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/*
Copyright (C) 2001 Charles Samuels <charles@kde.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#include "noatunarts.h"
#include "artsflow.h"
#include "fft.h"
#include <stdsynthmodule.h>
#include <math.h>
#include <cstring>
using namespace std;
using namespace Arts;
/**
* This class is _VERY_ picky
* which is why Noatun has it's own Equalizer class,
* that does all the error checking and sends it to here
**/
namespace Noatun
{
void resize(vector<float> &vec, unsigned int newsize)
{
while (newsize < vec.size())
vec.pop_back();
while (newsize > vec.size())
vec.push_back(0.0);
}
class Equalizer_impl : public Equalizer_skel, public StdSynthModule
{
vector<float> mLevels;
vector<BandPassInfo> mBandLeft, mBandRight;
vector<float> mLevelWidths;
vector<float> mLevelCenters;
bool mEnabled;
float mPreamp;
float *mBuffer;
unsigned int mBufferLength;
void reinit()
{
mBandLeft.clear();
mBandRight.clear();
for (unsigned int i=0; i< mLevelWidths.size(); ++i)
{
BandPassInfo nfo;
BandPassInit(&nfo, mLevelCenters[i], mLevelWidths[i]);
mBandLeft.push_back(nfo);
mBandRight.push_back(nfo);
}
}
public:
void set(const std::vector<float>& levels, const std::vector<float>& centers, const std::vector<float>& widths)
{
mLevelCenters=centers;
mLevelWidths=widths;
mLevels=levels;
reinit();
}
vector<float>* levelCenters()
{
return new vector<float>(mLevelCenters);
}
void levelCenters(const vector<float> &l)
{
mLevelCenters=l;
reinit();
}
vector<float>* levelWidths()
{
return new vector<float>(mLevelWidths);
}
void levelWidths(const vector<float> &l)
{
mLevelWidths=l;
reinit();
}
vector<float>* levels()
{
return new vector<float>(mLevels);
}
void levels(const vector<float> &l)
{
mLevels=l;
reinit();
}
long bands()
{
return mLevels.size();
}
void bands(long b)
{
resize(mLevels, (int)b);
resize(mLevelWidths, (int)b);
resize(mLevelCenters, (int)b);
reinit();
}
long enabled()
{
return (long)mEnabled;
}
void enabled(long enabled)
{
mEnabled=(bool)enabled;
}
float preamp()
{
return mPreamp;
}
void preamp(float a)
{
mPreamp=a;
}
void streamInit()
{
}
void streamStart()
{
}
/* BandPassInit(&nfoLeft, 15000.0, 5000.0);
* BandPassInit(&nfoLeft, 15000.0, 5000.0);
*/
void calculateBlock(unsigned long samples)
{
// works by separating the bands
// multiplying, then adding
if (mEnabled && samples && &mLevels.front())
{
{ // preamp;
float *left=inleft;
float *right=inright;
float *end=left+samples;
float *oleft=outleft;
float *oright=outright;
while (left<end)
{
// see the _long_ comment in
// tdemultimedia/arts/modules/synth_std_equalizer_impl.cc
if (::fabs(*left) + ::fabs(*right) < 0.00000001)
goto copy; // if you apologize, it's becomes ok
*oleft=*left * mPreamp;
*oright=*right * mPreamp;
++left;
++right;
++oleft;
++oright;
}
}
BandPassInfo *leftBand=&mBandLeft.front();
BandPassInfo *rightBand=&mBandRight.front();
float *level=&mLevels.front();
float *end=&mLevels.back();
float intensity=1.0/(float)mLevels.size();
if (mBufferLength != samples)
{
delete mBuffer;
mBuffer = new float[samples];
mBufferLength = samples;
}
register float *buffer=mBuffer;
register float *bufferEnd=buffer+samples;
while (level<end)
{
register float *buffIter, *outIter;
float levelAndIntensity=*level * intensity;
BandPass(leftBand, outleft, buffer, samples);
for (buffIter=buffer, outIter=outleft; buffIter<bufferEnd; ++buffIter, ++outIter)
*outIter+=(*buffIter) * levelAndIntensity;
BandPass(rightBand, outright, buffer, samples);
for (buffIter=buffer, outIter=outright; buffIter<bufferEnd; ++buffIter, ++outIter)
*outIter+=(*buffIter) * levelAndIntensity;
++level;
++leftBand;
++rightBand;
}
}
else
{
copy:
// ASM optimized, so much faster
memcpy(outleft, inleft, samples*sizeof(float));
memcpy(outright, inright, samples*sizeof(float));
}
}
Equalizer_impl() : mEnabled(false)
{
mBuffer=0;
mBufferLength=0;
}
~Equalizer_impl()
{
delete [] mBuffer;
}
// speed hack! assume that someone else will
// suspend us
AutoSuspendState autoSuspend() { return asSuspend; }
};
class EqualizerSSE_impl : public EqualizerSSE_skel, public StdSynthModule
{
vector<float> mLevels;
vector<BandPassInfo> mBandLeft, mBandRight;
vector<float> mLevelWidths;
vector<float> mLevelCenters;
bool mEnabled;
float mPreamp;
void reinit()
{
mBandLeft.clear();
mBandRight.clear();
for (unsigned int i=0; i< mLevelWidths.size(); ++i)
{
BandPassInfo nfo;
BandPassInit(&nfo, mLevelCenters[i], mLevelWidths[i]);
mBandLeft.push_back(nfo);
mBandRight.push_back(nfo);
}
}
public:
void set(const std::vector<float>& levels, const std::vector<float>& centers, const std::vector<float>& widths)
{
mLevelCenters=centers;
mLevelWidths=widths;
mLevels=levels;
reinit();
}
vector<float>* levelCenters()
{
return new vector<float>(mLevelCenters);
}
void levelCenters(const vector<float> &l)
{
mLevelCenters=l;
reinit();
}
vector<float>* levelWidths()
{
return new vector<float>(mLevelWidths);
}
void levelWidths(const vector<float> &l)
{
mLevelWidths=l;
reinit();
}
vector<float>* levels()
{
return new vector<float>(mLevels);
}
void levels(const vector<float> &l)
{
mLevels=l;
reinit();
}
long bands()
{
return mLevels.size();
}
void bands(long b)
{
resize(mLevels, (int)b);
resize(mLevelWidths, (int)b);
resize(mLevelCenters, (int)b);
reinit();
}
long enabled()
{
return (long)mEnabled;
}
void enabled(long enabled)
{
mEnabled=(bool)enabled;
}
float preamp()
{
return mPreamp;
}
void preamp(float a)
{
mPreamp=a;
}
void streamInit()
{
}
void streamStart()
{
}
/* BandPassInit(&nfoLeft, 15000.0, 5000.0);
* BandPassInit(&nfoLeft, 15000.0, 5000.0);
*/
void calculateBlock(unsigned long samples)
{
#ifdef __i386__
// works by separating the bands
// multiplying, then adding
if (mEnabled && samples)
{
if (*inleft + *inright == 0.0)
goto copy; // just shut up :)
{ // preamp;
float *left=inleft;
float *right=inright;
float *end=left+samples;
float *oleft=outleft;
float *oright=outright;
while (left<end)
{
*oleft=*left * mPreamp;
*oright=*right * mPreamp;
++left;
++right;
++oleft;
++oright;
}
}
BandPassInfo *leftBand=&mBandLeft.front();
BandPassInfo *rightBand=&mBandRight.front();
float *level=&mLevels.front();
float *end=&mLevels.back();
float intensity=1.0/(float)mLevels.size();
register float *buffer=new float[samples];
register float *bufferEnd=buffer+samples;
while (level<end)
{
register float *buffIter, *outIter;
float levelAndIntensity=*level * intensity;
BandPassSSE(leftBand, outleft, buffer, samples);
for (buffIter=buffer, outIter=outleft; buffIter<bufferEnd; ++buffIter, ++outIter)
*outIter+=(*buffIter) * levelAndIntensity;
BandPassSSE(rightBand, outright, buffer, samples);
for (buffIter=buffer, outIter=outright; buffIter<bufferEnd; ++buffIter, ++outIter)
*outIter+=(*buffIter) * levelAndIntensity;
++level;
++leftBand;
++rightBand;
}
delete [] buffer;
}
else
{
copy:
// ASM optimized, so much faster
memcpy(outleft, inleft, samples*sizeof(float));
memcpy(outright, inright, samples*sizeof(float));
}
#else
(void)samples; // squelch warnings
#endif
}
EqualizerSSE_impl() : mEnabled(false)
{
}
~EqualizerSSE_impl()
{
}
// speed hack! assume that someone else will
// suspend us
AutoSuspendState autoSuspend() { return asSuspend; }
};
REGISTER_IMPLEMENTATION(Equalizer_impl);
REGISTER_IMPLEMENTATION(EqualizerSSE_impl);
}
#undef SAMPLES
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