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-rw-r--r--noatun/library/noatun/app.h2
-rw-r--r--noatun/library/noatun/controls.h2
-rw-r--r--noatun/library/noatun/engine.h2
-rw-r--r--noatun/library/noatun/player.h2
-rw-r--r--noatun/library/noatun/playlist.h4
-rw-r--r--noatun/library/noatun/plugin.h12
-rw-r--r--noatun/library/noatun/pluginloader.h2
-rw-r--r--noatun/library/noatun/pref.h2
-rw-r--r--noatun/library/noatun/stdaction.h26
-rw-r--r--noatun/library/noatun/vequalizer.h6
10 files changed, 30 insertions, 30 deletions
diff --git a/noatun/library/noatun/app.h b/noatun/library/noatun/app.h
index f8927376..1fc61d9a 100644
--- a/noatun/library/noatun/app.h
+++ b/noatun/library/noatun/app.h
@@ -28,7 +28,7 @@ namespace NoatunStdAction
* @author Charles Samuels
* @version 2.3
*/
-class KDE_EXPORT NoatunApp : public KUniqueApplication
+class TDE_EXPORT NoatunApp : public KUniqueApplication
{
TQ_OBJECT
diff --git a/noatun/library/noatun/controls.h b/noatun/library/noatun/controls.h
index 813be2ee..020b030b 100644
--- a/noatun/library/noatun/controls.h
+++ b/noatun/library/noatun/controls.h
@@ -20,7 +20,7 @@ class TQLabel;
* @author Charles Samuels
* @version 2.3
**/
-class KDE_EXPORT L33tSlider : public TQSlider
+class TDE_EXPORT L33tSlider : public TQSlider
{
TQ_OBJECT
diff --git a/noatun/library/noatun/engine.h b/noatun/library/noatun/engine.h
index e4dc1403..d1fdb845 100644
--- a/noatun/library/noatun/engine.h
+++ b/noatun/library/noatun/engine.h
@@ -30,7 +30,7 @@ class NoatunApp;
* Does almost everything related to multimedia.
* Most interfacing should be done with Player
**/
-class KDE_EXPORT Engine : public TQObject
+class TDE_EXPORT Engine : public TQObject
{
TQ_OBJECT
diff --git a/noatun/library/noatun/player.h b/noatun/library/noatun/player.h
index 3f3b3ae8..77c24a8f 100644
--- a/noatun/library/noatun/player.h
+++ b/noatun/library/noatun/player.h
@@ -19,7 +19,7 @@ class KLibrary;
* @author Charles Samuels
* @version 2.4
**/
-class KDE_EXPORT Player : public TQObject
+class TDE_EXPORT Player : public TQObject
{
TQ_OBJECT
diff --git a/noatun/library/noatun/playlist.h b/noatun/library/noatun/playlist.h
index a8188e3b..b6521389 100644
--- a/noatun/library/noatun/playlist.h
+++ b/noatun/library/noatun/playlist.h
@@ -27,7 +27,7 @@ class PlaylistItem;
* @author Charles Samuels
* @version 2.3
**/
-class KDE_EXPORT PlaylistItemData
+class TDE_EXPORT PlaylistItemData
{
public:
PlaylistItemData();
@@ -205,7 +205,7 @@ private:
* @author Charles Samuels
* @version 2.3
**/
-class KDE_EXPORT PlaylistItem
+class TDE_EXPORT PlaylistItem
{
public:
PlaylistItem(const PlaylistItem &source);
diff --git a/noatun/library/noatun/plugin.h b/noatun/library/noatun/plugin.h
index f01b0f27..504d2ec3 100644
--- a/noatun/library/noatun/plugin.h
+++ b/noatun/library/noatun/plugin.h
@@ -24,7 +24,7 @@ class NoatunApp;
/**
* @short Base class for all plugins
**/
-class KDE_EXPORT Plugin
+class TDE_EXPORT Plugin
{
public:
Plugin();
@@ -58,7 +58,7 @@ public:
* Inherit from this one instead of Plugin if you are
* a user-interface
**/
-class KDE_EXPORT UserInterface : public Plugin
+class TDE_EXPORT UserInterface : public Plugin
{
public:
UserInterface();
@@ -162,7 +162,7 @@ private:
/**
* Base class for all kinds of FFT scopes
**/
-class KDE_EXPORT FFTScope : public Visualization
+class TDE_EXPORT FFTScope : public Visualization
{
public:
FFTScope(int interval, int pid=0);
@@ -205,7 +205,7 @@ public:
* An easy to use FFT scope, stereo version.
* You certainly want to reimplement scopeEvent()
**/
-class KDE_EXPORT StereoFFTScope : public FFTScope
+class TDE_EXPORT StereoFFTScope : public FFTScope
{
public:
StereoFFTScope(int timeout=250, int pid=0);
@@ -242,7 +242,7 @@ private:
* An easy to use FFT scope, mono version.
* You certainly want to reimplement scopeEvent()
**/
-class KDE_EXPORT MonoFFTScope : public FFTScope
+class TDE_EXPORT MonoFFTScope : public FFTScope
{
public:
MonoFFTScope(int timeout=250, int pid=0);
@@ -302,7 +302,7 @@ public:
* Note: Of course this one also works for audio with more than one channel
* You certainly want to reimplement scopeEvent()
*/
-class KDE_EXPORT MonoScope : public Scope
+class TDE_EXPORT MonoScope : public Scope
{
public:
MonoScope(int timeout=250, int pid=0);
diff --git a/noatun/library/noatun/pluginloader.h b/noatun/library/noatun/pluginloader.h
index 04c1b750..1bbb7369 100644
--- a/noatun/library/noatun/pluginloader.h
+++ b/noatun/library/noatun/pluginloader.h
@@ -33,7 +33,7 @@ class Plugin;
/**
* Used for loading plugins at runtime
**/
-class KDE_EXPORT LibraryLoader
+class TDE_EXPORT LibraryLoader
{
friend class Plugin;
struct PluginLibrary
diff --git a/noatun/library/noatun/pref.h b/noatun/library/noatun/pref.h
index 4745a010..979dd57a 100644
--- a/noatun/library/noatun/pref.h
+++ b/noatun/library/noatun/pref.h
@@ -54,7 +54,7 @@ private:
* Create your GUI in constructor, reimplement reopen() and save() and
* you're all set.
**/
-class KDE_EXPORT CModule : public TQWidget
+class TDE_EXPORT CModule : public TQWidget
{
TQ_OBJECT
diff --git a/noatun/library/noatun/stdaction.h b/noatun/library/noatun/stdaction.h
index 0ddf7f20..ff918de5 100644
--- a/noatun/library/noatun/stdaction.h
+++ b/noatun/library/noatun/stdaction.h
@@ -121,64 +121,64 @@ private:
/**
* @return pointer to a TDEAction which opens the effects dialog on activation
*/
-KDE_EXPORT TDEAction *effects(TQObject *parent = 0, const char *name = 0);
+TDE_EXPORT TDEAction *effects(TQObject *parent = 0, const char *name = 0);
/**
* @return pointer to a TDEAction which opens the equalizer dialog on activation
*/
-KDE_EXPORT TDEAction *equalizer(TQObject *parent = 0, const char *name = 0);
+TDE_EXPORT TDEAction *equalizer(TQObject *parent = 0, const char *name = 0);
/**
* @return pointer to a TDEAction which goes back one track on activation
*/
-KDE_EXPORT TDEAction *back(TQObject *parent = 0, const char *name = 0);
+TDE_EXPORT TDEAction *back(TQObject *parent = 0, const char *name = 0);
/**
* @return pointer to a TDEAction which stops playback on activation
*/
-KDE_EXPORT TDEAction *stop(TQObject *parent = 0, const char *name = 0);
+TDE_EXPORT TDEAction *stop(TQObject *parent = 0, const char *name = 0);
/**
* @return pointer to a TDEAction which starts/pauses playback on activation
*/
-KDE_EXPORT TDEAction *playpause(TQObject *parent = 0, const char *name = 0);
+TDE_EXPORT TDEAction *playpause(TQObject *parent = 0, const char *name = 0);
/**
* @return pointer to a TDEAction which advances one track on activation
*/
-KDE_EXPORT TDEAction *forward(TQObject *parent = 0, const char *name = 0);
+TDE_EXPORT TDEAction *forward(TQObject *parent = 0, const char *name = 0);
/**
* @return pointer to a TDEToggleAction which shows/hides the playlist
*/
-KDE_EXPORT TDEToggleAction *playlist(TQObject *parent = 0, const char *name = 0);
+TDE_EXPORT TDEToggleAction *playlist(TQObject *parent = 0, const char *name = 0);
/**
* loop action
**/
-KDE_EXPORT LoopActionMenu *loop(TQObject *parent, const char *name);
+TDE_EXPORT LoopActionMenu *loop(TQObject *parent, const char *name);
/**
* play action
*/
-KDE_EXPORT TDEAction *play(TQObject *parent = 0, const char *name = 0);
+TDE_EXPORT TDEAction *play(TQObject *parent = 0, const char *name = 0);
/**
* pause action
*/
-KDE_EXPORT TDEAction *pause(TQObject *parent = 0, const char *name = 0);
+TDE_EXPORT TDEAction *pause(TQObject *parent = 0, const char *name = 0);
/**
* @return pointer to the global PluginActionMenu object (there is only one instance)
*/
-KDE_EXPORT PluginActionMenu *actions();
+TDE_EXPORT PluginActionMenu *actions();
/**
* @return pointer to a VisActionMenu object
*/
-KDE_EXPORT VisActionMenu *visualizations(TQObject *parent = 0, const char *name = 0);
+TDE_EXPORT VisActionMenu *visualizations(TQObject *parent = 0, const char *name = 0);
/**
* The global popupmenu of noatun, there's not two or three but only one of these :)
* @author Charles Samuels
**/
-class KDE_EXPORT ContextMenu
+class TDE_EXPORT ContextMenu
{
public:
static TDEPopupMenu *createContextMenu(TQWidget *p);
diff --git a/noatun/library/noatun/vequalizer.h b/noatun/library/noatun/vequalizer.h
index 244fcd11..2eff3715 100644
--- a/noatun/library/noatun/vequalizer.h
+++ b/noatun/library/noatun/vequalizer.h
@@ -76,7 +76,7 @@ class VEqualizer;
* Represents a single band in a vequalizer
* @author Charles Samuels
**/
-class KDE_EXPORT VBand
+class TDE_EXPORT VBand
{
friend class VInterpolation;
friend class VEqualizer;
@@ -134,7 +134,7 @@ public:
* @short interpolated representation of Eq data
* @author Charles Samuels
**/
-class KDE_EXPORT VInterpolation : public TQObject, public VBandsInterface
+class TDE_EXPORT VInterpolation : public TQObject, public VBandsInterface
{
TQ_OBJECT
@@ -174,7 +174,7 @@ class VPreset;
* @short Noatun EQ
* @author Charles Samuels
**/
-class KDE_EXPORT VEqualizer : public TQObject, public VBandsInterface
+class TDE_EXPORT VEqualizer : public TQObject, public VBandsInterface
{
TQ_OBJECT