/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __STUNSERVER_H__ #define __STUNSERVER_H__ #include "talk/base/asyncudpsocket.h" #include "talk/p2p/base/stun.h" namespace cricket { const int STUN_SERVER_PORT = 3478; class StunServer : public sigslot::has_slots<> { public: // Creates a STUN server, which will listen on the given socket. StunServer(AsyncUDPSocket* socket); // Removes the STUN server from the socket, but does not delete the socket. ~StunServer(); protected: // Slot for AsyncSocket.PacketRead: void OnPacket( const char* buf, size_t size, const SocketAddress& remote_addr, AsyncPacketSocket* socket); // Handlers for the different types of STUN/TURN requests: void OnBindingRequest(StunMessage* msg, const SocketAddress& addr); void OnAllocateRequest(StunMessage* msg, const SocketAddress& addr); void OnSharedSecretRequest(StunMessage* msg, const SocketAddress& addr); void OnSendRequest(StunMessage* msg, const SocketAddress& addr); // Sends an error response to the given message back to the user. void SendErrorResponse( const StunMessage& msg, const SocketAddress& addr, int error_code, const char* error_desc); // Sends the given message to the appropriate destination. void SendResponse(const StunMessage& msg, const SocketAddress& addr); private: AsyncUDPSocket* socket_; }; } // namespace cricket #endif // __STUNSERVER_H__