ulawmap, linear_to_ulaw();
+
+char *getenv();
+
+/*
+ * Dummy signal handler so writes to /dev/audio will interrupt.
+ */
+static void
+dummy( void )
+{
+ signal(SIGALRM, dummy);
+}
+
+/*
+ * Initialize the audio device.
+ */
+void
+wmaudio_init( void )
+{
+ audio_info_t info;
+ char *audiodev, *acdev;
+ int linval;
+
+ audiodev = getenv("AUDIODEV");
+ if (audiodev == NULL)
+ audiodev = "/dev/audio";
+
+ acdev = malloc(strlen(audiodev) + 4);
+ if (acdev == NULL)
+ {
+ perror("Can't allocate audio control filename");
+ exit(1);
+ }
+ strcpy(acdev, audiodev);
+ strcat(acdev, "ctl");
+
+ aucfd = open(acdev, O_WRONLY, 0);
+ if (aucfd < 0)
+ {
+ perror(acdev);
+ exit(1);
+ }
+ free(acdev);
+
+ aufd = open(audiodev, O_WRONLY, 0);
+ if (aufd < 0)
+ {
+ perror(audiodev);
+ exit(1);
+ }
+
+ signal(SIGALRM, dummy);
+
+ /*
+ * Try to set the device to CD-style audio; we can process it
+ * with the least CPU overhead.
+ */
+ AUDIO_INITINFO(&info);
+ info.play.sample_rate = 44100;
+ info.play.channels = 2;
+ info.play.precision = 16;
+ info.play.encoding = AUDIO_ENCODING_LINEAR;
+ info.play.pause = 0;
+ info.record.pause = 0;
+ info.monitor_gain = 0;
+
+ if (ioctl(aufd, AUDIO_SETINFO, &info) < 0)
+ if (errno == EINVAL)
+ {
+ /*
+ * Oh well, so much for that idea.
+ */
+ AUDIO_INITINFO(&info);
+ info.play.sample_rate = 8000;
+ info.play.channels = 1;
+ info.play.precision = 8;
+ info.play.encoding = AUDIO_ENCODING_ULAW;
+ info.play.pause = 0;
+ info.record.pause = 0;
+ info.monitor_gain = 0;
+ if (ioctl(aufd, AUDIO_SETINFO, &info) < 0)
+ {
+ perror("Can't set up audio device");
+ exit(1);
+ }
+
+ /*
+ * Initialize the linear-to-ulaw mapping table.
+ */
+ if (ulawmap == NULL)
+ ulawmap = malloc(65536);
+ if (ulawmap == NULL)
+ {
+ perror("malloc");
+ exit(1);
+ }
+ for (linval = 0; linval < 65536; linval++)
+ ulawmap[linval] = linear_to_ulaw(linval-32768);
+ ulawmap += 32768;
+ raw_audio = 0;
+ }
+ else
+ {
+ perror(audiodev);
+ exit(1);
+ }
+}
+
+/*
+ * Get ready to play some sound.
+ */
+void
+wmaudio_ready( void )
+{
+ audio_info_t info;
+
+ /*
+ * Start at the correct queue position.
+ */
+ if (ioctl(aucfd, AUDIO_GETINFO, &info) < 0) perror("AUDIO_GETINFO");
+ qtail = info.play.eof % QSIZE;
+ qstart = qtail;
+
+ queue[qtail].status = WMCDDA_OK;
+}
+
+/*
+ * Stop the audio immediately.
+ */
+void
+wmaudio_stop( void )
+{
+ if (ioctl(aufd, I_FLUSH, FLUSHRW) < 0)
+ perror("flush");
+}
+
+/*
+ * Close the audio device.
+ */
+void
+wmaudio_close( void )
+{
+ wmaudio_stop();
+ close(aufd);
+ close(aucfd);
+}
+
+/*
+ * Set the volume level.
+ */
+void
+wmaudio_volume(int level)
+{
+ audio_info_t info;
+
+ AUDIO_INITINFO(&info);
+ if (ioctl(aucfd, AUDIO_GETINFO, &info) < 0) perror("AUDIO_GETINFO");
+ info.play.gain = level;
+ if (ioctl(aucfd, AUDIO_SETINFO, &info) < 0) perror("AUDIO_SETINFO");
+}
+
+/*
+ * Set the balance level.
+ */
+void
+wmaudio_balance(int level)
+{
+ audio_info_t info;
+
+ AUDIO_INITINFO(&info);
+ if (ioctl(aucfd, AUDIO_GETINFO, &info) < 0) perror("AUDIO_GETINFO");
+ level *= AUDIO_RIGHT_BALANCE;
+ info.play.balance = level / 255;
+ if (ioctl(aucfd, AUDIO_SETINFO, &info) < 0) perror("AUDIO_SETINFO");
+}
+
+/*
+ * Mark the most recent audio block on the queue as the last one.
+ */
+void
+wmaudio_mark_last( void )
+{
+ queue[qtail].status = WMCDDA_DONE;
+}
+
+/*
+ * Figure out the most recent status information and send it upstream.
+ */
+int
+wmaudio_send_status( void )
+{
+ audio_info_t info;
+ int qhead;
+
+ /*
+ * Now send the most current status information to our parent.
+ */
+ if (ioctl(aucfd, AUDIO_GETINFO, &info) < 0)
+ perror("AUDIO_GETINFO");
+ qhead = info.play.eof % QSIZE;
+
+ if (qhead != qstart && playing)
+ {
+ int balance;
+
+ if (queue[qhead].status != WMCDDA_DONE)
+ queue[qhead].status = WMCDDA_PLAYED;
+ queue[qhead].volume = info.play.gain;
+ queue[qhead].balance = (info.play.balance * 255) /
+ AUDIO_RIGHT_BALANCE;
+
+ send_status(queue + qhead);
+ qstart = -1;
+ }
+
+ return (queue[qhead].status == WMCDDA_DONE);
+}
+
+/*
+ * Play some audio and pass a status message upstream, if applicable.
+ * Returns 0 on success.
+ */
+int
+wmaudio_play(unsigned char *rawbuf, long buflen, struct cdda_block *blk)
+{
+ int i;
+ short *buf16;
+ int alarmcount = 0;
+ struct itimerval it;
+
+ alarm(1);
+
+ while (write(aufd, rawbuf, buflen) <= 0)
+ if (errno == EINTR)
+ {
+ if (! raw_audio && alarmcount++ < 5)
+ {
+ /*
+ * 8KHz /dev/audio blocks for several seconds
+ * waiting for its queue to drop below a low
+ * water mark.
+ */
+ wmaudio_send_status();
+ timerclear(&it.it_interval);
+ timerclear(&it.it_value);
+ it.it_value.tv_usec = 500000;
+ setitimer(ITIMER_REAL, &it, NULL);
+ continue;
+ }
+
+/* close(aufd);
+ close(aucfd);
+ wmaudio_init();
+*/ wmaudio_stop( void );
+ alarm(2);
+ continue;
+ }
+ else
+ {
+ blk->status = WMCDDA_ERROR;
+ return (-1);
+ }
+ alarm(0);
+
+ /*
+ * Mark this spot in the audio stream.
+ *
+ * Marks don't always succeed (if the audio buffer is empty
+ * this call will block forever) so do it asynchronously.
+ */
+ fcntl(aufd, F_SETFL, O_NONBLOCK);
+ if (write(aufd, rawbuf, 0) < 0)
+ {
+ if (errno != EAGAIN)
+ perror("audio mark");
+ }
+ else
+ qtail = (qtail + 1) % QSIZE;
+
+ fcntl(aufd, F_SETFL, 0);
+
+ queue[qtail] = *blk;
+
+ if (wmaudio_send_status() < 0)
+ return (-1);
+ else
+ return (0);
+}
+
+/*
+ * Get the current audio state.
+ */
+void
+wmaudio_state(struct cdda_block *blk)
+{
+ audio_info_t info;
+ int balance;
+
+ if (ioctl(aucfd, AUDIO_GETINFO, &info) < 0)
+ perror("AUDIO_GETINFO");
+ blk->volume = info.play.gain;
+ blk->balance = (info.play.balance * 255) / AUDIO_RIGHT_BALANCE;
+}
+
+/*
+** This routine converts from linear to ulaw.
+**
+** Craig Reese: IDA/Supercomputing Research Center
+** Joe Campbell: Department of Defense
+** 29 September 1989
+**
+** References:
+** 1) CCITT Recommendation G.711 (very difficult to follow)
+** 2) "A New Digital Technique for Implementation of Any
+** Continuous PCM Companding Law," Villeret, Michel,
+** et al. 1973 IEEE Int. Conf. on Communications, Vol 1,
+** 1973, pg. 11.12-11.17
+** 3) MIL-STD-188-113,"Interoperability and Performance Standards
+** for Analog-to_Digital Conversion Techniques,"
+** 17 February 1987
+**
+** Input: Signed 16 bit linear sample
+** Output: 8 bit ulaw sample
+*/
+#define ZEROTRAP /* turn on the trap as per the MIL-STD */
+#define BIAS 0x84 /* define the add-in bias for 16 bit samples */
+#define CLIP 32635
+
+unsigned char
+linear_to_ulaw( sample )
+int sample;
+{
+ static int exp_lut[256] = {0,0,1,1,2,2,2,2,3,3,3,3,3,3,3,3,
+ 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
+ 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
+ 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,
+ 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
+ 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
+ 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
+ 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,
+ 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7};
+ int sign, exponent, mantissa;
+ unsigned char ulawbyte;
+
+ /* Get the sample into sign-magnitude. */
+ sign = (sample >> 8) & 0x80; /* set aside the sign */
+ if ( sign != 0 ) sample = -sample; /* get magnitude */
+ if ( sample > CLIP ) sample = CLIP; /* clip the magnitude */
+
+ /* Convert from 16 bit linear to ulaw. */
+ sample = sample + BIAS;
+ exponent = exp_lut[( sample >> 7 ) & 0xFF];
+ mantissa = ( sample >> ( exponent + 3 ) ) & 0x0F;
+ ulawbyte = ~ ( sign | ( exponent << 4 ) | mantissa );
+#ifdef ZEROTRAP
+ if ( ulawbyte == 0 ) ulawbyte = 0x02; /* optional CCITT trap */
+#endif
+
+ return ulawbyte;
+}
+
+/*
+ * Downsample a block of CDDA data, if necessary, for playing out an old-style
+ * audio device.
+ */
+long
+wmaudio_convert(unsigned char *rawbuf, long buflen, struct cdda_block *blk)
+{
+ short *buf16 = (short *)rawbuf;
+ int i, j, samples;
+ int mono_value;
+ unsigned char *rbend = rawbuf + buflen;
+
+ /* Don't do anything if the audio device can take the raw values. */
+ if (raw_audio)
+ return (buflen);
+
+ for (i = 0; buf16 < (short *)(rbend); i++)
+ {
+ /* Downsampling to 8KHz is a little irregular. */
+ samples = (i & 1) ? ((i % 20) ? 10 : 12) : 12;
+
+ /* And unfortunately, we don't always end on a nice boundary. */
+ if (buf16 + samples > (short *)(rbend))
+ samples = ((short *)rbend) - buf16;
+
+ /*
+ * No need to average all the values; taking the first one
+ * is sufficient and less CPU-intensive. But we do need to
+ * do both channels.
+ */
+ mono_value = (buf16[0] + buf16[1]) / 2;
+ buf16 += samples;
+ rawbuf[i] = ulawmap[mono_value];
+ }
+
+ return (i);
+}
+
+#endif /* ... && BUILD_CDDA */