/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef _SESSIONMANAGER_H_ #define _SESSIONMANAGER_H_ #include "talk/base/thread.h" #include "talk/p2p/base/portallocator.h" #include "talk/p2p/base/session.h" #include "talk/p2p/base/sessionmessage.h" #include "talk/base/sigslot.h" #include #include #include namespace cricket { class Session; // SessionManager manages session instances class SessionManager : public sigslot::has_slots<> { public: SessionManager(PortAllocator *allocator, Thread *worker_thread = NULL); virtual ~SessionManager(); Session *CreateSession(const std::string &name, const std::string& initiator); void DestroySession(Session *session); Session *GetSession(const SessionID& id); void TerminateAll(); void OnIncomingMessage(const SessionMessage &m); void OnIncomingError(const SessionMessage &m); void OnSignalingReady(); PortAllocator *port_allocator() const; Thread *worker_thread() const; Thread *signaling_thread() const; int session_timeout(); void set_session_timeout(int timeout); sigslot::signal2 SignalSessionCreate; sigslot::signal1 SignalSessionDestroy; // Note: you can connect this directly to OnSignalingReady(), if a signalling // check is not required. sigslot::signal0<> SignalRequestSignaling; private: Session *CreateSession(const std::string &name, const SessionID& id, bool received_initiate); void OnRequestSignaling(); int timeout_; Thread *worker_thread_; Thread *signaling_thread_; PortAllocator *allocator_; std::map session_map_; }; } // namespace cricket #endif // _SESSIONMANAGER_H_