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+/*
+ * libjingle
+ * Copyright 2004--2005, Google Inc.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef __MESSAGEQUEUE_H__
+#define __MESSAGEQUEUE_H__
+
+#include "talk/base/basictypes.h"
+#include "talk/base/criticalsection.h"
+#include "talk/base/socketserver.h"
+#include "talk/base/jtime.h"
+#include <vector>
+#include <queue>
+#include <algorithm>
+
+namespace cricket {
+
+struct Message;
+class MessageQueue;
+class MessageHandler;
+
+// MessageQueueManager does cleanup of of message queues
+
+class MessageQueueManager {
+public:
+ static MessageQueueManager* Instance();
+
+ void Add(MessageQueue *message_queue);
+ void Remove(MessageQueue *message_queue);
+ void Clear(MessageHandler *handler);
+
+private:
+ MessageQueueManager();
+ ~MessageQueueManager();
+
+ static MessageQueueManager* instance_;
+ std::vector<MessageQueue *> message_queues_;
+ CriticalSection crit_;
+};
+
+// Messages get dispatched to a MessageHandler
+
+class MessageHandler {
+public:
+ virtual ~MessageHandler() {
+ MessageQueueManager::Instance()->Clear(this);
+ }
+
+ virtual void OnMessage(Message *pmsg) = 0;
+};
+
+// Derive from this for specialized data
+// App manages lifetime, except when messages are purged
+
+class MessageData {
+public:
+ MessageData() {}
+ virtual ~MessageData() {}
+};
+
+template <class arg1_type>
+class TypedMessageData : public MessageData {
+public:
+ TypedMessageData(arg1_type data) {
+ data_ = data;
+ }
+ arg1_type data() {
+ return data_;
+ }
+private:
+ arg1_type data_;
+};
+
+// No destructor
+
+struct Message {
+ Message() {
+ memset(this, 0, sizeof(*this));
+ }
+ MessageHandler *phandler;
+ uint32 message_id;
+ MessageData *pdata;
+};
+
+// DelayedMessage goes into a priority queue, sorted by trigger time
+
+class DelayedMessage {
+public:
+ DelayedMessage(int cmsDelay, Message *pmsg) {
+ cmsDelay_ = cmsDelay;
+ msTrigger_ = GetMillisecondCount() + cmsDelay;
+ msg_ = *pmsg;
+ }
+
+ bool operator< (const DelayedMessage& dmsg) const {
+ return dmsg.msTrigger_ < msTrigger_;
+ }
+
+ int cmsDelay_; // for debugging
+ uint32 msTrigger_;
+ Message msg_;
+};
+
+class MessageQueue {
+public:
+ MessageQueue(SocketServer* ss = 0);
+ virtual ~MessageQueue();
+
+ SocketServer* socketserver() { return ss_; }
+ void set_socketserver(SocketServer* ss);
+
+ // Once the queue is stopped, all calls to Get/Peek will return false.
+ virtual void Stop();
+ virtual bool IsStopping();
+ virtual void Restart();
+
+ virtual bool Get(Message *pmsg, int cmsWait = -1);
+ virtual bool Peek(Message *pmsg, int cmsWait = 0);
+ virtual void Post(MessageHandler *phandler, uint32 id = 0,
+ MessageData *pdata = NULL);
+ virtual void PostDelayed(int cmsDelay, MessageHandler *phandler,
+ uint32 id = 0, MessageData *pdata = NULL);
+ virtual void Clear(MessageHandler *phandler, uint32 id = (uint32)-1);
+ virtual void Dispatch(Message *pmsg);
+ virtual void ReceiveSends();
+ virtual int GetDelay();
+
+protected:
+ SocketServer* ss_;
+ bool new_ss;
+ bool fStop_;
+ bool fPeekKeep_;
+ Message msgPeek_;
+ std::queue<Message> msgq_;
+ std::priority_queue<DelayedMessage> dmsgq_;
+ CriticalSection crit_;
+};
+
+} // namespace cricket
+
+#endif // __MESSAGEQUEUE_H__