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#ifndef STEREOBUTTONACTION_H
#define STEREOBUTTONACTION_H
#include <kaction.h>
namespace NoatunStdAction
{
/**
* No, I never owned StereoButtonAction, but I'm tired
* and PlayAction is already taken.
*/
class StereoButtonAction : public KAction
{
Q_OBJECT
TQ_OBJECT
public:
StereoButtonAction(const TQString& text, int accel = 0, TQObject* tqparent = 0, const char* name = 0 );
StereoButtonAction(const TQString& text, int accel, const TQObject* receiver, const char* slot, TQObject* tqparent, const char* name = 0 );
StereoButtonAction(const TQString& text, const TQIconSet& pix, int accel = 0, TQObject* tqparent = 0, const char* name = 0 );
StereoButtonAction(const TQString& text, const TQString& pix, int accel = 0, TQObject* tqparent = 0, const char* name = 0 );
StereoButtonAction(const TQString& text, const TQIconSet& pix, int accel, const TQObject* receiver, const char* slot, TQObject* tqparent, const char* name = 0 );
StereoButtonAction(const TQString& text, const TQString& pix, int accel, const TQObject* receiver, const char* slot, TQObject* tqparent, const char* name = 0 );
public slots:
void disable(void);
void enable(void);
void toggleEnabled(void);
};
}
#endif
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