/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __UDPPORT_H__ #define __UDPPORT_H__ #include "talk/base/asyncudpsocket.h" #include "talk/p2p/base/port.h" namespace cricket { extern const std::string LOCAL_PORT_TYPE; // type of UDP ports // Communicates using a local UDP port. // // This class is designed to allow subclasses to take advantage of the // connection management provided by this class. A subclass should take of all // packet sending and preparation, but when a packet is received, it should // call this UDPPort::OnReadPacket (3 arg) to dispatch to a connection. class UDPPort : public Port { public: UDPPort(Thread* thread, SocketFactory* factory, Network* network, const SocketAddress& address); virtual ~UDPPort(); virtual void PrepareAddress(); virtual Connection* CreateConnection(const Candidate& address, CandidateOrigin origin); virtual int SetOption(Socket::Option opt, int value); virtual int GetError(); protected: UDPPort(Thread* thread, const std::string &type, SocketFactory* factory, Network* network); // Handles sending using the local UDP socket. virtual int SendTo(const void* data, size_t size, const SocketAddress& addr, bool payload); // Dispatches the given packet to the port or connection as appropriate. void OnReadPacket( const char* data, size_t size, const SocketAddress& remote_addr); AsyncPacketSocket* socket() { return socket_; } private: AsyncPacketSocket* socket_; int error_; // Receives packet signal from the local UDP Socket. void OnReadPacketSlot( const char* data, size_t size, const SocketAddress& remote_addr, AsyncPacketSocket* socket); }; } // namespace cricket #endif // __UDPPORT_H__