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#include "equalizer.h"
#include "engine.h"
#include <common.h>
#include <dynamicrequest.h>
#include <artsflow.h>
#include <app.h>
#include <player.h>
#include <soundserver.h>
#include <noatunarts.h>
#include <ktempfile.h>
#include <qdom.h>
#include <kio/netaccess.h>
#include <kstandarddirs.h>
#include <qtextstream.h>
#include <math.h>
#include <kconfig.h>
#include <klocale.h>
#include "ksaver.h"
#define EQ napp->equalizer()
#define VEQ napp->vequalizer()
struct OldEqCruft
{
VInterpolation *interpolated;
};
static OldEqCruft *eqCruft=0;
Preset::Preset(const QString &)
{ } // unused
Preset::Preset(VPreset p)
{
VPreset *copy = new VPreset(p);
// isn't this horrible? :)
mFile = QString::number((unsigned long)copy);
}
Preset::Preset()
{ } // unused
VPreset &Preset::vpreset() const
{
unsigned long addr = mFile.toULong();
return *(VPreset*)addr;
}
QString Preset::name() const
{
return vpreset().name();
}
bool Preset::setName(const QString &name)
{
return vpreset().setName(name);
}
bool Preset::save() const
{
vpreset().save();
return true;
}
bool Preset::load()
{
vpreset().load();
return true;
}
void Preset::remove()
{
vpreset().remove();
}
QString Preset::file() const
{
return vpreset().file();
}
Band::Band(int, int)
{
// Never used
}
Band::Band(int num)
: mNum(num)
{
}
Band::~Band()
{}
int Band::level()
{
return eqCruft->interpolated->band(mNum).level();
}
void Band::setLevel(int l)
{
eqCruft->interpolated->band(mNum).setLevel(l);
}
int Band::start() const
{
return eqCruft->interpolated->band(mNum).start();
}
int Band::end() const
{
return eqCruft->interpolated->band(mNum).end();
}
int Band::center() const
{
return eqCruft->interpolated->band(mNum).center();
}
QString Band::formatStart(bool withHz) const
{
return eqCruft->interpolated->band(mNum).formatStart(withHz);
}
QString Band::formatEnd(bool withHz) const
{
return eqCruft->interpolated->band(mNum).formatEnd(withHz);
}
QString Band::format(bool withHz) const
{
return eqCruft->interpolated->band(mNum).format(withHz);
}
Equalizer::Equalizer()
{
}
Equalizer::~Equalizer()
{
delete eqCruft->interpolated;
delete eqCruft;
// save(napp->dirs()->saveLocation("data", "noatun/") + "equalizer", "auto");
for (Band *i=mBands.first(); i!=0; i=mBands.next())
delete i;
}
void Equalizer::init()
{
// must be called after VEqualizer::init
eqCruft = new OldEqCruft;
eqCruft->interpolated = new VInterpolation(6);
mBands.append(new Band(0));
mBands.append(new Band(1));
mBands.append(new Band(2));
mBands.append(new Band(3));
mBands.append(new Band(4));
mBands.append(new Band(5));
connect(VEQ, SIGNAL(changed()), SIGNAL(changed()));
connect(VEQ, SIGNAL(created(VPreset)), SLOT(created(VPreset)));
connect(VEQ, SIGNAL(selected(VPreset)), SLOT(selected(VPreset)));
connect(VEQ, SIGNAL(renamed(VPreset)), SLOT(renamed(VPreset)));
connect(VEQ, SIGNAL(removed(VPreset)), SLOT(removed(VPreset)));
connect(VEQ, SIGNAL(enabled()), SIGNAL(enabled()));
connect(VEQ, SIGNAL(disabled()), SIGNAL(disabled()));
connect(VEQ, SIGNAL(enabled(bool)), SIGNAL(enabled(bool)));
connect(VEQ, SIGNAL(preampChanged(int)), SIGNAL(preampChanged(int)));
connect(VEQ, SIGNAL(preampChanged(int)), SIGNAL(preampChanged(int)));
}
void Equalizer::created(VPreset preset)
{
Preset *p = new Preset(preset);
emit created(p);
delete p;
}
void Equalizer::selected(VPreset preset)
{
Preset *p = new Preset(preset);
emit changed(p);
delete p;
}
void Equalizer::renamed(VPreset preset)
{
Preset *p = new Preset(preset);
emit renamed(p);
delete p;
}
void Equalizer::removed(VPreset preset)
{
Preset *p = new Preset(preset);
emit removed(p);
delete p;
}
QPtrList<Preset> Equalizer::presets() const
{
QValueList<VPreset> presets = VEQ->presets();
QPtrList<Preset> list;
for (
QValueList<VPreset>::Iterator i(presets.begin());
i != presets.end(); ++i
)
{
list.append(new Preset(*i));
}
return list;
}
Preset *Equalizer::preset(const QString &file)
{
VPreset p = VEQ->presetByFile(file);
if (!p) return 0;
return new Preset(p);
}
bool Equalizer::presetExists(const QString &name) const
{
return VEQ->presetExists(name);
}
Preset *Equalizer::createPreset(const QString &name, bool smart)
{
VPreset p = VEQ->createPreset(name, smart);
if (!p) return 0;
return new Preset(p);
}
const QPtrList<Band> &Equalizer::bands() const
{
return mBands;
}
Band *Equalizer::band(int num) const
{
// can't use QPtrList::at since it sets current
QPtrListIterator<Band> item(mBands);
item+=(unsigned int)num;
return *item;
}
int Equalizer::bandCount() const
{
return 6; // hmm ;)
}
int Equalizer::preamp() const
{
return VEQ->preamp();
}
bool Equalizer::isEnabled() const
{
return VEQ->isEnabled();
}
void Equalizer::setPreamp(int p)
{
VEQ->setPreamp(p);
}
void Equalizer::enable()
{
setEnabled(true);
}
void Equalizer::disable()
{
setEnabled(false);
}
void Equalizer::setEnabled(bool e)
{
VEQ->setEnabled(e);
}
QString Equalizer::toString(const QString &name) const
{
return VEQ->toString(name);
}
bool Equalizer::fromString(const QString &str)
{
return VEQ->fromString(str);
}
bool Equalizer::save(const KURL &filename, const QString &name) const
{
return VEQ->save(filename, name);
}
bool Equalizer::load(const KURL &filename)
{
return VEQ->load(filename);
}
void Equalizer::add(Band *)
{
// should never be called
}
void Equalizer::remove(Band *)
{
// should never be called
}
void Equalizer::update(bool)
{
// should never be called
}
void Equalizer::enableUpdates(bool)
{
// should never be called
}
#undef EQ
#undef EQBACK
#include "equalizer.moc"
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