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/*
Example how the plugin interface works.(LINUX Open Sound System only!)
*/
#include "../../lib/decoder/splayPlugin.h"
#include "../../lib/decoder/tplayPlugin.h"
#include "../../lib/decoder/vorbisPlugin.h"
#include "../../lib/input/bufferInputStream.h"
#include "../../lib/output/avSyncer.h"
#include <iostream>
using namespace std;
int main(int argc, char** argv) {
if (argc <= 1) {
printf("Usage:\n\n");
printf("%s filename\n\n",argv[0]);
exit(0);
}
//
// The order is important !!!!
// 1. construct
// 2. set Output
// 3. open input
// 4. set input
//
// you cannot set the input _before_ the output
// in fact you can, but this gives you a segfault!
SplayPlugin* plugin=new SplayPlugin();
OutputStream* out=OutPlugin::createOutputStream(_OUTPUT_LOCAL,true);
InputStream* in=InputPlugin::createInputStream(argv[1],true);
in->open(argv[1]);
// watch the order!
plugin->setOutputPlugin(out);
plugin->setInputPlugin(in);
plugin->play();
while(plugin->getStreamState() != _STREAM_STATE_EOF) {
cout << "check state"<<endl;
TimeWrapper::sleep(1);
}
cout << "****************plugin eof"<<endl;
//out->audioClose();
plugin->close();
delete plugin;
delete in;
delete out;
return(0);
}
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