diff options
Diffstat (limited to 'noatun/modules/winskin/waSkin.h')
-rw-r--r-- | noatun/modules/winskin/waSkin.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/noatun/modules/winskin/waSkin.h b/noatun/modules/winskin/waSkin.h index 7a2db9e1..947ce81e 100644 --- a/noatun/modules/winskin/waSkin.h +++ b/noatun/modules/winskin/waSkin.h @@ -19,7 +19,7 @@ #include <noatun/plugin.h> #include <noatun/app.h> #include <noatun/player.h> -#include <qwidget.h> +#include <tqwidget.h> // Use forward declarations so we compile in a finite time class WaSkinModel; @@ -44,7 +44,7 @@ class GuiSpectrumAnalyser; class WaSkin; extern WaSkin *_waskin_instance; -class WaSkin : public QWidget, public UserInterface { +class WaSkin : public TQWidget, public UserInterface { Q_OBJECT NOATUNPLUGIND WaSkinModel *waSkinModel; @@ -56,12 +56,12 @@ class WaSkin : public QWidget, public UserInterface { int getSkinId(); - void loadSkin(QString skinDir); + void loadSkin(TQString skinDir); void setChannels(int val); - QSize sizeHint() const; + TQSize sizeHint() const; - static QString defaultSkin(); + static TQString defaultSkin(); static WaSkin *instance() { return _waskin_instance; } public slots: @@ -117,21 +117,21 @@ class WaSkin : public QWidget, public UserInterface { void createButtons(); void createHighLevelElements(); - void keyPressEvent(QKeyEvent *); + void keyPressEvent(TQKeyEvent *); void shade(); void unshade(); - QString getTitleString(); - QString getTimeString(int milliseconds, bool truncate = false); + TQString getTitleString(); + TQString getTimeString(int milliseconds, bool truncate = false); - void focusOutEvent ( QFocusEvent * ); - void focusInEvent ( QFocusEvent * ); + void focusOutEvent ( TQFocusEvent * ); + void focusInEvent ( TQFocusEvent * ); - void dragEnterEvent(QDragEnterEvent * event); - void dropEvent(QDropEvent * event); + void dragEnterEvent(TQDragEnterEvent * event); + void dropEvent(TQDropEvent * event); - void wheelEvent(QWheelEvent *e); + void wheelEvent(TQWheelEvent *e); WaButton *prev; WaButton *play; |