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#include "simplelist.h"
template <class T>
SimpleList<T>::SimpleList()
:m_list(0)
,m_current(0)
,m_last(0)
,m_size(0)
{};
template <class T>
SimpleList<T>::~SimpleList()
{
clear();
};
template <class T>
void SimpleList<T>::append(const T& text)
{
if (m_list==0)
{
m_list=new TemplNode<T>(text);
m_last=m_list;
}
else
{
m_last->m_next=new TemplNode<T>(text);
m_last=m_last->m_next;
};
m_size++;
};
template <class T>
void SimpleList<T>::removeFirst()
{
if (m_list==0) return;
TemplNode<T> *first=m_list;
m_list=m_list->m_next;
m_size--;
if (m_list==0)
m_last=0;
m_current=0;
delete first;
};
template <class T>
void SimpleList<T>::clear()
{
while (m_list!=0)
removeFirst();
m_current=0;
m_last=0;
m_list=0;
m_size=0;
};
template <class T>
void SimpleList<T>::remove(T* item)
{
if (item==0) return;
TemplNode<T>* pre(0);
for (T* tmp=first(); tmp!=0; tmp=next())
{
if (tmp==item)
{
if (m_current==m_list)
{
removeFirst();
return;
}
else
{
TemplNode<T> *succ=m_current->m_next;
if (m_current==m_last)
m_last=pre;
delete m_current;
pre->m_next=succ;
m_size--;
m_current=0;
};
};
pre=m_current;
};
};
template <class T>
T* SimpleList<T>::first()
{
m_current=m_list;
if (m_list==0)
return 0;
return &m_current->m_item;
};
template <class T>
T* SimpleList<T>::next()
{
if (m_current==0) return 0;
m_current=m_current->m_next;
if (m_current==0) return 0;
return &m_current->m_item;
};
template <class T>
int SimpleList<T>::size()
{
return m_size;
}
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