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/*
* Audio 'LIB' defines
*/
#include "../include/wm_cdda.h"
#ifndef NULL
#define NULL 0
#endif
struct audio_oops {
int (*wmaudio_open)(void);
int (*wmaudio_close)(void);
int (*wmaudio_play)(struct cdda_block*);
int (*wmaudio_stop)(void);
int (*wmaudio_state)(struct cdda_block*);
int (*wmaudio_balance)(int);
int (*wmaudio_volume)(int);
};
extern struct audio_oops* setup_soundsystem(const char*, const char*, const char*);
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