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/*
noatun visualisation interface for winskin
Copyright (C) 2001 Martin Vogt
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation.
For more information look at the file COPYRIGHT in this package
*/
#ifndef __WINSKINVIS_H
#define __WINSKINVIS_H
#include <qobject.h>
// These are needed for the Visualisation class
#include <soundserver.h>
#include "noatunarts/noatunarts.h"
#include "noatun/plugin.h"
#include "vis/winskinvis.h"
class WinSkinVis : public QObject, public Visualization {
Q_OBJECT
public:
WinSkinVis(QObject* parent,const char* name);
~WinSkinVis();
/**
* reimplemented from class Visualization, you
* should never need to reimplement this yourself
**/
void timeout();
float* currentPeaks();
signals:
void doRepaint();
private:
bool initServerObject();
void scopeEvent(float* spectrum, unsigned int size);
Noatun::WinSkinFFT* m_winSkinFFT;
long m_id;
float* m_currentPeaks;
};
#endif
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