/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __NETWORK_H__ #define __NETWORK_H__ #include "talk/base/basictypes.h" #include #include #include #include namespace cricket { class Network; class NetworkSession; // Keeps track of the available network interfaces over time so that quality // information can be aggregated and recorded. class NetworkManager { public: // Updates and returns the current list of networks available on this machine. // This version will make sure that repeated calls return the same object for // a given network, so that quality is tracked appropriately. void GetNetworks(std::vector& networks); // Reads and writes the state of the quality database in a string format. std::string GetState(); void SetState(std::string str); // Creates a network object for each network available on the machine. static void CreateNetworks(std::vector& networks); private: typedef std::map NetworkMap; NetworkMap networks_; }; // Represents a Unix-type network interface, with a name and single address. // It also includes the ability to track and estimate quality. class Network { public: Network(const std::string& name, uint32 ip); // Returns the OS name of this network. This is considered the primary key // that identifies each network. const std::string& name() const { return name_; } // Identifies the current IP address used by this network. uint32 ip() const { return ip_; } void set_ip(uint32 ip) { ip_ = ip; } // Updates the list of sessions that are ongoing. void StartSession(NetworkSession* session); void StopSession(NetworkSession* session); // Re-computes the estimate of near-future quality based on the information // as of this exact moment. void EstimateQuality(); // Returns the current estimate of the near-future quality of connections // that use this local interface. double quality() { return quality_; } private: typedef std::vector SessionList; std::string name_; uint32 ip_; SessionList sessions_; double uniform_numerator_; double uniform_denominator_; double exponential_numerator_; double exponential_denominator_; uint32 last_data_time_; double quality_; // Updates the statistics maintained to include the given estimate. void AddDataPoint(uint32 time, double quality); // Converts the internal state to and from a string. This is used to record // quality information into a permanent store. void SetState(std::string str); std::string GetState(); friend class NetworkManager; }; // Represents a session that is in progress using a particular network and can // provide data about the quality of the network at any given moment. class NetworkSession { public: // Determines whether this session has an estimate at this moment. We will // only call GetCurrentQuality when this returns true. virtual bool HasQuality() = 0; // Returns an estimate of the quality at this exact moment. The result should // be a MOS (mean opinion score) value. virtual float GetCurrentQuality() = 0; }; const double QUALITY_BAD = 3.0; const double QUALITY_FAIR = 3.35; const double QUALITY_GOOD = 3.7; } // namespace cricket #endif // __NETWORK_H__