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/*
This plugin nukes the input data and does not play any sound.
Copyright (C) 2000 Martin Vogt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Library General Public License as published by
the Free Software Foundation.
For more information look at the file COPYRIGHT in this package
*/
#include "nukePlugin.h"
#include <iostream>
using namespace std;
NukePlugin::NukePlugin() {
}
NukePlugin::~NukePlugin() {
}
void NukePlugin::decoder_loop() {
if (input == NULL) {
cout << "NukePlugin::decoder_loop input is NULL"<<endl;
exit(0);
}
if (output == NULL) {
cout << "NukePlugin::decoder_loop output is NULL"<<endl;
exit(0);
}
char nukeBuffer[8192];
output->audioInit();
while(runCheck()) {
switch(streamState) {
case _STREAM_STATE_FIRST_INIT :
output->audioOpen();
output->audioSetup(0,0,0,0,0);
setStreamState(_STREAM_STATE_PLAY);
break;
case _STREAM_STATE_INIT :
case _STREAM_STATE_PLAY :
input->read(nukeBuffer,8192);
break;
case _STREAM_STATE_WAIT_FOR_END:
// exit while loop
cout << "nukePlugin _STREAM_STATE_WAIT_FOR_END"<<endl;
lDecoderLoop=false;
break;
default:
cout << "unknown stream state:"<<streamState<<endl;
}
}
output->audioFlush();
output->audioClose();
}
void NukePlugin::config(const char* key,const char* value,void* user_data) {
DecoderPlugin::config(key,value,user_data);
}
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