/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef _CALL_H_ #define _CALL_H_ #include "talk/base/messagequeue.h" #include "talk/p2p/base/session.h" #include "talk/p2p/client/socketmonitor.h" #include "talk/xmpp/jid.h" #include "talk/session/phone/phonesessionclient.h" #include "talk/session/phone/voicechannel.h" #include "talk/session/phone/audiomonitor.h" #include #include namespace cricket { class PhoneSessionClient; class Call : public MessageHandler, public sigslot::has_slots<> { public: Call(PhoneSessionClient *session_client); ~Call(); Session *InitiateSession(const buzz::Jid &jid); void AcceptSession(Session *session); void RedirectSession(Session *session, const buzz::Jid &to); void RejectSession(Session *session); void TerminateSession(Session *session); void Terminate(); void StartConnectionMonitor(Session *session, int cms); void StopConnectionMonitor(Session *session); void StartAudioMonitor(Session *session, int cms); void StopAudioMonitor(Session *session); void Mute(bool mute); const std::vector &sessions(); uint32 id(); bool muted() const { return muted_; } sigslot::signal2 SignalAddSession; sigslot::signal2 SignalRemoveSession; sigslot::signal3 SignalSessionState; sigslot::signal3 SignalSessionError; sigslot::signal3 &> SignalConnectionMonitor; sigslot::signal3 SignalAudioMonitor; private: void OnMessage(Message *message); void OnSessionState(Session *session, Session::State state); void OnSessionError(Session *session, Session::Error error); void AddSession(Session *session); void RemoveSession(Session *session); void EnableChannels(bool enable); void Join(Call *call, bool enable); void OnConnectionMonitor(VoiceChannel *channel, const std::vector &infos); void OnAudioMonitor(VoiceChannel *channel, const AudioInfo& info); VoiceChannel* GetChannel(Session* session); uint32 id_; PhoneSessionClient *session_client_; std::vector sessions_; std::map channel_map_; bool muted_; friend class PhoneSessionClient; }; } #endif // _CALL_H_