/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // P2PSocket wraps up the state management of the connection between two // P2P clients. Clients have candidate ports for connecting, and connections // which are combinations of candidates from each end (Alice and Bob each // have candidates, one candidate from Alice and one candidate from Bob are // used to make a connection, repeat to make many connections). // // When all of the available connections become invalid (non-writable), we // kick off a process of determining more candidates and more connections. // #ifndef _CRICKET_P2P_BASE_P2PSOCKET_H_ #define _CRICKET_P2P_BASE_P2PSOCKET_H_ #include #include #include "talk/base/sigslot.h" #include "talk/p2p/base/candidate.h" #include "talk/p2p/base/port.h" #include "talk/p2p/base/portallocator.h" namespace cricket { // Adds the port on which the candidate originated. class RemoteCandidate: public Candidate { public: RemoteCandidate(const Candidate& c, Port* origin_port) : Candidate(c), origin_port_(origin_port) {} Port* origin_port() { return origin_port_; } private: Port* origin_port_; }; // P2PSocket manages the candidates and connection process to keep two P2P // clients connected to each other. class P2PSocket : public MessageHandler, public sigslot::has_slots<> { public: enum State { STATE_CONNECTING = 0, // establishing writability STATE_WRITABLE, // connected - ready for writing }; P2PSocket(const std::string &name, PortAllocator *allocator); virtual ~P2PSocket(); // Typically SocketManager calls these const std::string &name() const; void StartProcessingCandidates(); void AddRemoteCandidates(const std::vector &remote_candidates); void OnSignalingReady(); void Reset(); // Typically the Session Client calls these int Send(const char *data, size_t len); int SetOption(Socket::Option opt, int value); int GetError(); State state(); bool writable(); const std::vector& connections(); Connection* best_connection() { return best_connection_; } Thread *thread(); sigslot::signal2 SignalState; sigslot::signal0<> SignalRequestSignaling; sigslot::signal3 SignalReadPacket; sigslot::signal2 SignalConnectionChanged; sigslot::signal2&> SignalCandidatesReady; sigslot::signal1 SignalConnectionMonitor; // Handler for internal messages. virtual void OnMessage(Message *pmsg); private: void set_state(State state); void UpdateConnectionStates(); void RequestSort(); void SortConnections(); void SwitchBestConnectionTo(Connection* conn); void HandleWritable(); void HandleNotWritable(); void HandleAllTimedOut(); Connection* GetBestConnectionOnNetwork(Network* network); bool CreateConnections(const Candidate &remote_candidate, Port* origin_port, bool readable); bool CreateConnection(Port* port, const Candidate& remote_candidate, Port* origin_port, bool readable); void RememberRemoteCandidate(const Candidate& remote_candidate, Port* origin_port); void OnUnknownAddress(Port *port, const SocketAddress &addr, StunMessage *stun_msg, const std::string &remote_username); void OnPortReady(PortAllocatorSession *session, Port* port); void OnCandidatesReady(PortAllocatorSession *session, const std::vector& candidates); void OnConnectionStateChange(Connection *connection); void OnConnectionDestroyed(Connection *connection); void OnPortDestroyed(Port* port); void OnAllocate(); void OnReadPacket(Connection *connection, const char *data, size_t len); void OnSort(); void OnPing(); bool IsPingable(Connection* conn); Connection* FindNextPingableConnection(); uint32 NumPingableConnections(); PortAllocatorSession* allocator_session() { return allocator_sessions_.back(); } void AddAllocatorSession(PortAllocatorSession* session); Thread *worker_thread_; State state_; bool waiting_for_signaling_; int error_; std::string name_; PortAllocator *allocator_; std::vector allocator_sessions_; std::vector ports_; std::vector connections_; Connection *best_connection_; std::vector remote_candidates_; bool pinging_started_; // indicates whether StartGetAllCandidates has been called bool sort_dirty_; // indicates whether another sort is needed right now bool was_writable_; bool was_timed_out_; typedef std::map OptionMap; OptionMap options_; DISALLOW_EVIL_CONSTRUCTORS(P2PSocket); }; } // namespace cricket #endif // _CRICKET_P2P_BASE_P2PSOCKET_H_