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+/*
+ * libjingle
+ * Copyright 2004--2005, Google Inc.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright notice,
+ * this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright notice,
+ * this list of conditions and the following disclaimer in the documentation
+ * and/or other materials provided with the distribution.
+ * 3. The name of the author may not be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef __PHYSICALSOCKETSERVER_H__
+#define __PHYSICALSOCKETSERVER_H__
+
+#include "talk/base/asyncfile.h"
+#include "talk/base/socketserver.h"
+#include "talk/base/criticalsection.h"
+#include <vector>
+
+#ifdef POSIX
+typedef int SOCKET;
+#endif // POSIX
+
+namespace cricket {
+
+class Dispatcher;
+class Signaler;
+
+// A socket server that provides the real sockets of the underlying OS.
+class PhysicalSocketServer : public SocketServer {
+public:
+ PhysicalSocketServer();
+ virtual ~PhysicalSocketServer();
+
+ // SocketFactory:
+ virtual Socket* CreateSocket(int type);
+ virtual AsyncSocket* CreateAsyncSocket(int type);
+
+ // Internal Factory for Accept
+ AsyncSocket* WrapSocket(SOCKET s);
+
+ // SocketServer:
+ virtual bool Wait(int cms, bool process_io);
+ virtual void WakeUp();
+
+ void Add(Dispatcher* dispatcher);
+ void Remove(Dispatcher* dispatcher);
+
+#ifdef POSIX
+ AsyncFile* CreateFile(int fd);
+#endif
+
+private:
+ std::vector<Dispatcher*> dispatchers_;
+ Signaler* signal_wakeup_;
+ CriticalSection crit_;
+ bool fWait_;
+ uint32 last_tick_tracked_;
+ int last_tick_dispatch_count_;
+};
+
+} // namespace cricket
+
+#endif // __PHYSICALSOCKETSERVER_H__