#include "stereobuttonaction.h" namespace NoatunStdAction { StereoButtonAction::StereoButtonAction(const QString& text, int accel, QObject* parent, const char* name ) : KAction(text, accel, parent, name) {} StereoButtonAction::StereoButtonAction(const QString& text, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name ) : KAction(text, accel, receiver, slot, parent, name) {} StereoButtonAction::StereoButtonAction(const QString& text, const QIconSet& pix, int accel, QObject* parent, const char* name ) : KAction(text, pix, accel, parent, name) {} StereoButtonAction::StereoButtonAction(const QString& text, const QString& pix, int accel, QObject* parent, const char* name ) : KAction(text, pix, accel, parent, name) {} StereoButtonAction::StereoButtonAction(const QString& text, const QIconSet& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name ) : KAction(text, pix, accel, receiver, slot, parent, name) {} StereoButtonAction::StereoButtonAction(const QString& text, const QString& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name ) : KAction(text, pix, accel, receiver, slot, parent, name) {} void StereoButtonAction::disable(void) { setEnabled(false); } void StereoButtonAction::enable(void) { setEnabled(true); } void StereoButtonAction::toggleEnabled(void) { setEnabled(!isEnabled()); } } #include "stereobuttonaction.moc"