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#ifndef _NOATUNSTDACTION_H_
#define _NOATUNSTDACTION_H_
#include <kaction.h>
#include <kactionclasses.h>
#include <kdemacros.h>
class KPopupMenu;
/**
* Holds all noatun related actions
* @short noatun specific actions
* @author Charles Samuels
**/
namespace NoatunStdAction
{
/**
* An action starting noatun playback
**/
class PlayAction : public KAction
{
Q_OBJECT
public:
PlayAction(QObject *parent, const char *name);
private slots:
void playing();
void notplaying();
};
/**
* An action starting/stopping noatun playback
**/
class PlaylistAction : public KToggleAction
{
Q_OBJECT
public:
PlaylistAction(QObject *parent, const char *name);
private slots:
void shown();
void hidden();
};
/**
* actionmenu that holds all plugin defined actions
* @author Stefan Gehn
*/
class PluginActionMenu : public KActionMenu
{
Q_OBJECT
public:
PluginActionMenu(QObject *parent, const char *name);
/**
* inserts the given @p action into the action-menu
* @param action the action to insert
* @param index defines the place where the action gets displayed in
*/
virtual void insert (KAction *action, int index=-1);
/**
* removes the given @p action into the action-menu
*/
virtual void remove(KAction *action);
/**
* Wrapper method for old Noatun API
* <b>DON'T USE</b>
**/
int menuAdd(const QString &text, const QObject *receiver, const char *member);
/**
* Wrapper method for old Noatun API
* <b>DON'T USE</b>
**/
void menuRemove(int id);
private:
int mCount;
};
/**
* actionmenu that holds all vis-plugins for easier enabling/disabling
* @author Stefan Gehn
*/
class VisActionMenu : public KActionMenu
{
Q_OBJECT
public:
VisActionMenu(QObject *parent, const char *name);
private slots:
void fillPopup();
void toggleVisPlugin(int);
private:
QMap<int, QString>mSpecMap;
};
/**
* actionmenu that holds all looping modes
* @author Stefan Gehn
*/
class LoopActionMenu : public KActionMenu
{
Q_OBJECT
public:
LoopActionMenu(QObject *parent, const char *name);
private slots:
void updateLooping(int);
void loopNoneSelected();
void loopSongSelected();
void loopPlaylistSelected();
void loopRandomSelected();
private:
KRadioAction *mLoopNone;
KRadioAction *mLoopSong;
KRadioAction *mLoopPlaylist;
KRadioAction *mLoopRandom;
};
/**
* @return pointer to a KAction which opens the effects dialog on activation
*/
KDE_EXPORT KAction *effects(QObject *parent = 0, const char *name = 0);
/**
* @return pointer to a KAction which opens the equalizer dialog on activation
*/
KDE_EXPORT KAction *equalizer(QObject *parent = 0, const char *name = 0);
/**
* @return pointer to a KAction which goes back one track on activation
*/
KDE_EXPORT KAction *back(QObject *parent = 0, const char *name = 0);
/**
* @return pointer to a KAction which stops playback on activation
*/
KDE_EXPORT KAction *stop(QObject *parent = 0, const char *name = 0);
/**
* @return pointer to a KAction which starts/pauses playback on activation
*/
KDE_EXPORT KAction *playpause(QObject *parent = 0, const char *name = 0);
/**
* @return pointer to a KAction which advances one track on activation
*/
KDE_EXPORT KAction *forward(QObject *parent = 0, const char *name = 0);
/**
* @return pointer to a KToggleAction which shows/hides the playlist
*/
KDE_EXPORT KToggleAction *playlist(QObject *parent = 0, const char *name = 0);
/**
* loop action
**/
KDE_EXPORT LoopActionMenu *loop(QObject *parent, const char *name);
/**
* play action
*/
KDE_EXPORT KAction *play(QObject *parent = 0, const char *name = 0);
/**
* pause action
*/
KDE_EXPORT KAction *pause(QObject *parent = 0, const char *name = 0);
/**
* @return pointer to the global PluginActionMenu object (there is only one instance)
*/
KDE_EXPORT PluginActionMenu *actions();
/**
* @return pointer to a VisActionMenu object
*/
KDE_EXPORT VisActionMenu *visualizations(QObject *parent = 0, const char *name = 0);
/**
* The global popupmenu of noatun, there's not two or three but only one of these :)
* @author Charles Samuels
**/
class KDE_EXPORT ContextMenu
{
public:
static KPopupMenu *createContextMenu(QWidget *p);
/**
* One menu to show them all, One menu to find them
* One menu to bring them all and in the darkness bind them
*
* In the land of Noatun where the oceans die
*/
static KPopupMenu *contextMenu();
/**
* Show the context menu at point
**/
static void showContextMenu(const QPoint &);
/**
* show the context menu at the mouse's current position
**/
static void showContextMenu();
private:
static KPopupMenu *mContextMenu;
};
}
#endif
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