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#include "stereobuttonaction.h"
namespace NoatunStdAction
{
StereoButtonAction::StereoButtonAction(const TQString& text, int accel, TQObject* tqparent, const char* name )
: KAction(text, accel, tqparent, name)
{}
StereoButtonAction::StereoButtonAction(const TQString& text, int accel, const TQObject* receiver, const char* slot, TQObject* tqparent, const char* name )
: KAction(text, accel, receiver, slot, tqparent, name)
{}
StereoButtonAction::StereoButtonAction(const TQString& text, const TQIconSet& pix, int accel, TQObject* tqparent, const char* name )
: KAction(text, pix, accel, tqparent, name)
{}
StereoButtonAction::StereoButtonAction(const TQString& text, const TQString& pix, int accel, TQObject* tqparent, const char* name )
: KAction(text, pix, accel, tqparent, name)
{}
StereoButtonAction::StereoButtonAction(const TQString& text, const TQIconSet& pix, int accel, const TQObject* receiver, const char* slot, TQObject* tqparent, const char* name )
: KAction(text, pix, accel, receiver, slot, tqparent, name)
{}
StereoButtonAction::StereoButtonAction(const TQString& text, const TQString& pix, int accel, const TQObject* receiver, const char* slot, TQObject* tqparent, const char* name )
: KAction(text, pix, accel, receiver, slot, tqparent, name)
{}
void StereoButtonAction::disable(void)
{
setEnabled(false);
}
void StereoButtonAction::enable(void)
{
setEnabled(true);
}
void StereoButtonAction::toggleEnabled(void)
{
setEnabled(!isEnabled());
}
}
#include "stereobuttonaction.moc"
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