From e2de64d6f1beb9e492daf5b886e19933c1fa41dd Mon Sep 17 00:00:00 2001 From: toma Date: Wed, 25 Nov 2009 17:56:58 +0000 Subject: Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdemultimedia@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da --- noatun/modules/winskin/vis/winSkinFFT_impl.cpp | 148 +++++++++++++++++++++++++ 1 file changed, 148 insertions(+) create mode 100644 noatun/modules/winskin/vis/winSkinFFT_impl.cpp (limited to 'noatun/modules/winskin/vis/winSkinFFT_impl.cpp') diff --git a/noatun/modules/winskin/vis/winSkinFFT_impl.cpp b/noatun/modules/winskin/vis/winSkinFFT_impl.cpp new file mode 100644 index 00000000..5396ac3c --- /dev/null +++ b/noatun/modules/winskin/vis/winSkinFFT_impl.cpp @@ -0,0 +1,148 @@ +/* + implementation for winskin fft + Copyright (C) 2000 Martin Vogt + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU Library General Public License as published by + the Free Software Foundation. + + For more information look at the file COPYRIGHT in this package + + */ + + + +#include "winSkinFFT_impl.h" +#include +#include + +#define __BANDS 75 + +namespace Noatun { + +WinSkinFFT_impl::WinSkinFFT_impl() { + fftBands_short=256; + realFFTFilter= new RealFFTFilter(fftBands_short); + fftArray=new int[fftBands_short]; + bands=0; + + fragCnt=(int)(AudioSubSystem::the()->fragmentCount()); + visQueue=new VISQueue(fragCnt); + writePos=0; + +} + +WinSkinFFT_impl::~WinSkinFFT_impl(){ + delete realFFTFilter; + delete fftArray; + delete visQueue; +} + +void WinSkinFFT_impl::streamInit() { +} + + +void WinSkinFFT_impl::streamStart() { +} + + +void WinSkinFFT_impl::calculateBlock(unsigned long samples) { + + + unsigned long i; + + // monitoring only tasks can't be done with that StereoEffect + // interface nicely - copy input to output until there is + // something better + // (when?) + int n=sizeof(float)*samples; + memcpy(outleft,inleft,n); + memcpy(outright,inright,n); + + + if (realFFTFilter->fft16(inleft,inright,samples) == false) { + return; + } + + + + // + // The following modifications have nothing to do + // with an fft, they only make the output look nice. + // (mostly scaling) + + short* fftPtr; + int* bitReversed; + + fftPtr=realFFTFilter->getPointPtr(); + bitReversed=realFFTFilter->getBitReversed(); + + int pos=0; + int step=realFFTFilter->getPoints()/__BANDS; + + + int re; + int im; + int tmp; + + float max=0.0; + float avg=0.0; + + + + for (i=0;i<__BANDS;i++) { + re=(int)fftPtr[bitReversed[pos]]; + im=(int)fftPtr[bitReversed[pos]+1]; + + tmp=re*re+im*im; + // Here I check a new idea. We remove all low values + // and all values over xyz to xyz. + fftArray[pos]=(int)(::sqrt(::sqrt(tmp))); + + if (fftArray[pos]<=15) { + max+=fftArray[pos]; + } else { + max+=15+fftArray[pos]/2; + } + pos=pos+step; + } + avg=0.65*max/(float)__BANDS; + + pos=0; + vector* visAnalyserArray=visQueue->getElement(writePos); + visAnalyserArray->clear(); + visAnalyserArray->reserve(__BANDS); + for (i=0;i<__BANDS;i++) { + float val=(float)(fftArray[pos]-avg); + visAnalyserArray->push_back(val); + pos=pos+step; + } + writePos++; + if (writePos >= fragCnt) writePos=0; + +} + + +void WinSkinFFT_impl::bandResolution(float res) { + bands=(int)res; +} + +float WinSkinFFT_impl::bandResolution() { + return (float)bands; +} + + +vector* WinSkinFFT_impl::scope() { + int delay=writePos+1; + if (delay >= fragCnt) delay=0; + + + vector* visAnalyserArray=visQueue->getElement(delay); + + return new vector(*visAnalyserArray); +} + + +REGISTER_IMPLEMENTATION(WinSkinFFT_impl); + +} -- cgit v1.2.1