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Diffstat (limited to 'krdc/vnc/rfbproto.h')
-rw-r--r-- | krdc/vnc/rfbproto.h | 957 |
1 files changed, 957 insertions, 0 deletions
diff --git a/krdc/vnc/rfbproto.h b/krdc/vnc/rfbproto.h new file mode 100644 index 00000000..61ceb903 --- /dev/null +++ b/krdc/vnc/rfbproto.h @@ -0,0 +1,957 @@ +/* + * Copyright (C) 2000-2002 Constantin Kaplinsky. All Rights Reserved. + * Copyright (C) 2000 Tridia Corporation. All Rights Reserved. + * Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved. + * + * This is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This software is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this software; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, + * USA. + */ + +/* + * rfbproto.h - header file for the RFB protocol version 3.3 + * + * Uses types CARD<n> for an n-bit unsigned integer, INT<n> for an n-bit signed + * integer (for n = 8, 16 and 32). + * + * All multiple byte integers are in big endian (network) order (most + * significant byte first). Unless noted otherwise there is no special + * alignment of protocol structures. + * + * + * Once the initial handshaking is done, all messages start with a type byte, + * (usually) followed by message-specific data. The order of definitions in + * this file is as follows: + * + * (1) Structures used in several types of message. + * (2) Structures used in the initial handshaking. + * (3) Message types. + * (4) Encoding types. + * (5) For each message type, the form of the data following the type byte. + * Sometimes this is defined by a single structure but the more complex + * messages have to be explained by comments. + */ + +#include "vnctypes.h" + +/***************************************************************************** + * + * Structures used in several messages + * + *****************************************************************************/ + +/*----------------------------------------------------------------------------- + * Structure used to specify a rectangle. This structure is a multiple of 4 + * bytes so that it can be interspersed with 32-bit pixel data without + * affecting alignment. + */ + +typedef struct { + CARD16 x; + CARD16 y; + CARD16 w; + CARD16 h; +} rfbRectangle; + +#define sz_rfbRectangle 8 + + +/*----------------------------------------------------------------------------- + * Structure used to specify pixel format. + */ + +typedef struct { + + CARD8 bitsPerPixel; /* 8,16,32 only */ + + CARD8 depth; /* 8 to 32 */ + + CARD8 bigEndian; /* True if multi-byte pixels are interpreted + as big endian, or if single-bit-per-pixel + has most significant bit of the byte + corresponding to first (leftmost) pixel. Of + course this is meaningless for 8 bits/pix */ + + CARD8 trueColour; /* If false then we need a "colour map" to + convert pixels to RGB. If true, xxxMax and + xxxShift specify bits used for red, green + and blue */ + + /* the following fields are only meaningful if trueColour is true */ + + CARD16 redMax; /* maximum red value (= 2^n - 1 where n is the + number of bits used for red). Note this + value is always in big endian order. */ + + CARD16 greenMax; /* similar for green */ + + CARD16 blueMax; /* and blue */ + + CARD8 redShift; /* number of shifts needed to get the red + value in a pixel to the least significant + bit. To find the red value from a given + pixel, do the following: + 1) Swap pixel value according to bigEndian + (e.g. if bigEndian is false and host byte + order is big endian, then swap). + 2) Shift right by redShift. + 3) AND with redMax (in host byte order). + 4) You now have the red value between 0 and + redMax. */ + + CARD8 greenShift; /* similar for green */ + + CARD8 blueShift; /* and blue */ + + CARD8 pad1; + CARD16 pad2; + +} rfbPixelFormat; + +#define sz_rfbPixelFormat 16 + + + +/***************************************************************************** + * + * Initial handshaking messages + * + *****************************************************************************/ + +/*----------------------------------------------------------------------------- + * Protocol Version + * + * The server always sends 12 bytes to start which identifies the latest RFB + * protocol version number which it supports. These bytes are interpreted + * as a string of 12 ASCII characters in the format "RFB xxx.yyy\n" where + * xxx and yyy are the major and minor version numbers (for version 3.3 + * this is "RFB 003.003\n"). + * + * The client then replies with a similar 12-byte message giving the version + * number of the protocol which should actually be used (which may be different + * to that quoted by the server). + * + * It is intended that both clients and servers may provide some level of + * backwards compatibility by this mechanism. Servers in particular should + * attempt to provide backwards compatibility, and even forwards compatibility + * to some extent. For example if a client demands version 3.1 of the + * protocol, a 3.0 server can probably assume that by ignoring requests for + * encoding types it doesn't understand, everything will still work OK. This + * will probably not be the case for changes in the major version number. + * + * The format string below can be used in sprintf or sscanf to generate or + * decode the version string respectively. + */ + +#define rfbProtocolVersionFormat "RFB %03d.%03d\n" +#define rfbProtocolMajorVersion 3 +#define rfbProtocolMinorVersion 3 + +typedef char rfbProtocolVersionMsg[13]; /* allow extra byte for null */ + +#define sz_rfbProtocolVersionMsg 12 + + +/*----------------------------------------------------------------------------- + * Authentication + * + * Once the protocol version has been decided, the server then sends a 32-bit + * word indicating whether any authentication is needed on the connection. + * The value of this word determines the authentication scheme in use. For + * version 3.0 of the protocol this may have one of the following values: + */ + +#define rfbConnFailed 0 +#define rfbNoAuth 1 +#define rfbVncAuth 2 + +/* + * rfbConnFailed: For some reason the connection failed (e.g. the server + * cannot support the desired protocol version). This is + * followed by a string describing the reason (where a + * string is specified as a 32-bit length followed by that + * many ASCII characters). + * + * rfbNoAuth: No authentication is needed. + * + * rfbVncAuth: The VNC authentication scheme is to be used. A 16-byte + * challenge follows, which the client encrypts as + * appropriate using the password and sends the resulting + * 16-byte response. If the response is correct, the + * server sends the 32-bit word rfbVncAuthOK. If a simple + * failure happens, the server sends rfbVncAuthFailed and + * closes the connection. If the server decides that too + * many failures have occurred, it sends rfbVncAuthTooMany + * and closes the connection. In the latter case, the + * server should not allow an immediate reconnection by + * the client. + */ + +#define rfbVncAuthOK 0 +#define rfbVncAuthFailed 1 +#define rfbVncAuthTooMany 2 + + +/*----------------------------------------------------------------------------- + * Client Initialisation Message + * + * Once the client and server are sure that they're happy to talk to one + * another, the client sends an initialisation message. At present this + * message only consists of a boolean indicating whether the server should try + * to share the desktop by leaving other clients connected, or give exclusive + * access to this client by disconnecting all other clients. + */ + +typedef struct { + CARD8 shared; +} rfbClientInitMsg; + +#define sz_rfbClientInitMsg 1 + + +/*----------------------------------------------------------------------------- + * Server Initialisation Message + * + * After the client initialisation message, the server sends one of its own. + * This tells the client the width and height of the server's framebuffer, + * its pixel format and the name associated with the desktop. + */ + +typedef struct { + CARD16 framebufferWidth; + CARD16 framebufferHeight; + rfbPixelFormat format; /* the server's preferred pixel format */ + CARD32 nameLength; + /* followed by char name[nameLength] */ +} rfbServerInitMsg; + +#define sz_rfbServerInitMsg (8 + sz_rfbPixelFormat) + + +/* + * Following the server initialisation message it's up to the client to send + * whichever protocol messages it wants. Typically it will send a + * SetPixelFormat message and a SetEncodings message, followed by a + * FramebufferUpdateRequest. From then on the server will send + * FramebufferUpdate messages in response to the client's + * FramebufferUpdateRequest messages. The client should send + * FramebufferUpdateRequest messages with incremental set to true when it has + * finished processing one FramebufferUpdate and is ready to process another. + * With a fast client, the rate at which FramebufferUpdateRequests are sent + * should be regulated to avoid hogging the network. + */ + + + +/***************************************************************************** + * + * Message types + * + *****************************************************************************/ + +/* server -> client */ + +#define rfbFramebufferUpdate 0 +#define rfbSetColourMapEntries 1 +#define rfbBell 2 +#define rfbServerCutText 3 + + +/* client -> server */ + +#define rfbSetPixelFormat 0 +#define rfbFixColourMapEntries 1 /* not currently supported */ +#define rfbSetEncodings 2 +#define rfbFramebufferUpdateRequest 3 +#define rfbKeyEvent 4 +#define rfbPointerEvent 5 +#define rfbClientCutText 6 + + + + +/***************************************************************************** + * + * Encoding types + * + *****************************************************************************/ + +#define rfbEncodingRaw 0 +#define rfbEncodingCopyRect 1 +#define rfbEncodingRRE 2 +#define rfbEncodingCoRRE 4 +#define rfbEncodingHextile 5 +#define rfbEncodingZlib 6 +#define rfbEncodingTight 7 +#define rfbEncodingZlibHex 8 + +/* + * Special encoding numbers: + * 0xFFFFFF00 .. 0xFFFFFF0F -- encoding-specific compression levels; + * 0xFFFFFF10 .. 0xFFFFFF1F -- mouse cursor shape data; + * 0xFFFFFF20 .. 0xFFFFFF2F -- various protocol extensions; + * 0xFFFFFF30 .. 0xFFFFFFDF -- not allocated yet; + * 0xFFFFFFE0 .. 0xFFFFFFEF -- quality level for JPEG compressor; + * 0xFFFFFFF0 .. 0xFFFFFFFF -- cross-encoding compression levels. + */ + +#define rfbEncodingCompressLevel0 0xFFFFFF00 +#define rfbEncodingCompressLevel1 0xFFFFFF01 +#define rfbEncodingCompressLevel2 0xFFFFFF02 +#define rfbEncodingCompressLevel3 0xFFFFFF03 +#define rfbEncodingCompressLevel4 0xFFFFFF04 +#define rfbEncodingCompressLevel5 0xFFFFFF05 +#define rfbEncodingCompressLevel6 0xFFFFFF06 +#define rfbEncodingCompressLevel7 0xFFFFFF07 +#define rfbEncodingCompressLevel8 0xFFFFFF08 +#define rfbEncodingCompressLevel9 0xFFFFFF09 + +#define rfbEncodingXCursor 0xFFFFFF10 +#define rfbEncodingRichCursor 0xFFFFFF11 +#define rfbEncodingSoftCursor 0xFFFFFF12 +#define rfbEncodingPointerPos 0xFFFFFF18 + +#define rfbEncodingLastRect 0xFFFFFF20 +#define rfbEncodingBackground 0xFFFFFF25 + +#define rfbEncodingQualityLevel0 0xFFFFFFE0 +#define rfbEncodingQualityLevel1 0xFFFFFFE1 +#define rfbEncodingQualityLevel2 0xFFFFFFE2 +#define rfbEncodingQualityLevel3 0xFFFFFFE3 +#define rfbEncodingQualityLevel4 0xFFFFFFE4 +#define rfbEncodingQualityLevel5 0xFFFFFFE5 +#define rfbEncodingQualityLevel6 0xFFFFFFE6 +#define rfbEncodingQualityLevel7 0xFFFFFFE7 +#define rfbEncodingQualityLevel8 0xFFFFFFE8 +#define rfbEncodingQualityLevel9 0xFFFFFFE9 + + +/***************************************************************************** + * + * Server -> client message definitions + * + *****************************************************************************/ + + +/*----------------------------------------------------------------------------- + * FramebufferUpdate - a block of rectangles to be copied to the framebuffer. + * + * This message consists of a header giving the number of rectangles of pixel + * data followed by the rectangles themselves. The header is padded so that + * together with the type byte it is an exact multiple of 4 bytes (to help + * with alignment of 32-bit pixels): + */ + +typedef struct { + CARD8 type; /* always rfbFramebufferUpdate */ + CARD8 pad; + CARD16 nRects; + /* followed by nRects rectangles */ +} rfbFramebufferUpdateMsg; + +#define sz_rfbFramebufferUpdateMsg 4 + +/* + * Each rectangle of pixel data consists of a header describing the position + * and size of the rectangle and a type word describing the encoding of the + * pixel data, followed finally by the pixel data. Note that if the client has + * not sent a SetEncodings message then it will only receive raw pixel data. + * Also note again that this structure is a multiple of 4 bytes. + */ + +typedef struct { + rfbRectangle r; + CARD32 encoding; /* one of the encoding types rfbEncoding... */ +} rfbFramebufferUpdateRectHeader; + +#define sz_rfbFramebufferUpdateRectHeader (sz_rfbRectangle + 4) + + +/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * Raw Encoding. Pixels are sent in top-to-bottom scanline order, + * left-to-right within a scanline with no padding in between. + */ + + +/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * CopyRect Encoding. The pixels are specified simply by the x and y position + * of the source rectangle. + */ + +typedef struct { + CARD16 srcX; + CARD16 srcY; +} rfbCopyRect; + +#define sz_rfbCopyRect 4 + + +/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * RRE - Rise-and-Run-length Encoding. We have an rfbRREHeader structure + * giving the number of subrectangles following. Finally the data follows in + * the form [<bgpixel><subrect><subrect>...] where each <subrect> is + * [<pixel><rfbRectangle>]. + */ + +typedef struct { + CARD32 nSubrects; +} rfbRREHeader; + +#define sz_rfbRREHeader 4 + + +/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * CoRRE - Compact RRE Encoding. We have an rfbRREHeader structure giving + * the number of subrectangles following. Finally the data follows in the form + * [<bgpixel><subrect><subrect>...] where each <subrect> is + * [<pixel><rfbCoRRERectangle>]. This means that + * the whole rectangle must be at most 255x255 pixels. + */ + +typedef struct { + CARD8 x; + CARD8 y; + CARD8 w; + CARD8 h; +} rfbCoRRERectangle; + +#define sz_rfbCoRRERectangle 4 + + +/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * Hextile Encoding. The rectangle is divided up into "tiles" of 16x16 pixels, + * starting at the top left going in left-to-right, top-to-bottom order. If + * the width of the rectangle is not an exact multiple of 16 then the width of + * the last tile in each row will be correspondingly smaller. Similarly if the + * height is not an exact multiple of 16 then the height of each tile in the + * final row will also be smaller. Each tile begins with a "subencoding" type + * byte, which is a mask made up of a number of bits. If the Raw bit is set + * then the other bits are irrelevant; w*h pixel values follow (where w and h + * are the width and height of the tile). Otherwise the tile is encoded in a + * similar way to RRE, except that the position and size of each subrectangle + * can be specified in just two bytes. The other bits in the mask are as + * follows: + * + * BackgroundSpecified - if set, a pixel value follows which specifies + * the background colour for this tile. The first non-raw tile in a + * rectangle must have this bit set. If this bit isn't set then the + * background is the same as the last tile. + * + * ForegroundSpecified - if set, a pixel value follows which specifies + * the foreground colour to be used for all subrectangles in this tile. + * If this bit is set then the SubrectsColoured bit must be zero. + * + * AnySubrects - if set, a single byte follows giving the number of + * subrectangles following. If not set, there are no subrectangles (i.e. + * the whole tile is just solid background colour). + * + * SubrectsColoured - if set then each subrectangle is preceded by a pixel + * value giving the colour of that subrectangle. If not set, all + * subrectangles are the same colour, the foreground colour; if the + * ForegroundSpecified bit wasn't set then the foreground is the same as + * the last tile. + * + * The position and size of each subrectangle is specified in two bytes. The + * Pack macros below can be used to generate the two bytes from x, y, w, h, + * and the Extract macros can be used to extract the x, y, w, h values from + * the two bytes. + */ + +#define rfbHextileRaw (1 << 0) +#define rfbHextileBackgroundSpecified (1 << 1) +#define rfbHextileForegroundSpecified (1 << 2) +#define rfbHextileAnySubrects (1 << 3) +#define rfbHextileSubrectsColoured (1 << 4) + +#define rfbHextilePackXY(x,y) (((x) << 4) | (y)) +#define rfbHextilePackWH(w,h) ((((w)-1) << 4) | ((h)-1)) +#define rfbHextileExtractX(byte) ((byte) >> 4) +#define rfbHextileExtractY(byte) ((byte) & 0xf) +#define rfbHextileExtractW(byte) (((byte) >> 4) + 1) +#define rfbHextileExtractH(byte) (((byte) & 0xf) + 1) + + +/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * zlib - zlib compressed Encoding. We have an rfbZlibHeader structure + * giving the number of bytes following. Finally the data follows is + * zlib compressed version of the raw pixel data as negotiated. + */ + +typedef struct { + CARD32 nBytes; +} rfbZlibHeader; + +#define sz_rfbZlibHeader 4 + + +/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * Tight Encoding. + * + *-- The first byte of each Tight-encoded rectangle is a "compression control + * byte". Its format is as follows (bit 0 is the least significant one): + * + * bit 0: if 1, then compression stream 0 should be reset; + * bit 1: if 1, then compression stream 1 should be reset; + * bit 2: if 1, then compression stream 2 should be reset; + * bit 3: if 1, then compression stream 3 should be reset; + * bits 7-4: if 1000 (0x08), then the compression type is "fill", + * if 1001 (0x09), then the compression type is "jpeg", + * if 0xxx, then the compression type is "basic", + * values greater than 1001 are not valid. + * + * If the compression type is "basic", then bits 6..4 of the + * compression control byte (those xxx in 0xxx) specify the following: + * + * bits 5-4: decimal representation is the index of a particular zlib + * stream which should be used for decompressing the data; + * bit 6: if 1, then a "filter id" byte is following this byte. + * + *-- The data that follows after the compression control byte described + * above depends on the compression type ("fill", "jpeg" or "basic"). + * + *-- If the compression type is "fill", then the only pixel value follows, in + * client pixel format (see NOTE 1). This value applies to all pixels of the + * rectangle. + * + *-- If the compression type is "jpeg", the following data stream looks like + * this: + * + * 1..3 bytes: data size (N) in compact representation; + * N bytes: JPEG image. + * + * Data size is compactly represented in one, two or three bytes, according + * to the following scheme: + * + * 0xxxxxxx (for values 0..127) + * 1xxxxxxx 0yyyyyyy (for values 128..16383) + * 1xxxxxxx 1yyyyyyy zzzzzzzz (for values 16384..4194303) + * + * Here each character denotes one bit, xxxxxxx are the least significant 7 + * bits of the value (bits 0-6), yyyyyyy are bits 7-13, and zzzzzzzz are the + * most significant 8 bits (bits 14-21). For example, decimal value 10000 + * should be represented as two bytes: binary 10010000 01001110, or + * hexadecimal 90 4E. + * + *-- If the compression type is "basic" and bit 6 of the compression control + * byte was set to 1, then the next (second) byte specifies "filter id" which + * tells the decoder what filter type was used by the encoder to pre-process + * pixel data before the compression. The "filter id" byte can be one of the + * following: + * + * 0: no filter ("copy" filter); + * 1: "palette" filter; + * 2: "gradient" filter. + * + *-- If bit 6 of the compression control byte is set to 0 (no "filter id" + * byte), or if the filter id is 0, then raw pixel values in the client + * format (see NOTE 1) will be compressed. See below details on the + * compression. + * + *-- The "gradient" filter pre-processes pixel data with a simple algorithm + * which converts each color component to a difference between a "predicted" + * intensity and the actual intensity. Such a technique does not affect + * uncompressed data size, but helps to compress photo-like images better. + * Pseudo-code for converting intensities to differences is the following: + * + * P[i,j] := V[i-1,j] + V[i,j-1] - V[i-1,j-1]; + * if (P[i,j] < 0) then P[i,j] := 0; + * if (P[i,j] > MAX) then P[i,j] := MAX; + * D[i,j] := V[i,j] - P[i,j]; + * + * Here V[i,j] is the intensity of a color component for a pixel at + * coordinates (i,j). MAX is the maximum value of intensity for a color + * component. + * + *-- The "palette" filter converts true-color pixel data to indexed colors + * and a palette which can consist of 2..256 colors. If the number of colors + * is 2, then each pixel is encoded in 1 bit, otherwise 8 bits is used to + * encode one pixel. 1-bit encoding is performed such way that the most + * significant bits correspond to the leftmost pixels, and each raw of pixels + * is aligned to the byte boundary. When "palette" filter is used, the + * palette is sent before the pixel data. The palette begins with an unsigned + * byte which value is the number of colors in the palette minus 1 (i.e. 1 + * means 2 colors, 255 means 256 colors in the palette). Then follows the + * palette itself which consist of pixel values in client pixel format (see + * NOTE 1). + * + *-- The pixel data is compressed using the zlib library. But if the data + * size after applying the filter but before the compression is less then 12, + * then the data is sent as is, uncompressed. Four separate zlib streams + * (0..3) can be used and the decoder should read the actual stream id from + * the compression control byte (see NOTE 2). + * + * If the compression is not used, then the pixel data is sent as is, + * otherwise the data stream looks like this: + * + * 1..3 bytes: data size (N) in compact representation; + * N bytes: zlib-compressed data. + * + * Data size is compactly represented in one, two or three bytes, just like + * in the "jpeg" compression method (see above). + * + *-- NOTE 1. If the color depth is 24, and all three color components are + * 8-bit wide, then one pixel in Tight encoding is always represented by + * three bytes, where the first byte is red component, the second byte is + * green component, and the third byte is blue component of the pixel color + * value. This applies to colors in palettes as well. + * + *-- NOTE 2. The decoder must reset compression streams' states before + * decoding the rectangle, if some of bits 0,1,2,3 in the compression control + * byte are set to 1. Note that the decoder must reset zlib streams even if + * the compression type is "fill" or "jpeg". + * + *-- NOTE 3. The "gradient" filter and "jpeg" compression may be used only + * when bits-per-pixel value is either 16 or 32, not 8. + * + *-- NOTE 4. The width of any Tight-encoded rectangle cannot exceed 2048 + * pixels. If a rectangle is wider, it must be split into several rectangles + * and each one should be encoded separately. + * + */ + +#define rfbTightExplicitFilter 0x04 +#define rfbTightFill 0x08 +#define rfbTightJpeg 0x09 +#define rfbTightMaxSubencoding 0x09 + +/* Filters to improve compression efficiency */ +#define rfbTightFilterCopy 0x00 +#define rfbTightFilterPalette 0x01 +#define rfbTightFilterGradient 0x02 + + +/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * XCursor encoding. This is a special encoding used to transmit X-style + * cursor shapes from server to clients. Note that for this encoding, + * coordinates in rfbFramebufferUpdateRectHeader structure hold hotspot + * position (r.x, r.y) and cursor size (r.w, r.h). If (w * h != 0), two RGB + * samples are sent after header in the rfbXCursorColors structure. They + * denote foreground and background colors of the cursor. If a client + * supports only black-and-white cursors, it should ignore these colors and + * assume that foreground is black and background is white. Next, two bitmaps + * (1 bits per pixel) follow: first one with actual data (value 0 denotes + * background color, value 1 denotes foreground color), second one with + * transparency data (bits with zero value mean that these pixels are + * transparent). Both bitmaps represent cursor data in a byte stream, from + * left to right, from top to bottom, and each row is byte-aligned. Most + * significant bits correspond to leftmost pixels. The number of bytes in + * each row can be calculated as ((w + 7) / 8). If (w * h == 0), cursor + * should be hidden (or default local cursor should be set by the client). + */ + +typedef struct { + CARD8 foreRed; + CARD8 foreGreen; + CARD8 foreBlue; + CARD8 backRed; + CARD8 backGreen; + CARD8 backBlue; +} rfbXCursorColors; + +#define sz_rfbXCursorColors 6 + + +/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * RichCursor encoding. This is a special encoding used to transmit cursor + * shapes from server to clients. It is similar to the XCursor encoding but + * uses client pixel format instead of two RGB colors to represent cursor + * image. For this encoding, coordinates in rfbFramebufferUpdateRectHeader + * structure hold hotspot position (r.x, r.y) and cursor size (r.w, r.h). + * After header, two pixmaps follow: first one with cursor image in current + * client pixel format (like in raw encoding), second with transparency data + * (1 bit per pixel, exactly the same format as used for transparency bitmap + * in the XCursor encoding). If (w * h == 0), cursor should be hidden (or + * default local cursor should be set by the client). + */ + + +/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * SoftCursor encoding. This encoding is used to transmit image and position + * of the remote cursor. It has two sub-messages: SetImage is used to upload + * one of 16 images, and Move selects the image and sets the position of the + * cursor. + * Each SoftCursor message starts with a CARD8. If it is in the 0-15 range + * it specifies the number of the cursor image and is followed by the + * rfbSoftCursorMove message. If the given cursor has not been set yet the + * message will be ignored. If the first CARD8 is in the 128-143 range it + * specifies the cursor that will be set in the following + * rfbSoftCursorSetImage message. To hide the cursor send a SetImage + * message with width and height 0 and imageLength 0. + * SetImage transmits the hotspot coordinates in the x/y fields of the + * rfbFramebufferUpdateRectHeader, width and height of the image are in the + * header's width and height fields. + * Move transmits the pointer coordinates in the w/h fields of the + * header, x/y are always 0. + */ + +typedef struct { + CARD8 imageIndex; + CARD8 buttonMask; /* bits 0-7 are buttons 1-8, 0=up, 1=down */ +} rfbSoftCursorMove; + +typedef struct { + CARD8 imageIndex; + CARD8 padding; + CARD16 imageLength; + /* + * Followed by an image of the cursor in the client's image format + * with the following RLE mask compression. It begins with CARD8 that + * specifies the number of mask'ed pixels that will be NOT transmitted. + * Then follows a CARD8 that specified by the number of unmask'd pixels + * that will be transmitted next. Then a CARD8 with the number of mask'd + * pixels and so on. + */ +} rfbSoftCursorSetImage; + +typedef union { + CARD8 type; + rfbSoftCursorMove move; + rfbSoftCursorSetImage setImage; +} rfbSoftCursorMsg; + +#define rfbSoftCursorMaxImages 16 +#define rfbSoftCursorSetIconOffset 128 + +/*----------------------------------------------------------------------------- + * SetColourMapEntries - these messages are only sent if the pixel + * format uses a "colour map" (i.e. trueColour false) and the client has not + * fixed the entire colour map using FixColourMapEntries. In addition they + * will only start being sent after the client has sent its first + * FramebufferUpdateRequest. So if the client always tells the server to use + * trueColour then it never needs to process this type of message. + */ + +typedef struct { + CARD8 type; /* always rfbSetColourMapEntries */ + CARD8 pad; + CARD16 firstColour; + CARD16 nColours; + + /* Followed by nColours * 3 * CARD16 + r1, g1, b1, r2, g2, b2, r3, g3, b3, ..., rn, bn, gn */ + +} rfbSetColourMapEntriesMsg; + +#define sz_rfbSetColourMapEntriesMsg 6 + + + +/*----------------------------------------------------------------------------- + * Bell - ring a bell on the client if it has one. + */ + +typedef struct { + CARD8 type; /* always rfbBell */ +} rfbBellMsg; + +#define sz_rfbBellMsg 1 + + + +/*----------------------------------------------------------------------------- + * ServerCutText - the server has new text in its cut buffer. + */ + +typedef struct { + CARD8 type; /* always rfbServerCutText */ + CARD8 pad1; + CARD16 pad2; + CARD32 length; + /* followed by char text[length] */ +} rfbServerCutTextMsg; + +#define sz_rfbServerCutTextMsg 8 + + +/*----------------------------------------------------------------------------- + * Union of all server->client messages. + */ + +typedef union { + CARD8 type; + rfbFramebufferUpdateMsg fu; + rfbSetColourMapEntriesMsg scme; + rfbBellMsg b; + rfbServerCutTextMsg sct; +} rfbServerToClientMsg; + + + +/***************************************************************************** + * + * Message definitions (client -> server) + * + *****************************************************************************/ + + +/*----------------------------------------------------------------------------- + * SetPixelFormat - tell the RFB server the format in which the client wants + * pixels sent. + */ + +typedef struct { + CARD8 type; /* always rfbSetPixelFormat */ + CARD8 pad1; + CARD16 pad2; + rfbPixelFormat format; +} rfbSetPixelFormatMsg; + +#define sz_rfbSetPixelFormatMsg (sz_rfbPixelFormat + 4) + + +/*----------------------------------------------------------------------------- + * FixColourMapEntries - when the pixel format uses a "colour map", fix + * read-only colour map entries. + * + * ***************** NOT CURRENTLY SUPPORTED ***************** + */ + +typedef struct { + CARD8 type; /* always rfbFixColourMapEntries */ + CARD8 pad; + CARD16 firstColour; + CARD16 nColours; + + /* Followed by nColours * 3 * CARD16 + r1, g1, b1, r2, g2, b2, r3, g3, b3, ..., rn, bn, gn */ + +} rfbFixColourMapEntriesMsg; + +#define sz_rfbFixColourMapEntriesMsg 6 + + +/*----------------------------------------------------------------------------- + * SetEncodings - tell the RFB server which encoding types we accept. Put them + * in order of preference, if we have any. We may always receive raw + * encoding, even if we don't specify it here. + */ + +typedef struct { + CARD8 type; /* always rfbSetEncodings */ + CARD8 pad; + CARD16 nEncodings; + /* followed by nEncodings * CARD32 encoding types */ +} rfbSetEncodingsMsg; + +#define sz_rfbSetEncodingsMsg 4 + + +/*----------------------------------------------------------------------------- + * FramebufferUpdateRequest - request for a framebuffer update. If incremental + * is true then the client just wants the changes since the last update. If + * false then it wants the whole of the specified rectangle. + */ + +typedef struct { + CARD8 type; /* always rfbFramebufferUpdateRequest */ + CARD8 incremental; + CARD16 x; + CARD16 y; + CARD16 w; + CARD16 h; +} rfbFramebufferUpdateRequestMsg; + +#define sz_rfbFramebufferUpdateRequestMsg 10 + + +/*----------------------------------------------------------------------------- + * KeyEvent - key press or release + * + * Keys are specified using the "keysym" values defined by the X Window System. + * For most ordinary keys, the keysym is the same as the corresponding ASCII + * value. Other common keys are: + * + * BackSpace 0xff08 + * Tab 0xff09 + * Return or Enter 0xff0d + * Escape 0xff1b + * Insert 0xff63 + * Delete 0xffff + * Home 0xff50 + * End 0xff57 + * Page Up 0xff55 + * Page Down 0xff56 + * Left 0xff51 + * Up 0xff52 + * Right 0xff53 + * Down 0xff54 + * F1 0xffbe + * F2 0xffbf + * ... ... + * F12 0xffc9 + * Shift 0xffe1 + * Control 0xffe3 + * Meta 0xffe7 + * Alt 0xffe9 + */ + +typedef struct { + CARD8 type; /* always rfbKeyEvent */ + CARD8 down; /* true if down (press), false if up */ + CARD16 pad; + CARD32 key; /* key is specified as an X keysym */ +} rfbKeyEventMsg; + +#define sz_rfbKeyEventMsg 8 + + +/*----------------------------------------------------------------------------- + * PointerEvent - mouse/pen move and/or button press. + */ + +typedef struct { + CARD8 type; /* always rfbPointerEvent */ + CARD8 buttonMask; /* bits 0-7 are buttons 1-8, 0=up, 1=down */ + CARD16 x; + CARD16 y; +} rfbPointerEventMsg; + +#define rfbButton1Mask 1 +#define rfbButton2Mask 2 +#define rfbButton3Mask 4 + +#define sz_rfbPointerEventMsg 6 + + + +/*----------------------------------------------------------------------------- + * ClientCutText - the client has new text in its cut buffer. + */ + +typedef struct { + CARD8 type; /* always rfbClientCutText */ + CARD8 pad1; + CARD16 pad2; + CARD32 length; + /* followed by char text[length] */ +} rfbClientCutTextMsg; + +#define sz_rfbClientCutTextMsg 8 + + + +/*----------------------------------------------------------------------------- + * Union of all client->server messages. + */ + +typedef union { + CARD8 type; + rfbSetPixelFormatMsg spf; + rfbFixColourMapEntriesMsg fcme; + rfbSetEncodingsMsg se; + rfbFramebufferUpdateRequestMsg fur; + rfbKeyEventMsg ke; + rfbPointerEventMsg pe; + rfbClientCutTextMsg cct; +} rfbClientToServerMsg; |