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/*
kopetecontactaction.cpp - TDEAction for selecting a Kopete::Contact
Copyright (c) 2003 by Martijn Klingens <klingens@kde.org>
Kopete (c) 2003 by the Kopete developers <kopete-devel@kde.org>
*************************************************************************
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
*************************************************************************
*/
#include "kopetecontactaction.h"
#include "kopetemetacontact.h"
#include "kopetecontact.h"
#include "kopeteonlinestatus.h"
KopeteContactAction::KopeteContactAction( Kopete::Contact *contact, const TQObject *receiver,
const char *slot, TDEAction *parent )
: TDEAction( contact->metaContact()->displayName(), TQIconSet( contact->onlineStatus().iconFor( contact ) ), TDEShortcut(),
parent, contact->contactId().latin1() )
{
m_contact = contact;
connect( this, TQT_SIGNAL( activated() ), TQT_SLOT( slotContactActionActivated() ) );
connect( this, TQT_SIGNAL( activated( Kopete::Contact * ) ), receiver, slot );
}
KopeteContactAction::~KopeteContactAction()
{
}
void KopeteContactAction::slotContactActionActivated()
{
emit activated( m_contact );
}
Kopete::Contact * KopeteContactAction::contact() const
{
return m_contact;
}
#include "kopetecontactaction.moc"
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