/* Kopete Groupwise Protocol coreprotocol.h- the core GroupWise protocol Copyright (c) 2004 SUSE Linux AG http://www.suse.com Based on Iris, Copyright (C) 2003 Justin Karneges Kopete (c) 2002-2004 by the Kopete developers ************************************************************************* * * * This library is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public * * License as published by the Free Software Foundation; either * * version 2 of the License, or (at your option) any later version. * * * ************************************************************************* */ #ifndef GW_CORE_PROTOCOL_H #define GW_CORE_PROTOCOL_H #include #include #include #include "gwfield.h" class EventProtocol; class ResponseProtocol; class Request; class Transfer; /** * This class handles transforming data between structured high level messages and encoded bytes that are sent * and received over the network. * * 0) FIELD ARRAYS * --------------- * This is relevant to both input and output handling. * Requests (out) and Responses (in) are messages containing, after a HTTP header, a series of 'Fields'. * A message may contain a flat series of Fields, or each Field may mark the start of a nested array of more Fields. * In this case the Field's value is the length of the following nested array. * The length of the top level Field series is not given. The message ends when there are no more Fields expected as part of a nested array, * and is marked by a terminator. * The encoding used for Fields differs for Requests and Responses, and is described below. * * 1) INPUT * -------- * The input functionality is a finite state machine that processes the stream of data from the GroupWise server. * Since the server may arbitrarily truncate or run together protocol level messages, we buffer the incoming data stream, * parsing it into individual messages that are removed from the buffer and passed back to the ClientStream, which propagates * them to higher layers. * * Incoming data may be in either of two formats; a Response or an Event. * All binary data is Little Endian on the network. * * 1.1) INPUT MESSAGE 'SPECIES' * * 1.1.1) Events * * Events are independently occuring notifications generated by the server or by the activity of other users. * Events are represented on the wire in binary format: * * BYTE 1 * 0 8 6.... * AAAABBBBCCCCCCCCC....DDDDDDDD..... * AAAA is a UINT32 giving the type of event * BBBB is a UINT32 giving the length of the event source, * CCCC... is the event source, a UTF8 encoded string, which is observed to be zero terminated * DDDD... is event dependent binary data, which frequently consists of the conference the event relates to, * conference flags describing the logging, chat security and closed status, and message data. * * As the DDDD portion is irregularly structured, it must be processed knowing the semantics of the event type. * See the @ref EventProtocol documentation. * * Event message data is always a UINT32 giving the message length, then a message in RTF format. * The message length may be zero. * * 1.1.2) Responses * Responses are the server's response to client Requests. Each Request generates one Response. Requests and Responses are regularly structured * and can be parsed/generated without any knowledge of their content. * Responses consist of text/line oriented standard HTTP headers, followed by a binary payload. The payload is a series of Fields as described above, * and the terminator following the last field is a null (0x0) byte. * * TODO: Add Field structure format: type, tag, method, flags, and value. see ResponseProtocol::readFields() for reference if this is incomplete. * * 1.3) INPUT PROCESSING IMPLEMENTATION * CoreProtocol input handling operates on an event driven basis. It starts processing when it receives data via @ref addIncomingData(), * and emits @ref incomingData() as each complete message is parsed in off the wire. * Each call to addIncomingData() may result in zero or more incomingData() signals * * 2) REQUESTS * ----------- * The output functionality is an encoding function that transforms outgoing Requests into the wire request format * - a HTTP POST made up of the request operation type as the path, followed by a series of (repeated) variables that form the arguments. * Order of the arguments is significant! * Argument values are URL-encoded with spaces encoded as + rather than %20. * The terminator used is a CRLF pair ("\r\n"). * HTTP headers are only used in a login operation, where they contain a Host: hostname:port line. * Headers are separated from the arguments by a blank line (only CRLF) as usual. * * 3) USER MESSAGE BODY TEXT REPRESENTATION * ----------------------------------- * Message text sent by users (found in both Requests and Events) is generally formatted as Rich Text Format. * Text portions of the RTF may be be encoded in * any of three ways - * ascii text, * latin1 as hexadecimal, * escaped unicode code points (encoded/escaped as \uUNICODEVALUE?, with or without a space between the end of the unicode value and the ? ) * Outgoing messages may contain rich text, and additionally the plain text encoded as UTF8, but this plain payload is apparently ignored by the server * */ class CoreProtocol : public QObject { Q_OBJECT public: enum State { NeedMore, Available, NoData }; CoreProtocol(); virtual ~CoreProtocol(); /** * Debug output */ static void debug(const TQString &str); /** * Reset the protocol, clear buffers */ void reset(); /** * Accept data from the network, and buffer it into a useful message * @param incomingBytes Raw data in wire format. */ void addIncomingData( const TQByteArray& incomingBytes ); /** * @return the incoming transfer or 0 if none is available. */ Transfer* incomingTransfer(); /** * Convert a request into an outgoing transfer * emits @ref outgoingData() with each part of the transfer */ void outgoingTransfer( Request* outgoing ); /** * Get the state of the protocol */ int state(); signals: /** * Emitted as the core protocol converts fields to wire ready data */ void outgoingData( const TQByteArray& ); /** * Emitted when there is incoming data, parsed into a Transfer */ void incomingData(); protected slots: /** * Just a debug method to test emitting to the socket, atm - should go to the ClientStream */ void slotOutgoingData( const TQCString & ); protected: /** * Check that there is data to read, and set the protocol's state if there isn't any. */ bool okToProceed(); /** * Convert incoming wire data into a Transfer object and queue it * @return number of bytes from the input that were parsed into a Transfer */ int wireToTransfer( const TQByteArray& wire ); /** * Convert fields to a wire representation. Emits outgoingData as each field is written. * Calls itself recursively to process nested fields, hence * @param depth Current depth of recursion. Don't use this parameter yourself! */ void fieldsToWire( Field::FieldList fields, int depth = 0 ); /** * encodes a method number (usually supplied as a #defined symbol) to a char */ TQChar encode_method( Q_UINT8 method ); private: TQByteArray m_in; // buffer containing unprocessed bytes we received TQDataStream* m_din; // contains the packet currently being parsed int m_error; Transfer* m_inTransfer; // the transfer that is being received int m_state; // represents the protocol's overall state EventProtocol* m_eventProtocol; ResponseProtocol * m_responseProtocol; }; #endif