From e2de64d6f1beb9e492daf5b886e19933c1fa41dd Mon Sep 17 00:00:00 2001 From: toma Date: Wed, 25 Nov 2009 17:56:58 +0000 Subject: Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdemultimedia@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- juk/upcomingplaylist.h | 213 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 213 insertions(+) create mode 100644 juk/upcomingplaylist.h (limited to 'juk/upcomingplaylist.h') diff --git a/juk/upcomingplaylist.h b/juk/upcomingplaylist.h new file mode 100644 index 00000000..ee0570f9 --- /dev/null +++ b/juk/upcomingplaylist.h @@ -0,0 +1,213 @@ +/*************************************************************************** + begin : Thu Aug 19 2004 + copyright : (C) 2002 - 2004 by Michael Pyne + email : michael.pyne@kde.org +***************************************************************************/ + +/*************************************************************************** + * * + * This program is free software; you can redistribute it and/or modify * + * it under the terms of the GNU General Public License as published by * + * the Free Software Foundation; either version 2 of the License, or * + * (at your option) any later version. * + * * + ***************************************************************************/ + +#ifndef _UPCOMINGPLAYLIST_H +#define _UPCOMINGPLAYLIST_H + + +#include + +#include "playlist.h" +#include "tracksequenceiterator.h" + +class TrackSequenceManager; + +/** + * A class to implement upcoming playlist support in JuK. It is closely + * associated with the UpcomingSequenceIterator class. It works by using + * whatever iterator is currently being used by the TrackSequenceManager + * instance when this playlist is constructed to form a list of upcoming tracks. + * After the playlist is created, tracks are played from top to bottom until + * the list is empty. If loop playlist is enabled, tracks are automatically + * added as tracks are removed. Also, enabling this playlist causes the base + * Playlist class to add an item to the context-menu to add the selected items + * to this playlist. If the user double-clicks any track to force it to play, + * it is added to the top of this playlist automatically, replacing any + * currently playing song. + * + * @author Michael Pyne + * @see UpcomingSequenceIterator + */ +class UpcomingPlaylist : public Playlist +{ +public: + /** + * Constructor for the UpcomingPlaylist object. You should only ever have + * one instance of this class. You should call the initialize() function + * before using the created object. + * + * @see initialize + * @param collection The PlaylistCollection that owns this playlist. + * @param defaultSize The default number of tracks to place in the playlist. + */ + UpcomingPlaylist(PlaylistCollection *collection, int defaultSize = 15); + /** + * Destructor for the UpcomingPlaylist. This destructor will restore the + * iterator for the TrackSequenceManager, and if a song is playing when + * this playlist is removed, it will remain playing after the playlist is + * destroyed. + */ + virtual ~UpcomingPlaylist(); + + /** + * This function initializes the upcoming playlist, so that you can create + * it before the GUI has been completely setup. If a song is playing when + * this function is called, then the song will be added to this playlist, + * automatically with no interruption in playback. + */ + void initialize(); + + /** + * Appends the given items to the end of the playlist. Use this function + * instead of createItems() since this function ensures that the items are + * added to the end of the playlist. + * + * @see createItems(const PlaylistItemList &, PlaylistItem *) + * @param itemList The list of PlaylistItems to append. + */ + void appendItems(const PlaylistItemList &itemList); + + /** + * Reimplemented to set the playing item in both the source playlist + * and the upcoming playlist. + */ + virtual void playNext(); + + /** + * Reimplemented to remove the item from the Playlist index. + */ + virtual void clearItem(PlaylistItem *item, bool emitChanged = true); + + virtual void addFiles(const QStringList &files, PlaylistItem *after = 0); + + /** + * Returns a reference to the index between items in the list and the + * playlist that they came from. This is used to remap the currently + * playing item to the source playlist. + */ + QMap > &playlistIndex(); + + bool active() const { return m_active; } + +private: + + /** + * Internal function to restore the TrackSequenceManager to the state + * it was in when the object was constructed, except for the playing + * item. + */ + void removeIteratorOverride(); + + /** + * This function returns the instance of the TrackSequenceManager. + * + * @return the TrackSequenceManager instance. + * @see TrackSequenceManager::instance() + */ + TrackSequenceManager *manager() const; + +private: + class UpcomingSequenceIterator; + friend class UpcomingSequenceIterator; + + bool m_active; + TrackSequenceIterator *m_oldIterator; + int m_defaultSize; + QMap > m_playlistIndex; +}; + +/** + * An implementation of TrackSequenceIterator designed to work with + * UpcomingPlaylist. It is installed by UpcomingPlaylist to ensure that the + * UpcomingPlaylist is in charge of the playback sequence. + * + * @see UpcomingPlaylist + * @see TrackSequenceManager + * @author Michael Pyne + */ +class UpcomingPlaylist::UpcomingSequenceIterator : public TrackSequenceIterator +{ +public: + /** + * Default constructor. + * + * @param playlist The UpcomingPlaylist this iterator belongs to. + */ + UpcomingSequenceIterator(UpcomingPlaylist *playlist); + + /** + * Copy constructor. + * + * @param other The UpcomingSequenceIterator to copy. + */ + UpcomingSequenceIterator(const UpcomingSequenceIterator &other); + + /** + * Destructor. + */ + virtual ~UpcomingSequenceIterator(); + + /** + * Advances to the next song in the UpcomingPlaylist. + */ + virtual void advance(); + + /** + * This function does nothing, as the currently playing song in the + * UpcomingPlaylist is always the first song in the sequence. + */ + virtual void backup(); + + /** + * This function returns a perfect duplicate of the object it is called + * on, to avoid the C++ slicing problem. + * + * @return A pointer to a copy of the object it is called on. + */ + virtual UpcomingSequenceIterator *clone() const; + + /** + * This function sets the currently playing item to @a currentItem. If the + * item doesn't belong to the parent UpcomingPlaylist, it will be added to + * the UpcomingPlaylist, replacing any track that may be playing. + * Otherwise, it is moved up and set to play, replacing any track that may + * be playing. + * + * @param currentItem The PlaylistItem to play. + */ + virtual void setCurrent(PlaylistItem *currentItem); + + /** + * This function resets any internet state. + */ + virtual void reset(); + + /** + * This function readies the UpcomingSequenceIterator for playback, by + * making sure the parent UpcomingPlaylist has items to play if it is + * empty. + */ + virtual void prepareToPlay(Playlist *); + +private: + UpcomingPlaylist *m_playlist; +}; + +QDataStream &operator<<(QDataStream &s, const UpcomingPlaylist &p); +QDataStream &operator>>(QDataStream &s, UpcomingPlaylist &p); + +#endif /* _UPCOMINGPLAYLIST_H */ + +// vim: set et sw=4 ts=4: -- cgit v1.2.1