/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __STUNREQUESTMANAGER_H__ #define __STUNREQUESTMANAGER_H__ #include "talk/base/sigslot.h" #include "talk/base/thread.h" #include "talk/p2p/base/stun.h" #include #include namespace cricket { class StunRequest; // Manages a set of STUN requests, sending and resending until we receive a // response or determine that the request has timed out. class StunRequestManager { public: StunRequestManager(Thread* thread); ~StunRequestManager(); // Starts sending the given request (perhaps after a delay). void Send(StunRequest* request); void SendDelayed(StunRequest* request, int delay); // Removes a stun request that was added previously. This will happen // automatically when a request succeeds, fails, or times out. void Remove(StunRequest* request); // Removes all stun requests that were added previously. void Clear(); // Determines whether the given message is a response to one of the // outstanding requests, and if so, processes it appropriately. bool CheckResponse(StunMessage* msg); bool CheckResponse(const char* data, size_t size); // Raised when there are bytes to be sent. sigslot::signal2 SignalSendPacket; private: typedef std::map RequestMap; Thread* thread_; RequestMap requests_; friend class StunRequest; }; // Represents an individual request to be sent. The STUN message can either be // constructed beforehand or built on demand. class StunRequest : public MessageHandler { public: StunRequest(); StunRequest(StunMessage* request); virtual ~StunRequest(); // The manager handling this request (if it has been scheduled for sending). StunRequestManager* manager() { return manager_; } // Returns the transaction ID of this request. const std::string& id() { return id_; } // Returns the STUN type of the request message. const StunMessageType type(); // Handles messages for sending and timeout. void OnMessage(Message* pmsg); // Time elapsed since last send (in ms) uint32 Elapsed() const; protected: int count_; bool timeout_; // Fills in the actual request to be sent. Note that the transaction ID will // already be set and cannot be changed. virtual void Prepare(StunMessage* request) {} // Called when the message receives a response or times out. virtual void OnResponse(StunMessage* response) {} virtual void OnErrorResponse(StunMessage* response) {} virtual void OnTimeout() {} virtual int GetNextDelay(); private: StunRequestManager* manager_; std::string id_; StunMessage* msg_; uint32 tstamp_; void set_manager(StunRequestManager* manager); friend class StunRequestManager; }; } // namespace cricket #endif // __STUNREQUESTMANAGER_H__