/* This plugin nukes the input data and does not play any sound. Copyright (C) 2000 Martin Vogt This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation. For more information look at the file COPYRIGHT in this package */ #include "nukePlugin.h" #include using namespace std; NukePlugin::NukePlugin() { } NukePlugin::~NukePlugin() { } void NukePlugin::decoder_loop() { if (input == NULL) { cout << "NukePlugin::decoder_loop input is NULL"<audioInit(); while(runCheck()) { switch(streamState) { case _STREAM_STATE_FIRST_INIT : output->audioOpen(); output->audioSetup(0,0,0,0,0); setStreamState(_STREAM_STATE_PLAY); break; case _STREAM_STATE_INIT : case _STREAM_STATE_PLAY : input->read(nukeBuffer,8192); break; case _STREAM_STATE_WAIT_FOR_END: // exit while loop cout << "nukePlugin _STREAM_STATE_WAIT_FOR_END"<audioFlush(); output->audioClose(); } void NukePlugin::config(const char* key,const char* value,void* user_data) { DecoderPlugin::config(key,value,user_data); }