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/*
msnaccount.h - Manages a single MSN account
Copyright (c) 2003-2005 by Olivier Goffart <ogoffart@ kde.org>
Copyright (c) 2005 by Michaêl Larouche <michael.larouche@kdemail.net>
Kopete (c) 2003-2005 by The Kopete developers <kopete-devel@kde.org>
*************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
*************************************************************************
*/
#ifndef MSNACCOUNT_H
#define MSNACCOUNT_H
#include <tqobject.h>
#include "kopetepasswordedaccount.h"
#include "msnprotocol.h"
class TDEAction;
class TDEActionMenu;
class MSNNotifySocket;
class MSNContact;
/**
* MSNAccount encapsulates everything that is account-based, as opposed to
* protocol based. This basically means sockets, current status, and account
* info are stored in the account, whereas the protocol is only the
* 'manager' class that creates and manages accounts.
*/
class MSNAccount : public Kopete::PasswordedAccount
{
Q_OBJECT
public:
MSNAccount( MSNProtocol *parent, const TQString &accountID, const char *name = 0L );
/*
* return the menu for this account
*/
virtual TDEActionMenu* actionMenu();
//------ internal functions
/**
* change the publicName to this new name
*/
void setPublicName( const TQString &name );
void setPersonalMessage(MSNProtocol::PersonalMessageType type, const TQString &personalMessage );
/**
* Returns the address of the MSN server
*/
TQString serverName();
/**
* Returns the address of the MSN server port
*/
uint serverPort();
MSNNotifySocket *notifySocket();
/**
* return true if we are able to send mail, or to open hotmail inbox
*/
bool isHotmail() const;
/**
* Return the picture url.
*/
TQString pictureUrl();
/**
* Set the picture url.
*/
void setPictureUrl(const TQString &url);
/**
* return the <msnobj> tag of the display picture
*/
TQString pictureObject();
/**
* reset the <msnobj>. This method should be called if the displayimage has changed
* If we are actualy connected, it will imediatly update the <msgobj> on the server, exepted
* if @param silent is set to true
* @param force Force the application of MSN picture
*/
void resetPictureObject(bool silent=false, bool force=false);
//BEGIN Http
bool useHttpMethod() const;
//END
/**
* Return the client ID for the myself contact of this account.
* It is dynamic to see if we really have a webcam or not.
*/
TQString myselfClientId() const;
public slots:
virtual void connectWithPassword( const TQString &password ) ;
virtual void disconnect() ;
virtual void setOnlineStatus( const Kopete::OnlineStatus &status , const TQString &reason = TQString());
/**
* Ask to the account to create a new chat session
*/
void slotStartChatSession( const TQString& handle );
/**
* Single slot to display error message.
*/
void slotErrorMessageReceived( int type, const TQString &msg );
protected:
virtual bool createContact( const TQString &contactId, Kopete::MetaContact *parentContact );
private slots:
// Actions related
void slotStartChat();
void slotOpenInbox();
void slotChangePublicName();
//#if !defined NDEBUG //(Stupid moc which don't see when he don't need to slot this slot)
/**
* Show simple debugging aid
*/
void slotDebugRawCommand();
//#endif
// notifySocket related
void slotStatusChanged( const Kopete::OnlineStatus &status );
void slotNotifySocketClosed();
void slotPersonalMessageChanged(const TQString& personalMessage);
void slotContactRemoved(const TQString& handle, const TQString& list, const TQString& contactGuid, const TQString& groupGuid );
void slotContactAdded(const TQString& handle, const TQString& list, const TQString& publicName, const TQString& contactGuid, const TQString &groupGuid );
void slotContactListed( const TQString& handle, const TQString& publicName, const TQString &contactGuid, uint lists, const TQString& groups );
void slotNewContactList();
/**
* The group has successful renamed in the server
* groupName: is new new group name
*/
void slotGroupRenamed(const TQString &groupGuid, const TQString& groupName );
/**
* A new group was created on the server (or received durring an LSG command)
*/
void slotGroupAdded( const TQString& groupName, const TQString &groupGuid );
/**
* Group was removed from the server
*/
void slotGroupRemoved( const TQString &groupGuid );
/**
* Incoming RING command: connect to the Switchboard server and send
* the startChat signal
*/
void slotCreateChat( const TQString& sessionID, const TQString& address, const TQString& auth,
const TQString& handle, const TQString& publicName );
/**
* Incoming XFR command: this is an result from
* slotStartChatSession(handle)
* connect to the switchboard server and sen startChat signal
*/
void slotCreateChat( const TQString& address, const TQString& auth);
// ui related
/**
* A kopetegroup is renamed, rename group on the server
*/
void slotKopeteGroupRenamed( Kopete::Group *g );
/**
* A kopetegroup is removed, remove the group in the server
**/
void slotKopeteGroupRemoved( Kopete::Group* );
/**
* add contact ui
*/
void slotContactAddedNotifyDialogClosed( const TQString &handle);
/**
* When the dispatch server sends us the notification server to use.
*/
void createNotificationServer( const TQString &host, uint port );
/**
* When a global identity key get changed.
*/
void slotGlobalIdentityChanged( const TQString &key, const TQVariant &value );
private:
MSNNotifySocket *m_notifySocket;
TDEAction *m_openInboxAction;
TDEAction *m_startChatAction;
TDEAction *m_changeDNAction;
// status which will be using for connecting
Kopete::OnlineStatus m_connectstatus;
TQStringList m_msgHandle;
bool m_newContactList;
/**
* Add the contact on the server in the given groups.
* this is a helper function called bu createContact and slotStatusChanged
*/
void addContactServerside(const TQString &contactId, TQPtrList<Kopete::Group> groupList);
public: //FIXME: should be private
TQMap<TQString, Kopete::Group*> m_groupList;
void addGroup( const TQString &groupName, const TQString &contactToAdd = TQString() );
/**
* Find and retrive a MSNContact by its contactGuid. (Helper function)
*/
MSNContact *findContactByGuid(const TQString &contactGuid);
private:
// server data
TQStringList m_allowList;
TQStringList m_blockList;
TQStringList m_reverseList;
Kopete::MetaContact *m_addWizard_metaContact;
TQMap< TQString, TQStringList > tmp_addToNewGroup;
TQMap< TQString, TQStringList > tmp_addNewContactToGroup;
TQString m_pictureObj; //a cache of the <msnobj>
TQString m_pictureFilename; // the picture filename.
//this is the translation between old to new groups id when syncing from server.
TQMap<TQString, Kopete::Group*> m_oldGroupList;
/**
* I need the password in createNotificationServer.
* but i can't ask it there with password() because a nested loop will provoque crash
* at this place. so i'm forced to keep it here.
* I would like an API to request the password WITHOUT askling it.
*/
TQString m_password;
/**
* Cliend ID is a bitfield that contains supported features for a MSN contact.
*/
uint m_clientId;
};
#endif
// vim: set noet ts=4 sts=4 sw=4:
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