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/*
decoder interface for the splay mp3 decoder.
Copyright (C) 2001 Martin Vogt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Library General Public License as published by
the Free Software Foundation.
For more information look at the file COPYRIGHT in this package
*/
#define _FROM_SOURCE
#include "dxHead.h"
#include "splayDecoder.h"
#include "mpegsound.h"
SplayDecoder::SplayDecoder() {
header = new MpegAudioHeader();
stream = new MpegAudioStream();
server = new Mpegtoraw(stream,header);
xHeadData=new XHEADDATA();
xHeadData->toc=new unsigned char[101];
dump=new Dump();
}
SplayDecoder::~SplayDecoder() {
delete [] xHeadData->toc;
delete xHeadData;
delete server;
delete header;
delete stream;
delete dump;
}
int SplayDecoder::decode(unsigned char* ptr, int len,AudioFrame* dest) {
int back;
// fist setup the stream and the 4 bytes header info;
//dump->dump((char*)ptr,len);
if (header->parseHeader(ptr) == false) {
return false;
}
// maybe a Xing Header?
if (len >= 152+4) {
int lXing=GetXingHeader(xHeadData,(unsigned char*)ptr);
if (lXing) {
return false;
}
}
stream->setFrame(ptr+4,len-4);
back=server->decode(dest);
return back;
}
void SplayDecoder::config(const char* key,const char* val,void* ) {
if (strcmp(key,"2")==0) {
server->setDownSample(atoi(val));
}
if (strcmp(key,"m")==0) {
server->setStereo(atoi(val));
}
}
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