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// marquis.cpp
//
// Copyright (C) 2000 Neil Stevens <multivac@fcmail.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// THE AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
// AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Except as contained in this notice, the name(s) of the author(s) shall not be
// used in advertising or otherwise to promote the sale, use or other dealings
// in this Software without prior written authorization from the author(s).
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <tdeconfig.h>
#include <kdebug.h>
#include <kmessagebox.h>
#include <klocale.h>
#include <noatun/pluginloader.h>
#include "marquis.h"
#include <noatun/player.h>
#include <noatun/engine.h>
#include <tdeaction.h>
static int getPlayStatus( Player *player )
{
if ( player->isPlaying() )
return 1;
if ( player->isPaused() )
return 2;
return 0;
}
static void setPlayStatus( Player *player, int status )
{
switch( status )
{
default:
case 0:
player->stop();
break;
case 1:
player->play();
break;
case 2:
if ( !player->isPaused() )
{
player->play();
player->playpause();
}
break;
}
}
Marquis::Marquis()
: TDEMainWindow(0, "Marquis")
, SessionManagement()
{
hide();
kdDebug(66666) << k_funcinfo << "number of members == " << memberList->count() << endl;
// for testing: uncomment this and use
// dcop `dcop | grep noatun` Marquis activateAction dynamicRestore
// and dynamicSave accordingly.
// (void) new TDEAction("Restore", 0, this, TQT_SLOT( dynamicRestore() ), actionCollection(), "dynamicRestore" );
// (void) new TDEAction("Save", 0, this, TQT_SLOT( dynamicSave() ), actionCollection(), "dynamicSave" );
connect( napp, TQT_SIGNAL( saveYourself() ), TQT_SLOT( dynamicSave() ));
}
Marquis::~Marquis()
{
}
void Marquis::restore(void)
{
kdDebug(66666) << k_funcinfo << endl;
dynamicRestore();
}
// unload every window, and save the config as TQStringList of those loaded
void Marquis::saveSessionConfig(TDEConfig *c)
{
kdDebug(66666) << k_funcinfo << endl;
Player *player = napp->player();
c->writeEntry("Volume", player->volume());
c->writeEntry("Loop Style", player->loopStyle());
if ( napp->playlist() )
c->writeEntry("Playlist Visible", napp->playlist()->listVisible());
if ( !player->current().isNull() )
{
KURL songURL = player->current().url();
songURL.setPass( TQString() ); // don't save passwords
c->writePathEntry("Current Song", songURL.url());
}
else
c->writePathEntry("Current Song", TQString());
c->writeEntry("Current Position", player->getTime());
c->writeEntry("PlayStatus", getPlayStatus( player ));
// borrowed from Plugin config dialog
TQStringList specList;
TQValueList<NoatunLibraryInfo> loaded = napp->libraryLoader()->loaded();
for( TQValueList<NoatunLibraryInfo>::Iterator i = loaded.begin(); i != loaded.end(); ++i)
{
if(!specList.contains((*i).specfile)
&& napp->libraryLoader()->isLoaded((*i).specfile)
&& (*i).specfile != "marquis.plugin")
{
specList += (*i).specfile;
napp->libraryLoader()->remove((*i).specfile, false);
}
}
c->writeEntry("Loaded Plugins", specList);
}
// get the list of loaded plugins from the config, and load them
void Marquis::readSessionConfig(TDEConfig *c)
{
Player *player = napp->player();
c->setGroup(TQString());
// First set volume, then load modules, some module could start
// playback and that would be with 100% volume!
player->setVolume( c->readNumEntry("Volume", 100) );
//player->setVolume( 0 );
player->loop( c->readNumEntry("Loop Style", (int) Player::None) );
TQStringList list = c->readListEntry("Loaded Plugins");
/*
kdDebug(66666) << "Marquis::readSessionConfig()" << endl;
for(TQStringList::ConstIterator i=list.begin(); i!=list.end(); ++i)
kdDebug(66666) << *i << endl;
kdDebug(66666) << "Marquis::readSessionConfig() there we go" << endl;
*/
napp->libraryLoader()->loadAll(list);
if (!napp->playlist())
{
KMessageBox::error(0,i18n("No playlist plugin was found. " \
"Please make sure that Noatun was installed correctly."));
napp->quit();
return;
}
if ( c->readBoolEntry( "Playlist Visible", false ))
napp->playlist()->showList();
napp->player()->engine()->setInitialized();
// TODO: restore the playback state (also save it ;)
}
void Marquis::dynamicSave()
{
TDEConfig config( "marquisrc" );
saveSessionConfig( &config );
}
void Marquis::dynamicRestore()
{
TDEConfig config( "marquisrc" );
readSessionConfig( &config );
}
#include "marquis.moc"
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