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+/*
+ * bytestream.cpp - base class for bytestreams
+ * Copyright (C) 2003 Justin Karneges
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include"bytestream.h"
+
+// CS_NAMESPACE_BEGIN
+
+//! \class ByteStream bytestream.h
+//! \brief Base class for "bytestreams"
+//!
+//! This class provides a basic framework for a "bytestream", here defined
+//! as a bi-directional, asynchronous pipe of data. It can be used to create
+//! several different kinds of bytestream-applications, such as a console or
+//! TCP connection, or something more abstract like a security layer or tunnel,
+//! all with the same interface. The provided functions make creating such
+//! classes simpler. ByteStream is a pure-virtual class, so you do not use it
+//! on its own, but instead through a subclass such as \a BSocket.
+//!
+//! The signals connectionClosed(), delayedCloseFinished(), readyRead(),
+//! bytesWritten(), and error() serve the exact same function as those from
+//! <A HREF="http://doc.trolltech.com/3.1/qsocket.html">QSocket</A>.
+//!
+//! The simplest way to create a ByteStream is to reimplement isOpen(), close(),
+//! and tryWrite(). Call appendRead() whenever you want to make data available for
+//! reading. ByteStream will take care of the buffers with regards to the caller,
+//! and will call tryWrite() when the write buffer gains data. It will be your
+//! job to call tryWrite() whenever it is acceptable to write more data to
+//! the underlying system.
+//!
+//! If you need more advanced control, reimplement read(), write(), bytesAvailable(),
+//! and/or bytesToWrite() as necessary.
+//!
+//! Use appendRead(), appendWrite(), takeRead(), and takeWrite() to modify the
+//! buffers. If you have more advanced requirements, the buffers can be accessed
+//! directly with readBuf() and writeBuf().
+//!
+//! Also available are the static convenience functions ByteStream::appendArray()
+//! and ByteStream::takeArray(), which make dealing with byte queues very easy.
+
+class ByteStream::Private
+{
+public:
+ Private() {}
+
+ QByteArray readBuf, writeBuf;
+};
+
+//!
+//! Constructs a ByteStream object with parent \a parent.
+ByteStream::ByteStream(QObject *parent)
+:QObject(parent)
+{
+ d = new Private;
+}
+
+//!
+//! Destroys the object and frees allocated resources.
+ByteStream::~ByteStream()
+{
+ delete d;
+}
+
+//!
+//! Returns TRUE if the stream is open, meaning that you can write to it.
+bool ByteStream::isOpen() const
+{
+ return false;
+}
+
+//!
+//! Closes the stream. If there is data in the write buffer then it will be
+//! written before actually closing the stream. Once all data has been written,
+//! the delayedCloseFinished() signal will be emitted.
+//! \sa delayedCloseFinished()
+void ByteStream::close()
+{
+}
+
+//!
+//! Writes array \a a to the stream.
+void ByteStream::write(const QByteArray &a)
+{
+ if(!isOpen())
+ return;
+
+ bool doWrite = bytesToWrite() == 0 ? true: false;
+ appendWrite(a);
+ if(doWrite)
+ tryWrite();
+}
+
+//!
+//! Reads bytes \a bytes of data from the stream and returns them as an array. If \a bytes is 0, then
+//! \a read will return all available data.
+QByteArray ByteStream::read(int bytes)
+{
+ return takeRead(bytes);
+}
+
+//!
+//! Returns the number of bytes available for reading.
+int ByteStream::bytesAvailable() const
+{
+ return d->readBuf.size();
+}
+
+//!
+//! Returns the number of bytes that are waiting to be written.
+int ByteStream::bytesToWrite() const
+{
+ return d->writeBuf.size();
+}
+
+//!
+//! Writes string \a cs to the stream.
+void ByteStream::write(const QCString &cs)
+{
+ QByteArray block(cs.length());
+ memcpy(block.data(), cs.data(), block.size());
+ write(block);
+}
+
+//!
+//! Clears the read buffer.
+void ByteStream::clearReadBuffer()
+{
+ d->readBuf.resize(0);
+}
+
+//!
+//! Clears the write buffer.
+void ByteStream::clearWriteBuffer()
+{
+ d->writeBuf.resize(0);
+}
+
+//!
+//! Appends \a block to the end of the read buffer.
+void ByteStream::appendRead(const QByteArray &block)
+{
+ appendArray(&d->readBuf, block);
+}
+
+//!
+//! Appends \a block to the end of the write buffer.
+void ByteStream::appendWrite(const QByteArray &block)
+{
+ appendArray(&d->writeBuf, block);
+}
+
+//!
+//! Returns \a size bytes from the start of the read buffer.
+//! If \a size is 0, then all available data will be returned.
+//! If \a del is TRUE, then the bytes are also removed.
+QByteArray ByteStream::takeRead(int size, bool del)
+{
+ return takeArray(&d->readBuf, size, del);
+}
+
+//!
+//! Returns \a size bytes from the start of the write buffer.
+//! If \a size is 0, then all available data will be returned.
+//! If \a del is TRUE, then the bytes are also removed.
+QByteArray ByteStream::takeWrite(int size, bool del)
+{
+ return takeArray(&d->writeBuf, size, del);
+}
+
+//!
+//! Returns a reference to the read buffer.
+QByteArray & ByteStream::readBuf()
+{
+ return d->readBuf;
+}
+
+//!
+//! Returns a reference to the write buffer.
+QByteArray & ByteStream::writeBuf()
+{
+ return d->writeBuf;
+}
+
+//!
+//! Attempts to try and write some bytes from the write buffer, and returns the number
+//! successfully written or -1 on error. The default implementation returns -1.
+int ByteStream::tryWrite()
+{
+ return -1;
+}
+
+//!
+//! Append array \a b to the end of the array pointed to by \a a.
+void ByteStream::appendArray(QByteArray *a, const QByteArray &b)
+{
+ int oldsize = a->size();
+ a->resize(oldsize + b.size());
+ memcpy(a->data() + oldsize, b.data(), b.size());
+}
+
+//!
+//! Returns \a size bytes from the start of the array pointed to by \a from.
+//! If \a size is 0, then all available data will be returned.
+//! If \a del is TRUE, then the bytes are also removed.
+QByteArray ByteStream::takeArray(QByteArray *from, int size, bool del)
+{
+ QByteArray a;
+ if(size == 0) {
+ a = from->copy();
+ if(del)
+ from->resize(0);
+ }
+ else {
+ if(size > (int)from->size())
+ size = from->size();
+ a.resize(size);
+ char *r = from->data();
+ memcpy(a.data(), r, size);
+ if(del) {
+ int newsize = from->size()-size;
+ memmove(r, r+size, newsize);
+ from->resize(newsize);
+ }
+ }
+ return a;
+}
+ void connectionClosed();
+ void delayedCloseFinished();
+ void readyRead();
+ void bytesWritten(int);
+ void error(int);
+
+//! \fn void ByteStream::connectionClosed()
+//! This signal is emitted when the remote end of the stream closes.
+
+//! \fn void ByteStream::delayedCloseFinished()
+//! This signal is emitted when all pending data has been written to the stream
+//! after an attempt to close.
+
+//! \fn void ByteStream::readyRead()
+//! This signal is emitted when data is available to be read.
+
+//! \fn void ByteStream::bytesWritten(int x);
+//! This signal is emitted when data has been successfully written to the stream.
+//! \a x is the number of bytes written.
+
+//! \fn void ByteStream::error(int code)
+//! This signal is emitted when an error occurs in the stream. The reason for
+//! error is indicated by \a code.
+
+// CS_NAMESPACE_END
+
+#include "bytestream.moc"