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authorSlávek Banko <slavek.banko@axis.cz>2020-08-17 18:58:43 +0200
committerSlávek Banko <slavek.banko@axis.cz>2020-08-17 18:58:43 +0200
commit6f2c87870081718731cccee678e1e89869826de2 (patch)
tree942f97a4b9d4126d385e8bdc0aee30ff3dc6ed6d /doc/en
downloadtdepacman-6f2c87870081718731cccee678e1e89869826de2.tar.gz
tdepacman-6f2c87870081718731cccee678e1e89869826de2.zip
Initial import of version 0.3.2 from the source package.
https://sourceforge.net/projects/kpacman/files/kpacman/0.3.2/kpacman-0.3.2.tar.gz Original package is licenced under GPL 2.0. Signed-off-by: Slávek Banko <slavek.banko@axis.cz>
Diffstat (limited to 'doc/en')
-rw-r--r--doc/en/Makefile.am11
-rw-r--r--doc/en/Makefile.in482
-rw-r--r--doc/en/index.docbook433
-rw-r--r--doc/en/index.html83
-rw-r--r--doc/en/kpacman-1.html274
-rw-r--r--doc/en/kpacman-2.html61
-rw-r--r--doc/en/kpacman-3.html564
-rw-r--r--doc/en/kpacman-4.html55
-rw-r--r--doc/en/kpacman.gifbin0 -> 481 bytes
9 files changed, 1963 insertions, 0 deletions
diff --git a/doc/en/Makefile.am b/doc/en/Makefile.am
new file mode 100644
index 0000000..b386973
--- /dev/null
+++ b/doc/en/Makefile.am
@@ -0,0 +1,11 @@
+####### kdevelop will overwrite this part!!! (begin)##########
+
+
+EXTRA_DIST = index.docbook index.html kpacman-1.html kpacman-2.html kpacman-3.html kpacman-4.html kpacman.gif
+
+####### kdevelop will overwrite this part!!! (end)############
+
+KDE_LANG = en
+KDE_DOCS = kpacman
+
+
diff --git a/doc/en/Makefile.in b/doc/en/Makefile.in
new file mode 100644
index 0000000..fdfd488
--- /dev/null
+++ b/doc/en/Makefile.in
@@ -0,0 +1,482 @@
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+# with or without modifications, as long as this notice is preserved.
+
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+ $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/; \
+ fi
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+
+#>+ 13
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+ done
+
+
+#>+ 5
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+ for file in kpacman-2.html kpacman-3.html kpacman-4.html kpacman.gif index.html index.docbook kpacman-1.html ; do \
+ cp $(srcdir)/$$file $(distdir); \
+ done
+
+#>+ 6
+force-reedit:
+ cd $(top_srcdir) && \
+ $(AUTOMAKE) --gnu doc/en/Makefile
+ cd $(top_srcdir) && perl admin/am_edit doc/en/Makefile.in
+
+
+#>+ 2
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diff --git a/doc/en/index.docbook b/doc/en/index.docbook
new file mode 100644
index 0000000..b01b1fd
--- /dev/null
+++ b/doc/en/index.docbook
@@ -0,0 +1,433 @@
+<?xml version="1.0" ?>
+<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.1-Based Variant V1.0//EN" "dtd/kdex.dtd" [
+ <!ENTITY kpacman '<application>Kpacman</application>'>
+ <!ENTITY kapp "&kpacman;"><!-- replace kpacman here -->
+ <!ENTITY % addindex "IGNORE">
+ <!ENTITY % English "INCLUDE"><!-- change language only here -->
+
+
+ <!-- Do not define any other entities; instead, use the entities
+ from kde-genent.entities and $LANG/user.entities. -->
+]>
+<!-- kdoctemplate v0.8 October 1 1999
+ Minor update to "Credits and Licenses" section on August 24, 2000
+ Removed "Revision history" section on 22 January 2001 -->
+
+<!--
+This template was designed by: David Rugge davidrugge@mindspring.com
+with lots of help from: Eric Bischoff ebisch@cybercable.tm.fr
+and Frederik Fouvry fouvry@sfs.nphil.uni-tuebingen.de
+of the KDE DocBook team.
+
+You may freely use this template for writing any sort of KDE documentation.
+If you have any changes or improvements, please let us know.
+
+In the future, we may want to change from SGML-based DocBook to XML-based
+DocBook. To make this change easier, please be careful :
+- in XML, the case of the <tags> and attributes is relevant ;
+- also, quote all attributes.
+
+Please don't forget to remove all these comments in your final documentation,
+thanks ;-).
+-->
+
+<!-- ................................................................ -->
+
+<!-- The language must NOT be changed here. -->
+
+<book lang="&language;">
+
+<!-- This header contains all of the meta-information for the document such
+as Authors, publish date, the abstract, and Keywords -->
+
+<bookinfo>
+<title>The Kpacman Handbook</title>
+
+<authorgroup>
+<author>
+<firstname>George</firstname>
+<othername>N.</othername>
+<surname>Ugnacious</surname>
+<affiliation>
+<address><email>gnu@kde.org</email></address>
+</affiliation>
+</author>
+</authorgroup>
+
+<!-- TRANS:ROLES_OF_TRANSLATORS -->
+
+<copyright>
+<year>1999</year>
+<year>2000</year>
+<holder>George N. Ugnacious</holder>
+</copyright>
+<!-- Translators: put here the copyright notice of the translation -->
+<!-- Put here the FDL notice. Read the explanation in fdl-notice.docbook
+ and in the FDL itself on how to use it. -->
+<legalnotice>&FDLNotice;</legalnotice>
+
+<!-- Date and version information of the documentation
+Don't forget to include this last date and this last revision number, we
+need them for translation coordination !
+Please respect the format of the date (DD/MM/YYYY) and of the version
+(V.MM.LL), it could be used by automation scripts.
+Do NOT change these in the translation. -->
+
+<date>03/04/1999</date>
+<releaseinfo>1.01.00</releaseinfo>
+
+<!-- Abstract about this handbook -->
+
+<abstract>
+<para>
+&kpacman; is an application specially designed to do nothing you would
+ever want.
+</para>
+</abstract>
+
+<!-- This is a set of Keywords for indexing by search engines.
+Please at least include KDE, the KDE package it is in, the name
+ of your application, and a few relevant keywords. -->
+
+<keywordset>
+<keyword>KDE</keyword>
+<keyword>kdeutils</keyword>
+<keyword>Kapp</keyword>
+<keyword>nothing</keyword>
+<keyword>nothing else</keyword>
+</keywordset>
+
+</bookinfo>
+
+<!-- The contents of the documentation begin here. Label
+each chapter so with the id attribute. This is necessary for two reasons: it
+allows you to easily reference the chapter from other chapters of your
+document, and if there is no ID, the name of the generated HTML files will vary
+from time to time making it hard to manage for maintainers and for the CVS
+system. Any chapter labelled (OPTIONAL) may be left out at the author's
+discretion. Other chapters should not be left out in order to maintain a
+consistent documentation style across all KDE apps. -->
+
+<chapter id="introduction">
+<title>Introduction</title>
+
+<!-- The introduction chapter contains a brief introduction for the
+application that explains what it does and where to report
+problems. Basically a long version of the abstract. Don't include a
+revision history. (see installation appendix comment) -->
+
+<para>
+&kapp; is a program that lets you do absolutely nothing. Please report
+any problems or feature requests to the KDE mailing lists.
+</para>
+</chapter>
+
+<chapter id="using-kapp">
+<title>Using Kpacman</title>
+
+<!-- This chapter should tell the user how to use your app. You should use as
+many sections (Chapter, Sect1, Sect3, etc...) as is necessary to fully document
+your application. -->
+
+<para>
+
+<!-- Note that all graphics should be in .png format. Use no gifs because of
+patent issues. -->
+
+<screenshot>
+<screeninfo>Here's a screenshot of &kapp;</screeninfo>
+ <mediaobject>
+ <imageobject>
+ <imagedata fileref="screenshot.png" format="PNG"/>
+ </imageobject>
+ <imageobject>
+ <imagedata fileref="screenshot.eps" format="EPS"/>
+ </imageobject>
+ <textobject>
+ <phrase>Screenshot</phrase>
+ </textobject>
+ </mediaobject>
+</screenshot>
+</para>
+
+
+<sect1 id="kapp-features">
+<title>More Kapp features</title>
+
+<para>It slices! It dices! and it comes with a free toaster!</para>
+<para>
+The Squiggle Tool <guiicon><inlinemediaobject>
+ <imageobject>
+ <imagedata fileref="squiggle.png" format="PNG"/>
+ </imageobject>
+ <imageobject>
+ <imagedata fileref="squiggle.eps" format="EPS"/>
+ </imageobject>
+ <textobject>
+ <phrase>Squiggle</phrase>
+ </textobject>
+</inlinemediaobject></guiicon> is used to draw squiggly lines all over
+the &kpacman; main window. It's not a bug, it's a feature!
+</para>
+
+</sect1>
+</chapter>
+
+<chapter id="commands">
+<title>Command Reference</title>
+
+<!-- (OPTIONAL, BUT RECOMMENDED) This chapter should list all of the
+application windows and their menubar and toolbar commands for easy reference.
+Also include any keys that have a special function but have no equivalent in the
+menus or toolbars. This may not be necessary for small apps or apps with no tool
+or menu bars. -->
+
+<sect1 id="kapp-mainwindow">
+<title>The main Kpacman window</title>
+<para></para>
+
+<sect2>
+<title>The File Menu</title>
+<para>
+<variablelist>
+<varlistentry>
+<term><menuchoice>
+<shortcut>
+<keycombo><keycap>Ctrl</keycap><keycap>n</keycap></keycombo>
+</shortcut>
+<guimenu>File</guimenu>
+<guimenuitem>New</guimenuitem>
+</menuchoice></term>
+<listitem><para><action>Creates a new document</action></para></listitem>
+</varlistentry>
+<varlistentry>
+<term><menuchoice>
+<shortcut>
+<keycombo><keycap>Ctrl</keycap><keycap>s</keycap></keycombo>
+</shortcut>
+<guimenu>File</guimenu>
+<guimenuitem>Save</guimenuitem>
+</menuchoice></term>
+<listitem><para><action>Saves the document</action></para></listitem>
+</varlistentry>
+<varlistentry>
+<term><menuchoice>
+<shortcut>
+<keycombo><keycap>Ctrl</keycap><keycap>q</keycap></keycombo>
+</shortcut>
+<guimenu>File</guimenu>
+<guimenuitem>Quit</guimenuitem>
+</menuchoice></term>
+<listitem><para><action>Quits</action> &kapp;</para></listitem>
+</varlistentry>
+</variablelist>
+</para>
+
+</sect2>
+
+</sect1>
+</chapter>
+
+<chapter id="developers">
+<title>Developer's Guide to Kpacman</title>
+
+<!-- (OPTIONAL) A Programming/Scripting reference chapter should be
+used for apps that use plugins or that provide their own scripting hooks
+and/or development libraries. -->
+
+<para>
+Programming &kpacman; plugins is a joy to behold. Just read through the next
+66 pages of API's to learn how!
+</para>
+
+<!-- Use refentries to describe APIs. Refentries are fairly complicated and you
+should consult the docbook reference for further details. The example below was
+taken from that reference and shortened a bit for readability. -->
+
+</chapter>
+
+<chapter id="faq">
+<title>Questions and Answers</title>
+
+<!-- (OPTIONAL but recommended) This chapter should include all of the silly
+(and not-so-silly) newbie questions that fill up your mailbox. This chapter
+should be reserved for BRIEF questions and answers! If one question uses more
+than a page or so then it should probably be part of the
+"Using this Application" chapter instead. You should use links to
+cross-reference questions to the parts of your documentation that answer them.
+This is also a great place to provide pointers to other FAQ's if your users
+must do some complicated configuration on other programs in order for your
+application work. -->
+
+&reporting.bugs;
+&updating.documentation;
+
+<qandaset id="faqlist">
+<qandaentry>
+<question>
+<para>My Mouse doesn't work. How do I quit &kapp;?</para>
+</question>
+<answer>
+<para>You silly goose! Check out the <link linkend="commands">Commands
+Section</link> for the answer.</para>
+</answer>
+</qandaentry>
+<qandaentry>
+<question>
+<para>Why can't I twiddle my documents?</para>
+</question>
+<answer>
+<para>You can only twiddle your documents if you have the foobar.lib
+installed.</para>
+</answer>
+</qandaentry>
+</qandaset>
+</chapter>
+
+<chapter id="credits">
+
+<!-- Include credits for the programmers, documentation writers, and
+contributors here. The license for your software should then be included below
+the credits with a reference to the appropriate license file included in the KDE
+distribution. -->
+
+<title>Credits and License</title>
+
+<para>
+&kapp;
+</para>
+<para>
+Program copyright 1997 John Q. Hacker <email>jqh@kde.org</email>
+</para>
+<para>
+Contributors:
+<itemizedlist>
+<listitem><para>Konqui the KDE Dragon <email>konqui@kde.org</email></para>
+</listitem>
+<listitem><para>Tux the Linux Penguin <email>tux@linux.org</email></para>
+</listitem>
+</itemizedlist>
+</para>
+
+<para>
+Documentation copyright 1999 George N. Ugnacious <email>gnu@kde.org</email>
+</para>
+
+<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
+
+&underFDL; <!-- FDL: do not remove. Commercial development should -->
+<!-- replace this with their copyright and either remove it or re-set this.-->
+
+<!-- Determine which license your application is licensed under,
+ and delete all the remaining licenses below:
+
+ (NOTE: All documentation are licensed under the FDL,
+ regardless of what license the application uses) -->
+
+&underGPL; <!-- GPL License -->
+&underBSDLicense; <!-- BSD License -->
+&underArtisticLicense; <!-- BSD Artistic License -->
+&underX11License; <!-- X11 License -->
+
+</chapter>
+
+<appendix id="installation">
+<title>Installation</title>
+
+<sect1 id="getting-kpacman">
+<title>How to obtain Kpacman</title>
+
+<para>
+&kpacman; is part of the KDE project
+<ulink url="http://www.kde.org">http://www.kde.org</ulink>.
+&kpacman; can be found in the kdeutils package on
+<ulink url="ftp://ftp.kde.org/pub/kde/">ftp://ftp.kde.org/pub/kde/</ulink>, the
+main ftp site of the KDE project. </para>
+</sect1>
+
+<sect1 id="requirements">
+<title>Requirements</title>
+
+<!--
+List any special requirements for your application here. This should include:
+.Libraries or other software that is not included in kdesupport,
+kdelibs, or kdebase.
+.Hardware requirements like amount of RAM, disk space, graphics card
+capabilities, screen resolution, special expansion cards, etc.
+.Operating systems the app will run on. If your app is designed only for a
+specific OS, (you wrote a graphical LILO configurator for example) put this
+information here.
+-->
+
+<para>
+In order to successfully use &kpacman;, you need KDE 1.1. Foobar.lib is required
+in order to support the advanced &kpacman; features. &kpacman; uses about 5 megs of
+memory to run, but this may vary depending on your platform and
+configuration.
+</para>
+
+<para>
+All required libraries as well as &kpacman; itself can be found
+on <ulink url="ftp://ftp.kapp.org">The &kpacman; home page</ulink>.
+</para>
+
+<!-- For a list of updates, you may refer to the application web site
+or the ChangeLog file, or ... -->
+<para>
+You can find a list of changes at <ulink
+url="http://apps.kde.org/kapp">http://apps.kde.org/kapp</ulink>.
+</para>
+</sect1>
+
+<sect1 id="compilation">
+<title>Compilation and Installation</title>
+
+<para>
+In order to compile and install KApp on your system, type the following in the base
+directory of the Icon Editor distribution:
+<screen width="40">
+<prompt>%</prompt> <userinput>./configure</userinput>
+<prompt>%</prompt> <userinput>make</userinput>
+<prompt>%</prompt> <userinput>make install</userinput>
+</screen>
+</para>
+
+<para>Since KApp uses autoconf and automake you should have not trouble compiling it.
+Should you run into problems please report them to the KDE mailing lists.</para>
+
+</sect1>
+
+<sect1 id="configuration">
+<title>Configuration</title>
+
+<para>Don't forget to tell your system to start the <filename>dtd</filename>
+dicer-toaster daemon first, or KApp won't work !</para>
+
+</sect1>
+
+</appendix>
+
+&documentation.index;
+</book>
+<!--
+Local Variables:
+mode: sgml
+sgml-minimize-attributes:nil
+sgml-general-insert-case:lower
+sgml-indent-step:0
+sgml-indent-data:nil
+End:
+-->
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/doc/en/index.html b/doc/en/index.html
new file mode 100644
index 0000000..16ab587
--- /dev/null
+++ b/doc/en/index.html
@@ -0,0 +1,83 @@
+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
+ <meta name="keywords" content="KPacman">
+ <meta name="description" content="Documentation for KPacman">
+ <title>The KPacman Handbook</title>
+</head>
+<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727">
+&nbsp;
+<table BORDER=0 CELLSPACING=2 >
+<tr>
+<td><img SRC="kpacman.gif" ALT="KPacman" NOSAVE BORDER=0 height=32 width=32 align=TEXTTOP></td>
+
+<td><b><font size=+2>KPacman</font></b>
+<br><font size=-1>Version 0.3.2</font></td>
+</tr>
+</table>
+
+<hr WIDTH="600" SIZE=2 ALIGN="LEFT" NOSHADE>
+<table WIDTH="600" >
+<tr>
+<td>
+<div align=right><a href="kpacman-1.html">Next</a> Previous Table of Contents</div>
+
+<h1>
+The KPacman Handbook</h1>
+<i>J&ouml;rg Th&ouml;nnissen, <a href="mailto:joe@dsite.de">&lt;joe@dsite.de></a></i>
+<br><i><font size=-1>Version 0.3.2, June 30th, 2003</font></i>
+<p>
+<hr SIZE="1" NOSHADE>This Handbook describes KPacman Version 0.3.2&nbsp;
+<br>
+<hr SIZE="1" NOSHADE>
+<h2>
+<a NAME="toc1"></a>1. <a href="kpacman-1.html">Introduction</a></h2>
+
+<ul>
+<li>
+<a href="kpacman-1.html#ss1.1">1.1 Changes</a>&nbsp;</li>
+</ul>
+
+<h2>
+<a NAME="toc2"></a>2. <a href="kpacman-2.html">Installation</a></h2>
+
+<ul>
+<li>
+<a href="kpacman-2.html#ss2.1">2.1 How to Obtain KPacman</a>&nbsp;</li>
+
+<li>
+<a href="kpacman-2.html#ss2.2">2.2 Requirements</a>&nbsp;</li>
+
+<li>
+<a href="kpacman-2.html#ss2.3">2.3 Compilation and Installation</a>&nbsp;</li>
+</ul>
+
+<h2>
+<a NAME="toc2"></a>3. <a href="kpacman-3.html">Configuration</a></h2>
+
+<ul>
+<li>
+<a href="kpacman-3.html#ss3.1">3.1 Timing</a>&nbsp;</li>
+
+<li>
+<a href="kpacman-3.html#ss3.2">3.2 Points (Scoring)</a></li>
+
+<li>
+<a href="kpacman-3.html#ss3.3">3.3 Graphical Schemes</a>&nbsp;</li>
+
+<li>
+<a href="kpacman-3.html#ss3.4">3.4 Miscellaneous</a></li>
+</ul>
+
+<h2>
+<a NAME="toc1"></a>4. <a href="kpacman-4.html">Copyright</a>&nbsp;</h2>
+
+<div align=right><a href="kpacman-1.html">Next</a> Previous Table of Contents</div>
+
+<hr WIDTH="600" SIZE=3 ALIGN="LEFT" NOSHADE></td>
+</tr>
+</table>
+
+</body>
+</html>
diff --git a/doc/en/kpacman-1.html b/doc/en/kpacman-1.html
new file mode 100644
index 0000000..702ba7e
--- /dev/null
+++ b/doc/en/kpacman-1.html
@@ -0,0 +1,274 @@
+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
+ <meta name="keywords" content="KPacman">
+ <meta name="description" content="Documentation for KPacman">
+ <title>The KPacman Handbook: Introduction</title>
+</head>
+<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727">
+&nbsp;
+<table BORDER=0 CELLSPACING=2 >
+<tr>
+<td><img SRC="kpacman.gif" ALT="KPacman" BORDER=0 height=32 width=32 align=TEXTTOP></td>
+
+<td><b><font size=+2>KPacman</font></b>
+<br><font size=-1>Version 0.3.2</font></td>
+</tr>
+</table>
+
+<hr WIDTH="600" SIZE=2 ALIGN="LEFT" NOSHADE>
+<table CELLSPACING=0 CELLPADDING=0 WIDTH="600" >
+<tr>
+<td>
+<div align=right><a href="kpacman-2.html">Next</a> <a href="index.html">Previous</a>
+<a href="index.html#toc1">Table of Contents</a></div>
+
+<h3>
+<a NAME="s1"></a>1. Introduction</h3>
+
+<h3>
+<a NAME="ss1.1"></a>1.1 Changes&nbsp;</h3>
+
+<h4>
+Version 0.3.2 (30. June 2003)</h4>
+
+<ul>
+<li>Almost a real KDE3 application.</li>
+</ul>
+
+<h4>
+Version 0.3.1 (31. January 2002)</h4>
+
+<ul>
+<li>Prerelease for KDE2 (Documentation not fully adjusted).</li>
+
+<li>The "highscore"-file is no longer been created by the installation, but as soon as
+the hall of fame has been entered.
+The path (directory/filename) could be specified in the <a href="kpacman-3.html#ss3.4">configfile</a>.
+If the systemwide "highscore"-file is not writable, a private file in the
+home-directory of the user is used and a corresponding message is shown.</li>
+</ul>
+
+<h4>
+Version 0.3.0 (June 2000, not released)</h4>
+
+<ul>
+<li>Ms.Pacman mode implemented (mighty modification) !</li>
+
+<li>Automatic Pause/Continue in Back/Foreground, for Kevin Forge
+(he has the idea for Ms.Pacman too) integrated. This options can be changed using
+the menu.</li>
+
+<li>Portuguese translation by Sérgio Fernandes.</li>
+
+<li>Animation of the energizers und blinking of active player ("1UP") added.</li>
+
+<li>Flickering during editing the hall of fame by changing the focus
+removed (FocusEvents).</li>
+
+<li>The mousecursor could be hidden/shown while over the playground,
+thru the menubar.</li>
+
+<li>The boardlayout (map) could be placed in external textfiles and selected
+thru the configfile (kpacmanrc) if needed.</li>
+
+<li>Duplicate pixmaps removed. Because all pixmapfiles could be specified
+thru the configfile now, pixmaps could be placed in foreign (scheme)-directories
+(EyesPixmapName=../tiny/eyes.xpm), or have different names
+(e.g.: LevelPixmapName=fruit.xpm).</li>
+
+<li>After eating the last dot, the first pixmap of the last/current direction
+is shown. The initial pixmap of the north/up-direction was displayed so far.</li>
+</ul>
+
+<h4>
+Version 0.2.6 (December 11th, 1999)</h4>
+
+<ul>
+<li>
+Swedish translation of some text (unfortunately incomplete) by Johne.</li>
+
+<li>
+By the use of special charaters (umlauts) in the swedish version, the whole
+font-handling had to be rearranged.</li>
+
+<li>
+The fonts contains (nearly) the full ISO-Latin1 characterset (no lowercase
+characters).</li>
+
+<li>
+Alignment functions built into the display routines.</li>
+
+<li>
+No further use of xbm-fonts, therefore pbm-files were used as fonts (they
+need less space, even they contains much more characters).</li>
+
+<li>
+All textelements added to the localisation (i18n). So strings like "GAME
+OVER" or "READY!" could be translated into any language.</li>
+
+<li>
+The documentation and programm now contains my brandnew email-address.</li>
+</ul>
+
+<h4>
+Version 0.2.5 (June 20th, 1999)</h4>
+
+<ul>
+<li>
+Displaying of the hall of fame changed, hopefully this fix some rare bugs.
+Use lower/raise- instead of former used hide/show-functions to switch display.</li>
+
+<li>
+The file used for HighScore storage, will be set to worldwriteable (chmod
+666) during installation. Thru this "normal" users could store their highscores
+permanently.</li>
+
+<li>
+Levels entended upto 13 (LevelPixmaps, Score), by the higher scores, the
+fonts (for displaying the scored points) had to be extended too. The scores
+could be variable (in the range from 10 to 9000, only the leading digit
+can be not 0. exception 1600 ) now. The pixmap for the score could be larger
+than the actual figure itself.</li>
+
+<li>
+Because there is not enough room to show 13 levelsymbols in the statusline,
+the position of the symbol can be specified by the <a href="kpacman-3.html#ss3.4">LevelPosition</a>
+value(s).</li>
+
+<li>
+The default-Speed of the monsters kept constant althrough higher levels,
+requested by Gerald Williams.</li>
+
+<li>
+Update-routines (display) optimized.</li>
+
+<li>
+The documentation and programm now contains my new email-address.</li>
+</ul>
+
+<h4>
+Version 0.2.4 (January 26th, 1999 - today linux v2.2 was released)</h4>
+
+<ul>
+<li>
+Added the hall of fame to store the highscores. For this, the structure
+of the bitfonts was extented to contain furthermore characters, the special-characters
+(small scores during the game) moved to the control-character-region and
+the fonthandling was enhanced (FontFirstChar and FontLastChar can be stored
+in the Configfile).</li>
+
+<li>
+The size of the labels in the "Change Keys..."-dialog were set manually,
+cause the autoResize-function in the qt-libs didn't work correctly in all
+versions.</li>
+
+<li>
+The menuitems are more sensitive to the actual availiable functions (disabled/enabled
+and checked).</li>
+
+<li>
+Now, also in the "MIDWAY (large)"-scheme the smoother font-smooth.xbm font
+is used by default.</li>
+
+<li>
+The files for the internationalization moved to represent the new standard
+locations.</li>
+</ul>
+
+<h4>
+Version 0.2.3a (January 15th, 1999)</h4>
+
+<ul>
+<li>
+Keyboard-routines changed to be compatible with the KDE 1.1 libraries (compiles
+with 1.0 and 1.1).</li>
+
+<li>
+A small bug fixed in kpacman.cpp (CHECK_PTR( menuBar )).</li>
+</ul>
+
+<h4>
+Version 0.2.3 (September 12th, 1998)</h4>
+
+<ul>
+<li>
+Slowed down the movement of the monsters in the prison, and fixed a bug
+that kept the monsters moving slowly after the "harmless"-phase of the
+monsters.</li>
+
+<li>
+Added a new font "font-smooth" and smoothed the pixmap "wall.xpm" for the
+Zacman-scheme.</li>
+
+<li>
+Enhanced configuration of all timing-parameters using the <a href="kpacman-3.html#s3">configuration
+file</a>.</li>
+
+<li>
+Changed Help-function (kapp->getHelpMenu) to reflect the KDE-Standard.</li>
+
+<li>
+Improved the documentation (Many thanks to Andreas Pour).</li>
+</ul>
+
+<h4>
+Version 0.2.2 (August 24th, 1998)</h4>
+
+<ul>
+<li>
+Localized the sources and added a German translation of the documentation.</li>
+
+<li>
+Fixed bug so pixmaps and bitfonts could located correctly after using the
+"Change keys..."-dialog.</li>
+
+<li>
+Changed the location of the files (sources, pixmaps, docs etc.) to reflect
+the recommeded structure of kapptemplate v0.1.</li>
+</ul>
+
+<h4>
+Version 0.2.1 (August 18th, 1998)</h4>
+
+<ul>
+<li>
+Improved the timing (it's not perfect yet), and I hope Andreas Pour will
+have more fun testing the next version.</li>
+
+<li>
+Increased flexibility in handling the pixmaps.</li>
+</ul>
+
+<h4>
+Version 0.2.0 (August 13th, 1998)</h4>
+
+<ul>
+<li>
+Added (preliminary) graphic scheme support.</li>
+</ul>
+
+<h4>
+Version 0.1.1 (August 8th, 1998)&nbsp;</h4>
+
+<ul>
+<li>
+First public release.</li>
+</ul>
+
+<div align=right><a href="kpacman-2.html">Next</a> <a href="index.html">Previous</a>
+<a href="index.html#toc1">Table of Contents</a></div>
+
+<center>
+<hr WIDTH="100%" SIZE=3 ALIGN=CENTER NOSHADE></center>
+</td>
+</tr>
+
+<tr>
+<td></td>
+</tr>
+</table>
+
+</body>
+</html>
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+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
+ <meta name="keywords" content="KPacman">
+ <meta name="description" content="Documentation for KPacman">
+ <title>The KPacman Handbook: Installation</title>
+</head>
+<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727">
+&nbsp;
+<table BORDER=0 CELLSPACING=2 >
+<tr>
+<td><img SRC="kpacman.gif" ALT="KPacman" BORDER=0 height=32 width=32 align=TEXTTOP></td>
+
+<td><b><font size=+2>KPacman</font></b>
+<br><font size=-1>Version 0.3.2</font></td>
+</tr>
+</table>
+
+<hr WIDTH="600" SIZE=2 ALIGN="LEFT" NOSHADE>
+<table CELLSPACING=0 CELLPADDING=0 WIDTH="600" >
+<tr>
+<td>
+<div align=right><a href="kpacman-3.html">Next</a> <a href="kpacman-1.html">Previous</a> <a href="index.html#toc1">Table
+of Contents</a></div>
+
+<h3>
+<a NAME="s2"></a>2. Installation</h3>
+
+<h3>
+<a NAME="ss2.1"></a>2.1 How to obtain KPacman</h3>
+KPacman can be found on <a href="ftp://ftp.kde.org/pub/kde/unstable/apps/games/">ftp://ftp.kde.org/pub/kde/unstable/latest/apps/games/</a>,
+the main ftp site of the KDE project.&nbsp;
+<h3>
+<a NAME="ss2.2"></a>2.2 Requirements</h3>
+In order to compile KPacman successfully, you will need the version 1.0
+of the kde libraries or later and version 1.33 of the qt libraries or later.
+Look for the version of the libraries appropriate for your system at <a href="ftp://ftp.kde.org/pub/kde/stable/1.0/distribution/">ftp://ftp.kde.org/pub/kde/stable/latest/distribution/</a>
+and&nbsp; <a href="ftp://ftp.kde.org/pub/qt">ftp://ftp.kde.org/pub/qt</a>.&nbsp;
+<h3>
+<a NAME="ss2.3"></a>2.3 Compilation and installation</h3>
+In order to compile and install KPacman on your system, type the following
+in the base directory of the KPacman distribution:&nbsp;
+<blockquote>
+<pre><tt>% ./configure &amp;&amp; make &amp;&amp; make install</tt></pre>
+</blockquote>
+Since KPacman uses <tt>autoconf</tt> you should have no trouble compiling
+it. Should you run into any problems, please report them to the the author
+at <a href="mailto:joe@dsite.de">J&ouml;rg Th&ouml;nnissen</a>.&nbsp;
+<br>&nbsp;
+<div align=right><a href="kpacman-3.html">Next</a> <a href="kpacman-1.html">Previous</a> <a href="index.html#toc1">Table
+of Contents</a></div>
+
+<center>
+<hr WIDTH="100%" SIZE=3 ALIGN=CENTER NOSHADE></center>
+</td>
+</tr>
+</table>
+
+</body>
+</html>
diff --git a/doc/en/kpacman-3.html b/doc/en/kpacman-3.html
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+<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
+<html>
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
+ <meta name="keywords" content="KPacman">
+ <meta name="description" content="Documentation for KPacman">
+ <title>The KPacman Handbook: Configuration</title>
+</head>
+<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727">
+&nbsp;
+<table BORDER=0 CELLSPACING=2 >
+<tr>
+<td><img SRC="kpacman.gif" ALT="KPacman" BORDER=0 align=TEXTTOP></td>
+
+<td><b><font size=+2>KPacman</font></b>
+<br><font size=-1>Version 0.3.2</font></td>
+</tr>
+</table>
+
+<hr ALIGN=LEFT NOSHADE WIDTH="600">
+<table WIDTH="600" >
+<tr>
+<td>
+<div align=right><a href="kpacman-4.html">Next</a> <a href="kpacman-2.html">Previous</a> <a href="index.html#toc1">Table of Contents</a></div>
+
+<h3>
+<a NAME="s3"></a>3. Configuration</h3>
+At this juncture all of KPacman's parameters cannot be configured graphically.
+To change those parameters for an individual user you should edit the user's
+KPacman configuration file (this file should be located at <tt>~/.kde/share/config/kpacmanrc</tt>).
+Alternatively, you can affect the default configuration of all users by
+editing the global KPacman configuration file (this file should be located
+at <tt>/opt/kde/share/config/kpacmanrc</tt>).&nbsp;
+<h3>
+<a NAME="ss3.1"></a>3.1 Timings</h3>
+The parameters under the standardgroup heading <tt>[KDE Setup]</tt> listed
+in the table below control the timing of the game.&nbsp; Keys ending in
+"MS" (e.g., "DyingAnimationMS") have their values expressed in milliseconds,
+whereas Keys ending in "Ticks" have their values expressed in cycles.&nbsp;
+<p>Some values below are expressed as a comma-separated list of numbers,
+each of which corresponds to a different level. Keys which have a default
+value of more than one number or of a number followed by a comma may be
+set for each level.&nbsp; The first number in a list is used for the demonstration
+level, and the following numbers are for the interactive game levels (the
+second value is used for level 1, the third for level 2 and so on). The
+maximum number of levels is defined by the value of the key "Levels".&nbsp;
+<br>&nbsp;
+<table BORDER WIDTH="100%" NOSAVE >
+<tr>
+<td>Key</td>
+
+<td>Description</td>
+
+<td>Default Value</td>
+</tr>
+
+<tr>
+<td>SpeedMS</td>
+
+<td>Duration of a single cycle (a "Tick"), in milliseconds. All other timings
+in the game are multiples of the single cycle duration.&nbsp; Decreasing
+the value speeds up the game and increasing the value slows down the game.</td>
+
+<td>20,</td>
+</tr>
+
+<tr>
+<td>PacmanTicks</td>
+
+<td>Number of cycles until the next move of the pacman.&nbsp; Increasing
+the value makes the pacman move slower and decreasing the value makes the
+pacman move faster.</td>
+
+<td>3,</td>
+</tr>
+
+<tr>
+<td>RemTicks</td>
+
+<td>Number of cycles for a monster to return to prison after being eaten
+by the pacman (the R.E.M. -- rapid eye movement -- phase).&nbsp; Increasing
+the value increases the time until a eaten monster returns to prison and
+decreasing the value decreases the time until a monster returns to prison.</td>
+
+<td>1,</td>
+</tr>
+
+<tr>
+<td>DangerousTicks</td>
+
+<td>Number of cycles until the next move of the monsters when they are
+dangerous and will eat the pacman.&nbsp; Increasing the value makes the
+monsters move slower and decreasing the value makes the monsters move faster.</td>
+
+<td>3,</td>
+</tr>
+
+<tr>
+<td>HarmlessTicks</td>
+
+<td>Number of cycles until the next move of the monsters when they are
+harmless and can be eaten by the pacman.&nbsp; Increasing the value makes
+the monsters move slower and decreasing the value makes the monsters move
+faster.</td>
+
+<td>7,6,,5,,4,</td>
+</tr>
+
+<tr>
+<td>HarmlessDurationTicks</td>
+
+<td>Number of cycles during which the monsters remain harmless and can
+be eaten by the pacman after the pacman eats a switch.&nbsp; Increasing
+this value makes the monsters stay harmless longer and decreasing this
+value makes the monsters return to being dangerous sooner.</td>
+
+<td>375,,,300,,250,200,150,</td>
+</tr>
+
+<tr>
+<td>HarmlessWarningTicks</td>
+
+<td>Number of cycles in which the user is warned of the upcoming end of
+the harmless-phase by the monsters blinking. This value must be less at
+each level than the corresponding "HarmlessDurationTicks".&nbsp; Increasing
+this value increases the length of the warning and decreasing this value
+shortens the length of the warning.</td>
+
+<td>135,</td>
+</tr>
+
+<tr>
+<td>ArrestTicks</td>
+
+<td>Number of cycles until the next move of the monsters when they are
+in prision.</td>
+
+<td>6,</td>
+</tr>
+
+<tr>
+<td>ArrestDurationTicks</td>
+
+<td>Number of cycles in which monsters remain in prison after being eaten.
+This value will be multiplied by the id of the monster eaten ( 0 for first
+monster eaten after the pacman eats a switch, 1 for the second, and so
+on), so that the first monster will be freed immediatly and the other monsters
+have to wait longer (by way of exception the second monster is also freed
+immediatly during the initial stage of the game).&nbsp; Increasing this
+value increases the prison time of the monsters, and decreasing this value
+frees the monsters sooner.</td>
+
+<td>200,,,150,</td>
+</tr>
+
+<tr>
+<td>FruitAppearsTicks</td>
+
+<td>Number of cycles between the appearence of fruit.&nbsp; Increasing
+this value causes fruit to appear less frequently and decreasing this value
+causes fruit to appear more frequently.</td>
+
+<td>1000,,1500,2000,2500,&nbsp;
+<br>3000,3500,4000,</td>
+</tr>
+
+<tr>
+<td>FruitDurationTicks</td>
+
+<td>Number of cyles for which fruit remains.&nbsp; Increasing this value
+causes the fruit to be available for consumption longer and decreasing
+this value causes the fruit to disappear sooner.</td>
+
+<td>500,,,400,350,300,,250,&nbsp;
+<br>200,150,</td>
+</tr>
+
+<tr>
+<td>FruitScoreDurationTicks</td>
+
+<td>Number of cycles for which the score for eating a fruit is displayed
+after a fruit is eaten.</td>
+
+<td>150,</td>
+</tr>
+
+<tr>
+<td>MonsterScoreDurationMS</td>
+
+<td>Number of milliseconds for which the score for eating a monster is
+displayed after a monster is eaten.</td>
+
+<td>1000</td>
+</tr>
+
+<tr>
+<td>PlayerDurationMS</td>
+
+<td>Number of milliseconds for displaying "PLAYER ONE" at the start of
+the game. At the moment only one player is supported.</td>
+
+<td>3000</td>
+</tr>
+
+<tr>
+<td>ReadyDurationMS</td>
+
+<td>Number of milliseconds for displaying "READY!" at the start of the
+game.</td>
+
+<td>2000</td>
+</tr>
+
+<tr>
+<td>GameOverDurationMS</td>
+
+<td>Number of milliseconds for displaying "GAME OVER" at the end of the
+game.</td>
+
+<td>3000</td>
+</tr>
+
+<tr>
+<td>AfterPauseMS</td>
+
+<td>Number of milliseconds until play is resumed after cancelling a "Pause".</td>
+
+<td>1000</td>
+</tr>
+
+<tr>
+<td>DyingPreAnimationMS</td>
+
+<td>Number of milliseconds for which the monsters dance after catching
+the pacman.</td>
+
+<td>1000</td>
+</tr>
+
+<tr>
+<td>DyingAnimationMS</td>
+
+<td>Number of milliseconds in which the scenes (other than the first and
+last scenes) of the pacman's death are displayed after he is caught by
+a monster.</td>
+
+<td>100</td>
+</tr>
+
+<tr>
+<td>DyingPostAnimationMS</td>
+
+<td>Number of milliseconds in which the first and last scenes of the pacman's
+death are displayed after he is caught by a monster (this permits emphasis
+of these scenes).</td>
+
+<td>500</td>
+</tr>
+
+<tr>
+<td>IntroAnimationMS</td>
+
+<td>Number of milliseconds between the scenes of the introduction.</td>
+
+<td>800</td>
+</tr>
+
+<tr>
+<td>IntroPostAnimationMS</td>
+
+<td>Number of milliseconds between the introduction and the beginning of
+the demonstration.</td>
+
+<td>1000</td>
+</tr>
+
+<tr>
+<td>LevelUpPreAnimationMS</td>
+
+<td>Number of milliseconds between completing a level and the beginning
+of the animation for the next level.</td>
+
+<td>2000</td>
+</tr>
+
+<tr>
+<td>LevelUpAnimationMS</td>
+
+<td>Number of milliseconds for which the animation for changing levels
+is displayed.</td>
+
+<td>2000</td>
+</tr>
+
+<tr>
+<td>MonsterIQ</td>
+
+<td>The intelligence of the monster (currently not fully implemented).&nbsp;
+Increasing the value makes the monsters more clever and decreasing the
+value makes them dumber.</td>
+
+<td>0,170,180,170,180,&nbsp;
+<br>170,180,</td>
+</tr>
+
+<tr>
+<td>Levels</td>
+
+<td>Number of different levels (without the demonstration).&nbsp; If you
+increase this value be sure all the parameters for that level are defined
+above!</td>
+
+<td>13</td>
+</tr>
+
+<tr>
+<td>HallOfFameMS</td>
+
+<td>The hall of fame is displayed this amount of milliseconds.</td>
+
+<td>7000</td>
+</tr>
+
+<tr>
+<td>CursorBlinkMS</td>
+
+<td>Number of milliseconds the cursor, used for editing your name in the
+hall of fame, keeps his states (on or off). The repeating of keystrokes
+for scrolling (Key_Up and Key_Down) also depends of this value.</td>
+
+<td>250</td>
+</tr>
+</table>
+
+<p>If there are insufficient values in a list for the number of levels
+(including the demonstration level), or if there is an invalid or missing
+(e.g., ",,") in the list, then the previous (valid) value is used for that
+position. If no valid values are listed, the value will be 0.&nbsp; For
+example "HarmlessTicks=7,6,,5,,4" is equivalent to "HarmlessTicks=7,6,6,5,5,4,4,4
+(if Levels=7)". That means 7 cycles for the demonstration, 6 cycles for
+level 1 and so on.&nbsp;
+<h3>
+<a NAME="ss3.2"></a>3.2 Points (Scoring)</h3>
+Scoring during the game is controlled by the following key/value-pairs
+in the standardgroup <tt>[KDE Setup]</tt> (see the section <a href="#ss3.1">Timings</a>
+for information on how to interpret comma-separated values):&nbsp;
+<br>&nbsp;
+<table BORDER WIDTH="100%" NOSAVE >
+<tr NOSAVE>
+<td NOSAVE>Key</td>
+
+<td>Description</td>
+
+<td>Default</td>
+</tr>
+
+<tr>
+<td>PointScore</td>
+
+<td>Number of points awarded for eating a small point.</td>
+
+<td>10</td>
+</tr>
+
+<tr>
+<td>SwitchScore</td>
+
+<td>Number of points awarded for eating a switch (the large points that
+convert the monsters from hunters to the hunted!)</td>
+
+<td>50</td>
+</tr>
+
+<tr>
+<td>FruitScore</td>
+
+<td>Number of points awarded for eating a fruit.</td>
+
+<td>100,300,500,,700,,
+<br>1000,,2000,,3000,,5000,</td>
+</tr>
+
+<tr>
+<td>MonsterScore</td>
+
+<td>Number of points awarded for eating a monster, with each point value
+in the list being awarded for each successive monster eaten after eating
+a switch (the values are reset if a new switch is eaten even if the prior
+switch has not expired yet). Since there are four monsters you should include
+four values.&nbsp; Using the default values specified at right, 200 points
+are awarded for eating the first monster, 400 for the second monster, and
+so on.</td>
+
+<td>200,400,800,1600</td>
+</tr>
+
+<tr>
+<td>ExtraLifeScore</td>
+
+<td>Number of points needed to earn another pacman life.&nbsp;</td>
+
+<td>10000</td>
+</tr>
+</table>
+
+<h3>
+<a NAME="ss3.3"></a>3.3 Graphic schemes</h3>
+The graphics schemes are controlled by the following two key/value-pairs
+of the standardgroup <tt>[KDE Setup]</tt>:&nbsp;
+<br>&nbsp;
+<table BORDER WIDTH="100%" NOSAVE >
+<tr NOSAVE>
+<td NOSAVE>Key</td>
+
+<td>Description</td>
+
+<td>Example</td>
+</tr>
+
+<tr>
+<td>SchemeCount</td>
+
+<td>Number of defined schemes. For every scheme a separate group with the
+name <i>[Scheme n] </i>exists. n stands for a number between 0 and SchemeCount-1.</td>
+
+<td>3</td>
+</tr>
+
+<tr>
+<td>Scheme</td>
+
+<td>Selected scheme. Possible values are between 0 and SchemeCount-1 (this
+value can also be set using the game's menu).</td>
+
+<td>0</td>
+</tr>
+</table>
+
+<p>Each graphic scheme is defined in a seperate scheme-group using the
+group designation <tt>[Scheme N]</tt>, where <tt>N</tt> is the number of
+the scheme being defined.&nbsp; Each scheme-group may have the following
+keys:&nbsp;
+<br>&nbsp;
+<table BORDER WIDTH="100%" NOSAVE >
+<tr>
+<td>Key</td>
+
+<td>Description</td>
+
+<td>Example</td>
+</tr>
+
+<tr>
+<td>Font</td>
+
+<td>Filename of the xbm-font. Names without an absolute path (a leading
+"/" or "~") are relative to <tt>$KDEDIR/share/apps/kpacman/fonts</tt>.&nbsp;
+The structure of the fontfile will be explained in one of the next releases,
+but you should be able to figure it out by opening one of the fontfiles
+included with KPacman using a bitmap-editor.</td>
+
+<td>font.xbm</td>
+</tr>
+
+<tr>
+<td>FontFirstChar</td>
+
+<td>Defines the numeric value of the first character in the bitfont.</td>
+
+<td>14</td>
+</tr>
+
+<tr>
+<td>FontLastChar</td>
+
+<td>The last character in the bitfont, is giving here by its numeric code.
+If you extent the fonts by adding the lowercase characters, this value
+must be changed.</td>
+
+<td>95</td>
+</tr>
+
+<tr>
+<td>PixmapDirectory</td>
+
+<td>Directory in which the pixmap-files for the figures are located.&nbsp;
+Direcotry names without an absolute path (a leading "/" or "~") are relative
+to <tt>$KDEDIR/share/apps/kpacman/pics</tt>. The names of the individual
+xpm-files are fixed in the code at the moment (this will be changed) and
+are ''down.xpm" for an arrow pointing down, "fruit.xpm" for the series
+of fruit for the various levels, "lifes.xpm" for the image to display at
+the bottom of the screen for each pacman life remaining, "point.xpm" for
+the small points which the pacman eats, "switch.xpm" for the switch points,
+"dying.xpm" for the sequence of images for a dying pacman, "left.xpm" for
+an arrow pointing left, "monster.xpm" for the various monsters, including
+their appearance during the "switch" and "warning" cycles, "prison.xpm"
+for a series of images put together to draw the prison walls, "up.xpm"
+for , "eyes.xpm" for the series of eyes for the monsters when they move
+up, down, right and left, respectively, "level.xpm" for the row of fruit
+at the bottom of the screen indicating the current level, "pacman.xpm"
+for the series of pacman images (gobbling and normal x moving up, down,
+left and right), "right.xpm for a right arrow, and "wall.xpm" for a series
+of images put together to draw the non-prison walls.</td>
+
+<td>tiny</td>
+</tr>
+
+<tr>
+<td>Description</td>
+
+<td>The name of the scheme, which will be displayed in the menu "Select
+Graphic Scheme". Use the '&amp;'-character in front of a character in the
+name to set the accelerator-key to that character (that means pressing
+that key when the Select Graphic Scheme menu is down will select that scheme).
+You may add a location tag to the key (e.g., Description[de] to indicate
+that the description is in German).</td>
+
+<td>MIDWAY MFG.CO. (&amp;tiny)</td>
+</tr>
+</table>
+
+<h3>
+<a NAME="ss3.4"></a>3.4 Miscellaneous</h3>
+&nbsp;
+<table BORDER WIDTH="100%" NOSAVE >
+<tr>
+<td>Key</td>
+
+<td>Description</td>
+
+<td>Example</td>
+</tr>
+
+<tr>
+<td>LevelPosition</td>
+
+<td>Defines the position of the levelsymbols (fruits) on the statusline.
+It is possible to show to different levels on the same position to save
+room. The first position (rightmost) has the value 0.</td>
+
+<td>0,1,2,3,,4,,5,,6,7,</td>
+</tr>
+
+<tr>
+<td>HighscoreFilePath</td>
+
+<td>Specifies the path (directory and filename) to the "highscore"-file.
+If only a directory (".../") is given, the default-filename ("highscore")
+will be used.</td>
+
+<td>/tmp/kpacman.highscore</td>
+</tr>
+
+</table>
+
+<br>&nbsp;
+<div align=right><a href="kpacman-4.html">Next</a> <a href="kpacman-2.html">Previous</a> <a href="index.html#toc1">Table of Contents</a>
+<hr ALIGN=LEFT NOSHADE WIDTH="100%"></div>
+</td>
+</tr>
+</table>
+
+</body>
+</html>
diff --git a/doc/en/kpacman-4.html b/doc/en/kpacman-4.html
new file mode 100644
index 0000000..3803f53
--- /dev/null
+++ b/doc/en/kpacman-4.html
@@ -0,0 +1,55 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
+<HTML>
+<HEAD>
+ <META HTTP-EQUIV="content-type" CONTENT="text/html; charset=iso-8859-1">
+ <META NAME="keywords" CONTENT="KPacman">
+ <META NAME="description" CONTENT="Documentation for KPacman">
+ <TITLE>The KPacman Handbook: Copyright</TITLE>
+</HEAD>
+<BODY TEXT="#000000" BGCOLOR="#FFFFFF" LINK="#8E2727" VLINK="#8E2727">
+&nbsp;
+<TABLE BORDER=0 CELLSPACING=2 >
+<TR>
+<TD><IMG SRC="kpacman.gif" ALT="KPacman" BORDER=0 HEIGHT=32 WIDTH=32 ALIGN=TEXTTOP></TD>
+
+<TD><B><FONT SIZE=+2>KPacman</FONT></B>
+<BR><FONT SIZE=-1>Version 0.3.2</FONT></TD>
+</TR>
+</TABLE>
+
+<HR ALIGN=LEFT NOSHADE WIDTH="600">
+<TABLE WIDTH="600" >
+<TR>
+<TD>
+<DIV ALIGN=right>Next <A HREF="kpacman-3.html">Previous</A> <A HREF="index.html#toc1">Table of Contents</A></DIV>
+
+<H3>
+<A NAME="s1"></A>4. Copyright</H3>
+KPacman Copyright (c) 1998-2003 J&ouml;rg Th&ouml;nnissen, <A HREF="mailto:joe@dsite.de">&lt;joe@dsite.de></A>
+<P>This program (including this documentation) is free software; you can
+redistribute it and/or modify it under the terms of the GNU General Public
+License as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.&nbsp;
+<P>This program is disttributed in the hope that it will be useful, but
+<I>without
+any warranty</I>; without even the implied warranty of <I>merchantability</I>
+or <I>fitness for a particular purpose</I>. See the GNU General Public
+License for more details.&nbsp;
+<P>You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+675 Mass Ave, Cabridge, MA 02139, USA.&nbsp;
+<BR>&nbsp;
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