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+/*
+ * libjingle
+ * Copyright 2004--2005, Google Inc.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef __ASYNCUDPSOCKET_H__
+#define __ASYNCUDPSOCKET_H__
+
+#include "talk/base/asyncpacketsocket.h"
+#include "talk/base/socketfactory.h"
+
+namespace cricket {
+
+// Provides the ability to receive packets asynchronously. Sends are not
+// buffered since it is acceptable to drop packets under high load.
+class AsyncUDPSocket : public AsyncPacketSocket {
+public:
+ AsyncUDPSocket(AsyncSocket* socket);
+ virtual ~AsyncUDPSocket();
+
+private:
+ char* buf_;
+ size_t size_;
+
+ // Called when the underlying socket is ready to be read from.
+ void OnReadEvent(AsyncSocket* socket);
+};
+
+// Creates a new socket for sending asynchronous UDP packets using an
+// asynchronous socket from the given factory.
+inline AsyncUDPSocket* CreateAsyncUDPSocket(SocketFactory* factory) {
+ return new AsyncUDPSocket(factory->CreateAsyncSocket(SOCK_DGRAM));
+}
+
+} // namespace cricket
+
+#endif // __ASYNCSUDPOCKET_H__