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Diffstat (limited to 'krdc/vnc/rfbproto.h')
-rw-r--r-- | krdc/vnc/rfbproto.h | 963 |
1 files changed, 0 insertions, 963 deletions
diff --git a/krdc/vnc/rfbproto.h b/krdc/vnc/rfbproto.h deleted file mode 100644 index 6cf7c740..00000000 --- a/krdc/vnc/rfbproto.h +++ /dev/null @@ -1,963 +0,0 @@ -/* - * Copyright (C) 2000-2002 Constantin Kaplinsky. All Rights Reserved. - * Copyright (C) 2000 Tridia Corporation. All Rights Reserved. - * Copyright (C) 1999 AT&T Laboratories Cambridge. All Rights Reserved. - * - * This is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This software is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this software; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, - * USA. - */ - -/* - * rfbproto.h - header file for the RFB protocol version 3.3 - * - * Uses types CARD<n> for an n-bit unsigned integer, INT<n> for an n-bit signed - * integer (for n = 8, 16 and 32). - * - * All multiple byte integers are in big endian (network) order (most - * significant byte first). Unless noted otherwise there is no special - * alignment of protocol structures. - * - * - * Once the initial handshaking is done, all messages start with a type byte, - * (usually) followed by message-specific data. The order of definitions in - * this file is as follows: - * - * (1) Structures used in several types of message. - * (2) Structures used in the initial handshaking. - * (3) Message types. - * (4) Encoding types. - * (5) For each message type, the form of the data following the type byte. - * Sometimes this is defined by a single structure but the more complex - * messages have to be explained by comments. - */ - -#include "vnctypes.h" - -/***************************************************************************** - * - * Structures used in several messages - * - *****************************************************************************/ - -/*----------------------------------------------------------------------------- - * Structure used to specify a rectangle. This structure is a multiple of 4 - * bytes so that it can be interspersed with 32-bit pixel data without - * affecting alignment. - */ - -typedef struct { - CARD16 x; - CARD16 y; - CARD16 w; - CARD16 h; -} rfbRectangle; - -#define sz_rfbRectangle 8 - - -/*----------------------------------------------------------------------------- - * Structure used to specify pixel format. - */ - -typedef struct { - - CARD8 bitsPerPixel; /* 8,16,32 only */ - - CARD8 depth; /* 8 to 32 */ - - CARD8 bigEndian; /* True if multi-byte pixels are interpreted - as big endian, or if single-bit-per-pixel - has most significant bit of the byte - corresponding to first (leftmost) pixel. Of - course this is meaningless for 8 bits/pix */ - - CARD8 trueColour; /* If false then we need a "colour map" to - convert pixels to RGB. If true, xxxMax and - xxxShift specify bits used for red, green - and blue */ - - /* the following fields are only meaningful if trueColour is true */ - - CARD16 redMax; /* maximum red value (= 2^n - 1 where n is the - number of bits used for red). Note this - value is always in big endian order. */ - - CARD16 greenMax; /* similar for green */ - - CARD16 blueMax; /* and blue */ - - CARD8 redShift; /* number of shifts needed to get the red - value in a pixel to the least significant - bit. To find the red value from a given - pixel, do the following: - 1) Swap pixel value according to bigEndian - (e.g. if bigEndian is false and host byte - order is big endian, then swap). - 2) Shift right by redShift. - 3) AND with redMax (in host byte order). - 4) You now have the red value between 0 and - redMax. */ - - CARD8 greenShift; /* similar for green */ - - CARD8 blueShift; /* and blue */ - - CARD8 pad1; - CARD16 pad2; - -} rfbPixelFormat; - -#define sz_rfbPixelFormat 16 - - - -/***************************************************************************** - * - * Initial handshaking messages - * - *****************************************************************************/ - -/*----------------------------------------------------------------------------- - * Protocol Version - * - * The server always sends 12 bytes to start which identifies the latest RFB - * protocol version number which it supports. These bytes are interpreted - * as a string of 12 ASCII characters in the format "RFB xxx.yyy\n" where - * xxx and yyy are the major and minor version numbers (for version 3.3 - * this is "RFB 003.003\n"). - * - * The client then replies with a similar 12-byte message giving the version - * number of the protocol which should actually be used (which may be different - * to that quoted by the server). - * - * It is intended that both clients and servers may provide some level of - * backwards compatibility by this mechanism. Servers in particular should - * attempt to provide backwards compatibility, and even forwards compatibility - * to some extent. For example if a client demands version 3.1 of the - * protocol, a 3.0 server can probably assume that by ignoring requests for - * encoding types it doesn't understand, everything will still work OK. This - * will probably not be the case for changes in the major version number. - * - * The format string below can be used in sprintf or sscanf to generate or - * decode the version string respectively. - */ - -#define rfbProtocolVersionFormat "RFB %03d.%03d\n" -#define rfbProtocolMajorVersion 3 -#define rfbProtocolMinorVersion 3 - -typedef char rfbProtocolVersionMsg[13]; /* allow extra byte for null */ - -#define sz_rfbProtocolVersionMsg 12 - - -/*----------------------------------------------------------------------------- - * Authentication - * - * Once the protocol version has been decided, the server then sends a 32-bit - * word indicating whether any authentication is needed on the connection. - * The value of this word determines the authentication scheme in use. For - * version 3.0 of the protocol this may have one of the following values: - */ - -#define rfbConnFailed 0 -#define rfbNoAuth 1 -#define rfbVncAuth 2 - -/* - * rfbConnFailed: For some reason the connection failed (e.g. the server - * cannot support the desired protocol version). This is - * followed by a string describing the reason (where a - * string is specified as a 32-bit length followed by that - * many ASCII characters). - * - * rfbNoAuth: No authentication is needed. - * - * rfbVncAuth: The VNC authentication scheme is to be used. A 16-byte - * challenge follows, which the client encrypts as - * appropriate using the password and sends the resulting - * 16-byte response. If the response is correct, the - * server sends the 32-bit word rfbVncAuthOK. If a simple - * failure happens, the server sends rfbVncAuthFailed and - * closes the connection. If the server decides that too - * many failures have occurred, it sends rfbVncAuthTooMany - * and closes the connection. In the latter case, the - * server should not allow an immediate reconnection by - * the client. - */ - -#define rfbVncAuthOK 0 -#define rfbVncAuthFailed 1 -#define rfbVncAuthTooMany 2 - - -/*----------------------------------------------------------------------------- - * Client Initialisation Message - * - * Once the client and server are sure that they're happy to talk to one - * another, the client sends an initialisation message. At present this - * message only consists of a boolean indicating whether the server should try - * to share the desktop by leaving other clients connected, or give exclusive - * access to this client by disconnecting all other clients. - */ - -typedef struct { - CARD8 shared; -} rfbClientInitMsg; - -#define sz_rfbClientInitMsg 1 - - -/*----------------------------------------------------------------------------- - * Server Initialisation Message - * - * After the client initialisation message, the server sends one of its own. - * This tells the client the width and height of the server's framebuffer, - * its pixel format and the name associated with the desktop. - */ - -typedef struct { - CARD16 framebufferWidth; - CARD16 framebufferHeight; - rfbPixelFormat format; /* the server's preferred pixel format */ - CARD32 nameLength; - /* followed by char name[nameLength] */ -} rfbServerInitMsg; - -#define sz_rfbServerInitMsg (8 + sz_rfbPixelFormat) - - -/* - * Following the server initialisation message it's up to the client to send - * whichever protocol messages it wants. Typically it will send a - * SetPixelFormat message and a SetEncodings message, followed by a - * FramebufferUpdateRequest. From then on the server will send - * FramebufferUpdate messages in response to the client's - * FramebufferUpdateRequest messages. The client should send - * FramebufferUpdateRequest messages with incremental set to true when it has - * finished processing one FramebufferUpdate and is ready to process another. - * With a fast client, the rate at which FramebufferUpdateRequests are sent - * should be regulated to avoid hogging the network. - */ - - - -/***************************************************************************** - * - * Message types - * - *****************************************************************************/ - -/* server -> client */ - -#define rfbFramebufferUpdate 0 -#define rfbSetColourMapEntries 1 -#define rfbBell 2 -#define rfbServerCutText 3 - - -/* client -> server */ - -#define rfbSetPixelFormat 0 -#define rfbFixColourMapEntries 1 /* not currently supported */ -#define rfbSetEncodings 2 -#define rfbFramebufferUpdateRequest 3 -#define rfbKeyEvent 4 -#define rfbPointerEvent 5 -#define rfbClientCutText 6 - - - - -/***************************************************************************** - * - * Encoding types - * - *****************************************************************************/ - -#define rfbEncodingRaw 0 -#define rfbEncodingCopyRect 1 -#define rfbEncodingRRE 2 -#define rfbEncodingCoRRE 4 -#define rfbEncodingHextile 5 -#define rfbEncodingZlib 6 -#define rfbEncodingTight 7 -#define rfbEncodingZlibHex 8 - -/* - * Special encoding numbers: - * 0xFFFFFF00 .. 0xFFFFFF0F -- encoding-specific compression levels; - * 0xFFFFFF10 .. 0xFFFFFF1F -- mouse cursor shape data; - * 0xFFFFFF20 .. 0xFFFFFF2F -- various protocol extensions; - * 0xFFFFFF30 .. 0xFFFFFFDF -- not allocated yet; - * 0xFFFFFFE0 .. 0xFFFFFFEF -- quality level for JPEG compressor; - * 0xFFFFFFF0 .. 0xFFFFFFFF -- cross-encoding compression levels. - */ - -/* - * Reserved range for TDE: - * 0xFFFE0100 - 0xFFFE01FF - */ - -#define rfbEncodingBackground 0xFFFE0125 - -#define rfbEncodingCompressLevel0 0xFFFFFF00 -#define rfbEncodingCompressLevel1 0xFFFFFF01 -#define rfbEncodingCompressLevel2 0xFFFFFF02 -#define rfbEncodingCompressLevel3 0xFFFFFF03 -#define rfbEncodingCompressLevel4 0xFFFFFF04 -#define rfbEncodingCompressLevel5 0xFFFFFF05 -#define rfbEncodingCompressLevel6 0xFFFFFF06 -#define rfbEncodingCompressLevel7 0xFFFFFF07 -#define rfbEncodingCompressLevel8 0xFFFFFF08 -#define rfbEncodingCompressLevel9 0xFFFFFF09 - -#define rfbEncodingXCursor 0xFFFFFF10 -#define rfbEncodingRichCursor 0xFFFFFF11 -#define rfbEncodingSoftCursor 0xFFFFFF12 -#define rfbEncodingPointerPos 0xFFFFFF18 - -#define rfbEncodingLastRect 0xFFFFFF20 - -#define rfbEncodingQualityLevel0 0xFFFFFFE0 -#define rfbEncodingQualityLevel1 0xFFFFFFE1 -#define rfbEncodingQualityLevel2 0xFFFFFFE2 -#define rfbEncodingQualityLevel3 0xFFFFFFE3 -#define rfbEncodingQualityLevel4 0xFFFFFFE4 -#define rfbEncodingQualityLevel5 0xFFFFFFE5 -#define rfbEncodingQualityLevel6 0xFFFFFFE6 -#define rfbEncodingQualityLevel7 0xFFFFFFE7 -#define rfbEncodingQualityLevel8 0xFFFFFFE8 -#define rfbEncodingQualityLevel9 0xFFFFFFE9 - - -/***************************************************************************** - * - * Server -> client message definitions - * - *****************************************************************************/ - - -/*----------------------------------------------------------------------------- - * FramebufferUpdate - a block of rectangles to be copied to the framebuffer. - * - * This message consists of a header giving the number of rectangles of pixel - * data followed by the rectangles themselves. The header is padded so that - * together with the type byte it is an exact multiple of 4 bytes (to help - * with alignment of 32-bit pixels): - */ - -typedef struct { - CARD8 type; /* always rfbFramebufferUpdate */ - CARD8 pad; - CARD16 nRects; - /* followed by nRects rectangles */ -} rfbFramebufferUpdateMsg; - -#define sz_rfbFramebufferUpdateMsg 4 - -/* - * Each rectangle of pixel data consists of a header describing the position - * and size of the rectangle and a type word describing the encoding of the - * pixel data, followed finally by the pixel data. Note that if the client has - * not sent a SetEncodings message then it will only receive raw pixel data. - * Also note again that this structure is a multiple of 4 bytes. - */ - -typedef struct { - rfbRectangle r; - CARD32 encoding; /* one of the encoding types rfbEncoding... */ -} rfbFramebufferUpdateRectHeader; - -#define sz_rfbFramebufferUpdateRectHeader (sz_rfbRectangle + 4) - - -/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Raw Encoding. Pixels are sent in top-to-bottom scanline order, - * left-to-right within a scanline with no padding in between. - */ - - -/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * CopyRect Encoding. The pixels are specified simply by the x and y position - * of the source rectangle. - */ - -typedef struct { - CARD16 srcX; - CARD16 srcY; -} rfbCopyRect; - -#define sz_rfbCopyRect 4 - - -/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * RRE - Rise-and-Run-length Encoding. We have an rfbRREHeader structure - * giving the number of subrectangles following. Finally the data follows in - * the form [<bgpixel><subrect><subrect>...] where each <subrect> is - * [<pixel><rfbRectangle>]. - */ - -typedef struct { - CARD32 nSubrects; -} rfbRREHeader; - -#define sz_rfbRREHeader 4 - - -/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * CoRRE - Compact RRE Encoding. We have an rfbRREHeader structure giving - * the number of subrectangles following. Finally the data follows in the form - * [<bgpixel><subrect><subrect>...] where each <subrect> is - * [<pixel><rfbCoRRERectangle>]. This means that - * the whole rectangle must be at most 255x255 pixels. - */ - -typedef struct { - CARD8 x; - CARD8 y; - CARD8 w; - CARD8 h; -} rfbCoRRERectangle; - -#define sz_rfbCoRRERectangle 4 - - -/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Hextile Encoding. The rectangle is divided up into "tiles" of 16x16 pixels, - * starting at the top left going in left-to-right, top-to-bottom order. If - * the width of the rectangle is not an exact multiple of 16 then the width of - * the last tile in each row will be correspondingly smaller. Similarly if the - * height is not an exact multiple of 16 then the height of each tile in the - * final row will also be smaller. Each tile begins with a "subencoding" type - * byte, which is a mask made up of a number of bits. If the Raw bit is set - * then the other bits are irrelevant; w*h pixel values follow (where w and h - * are the width and height of the tile). Otherwise the tile is encoded in a - * similar way to RRE, except that the position and size of each subrectangle - * can be specified in just two bytes. The other bits in the mask are as - * follows: - * - * BackgroundSpecified - if set, a pixel value follows which specifies - * the background colour for this tile. The first non-raw tile in a - * rectangle must have this bit set. If this bit isn't set then the - * background is the same as the last tile. - * - * ForegroundSpecified - if set, a pixel value follows which specifies - * the foreground colour to be used for all subrectangles in this tile. - * If this bit is set then the SubrectsColoured bit must be zero. - * - * AnySubrects - if set, a single byte follows giving the number of - * subrectangles following. If not set, there are no subrectangles (i.e. - * the whole tile is just solid background colour). - * - * SubrectsColoured - if set then each subrectangle is preceded by a pixel - * value giving the colour of that subrectangle. If not set, all - * subrectangles are the same colour, the foreground colour; if the - * ForegroundSpecified bit wasn't set then the foreground is the same as - * the last tile. - * - * The position and size of each subrectangle is specified in two bytes. The - * Pack macros below can be used to generate the two bytes from x, y, w, h, - * and the Extract macros can be used to extract the x, y, w, h values from - * the two bytes. - */ - -#define rfbHextileRaw (1 << 0) -#define rfbHextileBackgroundSpecified (1 << 1) -#define rfbHextileForegroundSpecified (1 << 2) -#define rfbHextileAnySubrects (1 << 3) -#define rfbHextileSubrectsColoured (1 << 4) - -#define rfbHextilePackXY(x,y) (((x) << 4) | (y)) -#define rfbHextilePackWH(w,h) ((((w)-1) << 4) | ((h)-1)) -#define rfbHextileExtractX(byte) ((byte) >> 4) -#define rfbHextileExtractY(byte) ((byte) & 0xf) -#define rfbHextileExtractW(byte) (((byte) >> 4) + 1) -#define rfbHextileExtractH(byte) (((byte) & 0xf) + 1) - - -/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * zlib - zlib compressed Encoding. We have an rfbZlibHeader structure - * giving the number of bytes following. Finally the data follows is - * zlib compressed version of the raw pixel data as negotiated. - */ - -typedef struct { - CARD32 nBytes; -} rfbZlibHeader; - -#define sz_rfbZlibHeader 4 - - -/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * Tight Encoding. - * - *-- The first byte of each Tight-encoded rectangle is a "compression control - * byte". Its format is as follows (bit 0 is the least significant one): - * - * bit 0: if 1, then compression stream 0 should be reset; - * bit 1: if 1, then compression stream 1 should be reset; - * bit 2: if 1, then compression stream 2 should be reset; - * bit 3: if 1, then compression stream 3 should be reset; - * bits 7-4: if 1000 (0x08), then the compression type is "fill", - * if 1001 (0x09), then the compression type is "jpeg", - * if 0xxx, then the compression type is "basic", - * values greater than 1001 are not valid. - * - * If the compression type is "basic", then bits 6..4 of the - * compression control byte (those xxx in 0xxx) specify the following: - * - * bits 5-4: decimal representation is the index of a particular zlib - * stream which should be used for decompressing the data; - * bit 6: if 1, then a "filter id" byte is following this byte. - * - *-- The data that follows after the compression control byte described - * above depends on the compression type ("fill", "jpeg" or "basic"). - * - *-- If the compression type is "fill", then the only pixel value follows, in - * client pixel format (see NOTE 1). This value applies to all pixels of the - * rectangle. - * - *-- If the compression type is "jpeg", the following data stream looks like - * this: - * - * 1..3 bytes: data size (N) in compact representation; - * N bytes: JPEG image. - * - * Data size is compactly represented in one, two or three bytes, according - * to the following scheme: - * - * 0xxxxxxx (for values 0..127) - * 1xxxxxxx 0yyyyyyy (for values 128..16383) - * 1xxxxxxx 1yyyyyyy zzzzzzzz (for values 16384..4194303) - * - * Here each character denotes one bit, xxxxxxx are the least significant 7 - * bits of the value (bits 0-6), yyyyyyy are bits 7-13, and zzzzzzzz are the - * most significant 8 bits (bits 14-21). For example, decimal value 10000 - * should be represented as two bytes: binary 10010000 01001110, or - * hexadecimal 90 4E. - * - *-- If the compression type is "basic" and bit 6 of the compression control - * byte was set to 1, then the next (second) byte specifies "filter id" which - * tells the decoder what filter type was used by the encoder to pre-process - * pixel data before the compression. The "filter id" byte can be one of the - * following: - * - * 0: no filter ("copy" filter); - * 1: "palette" filter; - * 2: "gradient" filter. - * - *-- If bit 6 of the compression control byte is set to 0 (no "filter id" - * byte), or if the filter id is 0, then raw pixel values in the client - * format (see NOTE 1) will be compressed. See below details on the - * compression. - * - *-- The "gradient" filter pre-processes pixel data with a simple algorithm - * which converts each color component to a difference between a "predicted" - * intensity and the actual intensity. Such a technique does not affect - * uncompressed data size, but helps to compress photo-like images better. - * Pseudo-code for converting intensities to differences is the following: - * - * P[i,j] := V[i-1,j] + V[i,j-1] - V[i-1,j-1]; - * if (P[i,j] < 0) then P[i,j] := 0; - * if (P[i,j] > MAX) then P[i,j] := MAX; - * D[i,j] := V[i,j] - P[i,j]; - * - * Here V[i,j] is the intensity of a color component for a pixel at - * coordinates (i,j). MAX is the maximum value of intensity for a color - * component. - * - *-- The "palette" filter converts true-color pixel data to indexed colors - * and a palette which can consist of 2..256 colors. If the number of colors - * is 2, then each pixel is encoded in 1 bit, otherwise 8 bits is used to - * encode one pixel. 1-bit encoding is performed such way that the most - * significant bits correspond to the leftmost pixels, and each raw of pixels - * is aligned to the byte boundary. When "palette" filter is used, the - * palette is sent before the pixel data. The palette begins with an unsigned - * byte which value is the number of colors in the palette minus 1 (i.e. 1 - * means 2 colors, 255 means 256 colors in the palette). Then follows the - * palette itself which consist of pixel values in client pixel format (see - * NOTE 1). - * - *-- The pixel data is compressed using the zlib library. But if the data - * size after applying the filter but before the compression is less then 12, - * then the data is sent as is, uncompressed. Four separate zlib streams - * (0..3) can be used and the decoder should read the actual stream id from - * the compression control byte (see NOTE 2). - * - * If the compression is not used, then the pixel data is sent as is, - * otherwise the data stream looks like this: - * - * 1..3 bytes: data size (N) in compact representation; - * N bytes: zlib-compressed data. - * - * Data size is compactly represented in one, two or three bytes, just like - * in the "jpeg" compression method (see above). - * - *-- NOTE 1. If the color depth is 24, and all three color components are - * 8-bit wide, then one pixel in Tight encoding is always represented by - * three bytes, where the first byte is red component, the second byte is - * green component, and the third byte is blue component of the pixel color - * value. This applies to colors in palettes as well. - * - *-- NOTE 2. The decoder must reset compression streams' states before - * decoding the rectangle, if some of bits 0,1,2,3 in the compression control - * byte are set to 1. Note that the decoder must reset zlib streams even if - * the compression type is "fill" or "jpeg". - * - *-- NOTE 3. The "gradient" filter and "jpeg" compression may be used only - * when bits-per-pixel value is either 16 or 32, not 8. - * - *-- NOTE 4. The width of any Tight-encoded rectangle cannot exceed 2048 - * pixels. If a rectangle is wider, it must be split into several rectangles - * and each one should be encoded separately. - * - */ - -#define rfbTightExplicitFilter 0x04 -#define rfbTightFill 0x08 -#define rfbTightJpeg 0x09 -#define rfbTightMaxSubencoding 0x09 - -/* Filters to improve compression efficiency */ -#define rfbTightFilterCopy 0x00 -#define rfbTightFilterPalette 0x01 -#define rfbTightFilterGradient 0x02 - - -/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * XCursor encoding. This is a special encoding used to transmit X-style - * cursor shapes from server to clients. Note that for this encoding, - * coordinates in rfbFramebufferUpdateRectHeader structure hold hotspot - * position (r.x, r.y) and cursor size (r.w, r.h). If (w * h != 0), two RGB - * samples are sent after header in the rfbXCursorColors structure. They - * denote foreground and background colors of the cursor. If a client - * supports only black-and-white cursors, it should ignore these colors and - * assume that foreground is black and background is white. Next, two bitmaps - * (1 bits per pixel) follow: first one with actual data (value 0 denotes - * background color, value 1 denotes foreground color), second one with - * transparency data (bits with zero value mean that these pixels are - * transparent). Both bitmaps represent cursor data in a byte stream, from - * left to right, from top to bottom, and each row is byte-aligned. Most - * significant bits correspond to leftmost pixels. The number of bytes in - * each row can be calculated as ((w + 7) / 8). If (w * h == 0), cursor - * should be hidden (or default local cursor should be set by the client). - */ - -typedef struct { - CARD8 foreRed; - CARD8 foreGreen; - CARD8 foreBlue; - CARD8 backRed; - CARD8 backGreen; - CARD8 backBlue; -} rfbXCursorColors; - -#define sz_rfbXCursorColors 6 - - -/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * RichCursor encoding. This is a special encoding used to transmit cursor - * shapes from server to clients. It is similar to the XCursor encoding but - * uses client pixel format instead of two RGB colors to represent cursor - * image. For this encoding, coordinates in rfbFramebufferUpdateRectHeader - * structure hold hotspot position (r.x, r.y) and cursor size (r.w, r.h). - * After header, two pixmaps follow: first one with cursor image in current - * client pixel format (like in raw encoding), second with transparency data - * (1 bit per pixel, exactly the same format as used for transparency bitmap - * in the XCursor encoding). If (w * h == 0), cursor should be hidden (or - * default local cursor should be set by the client). - */ - - -/*- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * SoftCursor encoding. This encoding is used to transmit image and position - * of the remote cursor. It has two sub-messages: SetImage is used to upload - * one of 16 images, and Move selects the image and sets the position of the - * cursor. - * Each SoftCursor message starts with a CARD8. If it is in the 0-15 range - * it specifies the number of the cursor image and is followed by the - * rfbSoftCursorMove message. If the given cursor has not been set yet the - * message will be ignored. If the first CARD8 is in the 128-143 range it - * specifies the cursor that will be set in the following - * rfbSoftCursorSetImage message. To hide the cursor send a SetImage - * message with width and height 0 and imageLength 0. - * SetImage transmits the hotspot coordinates in the x/y fields of the - * rfbFramebufferUpdateRectHeader, width and height of the image are in the - * header's width and height fields. - * Move transmits the pointer coordinates in the w/h fields of the - * header, x/y are always 0. - */ - -typedef struct { - CARD8 imageIndex; - CARD8 buttonMask; /* bits 0-7 are buttons 1-8, 0=up, 1=down */ -} rfbSoftCursorMove; - -typedef struct { - CARD8 imageIndex; - CARD8 padding; - CARD16 imageLength; - /* - * Followed by an image of the cursor in the client's image format - * with the following RLE mask compression. It begins with CARD8 that - * specifies the number of mask'ed pixels that will be NOT transmitted. - * Then follows a CARD8 that specified by the number of unmask'd pixels - * that will be transmitted next. Then a CARD8 with the number of mask'd - * pixels and so on. - */ -} rfbSoftCursorSetImage; - -typedef union { - CARD8 type; - rfbSoftCursorMove move; - rfbSoftCursorSetImage setImage; -} rfbSoftCursorMsg; - -#define rfbSoftCursorMaxImages 16 -#define rfbSoftCursorSetIconOffset 128 - -/*----------------------------------------------------------------------------- - * SetColourMapEntries - these messages are only sent if the pixel - * format uses a "colour map" (i.e. trueColour false) and the client has not - * fixed the entire colour map using FixColourMapEntries. In addition they - * will only start being sent after the client has sent its first - * FramebufferUpdateRequest. So if the client always tells the server to use - * trueColour then it never needs to process this type of message. - */ - -typedef struct { - CARD8 type; /* always rfbSetColourMapEntries */ - CARD8 pad; - CARD16 firstColour; - CARD16 nColours; - - /* Followed by nColours * 3 * CARD16 - r1, g1, b1, r2, g2, b2, r3, g3, b3, ..., rn, bn, gn */ - -} rfbSetColourMapEntriesMsg; - -#define sz_rfbSetColourMapEntriesMsg 6 - - - -/*----------------------------------------------------------------------------- - * Bell - ring a bell on the client if it has one. - */ - -typedef struct { - CARD8 type; /* always rfbBell */ -} rfbBellMsg; - -#define sz_rfbBellMsg 1 - - - -/*----------------------------------------------------------------------------- - * ServerCutText - the server has new text in its cut buffer. - */ - -typedef struct { - CARD8 type; /* always rfbServerCutText */ - CARD8 pad1; - CARD16 pad2; - CARD32 length; - /* followed by char text[length] */ -} rfbServerCutTextMsg; - -#define sz_rfbServerCutTextMsg 8 - - -/*----------------------------------------------------------------------------- - * Union of all server->client messages. - */ - -typedef union { - CARD8 type; - rfbFramebufferUpdateMsg fu; - rfbSetColourMapEntriesMsg scme; - rfbBellMsg b; - rfbServerCutTextMsg sct; -} rfbServerToClientMsg; - - - -/***************************************************************************** - * - * Message definitions (client -> server) - * - *****************************************************************************/ - - -/*----------------------------------------------------------------------------- - * SetPixelFormat - tell the RFB server the format in which the client wants - * pixels sent. - */ - -typedef struct { - CARD8 type; /* always rfbSetPixelFormat */ - CARD8 pad1; - CARD16 pad2; - rfbPixelFormat format; -} rfbSetPixelFormatMsg; - -#define sz_rfbSetPixelFormatMsg (sz_rfbPixelFormat + 4) - - -/*----------------------------------------------------------------------------- - * FixColourMapEntries - when the pixel format uses a "colour map", fix - * read-only colour map entries. - * - * ***************** NOT CURRENTLY SUPPORTED ***************** - */ - -typedef struct { - CARD8 type; /* always rfbFixColourMapEntries */ - CARD8 pad; - CARD16 firstColour; - CARD16 nColours; - - /* Followed by nColours * 3 * CARD16 - r1, g1, b1, r2, g2, b2, r3, g3, b3, ..., rn, bn, gn */ - -} rfbFixColourMapEntriesMsg; - -#define sz_rfbFixColourMapEntriesMsg 6 - - -/*----------------------------------------------------------------------------- - * SetEncodings - tell the RFB server which encoding types we accept. Put them - * in order of preference, if we have any. We may always receive raw - * encoding, even if we don't specify it here. - */ - -typedef struct { - CARD8 type; /* always rfbSetEncodings */ - CARD8 pad; - CARD16 nEncodings; - /* followed by nEncodings * CARD32 encoding types */ -} rfbSetEncodingsMsg; - -#define sz_rfbSetEncodingsMsg 4 - - -/*----------------------------------------------------------------------------- - * FramebufferUpdateRequest - request for a framebuffer update. If incremental - * is true then the client just wants the changes since the last update. If - * false then it wants the whole of the specified rectangle. - */ - -typedef struct { - CARD8 type; /* always rfbFramebufferUpdateRequest */ - CARD8 incremental; - CARD16 x; - CARD16 y; - CARD16 w; - CARD16 h; -} rfbFramebufferUpdateRequestMsg; - -#define sz_rfbFramebufferUpdateRequestMsg 10 - - -/*----------------------------------------------------------------------------- - * KeyEvent - key press or release - * - * Keys are specified using the "keysym" values defined by the X Window System. - * For most ordinary keys, the keysym is the same as the corresponding ASCII - * value. Other common keys are: - * - * BackSpace 0xff08 - * Tab 0xff09 - * Return or Enter 0xff0d - * Escape 0xff1b - * Insert 0xff63 - * Delete 0xffff - * Home 0xff50 - * End 0xff57 - * Page Up 0xff55 - * Page Down 0xff56 - * Left 0xff51 - * Up 0xff52 - * Right 0xff53 - * Down 0xff54 - * F1 0xffbe - * F2 0xffbf - * ... ... - * F12 0xffc9 - * Shift 0xffe1 - * Control 0xffe3 - * Meta 0xffe7 - * Alt 0xffe9 - */ - -typedef struct { - CARD8 type; /* always rfbKeyEvent */ - CARD8 down; /* true if down (press), false if up */ - CARD16 pad; - CARD32 key; /* key is specified as an X keysym */ -} rfbKeyEventMsg; - -#define sz_rfbKeyEventMsg 8 - - -/*----------------------------------------------------------------------------- - * PointerEvent - mouse/pen move and/or button press. - */ - -typedef struct { - CARD8 type; /* always rfbPointerEvent */ - CARD8 buttonMask; /* bits 0-7 are buttons 1-8, 0=up, 1=down */ - CARD16 x; - CARD16 y; -} rfbPointerEventMsg; - -#define rfbButton1Mask 1 -#define rfbButton2Mask 2 -#define rfbButton3Mask 4 - -#define sz_rfbPointerEventMsg 6 - - - -/*----------------------------------------------------------------------------- - * ClientCutText - the client has new text in its cut buffer. - */ - -typedef struct { - CARD8 type; /* always rfbClientCutText */ - CARD8 pad1; - CARD16 pad2; - CARD32 length; - /* followed by char text[length] */ -} rfbClientCutTextMsg; - -#define sz_rfbClientCutTextMsg 8 - - - -/*----------------------------------------------------------------------------- - * Union of all client->server messages. - */ - -typedef union { - CARD8 type; - rfbSetPixelFormatMsg spf; - rfbFixColourMapEntriesMsg fcme; - rfbSetEncodingsMsg se; - rfbFramebufferUpdateRequestMsg fur; - rfbKeyEventMsg ke; - rfbPointerEventMsg pe; - rfbClientCutTextMsg cct; -} rfbClientToServerMsg; |