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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | bcb704366cb5e333a626c18c308c7e0448a8e69f (patch) | |
tree | f0d6ab7d78ecdd9207cf46536376b44b91a1ca71 /kopete/protocols/jabber/jingle/libjingle/talk/base/task.h | |
download | tdenetwork-bcb704366cb5e333a626c18c308c7e0448a8e69f.tar.gz tdenetwork-bcb704366cb5e333a626c18c308c7e0448a8e69f.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdenetwork@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kopete/protocols/jabber/jingle/libjingle/talk/base/task.h')
-rw-r--r-- | kopete/protocols/jabber/jingle/libjingle/talk/base/task.h | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/kopete/protocols/jabber/jingle/libjingle/talk/base/task.h b/kopete/protocols/jabber/jingle/libjingle/talk/base/task.h new file mode 100644 index 00000000..5a486198 --- /dev/null +++ b/kopete/protocols/jabber/jingle/libjingle/talk/base/task.h @@ -0,0 +1,186 @@ +/* + * libjingle + * Copyright 2004--2005, Google Inc. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * 3. The name of the author may not be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef _TASK_H_ +#define _TASK_H_ + +#include <vector> +#include <string> + +#include "talk/base/sigslot.h" + +///////////////////////////////////////////////////////////////////// +// +// TASK +// +///////////////////////////////////////////////////////////////////// +// +// Task is a state machine infrastructure. States are pushed forward by +// pushing forwards a TaskRunner that holds on to all Tasks. The purpose +// of Task is threefold: +// +// (1) It manages ongoing work on the UI thread. Multitasking without +// threads, keeping it easy, keeping it real. :-) It does this by +// organizing a set of states for each task. When you return from your +// Process*() function, you return an integer for the next state. You do +// not go onto the next state yourself. Every time you enter a state, +// you check to see if you can do anything yet. If not, you return +// STATE_BLOCKED. If you _could_ do anything, do not return +// STATE_BLOCKED - even if you end up in the same state, return +// STATE_mysamestate. When you are done, return STATE_DONE and then the +// task will self-delete sometimea afterwards. +// +// (2) It helps you avoid all those reentrancy problems when you chain +// too many triggers on one thread. Basically if you want to tell a task +// to process something for you, you feed your task some information and +// then you Wake() it. Don't tell it to process it right away. If it +// might be working on something as you send it infomration, you may want +// to have a queue in the task. +// +// (3) Finally it helps manage parent tasks and children. If a parent +// task gets aborted, all the children tasks are too. The nice thing +// about this, for example, is if you have one parent task that +// represents, say, and Xmpp connection, then you can spawn a whole bunch +// of infinite lifetime child tasks and now worry about cleaning them up. +// When the parent task goes to STATE_DONE, the task engine will make +// sure all those children are aborted and get deleted. +// +// Notice that Task has a few built-in states, e.g., +// +// STATE_INIT - the task isn't running yet +// STATE_START - the task is in its first state +// STATE_RESPONSE - the task is in its second state +// STATE_DONE - the task is done +// +// STATE_ERROR - indicates an error - we should audit the error code in +// light of any usage of it to see if it should be improved. When I +// first put down the task stuff I didn't have a good sense of what was +// needed for Abort and Error, and now the subclasses of Task will ground +// the design in a stronger way. +// +// STATE_NEXT - the first undefined state number. (like WM_USER) - you +// can start defining more task states there. +// +// When you define more task states, just override Process(int state) and +// add your own switch statement. If you want to delegate to +// Task::Process, you can effectively delegate to its switch statement. +// No fancy method pointers or such - this is all just pretty low tech, +// easy to debug, and fast. +// + +namespace buzz { + +class TaskRunner; + +// A task executes a sequence of steps + +class Task; +class RootTask; + +class Task { +public: + Task(Task * parent); + virtual ~Task() {} + + void Start(); + void Step(); + int GetState() const { return state_; } + bool HasError() const { return (GetState() == STATE_ERROR); } + bool Blocked() const { return blocked_; } + bool IsDone() const { return done_; } + unsigned long long ElapsedTime(); + virtual void Poll() {} + + Task * GetParent() { return parent_; } + TaskRunner * GetRunner() { return runner_; } + virtual Task * GetParent(int code) { return parent_->GetParent(code); } + + // Called from outside to stop task without any more callbacks + void Abort(bool nowake = false); + + // For managing children + bool AllChildrenDone(); + bool AnyChildError(); + + +protected: + + enum { + STATE_BLOCKED = -1, + STATE_INIT = 0, + STATE_START = 1, + STATE_DONE = 2, + STATE_ERROR = 3, + STATE_RESPONSE = 4, + STATE_NEXT = 5, // Subclasses which need more states start here and higher + }; + + // Called inside the task to signal that the task may be unblocked + void Wake(); + + // Called inside to advise that the task should wake and signal an error + void Error(); + + unsigned long long CurrentTime(); + + virtual std::string GetStateName(int state) const; + virtual int Process(int state); + virtual void Stop(); + virtual int ProcessStart() = 0; + virtual int ProcessResponse() { return STATE_DONE; } + + // for managing children (if any) + void AddChild(Task * child); + void AbortAllChildren(); + +private: + void Done(); + void OnChildStopped(Task * child); + + int state_; + Task * parent_; + TaskRunner * runner_; + bool blocked_; + bool done_; + bool aborted_; + bool busy_; + bool error_; + bool child_error_; + unsigned long long start_time_; + + // for managing children + typedef std::set<Task *> ChildSet; + ChildSet children_; + +}; + + + + +} + +#endif |