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+/*
+ * Copyright (C) 2000-2002 Constantin Kaplinsky. All Rights Reserved.
+ * Copyright (C) 2000 Tridia Corporation. All Rights Reserved.
+ * Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved.
+ *
+ * This is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This software is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this software; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
+ * USA.
+ */
+
+/*
+ * rfbproto.h - header file for the RFB protocol version 3.3
+ *
+ * Uses types CARD<n> for an n-bit unsigned integer, INT<n> for an n-bit signed
+ * integer (for n = 8, 16 and 32).
+ *
+ * All multiple byte integers are in big endian (network) order (most
+ * significant byte first). Unless noted otherwise there is no special
+ * alignment of protocol structures.
+ *
+ *
+ * Once the initial handshaking is done, all messages start with a type byte,
+ * (usually) followed by message-specific data. The order of definitions in
+ * this file is as follows:
+ *
+ * (1) Structures used in several types of message.
+ * (2) Structures used in the initial handshaking.
+ * (3) Message types.
+ * (4) Encoding types.
+ * (5) For each message type, the form of the data following the type byte.
+ * Sometimes this is defined by a single structure but the more complex
+ * messages have to be explained by comments.
+ */
+
+#include "vnctypes.h"
+
+/*****************************************************************************
+ *
+ * Structures used in several messages
+ *
+ *****************************************************************************/
+
+/*-----------------------------------------------------------------------------
+ * Structure used to specify a rectangle. This structure is a multiple of 4
+ * bytes so that it can be interspersed with 32-bit pixel data without
+ * affecting alignment.
+ */
+
+typedef struct {
+ CARD16 x;
+ CARD16 y;
+ CARD16 w;
+ CARD16 h;
+} rfbRectangle;
+
+#define sz_rfbRectangle 8
+
+
+/*-----------------------------------------------------------------------------
+ * Structure used to specify pixel format.
+ */
+
+typedef struct {
+
+ CARD8 bitsPerPixel; /* 8,16,32 only */
+
+ CARD8 depth; /* 8 to 32 */
+
+ CARD8 bigEndian; /* True if multi-byte pixels are interpreted
+ as big endian, or if single-bit-per-pixel
+ has most significant bit of the byte
+ corresponding to first (leftmost) pixel. Of
+ course this is meaningless for 8 bits/pix */
+
+ CARD8 trueColour; /* If false then we need a "colour map" to
+ convert pixels to RGB. If true, xxxMax and
+ xxxShift specify bits used for red, green
+ and blue */
+
+ /* the following fields are only meaningful if trueColour is true */
+
+ CARD16 redMax; /* maximum red value (= 2^n - 1 where n is the
+ number of bits used for red). Note this
+ value is always in big endian order. */
+
+ CARD16 greenMax; /* similar for green */
+
+ CARD16 blueMax; /* and blue */
+
+ CARD8 redShift; /* number of shifts needed to get the red
+ value in a pixel to the least significant
+ bit. To find the red value from a given
+ pixel, do the following:
+ 1) Swap pixel value according to bigEndian
+ (e.g. if bigEndian is false and host byte
+ order is big endian, then swap).
+ 2) Shift right by redShift.
+ 3) AND with redMax (in host byte order).
+ 4) You now have the red value between 0 and
+ redMax. */
+
+ CARD8 greenShift; /* similar for green */
+
+ CARD8 blueShift; /* and blue */
+
+ CARD8 pad1;
+ CARD16 pad2;
+
+} rfbPixelFormat;
+
+#define sz_rfbPixelFormat 16
+
+
+
+/*****************************************************************************
+ *
+ * Initial handshaking messages
+ *
+ *****************************************************************************/
+
+/*-----------------------------------------------------------------------------
+ * Protocol Version
+ *
+ * The server always sends 12 bytes to start which identifies the latest RFB
+ * protocol version number which it supports. These bytes are interpreted
+ * as a string of 12 ASCII characters in the format "RFB xxx.yyy\n" where
+ * xxx and yyy are the major and minor version numbers (for version 3.3
+ * this is "RFB 003.003\n").
+ *
+ * The client then replies with a similar 12-byte message giving the version
+ * number of the protocol which should actually be used (which may be different
+ * to that quoted by the server).
+ *
+ * It is intended that both clients and servers may provide some level of
+ * backwards compatibility by this mechanism. Servers in particular should
+ * attempt to provide backwards compatibility, and even forwards compatibility
+ * to some extent. For example if a client demands version 3.1 of the
+ * protocol, a 3.0 server can probably assume that by ignoring requests for
+ * encoding types it doesn't understand, everything will still work OK. This
+ * will probably not be the case for changes in the major version number.
+ *
+ * The format string below can be used in sprintf or sscanf to generate or
+ * decode the version string respectively.
+ */
+
+#define rfbProtocolVersionFormat "RFB %03d.%03d\n"
+#define rfbProtocolMajorVersion 3
+#define rfbProtocolMinorVersion 3
+
+typedef char rfbProtocolVersionMsg[13]; /* allow extra byte for null */
+
+#define sz_rfbProtocolVersionMsg 12
+
+
+/*-----------------------------------------------------------------------------
+ * Authentication
+ *
+ * Once the protocol version has been decided, the server then sends a 32-bit
+ * word indicating whether any authentication is needed on the connection.
+ * The value of this word determines the authentication scheme in use. For
+ * version 3.0 of the protocol this may have one of the following values:
+ */
+
+#define rfbConnFailed 0
+#define rfbNoAuth 1
+#define rfbVncAuth 2
+
+/*
+ * rfbConnFailed: For some reason the connection failed (e.g. the server
+ * cannot support the desired protocol version). This is
+ * followed by a string describing the reason (where a
+ * string is specified as a 32-bit length followed by that
+ * many ASCII characters).
+ *
+ * rfbNoAuth: No authentication is needed.
+ *
+ * rfbVncAuth: The VNC authentication scheme is to be used. A 16-byte
+ * challenge follows, which the client encrypts as
+ * appropriate using the password and sends the resulting
+ * 16-byte response. If the response is correct, the
+ * server sends the 32-bit word rfbVncAuthOK. If a simple
+ * failure happens, the server sends rfbVncAuthFailed and
+ * closes the connection. If the server decides that too
+ * many failures have occurred, it sends rfbVncAuthTooMany
+ * and closes the connection. In the latter case, the
+ * server should not allow an immediate reconnection by
+ * the client.
+ */
+
+#define rfbVncAuthOK 0
+#define rfbVncAuthFailed 1
+#define rfbVncAuthTooMany 2
+
+
+/*-----------------------------------------------------------------------------
+ * Client Initialisation Message
+ *
+ * Once the client and server are sure that they're happy to talk to one
+ * another, the client sends an initialisation message. At present this
+ * message only consists of a boolean indicating whether the server should try
+ * to share the desktop by leaving other clients connected, or give exclusive
+ * access to this client by disconnecting all other clients.
+ */
+
+typedef struct {
+ CARD8 shared;
+} rfbClientInitMsg;
+
+#define sz_rfbClientInitMsg 1
+
+
+/*-----------------------------------------------------------------------------
+ * Server Initialisation Message
+ *
+ * After the client initialisation message, the server sends one of its own.
+ * This tells the client the width and height of the server's framebuffer,
+ * its pixel format and the name associated with the desktop.
+ */
+
+typedef struct {
+ CARD16 framebufferWidth;
+ CARD16 framebufferHeight;
+ rfbPixelFormat format; /* the server's preferred pixel format */
+ CARD32 nameLength;
+ /* followed by char name[nameLength] */
+} rfbServerInitMsg;
+
+#define sz_rfbServerInitMsg (8 + sz_rfbPixelFormat)
+
+
+/*
+ * Following the server initialisation message it's up to the client to send
+ * whichever protocol messages it wants. Typically it will send a
+ * SetPixelFormat message and a SetEncodings message, followed by a
+ * FramebufferUpdateRequest. From then on the server will send
+ * FramebufferUpdate messages in response to the client's
+ * FramebufferUpdateRequest messages. The client should send
+ * FramebufferUpdateRequest messages with incremental set to true when it has
+ * finished processing one FramebufferUpdate and is ready to process another.
+ * With a fast client, the rate at which FramebufferUpdateRequests are sent
+ * should be regulated to avoid hogging the network.
+ */
+
+
+
+/*****************************************************************************
+ *
+ * Message types
+ *
+ *****************************************************************************/
+
+/* server -> client */
+
+#define rfbFramebufferUpdate 0
+#define rfbSetColourMapEntries 1
+#define rfbBell 2
+#define rfbServerCutText 3
+
+
+/* client -> server */
+
+#define rfbSetPixelFormat 0
+#define rfbFixColourMapEntries 1 /* not currently supported */
+#define rfbSetEncodings 2
+#define rfbFramebufferUpdateRequest 3
+#define rfbKeyEvent 4
+#define rfbPointerEvent 5
+#define rfbClientCutText 6
+
+
+
+
+/*****************************************************************************
+ *
+ * Encoding types
+ *
+ *****************************************************************************/
+
+#define rfbEncodingRaw 0
+#define rfbEncodingCopyRect 1
+#define rfbEncodingRRE 2
+#define rfbEncodingCoRRE 4
+#define rfbEncodingHextile 5
+#define rfbEncodingZlib 6
+#define rfbEncodingTight 7
+#define rfbEncodingZlibHex 8
+
+/*
+ * Special encoding numbers:
+ * 0xFFFFFF00 .. 0xFFFFFF0F -- encoding-specific compression levels;
+ * 0xFFFFFF10 .. 0xFFFFFF1F -- mouse cursor shape data;
+ * 0xFFFFFF20 .. 0xFFFFFF2F -- various protocol extensions;
+ * 0xFFFFFF30 .. 0xFFFFFFDF -- not allocated yet;
+ * 0xFFFFFFE0 .. 0xFFFFFFEF -- quality level for JPEG compressor;
+ * 0xFFFFFFF0 .. 0xFFFFFFFF -- cross-encoding compression levels.
+ */
+
+#define rfbEncodingCompressLevel0 0xFFFFFF00
+#define rfbEncodingCompressLevel1 0xFFFFFF01
+#define rfbEncodingCompressLevel2 0xFFFFFF02
+#define rfbEncodingCompressLevel3 0xFFFFFF03
+#define rfbEncodingCompressLevel4 0xFFFFFF04
+#define rfbEncodingCompressLevel5 0xFFFFFF05
+#define rfbEncodingCompressLevel6 0xFFFFFF06
+#define rfbEncodingCompressLevel7 0xFFFFFF07
+#define rfbEncodingCompressLevel8 0xFFFFFF08
+#define rfbEncodingCompressLevel9 0xFFFFFF09
+
+#define rfbEncodingXCursor 0xFFFFFF10
+#define rfbEncodingRichCursor 0xFFFFFF11
+#define rfbEncodingSoftCursor 0xFFFFFF12
+#define rfbEncodingPointerPos 0xFFFFFF18
+
+#define rfbEncodingLastRect 0xFFFFFF20
+#define rfbEncodingBackground 0xFFFFFF25
+
+#define rfbEncodingQualityLevel0 0xFFFFFFE0
+#define rfbEncodingQualityLevel1 0xFFFFFFE1
+#define rfbEncodingQualityLevel2 0xFFFFFFE2
+#define rfbEncodingQualityLevel3 0xFFFFFFE3
+#define rfbEncodingQualityLevel4 0xFFFFFFE4
+#define rfbEncodingQualityLevel5 0xFFFFFFE5
+#define rfbEncodingQualityLevel6 0xFFFFFFE6
+#define rfbEncodingQualityLevel7 0xFFFFFFE7
+#define rfbEncodingQualityLevel8 0xFFFFFFE8
+#define rfbEncodingQualityLevel9 0xFFFFFFE9
+
+
+/*****************************************************************************
+ *
+ * Server -> client message definitions
+ *
+ *****************************************************************************/
+
+
+/*-----------------------------------------------------------------------------
+ * FramebufferUpdate - a block of rectangles to be copied to the framebuffer.
+ *
+ * This message consists of a header giving the number of rectangles of pixel
+ * data followed by the rectangles themselves. The header is padded so that
+ * together with the type byte it is an exact multiple of 4 bytes (to help
+ * with alignment of 32-bit pixels):
+ */
+
+typedef struct {
+ CARD8 type; /* always rfbFramebufferUpdate */
+ CARD8 pad;
+ CARD16 nRects;
+ /* followed by nRects rectangles */
+} rfbFramebufferUpdateMsg;
+
+#define sz_rfbFramebufferUpdateMsg 4
+
+/*
+ * Each rectangle of pixel data consists of a header describing the position
+ * and size of the rectangle and a type word describing the encoding of the
+ * pixel data, followed finally by the pixel data. Note that if the client has
+ * not sent a SetEncodings message then it will only receive raw pixel data.
+ * Also note again that this structure is a multiple of 4 bytes.
+ */
+
+typedef struct {
+ rfbRectangle r;
+ CARD32 encoding; /* one of the encoding types rfbEncoding... */
+} rfbFramebufferUpdateRectHeader;
+
+#define sz_rfbFramebufferUpdateRectHeader (sz_rfbRectangle + 4)
+
+
+/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+ * Raw Encoding. Pixels are sent in top-to-bottom scanline order,
+ * left-to-right within a scanline with no padding in between.
+ */
+
+
+/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+ * CopyRect Encoding. The pixels are specified simply by the x and y position
+ * of the source rectangle.
+ */
+
+typedef struct {
+ CARD16 srcX;
+ CARD16 srcY;
+} rfbCopyRect;
+
+#define sz_rfbCopyRect 4
+
+
+/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+ * RRE - Rise-and-Run-length Encoding. We have an rfbRREHeader structure
+ * giving the number of subrectangles following. Finally the data follows in
+ * the form [<bgpixel><subrect><subrect>...] where each <subrect> is
+ * [<pixel><rfbRectangle>].
+ */
+
+typedef struct {
+ CARD32 nSubrects;
+} rfbRREHeader;
+
+#define sz_rfbRREHeader 4
+
+
+/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+ * CoRRE - Compact RRE Encoding. We have an rfbRREHeader structure giving
+ * the number of subrectangles following. Finally the data follows in the form
+ * [<bgpixel><subrect><subrect>...] where each <subrect> is
+ * [<pixel><rfbCoRRERectangle>]. This means that
+ * the whole rectangle must be at most 255x255 pixels.
+ */
+
+typedef struct {
+ CARD8 x;
+ CARD8 y;
+ CARD8 w;
+ CARD8 h;
+} rfbCoRRERectangle;
+
+#define sz_rfbCoRRERectangle 4
+
+
+/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+ * Hextile Encoding. The rectangle is divided up into "tiles" of 16x16 pixels,
+ * starting at the top left going in left-to-right, top-to-bottom order. If
+ * the width of the rectangle is not an exact multiple of 16 then the width of
+ * the last tile in each row will be correspondingly smaller. Similarly if the
+ * height is not an exact multiple of 16 then the height of each tile in the
+ * final row will also be smaller. Each tile begins with a "subencoding" type
+ * byte, which is a mask made up of a number of bits. If the Raw bit is set
+ * then the other bits are irrelevant; w*h pixel values follow (where w and h
+ * are the width and height of the tile). Otherwise the tile is encoded in a
+ * similar way to RRE, except that the position and size of each subrectangle
+ * can be specified in just two bytes. The other bits in the mask are as
+ * follows:
+ *
+ * BackgroundSpecified - if set, a pixel value follows which specifies
+ * the background colour for this tile. The first non-raw tile in a
+ * rectangle must have this bit set. If this bit isn't set then the
+ * background is the same as the last tile.
+ *
+ * ForegroundSpecified - if set, a pixel value follows which specifies
+ * the foreground colour to be used for all subrectangles in this tile.
+ * If this bit is set then the SubrectsColoured bit must be zero.
+ *
+ * AnySubrects - if set, a single byte follows giving the number of
+ * subrectangles following. If not set, there are no subrectangles (i.e.
+ * the whole tile is just solid background colour).
+ *
+ * SubrectsColoured - if set then each subrectangle is preceded by a pixel
+ * value giving the colour of that subrectangle. If not set, all
+ * subrectangles are the same colour, the foreground colour; if the
+ * ForegroundSpecified bit wasn't set then the foreground is the same as
+ * the last tile.
+ *
+ * The position and size of each subrectangle is specified in two bytes. The
+ * Pack macros below can be used to generate the two bytes from x, y, w, h,
+ * and the Extract macros can be used to extract the x, y, w, h values from
+ * the two bytes.
+ */
+
+#define rfbHextileRaw (1 << 0)
+#define rfbHextileBackgroundSpecified (1 << 1)
+#define rfbHextileForegroundSpecified (1 << 2)
+#define rfbHextileAnySubrects (1 << 3)
+#define rfbHextileSubrectsColoured (1 << 4)
+
+#define rfbHextilePackXY(x,y) (((x) << 4) | (y))
+#define rfbHextilePackWH(w,h) ((((w)-1) << 4) | ((h)-1))
+#define rfbHextileExtractX(byte) ((byte) >> 4)
+#define rfbHextileExtractY(byte) ((byte) & 0xf)
+#define rfbHextileExtractW(byte) (((byte) >> 4) + 1)
+#define rfbHextileExtractH(byte) (((byte) & 0xf) + 1)
+
+
+/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+ * zlib - zlib compressed Encoding. We have an rfbZlibHeader structure
+ * giving the number of bytes following. Finally the data follows is
+ * zlib compressed version of the raw pixel data as negotiated.
+ */
+
+typedef struct {
+ CARD32 nBytes;
+} rfbZlibHeader;
+
+#define sz_rfbZlibHeader 4
+
+
+/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+ * Tight Encoding.
+ *
+ *-- The first byte of each Tight-encoded rectangle is a "compression control
+ * byte". Its format is as follows (bit 0 is the least significant one):
+ *
+ * bit 0: if 1, then compression stream 0 should be reset;
+ * bit 1: if 1, then compression stream 1 should be reset;
+ * bit 2: if 1, then compression stream 2 should be reset;
+ * bit 3: if 1, then compression stream 3 should be reset;
+ * bits 7-4: if 1000 (0x08), then the compression type is "fill",
+ * if 1001 (0x09), then the compression type is "jpeg",
+ * if 0xxx, then the compression type is "basic",
+ * values greater than 1001 are not valid.
+ *
+ * If the compression type is "basic", then bits 6..4 of the
+ * compression control byte (those xxx in 0xxx) specify the following:
+ *
+ * bits 5-4: decimal representation is the index of a particular zlib
+ * stream which should be used for decompressing the data;
+ * bit 6: if 1, then a "filter id" byte is following this byte.
+ *
+ *-- The data that follows after the compression control byte described
+ * above depends on the compression type ("fill", "jpeg" or "basic").
+ *
+ *-- If the compression type is "fill", then the only pixel value follows, in
+ * client pixel format (see NOTE 1). This value applies to all pixels of the
+ * rectangle.
+ *
+ *-- If the compression type is "jpeg", the following data stream looks like
+ * this:
+ *
+ * 1..3 bytes: data size (N) in compact representation;
+ * N bytes: JPEG image.
+ *
+ * Data size is compactly represented in one, two or three bytes, according
+ * to the following scheme:
+ *
+ * 0xxxxxxx (for values 0..127)
+ * 1xxxxxxx 0yyyyyyy (for values 128..16383)
+ * 1xxxxxxx 1yyyyyyy zzzzzzzz (for values 16384..4194303)
+ *
+ * Here each character denotes one bit, xxxxxxx are the least significant 7
+ * bits of the value (bits 0-6), yyyyyyy are bits 7-13, and zzzzzzzz are the
+ * most significant 8 bits (bits 14-21). For example, decimal value 10000
+ * should be represented as two bytes: binary 10010000 01001110, or
+ * hexadecimal 90 4E.
+ *
+ *-- If the compression type is "basic" and bit 6 of the compression control
+ * byte was set to 1, then the next (second) byte specifies "filter id" which
+ * tells the decoder what filter type was used by the encoder to pre-process
+ * pixel data before the compression. The "filter id" byte can be one of the
+ * following:
+ *
+ * 0: no filter ("copy" filter);
+ * 1: "palette" filter;
+ * 2: "gradient" filter.
+ *
+ *-- If bit 6 of the compression control byte is set to 0 (no "filter id"
+ * byte), or if the filter id is 0, then raw pixel values in the client
+ * format (see NOTE 1) will be compressed. See below details on the
+ * compression.
+ *
+ *-- The "gradient" filter pre-processes pixel data with a simple algorithm
+ * which converts each color component to a difference between a "predicted"
+ * intensity and the actual intensity. Such a technique does not affect
+ * uncompressed data size, but helps to compress photo-like images better.
+ * Pseudo-code for converting intensities to differences is the following:
+ *
+ * P[i,j] := V[i-1,j] + V[i,j-1] - V[i-1,j-1];
+ * if (P[i,j] < 0) then P[i,j] := 0;
+ * if (P[i,j] > MAX) then P[i,j] := MAX;
+ * D[i,j] := V[i,j] - P[i,j];
+ *
+ * Here V[i,j] is the intensity of a color component for a pixel at
+ * coordinates (i,j). MAX is the maximum value of intensity for a color
+ * component.
+ *
+ *-- The "palette" filter converts true-color pixel data to indexed colors
+ * and a palette which can consist of 2..256 colors. If the number of colors
+ * is 2, then each pixel is encoded in 1 bit, otherwise 8 bits is used to
+ * encode one pixel. 1-bit encoding is performed such way that the most
+ * significant bits correspond to the leftmost pixels, and each raw of pixels
+ * is aligned to the byte boundary. When "palette" filter is used, the
+ * palette is sent before the pixel data. The palette begins with an unsigned
+ * byte which value is the number of colors in the palette minus 1 (i.e. 1
+ * means 2 colors, 255 means 256 colors in the palette). Then follows the
+ * palette itself which consist of pixel values in client pixel format (see
+ * NOTE 1).
+ *
+ *-- The pixel data is compressed using the zlib library. But if the data
+ * size after applying the filter but before the compression is less then 12,
+ * then the data is sent as is, uncompressed. Four separate zlib streams
+ * (0..3) can be used and the decoder should read the actual stream id from
+ * the compression control byte (see NOTE 2).
+ *
+ * If the compression is not used, then the pixel data is sent as is,
+ * otherwise the data stream looks like this:
+ *
+ * 1..3 bytes: data size (N) in compact representation;
+ * N bytes: zlib-compressed data.
+ *
+ * Data size is compactly represented in one, two or three bytes, just like
+ * in the "jpeg" compression method (see above).
+ *
+ *-- NOTE 1. If the color depth is 24, and all three color components are
+ * 8-bit wide, then one pixel in Tight encoding is always represented by
+ * three bytes, where the first byte is red component, the second byte is
+ * green component, and the third byte is blue component of the pixel color
+ * value. This applies to colors in palettes as well.
+ *
+ *-- NOTE 2. The decoder must reset compression streams' states before
+ * decoding the rectangle, if some of bits 0,1,2,3 in the compression control
+ * byte are set to 1. Note that the decoder must reset zlib streams even if
+ * the compression type is "fill" or "jpeg".
+ *
+ *-- NOTE 3. The "gradient" filter and "jpeg" compression may be used only
+ * when bits-per-pixel value is either 16 or 32, not 8.
+ *
+ *-- NOTE 4. The width of any Tight-encoded rectangle cannot exceed 2048
+ * pixels. If a rectangle is wider, it must be split into several rectangles
+ * and each one should be encoded separately.
+ *
+ */
+
+#define rfbTightExplicitFilter 0x04
+#define rfbTightFill 0x08
+#define rfbTightJpeg 0x09
+#define rfbTightMaxSubencoding 0x09
+
+/* Filters to improve compression efficiency */
+#define rfbTightFilterCopy 0x00
+#define rfbTightFilterPalette 0x01
+#define rfbTightFilterGradient 0x02
+
+
+/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+ * XCursor encoding. This is a special encoding used to transmit X-style
+ * cursor shapes from server to clients. Note that for this encoding,
+ * coordinates in rfbFramebufferUpdateRectHeader structure hold hotspot
+ * position (r.x, r.y) and cursor size (r.w, r.h). If (w * h != 0), two RGB
+ * samples are sent after header in the rfbXCursorColors structure. They
+ * denote foreground and background colors of the cursor. If a client
+ * supports only black-and-white cursors, it should ignore these colors and
+ * assume that foreground is black and background is white. Next, two bitmaps
+ * (1 bits per pixel) follow: first one with actual data (value 0 denotes
+ * background color, value 1 denotes foreground color), second one with
+ * transparency data (bits with zero value mean that these pixels are
+ * transparent). Both bitmaps represent cursor data in a byte stream, from
+ * left to right, from top to bottom, and each row is byte-aligned. Most
+ * significant bits correspond to leftmost pixels. The number of bytes in
+ * each row can be calculated as ((w + 7) / 8). If (w * h == 0), cursor
+ * should be hidden (or default local cursor should be set by the client).
+ */
+
+typedef struct {
+ CARD8 foreRed;
+ CARD8 foreGreen;
+ CARD8 foreBlue;
+ CARD8 backRed;
+ CARD8 backGreen;
+ CARD8 backBlue;
+} rfbXCursorColors;
+
+#define sz_rfbXCursorColors 6
+
+
+/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+ * RichCursor encoding. This is a special encoding used to transmit cursor
+ * shapes from server to clients. It is similar to the XCursor encoding but
+ * uses client pixel format instead of two RGB colors to represent cursor
+ * image. For this encoding, coordinates in rfbFramebufferUpdateRectHeader
+ * structure hold hotspot position (r.x, r.y) and cursor size (r.w, r.h).
+ * After header, two pixmaps follow: first one with cursor image in current
+ * client pixel format (like in raw encoding), second with transparency data
+ * (1 bit per pixel, exactly the same format as used for transparency bitmap
+ * in the XCursor encoding). If (w * h == 0), cursor should be hidden (or
+ * default local cursor should be set by the client).
+ */
+
+
+/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
+ * SoftCursor encoding. This encoding is used to transmit image and position
+ * of the remote cursor. It has two sub-messages: SetImage is used to upload
+ * one of 16 images, and Move selects the image and sets the position of the
+ * cursor.
+ * Each SoftCursor message starts with a CARD8. If it is in the 0-15 range
+ * it specifies the number of the cursor image and is followed by the
+ * rfbSoftCursorMove message. If the given cursor has not been set yet the
+ * message will be ignored. If the first CARD8 is in the 128-143 range it
+ * specifies the cursor that will be set in the following
+ * rfbSoftCursorSetImage message. To hide the cursor send a SetImage
+ * message with width and height 0 and imageLength 0.
+ * SetImage transmits the hotspot coordinates in the x/y fields of the
+ * rfbFramebufferUpdateRectHeader, width and height of the image are in the
+ * header's width and height fields.
+ * Move transmits the pointer coordinates in the w/h fields of the
+ * header, x/y are always 0.
+ */
+
+typedef struct {
+ CARD8 imageIndex;
+ CARD8 buttonMask; /* bits 0-7 are buttons 1-8, 0=up, 1=down */
+} rfbSoftCursorMove;
+
+typedef struct {
+ CARD8 imageIndex;
+ CARD8 padding;
+ CARD16 imageLength;
+ /*
+ * Followed by an image of the cursor in the client's image format
+ * with the following RLE mask compression. It begins with CARD8 that
+ * specifies the number of mask'ed pixels that will be NOT transmitted.
+ * Then follows a CARD8 that specified by the number of unmask'd pixels
+ * that will be transmitted next. Then a CARD8 with the number of mask'd
+ * pixels and so on.
+ */
+} rfbSoftCursorSetImage;
+
+typedef union {
+ CARD8 type;
+ rfbSoftCursorMove move;
+ rfbSoftCursorSetImage setImage;
+} rfbSoftCursorMsg;
+
+#define rfbSoftCursorMaxImages 16
+#define rfbSoftCursorSetIconOffset 128
+
+/*-----------------------------------------------------------------------------
+ * SetColourMapEntries - these messages are only sent if the pixel
+ * format uses a "colour map" (i.e. trueColour false) and the client has not
+ * fixed the entire colour map using FixColourMapEntries. In addition they
+ * will only start being sent after the client has sent its first
+ * FramebufferUpdateRequest. So if the client always tells the server to use
+ * trueColour then it never needs to process this type of message.
+ */
+
+typedef struct {
+ CARD8 type; /* always rfbSetColourMapEntries */
+ CARD8 pad;
+ CARD16 firstColour;
+ CARD16 nColours;
+
+ /* Followed by nColours * 3 * CARD16
+ r1, g1, b1, r2, g2, b2, r3, g3, b3, ..., rn, bn, gn */
+
+} rfbSetColourMapEntriesMsg;
+
+#define sz_rfbSetColourMapEntriesMsg 6
+
+
+
+/*-----------------------------------------------------------------------------
+ * Bell - ring a bell on the client if it has one.
+ */
+
+typedef struct {
+ CARD8 type; /* always rfbBell */
+} rfbBellMsg;
+
+#define sz_rfbBellMsg 1
+
+
+
+/*-----------------------------------------------------------------------------
+ * ServerCutText - the server has new text in its cut buffer.
+ */
+
+typedef struct {
+ CARD8 type; /* always rfbServerCutText */
+ CARD8 pad1;
+ CARD16 pad2;
+ CARD32 length;
+ /* followed by char text[length] */
+} rfbServerCutTextMsg;
+
+#define sz_rfbServerCutTextMsg 8
+
+
+/*-----------------------------------------------------------------------------
+ * Union of all server->client messages.
+ */
+
+typedef union {
+ CARD8 type;
+ rfbFramebufferUpdateMsg fu;
+ rfbSetColourMapEntriesMsg scme;
+ rfbBellMsg b;
+ rfbServerCutTextMsg sct;
+} rfbServerToClientMsg;
+
+
+
+/*****************************************************************************
+ *
+ * Message definitions (client -> server)
+ *
+ *****************************************************************************/
+
+
+/*-----------------------------------------------------------------------------
+ * SetPixelFormat - tell the RFB server the format in which the client wants
+ * pixels sent.
+ */
+
+typedef struct {
+ CARD8 type; /* always rfbSetPixelFormat */
+ CARD8 pad1;
+ CARD16 pad2;
+ rfbPixelFormat format;
+} rfbSetPixelFormatMsg;
+
+#define sz_rfbSetPixelFormatMsg (sz_rfbPixelFormat + 4)
+
+
+/*-----------------------------------------------------------------------------
+ * FixColourMapEntries - when the pixel format uses a "colour map", fix
+ * read-only colour map entries.
+ *
+ * ***************** NOT CURRENTLY SUPPORTED *****************
+ */
+
+typedef struct {
+ CARD8 type; /* always rfbFixColourMapEntries */
+ CARD8 pad;
+ CARD16 firstColour;
+ CARD16 nColours;
+
+ /* Followed by nColours * 3 * CARD16
+ r1, g1, b1, r2, g2, b2, r3, g3, b3, ..., rn, bn, gn */
+
+} rfbFixColourMapEntriesMsg;
+
+#define sz_rfbFixColourMapEntriesMsg 6
+
+
+/*-----------------------------------------------------------------------------
+ * SetEncodings - tell the RFB server which encoding types we accept. Put them
+ * in order of preference, if we have any. We may always receive raw
+ * encoding, even if we don't specify it here.
+ */
+
+typedef struct {
+ CARD8 type; /* always rfbSetEncodings */
+ CARD8 pad;
+ CARD16 nEncodings;
+ /* followed by nEncodings * CARD32 encoding types */
+} rfbSetEncodingsMsg;
+
+#define sz_rfbSetEncodingsMsg 4
+
+
+/*-----------------------------------------------------------------------------
+ * FramebufferUpdateRequest - request for a framebuffer update. If incremental
+ * is true then the client just wants the changes since the last update. If
+ * false then it wants the whole of the specified rectangle.
+ */
+
+typedef struct {
+ CARD8 type; /* always rfbFramebufferUpdateRequest */
+ CARD8 incremental;
+ CARD16 x;
+ CARD16 y;
+ CARD16 w;
+ CARD16 h;
+} rfbFramebufferUpdateRequestMsg;
+
+#define sz_rfbFramebufferUpdateRequestMsg 10
+
+
+/*-----------------------------------------------------------------------------
+ * KeyEvent - key press or release
+ *
+ * Keys are specified using the "keysym" values defined by the X Window System.
+ * For most ordinary keys, the keysym is the same as the corresponding ASCII
+ * value. Other common keys are:
+ *
+ * BackSpace 0xff08
+ * Tab 0xff09
+ * Return or Enter 0xff0d
+ * Escape 0xff1b
+ * Insert 0xff63
+ * Delete 0xffff
+ * Home 0xff50
+ * End 0xff57
+ * Page Up 0xff55
+ * Page Down 0xff56
+ * Left 0xff51
+ * Up 0xff52
+ * Right 0xff53
+ * Down 0xff54
+ * F1 0xffbe
+ * F2 0xffbf
+ * ... ...
+ * F12 0xffc9
+ * Shift 0xffe1
+ * Control 0xffe3
+ * Meta 0xffe7
+ * Alt 0xffe9
+ */
+
+typedef struct {
+ CARD8 type; /* always rfbKeyEvent */
+ CARD8 down; /* true if down (press), false if up */
+ CARD16 pad;
+ CARD32 key; /* key is specified as an X keysym */
+} rfbKeyEventMsg;
+
+#define sz_rfbKeyEventMsg 8
+
+
+/*-----------------------------------------------------------------------------
+ * PointerEvent - mouse/pen move and/or button press.
+ */
+
+typedef struct {
+ CARD8 type; /* always rfbPointerEvent */
+ CARD8 buttonMask; /* bits 0-7 are buttons 1-8, 0=up, 1=down */
+ CARD16 x;
+ CARD16 y;
+} rfbPointerEventMsg;
+
+#define rfbButton1Mask 1
+#define rfbButton2Mask 2
+#define rfbButton3Mask 4
+
+#define sz_rfbPointerEventMsg 6
+
+
+
+/*-----------------------------------------------------------------------------
+ * ClientCutText - the client has new text in its cut buffer.
+ */
+
+typedef struct {
+ CARD8 type; /* always rfbClientCutText */
+ CARD8 pad1;
+ CARD16 pad2;
+ CARD32 length;
+ /* followed by char text[length] */
+} rfbClientCutTextMsg;
+
+#define sz_rfbClientCutTextMsg 8
+
+
+
+/*-----------------------------------------------------------------------------
+ * Union of all client->server messages.
+ */
+
+typedef union {
+ CARD8 type;
+ rfbSetPixelFormatMsg spf;
+ rfbFixColourMapEntriesMsg fcme;
+ rfbSetEncodingsMsg se;
+ rfbFramebufferUpdateRequestMsg fur;
+ rfbKeyEventMsg ke;
+ rfbPointerEventMsg pe;
+ rfbClientCutTextMsg cct;
+} rfbClientToServerMsg;