1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
|
/*
** 2001 September 15
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**
** May you do good and not evil.
** May you find forgiveness for yourself and forgive others.
** May you share freely, never taking more than you give.
**
*************************************************************************
** Header file for the Virtual DataBase Engine (VDBE)
**
** This header defines the interface to the virtual database engine
** or VDBE. The VDBE implements an abstract machine that runs a
** simple program to access and modify the underlying database.
**
** $Id$
*/
#ifndef _SQLITE_VDBE_H_
#define _SQLITE_VDBE_H_
#include <stdio.h>
/*
** A single VDBE is an opaque structure named "Vdbe". Only routines
** in the source file sqliteVdbe.c are allowed to see the insides
** of this structure.
*/
typedef struct Vdbe Vdbe;
/*
** A single instruction of the virtual machine has an opcode
** and as many as three operands. The instruction is recorded
** as an instance of the following structure:
*/
struct VdbeOp {
u8 opcode; /* What operation to perform */
int p1; /* First operand */
int p2; /* Second parameter (often the jump destination) */
char *p3; /* Third parameter */
int p3type; /* P3_STATIC, P3_DYNAMIC or P3_POINTER */
#ifdef VDBE_PROFILE
int cnt; /* Number of times this instruction was executed */
long long cycles; /* Total time spend executing this instruction */
#endif
};
typedef struct VdbeOp VdbeOp;
/*
** A smaller version of VdbeOp used for the VdbeAddOpList() function because
** it takes up less space.
*/
struct VdbeOpList {
u8 opcode; /* What operation to perform */
signed char p1; /* First operand */
short int p2; /* Second parameter (often the jump destination) */
char *p3; /* Third parameter */
};
typedef struct VdbeOpList VdbeOpList;
/*
** Allowed values of VdbeOp.p3type
*/
#define P3_NOTUSED 0 /* The P3 parameter is not used */
#define P3_DYNAMIC (-1) /* Pointer to a string obtained from sqliteMalloc() */
#define P3_STATIC (-2) /* Pointer to a static string */
#define P3_POINTER (-3) /* P3 is a pointer to some structure or object */
#define P3_COLLSEQ (-4) /* P3 is a pointer to a CollSeq structure */
#define P3_FUNCDEF (-5) /* P3 is a pointer to a FuncDef structure */
#define P3_KEYINFO (-6) /* P3 is a pointer to a KeyInfo structure */
#define P3_VDBEFUNC (-7) /* P3 is a pointer to a VdbeFunc structure */
/* When adding a P3 argument using P3_KEYINFO, a copy of the KeyInfo structure
** is made. That copy is freed when the Vdbe is finalized. But if the
** argument is P3_KEYINFO_HANDOFF, the passed in pointer is used. It still
** gets freed when the Vdbe is finalized so it still should be obtained
** from a single sqliteMalloc(). But no copy is made and the calling
** function should *not* try to free the KeyInfo.
*/
#define P3_KEYINFO_HANDOFF (-7)
/*
** The following macro converts a relative address in the p2 field
** of a VdbeOp structure into a negative number so that
** sqlite3VdbeAddOpList() knows that the address is relative. Calling
** the macro again restores the address.
*/
#define ADDR(X) (-1-(X))
/*
** The makefile scans the vdbe.c source file and creates the "opcodes.h"
** header file that defines a number for each opcode used by the VDBE.
*/
#include "opcodes.h"
/*
** Prototypes for the VDBE interface. See comments on the implementation
** for a description of what each of these routines does.
*/
Vdbe *sqlite3VdbeCreate(sqlite3*);
void sqlite3VdbeCreateCallback(Vdbe*, int*);
int sqlite3VdbeAddOp(Vdbe*,int,int,int);
int sqlite3VdbeOp3(Vdbe*,int,int,int,const char *zP3,int);
int sqlite3VdbeAddOpList(Vdbe*, int nOp, VdbeOpList const *aOp);
void sqlite3VdbeChangeP1(Vdbe*, int addr, int P1);
void sqlite3VdbeChangeP2(Vdbe*, int addr, int P2);
void sqlite3VdbeChangeP3(Vdbe*, int addr, const char *zP1, int N);
void sqlite3VdbeDequoteP3(Vdbe*, int addr);
int sqlite3VdbeFindOp(Vdbe*, int, int, int);
VdbeOp *sqlite3VdbeGetOp(Vdbe*, int);
int sqlite3VdbeMakeLabel(Vdbe*);
void sqlite3VdbeDelete(Vdbe*);
void sqlite3VdbeMakeReady(Vdbe*,int,int,int,int);
int sqlite3VdbeFinalize(Vdbe*);
void sqlite3VdbeResolveLabel(Vdbe*, int);
int sqlite3VdbeCurrentAddr(Vdbe*);
void sqlite3VdbeTrace(Vdbe*,FILE*);
int sqlite3VdbeReset(Vdbe*);
int sqliteVdbeSetVariables(Vdbe*,int,const char**);
void sqlite3VdbeSetNumCols(Vdbe*,int);
int sqlite3VdbeSetColName(Vdbe*, int, const char *, int);
void sqlite3VdbeCountChanges(Vdbe*);
#ifndef NDEBUG
void sqlite3VdbeComment(Vdbe*, const char*, ...);
# define VdbeComment(X) sqlite3VdbeComment X
#else
# define VdbeComment(X)
#endif
#endif
|