/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "talk/p2p/base/helpers.h" #include "talk/base/jtime.h" #include #include // TODO: Change this implementation to use OpenSSL's RAND_bytes. That will // give cryptographically random values on all platforms. #ifdef WIN32 #include #include #endif namespace cricket { static long g_seed = 1L; int GetRandom() { return ((g_seed = g_seed * 214013L + 2531011L) >> 16) & 0x7fff; } void SetRandomSeed(unsigned long seed) { g_seed = (long)seed; } static bool s_initrandom; void InitRandom(const char *client_unique, size_t len) { s_initrandom = true; // Hash this string - unique per client uint32 hash = 0; if (client_unique != NULL) { for (int i = 0; i < (int)len; i++) hash = ((hash << 2) + hash) + client_unique[i]; } // Now initialize the seed against a high resolution // counter #ifdef WIN32 LARGE_INTEGER big; QueryPerformanceCounter(&big); SetRandomSeed(big.LowPart ^ hash); #else SetRandomSeed(Time() ^ hash); #endif } const char BASE64[64] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/' }; // Generates a random string of the given length. We generate base64 values so // that they will be printable, though that's not necessary. std::string CreateRandomString(int len) { // Random number generator should of been initialized! assert(s_initrandom); if (!s_initrandom) InitRandom(0, 0); std::string str; for (int i = 0; i < len; i++) #if defined(_MSC_VER) && _MSC_VER < 1300 str.insert(str.end(), BASE64[GetRandom() & 63]); #else str.push_back(BASE64[GetRandom() & 63]); #endif return str; } uint32 CreateRandomId() { uint8 b1 = (uint8)(GetRandom() & 255); uint8 b2 = (uint8)(GetRandom() & 255); uint8 b3 = (uint8)(GetRandom() & 255); uint8 b4 = (uint8)(GetRandom() & 255); return b1 | (b2 << 8) | (b3 << 16) | (b4 << 24); } bool IsBase64Char(char ch) { return (('A' <= ch) && (ch <= 'Z')) || (('a' <= ch) && (ch <= 'z')) || (('0' <= ch) && (ch <= '9')) || (ch == '+') || (ch == '/'); } bool IsBase64Encoded(const std::string& str) { for (size_t i = 0; i < str.size(); ++i) { if (!IsBase64Char(str.at(i))) return false; } return true; } } // namespace cricket