/* * Audio 'LIB' defines */ #include "../include/wm_cdda.h" #ifndef NULL #define NULL 0 #endif struct audio_oops { int (*wmaudio_open)(void); int (*wmaudio_close)(void); int (*wmaudio_play)(struct cdda_block*); int (*wmaudio_stop)(void); int (*wmaudio_state)(struct cdda_block*); int (*wmaudio_balance)(int); int (*wmaudio_volume)(int); }; extern struct audio_oops* setup_soundsystem(const char*, const char*, const char*);