diff options
Diffstat (limited to 'kpacman/board.h')
-rw-r--r-- | kpacman/board.h | 102 |
1 files changed, 0 insertions, 102 deletions
diff --git a/kpacman/board.h b/kpacman/board.h deleted file mode 100644 index 3b56973..0000000 --- a/kpacman/board.h +++ /dev/null @@ -1,102 +0,0 @@ -#ifndef BOARD_H -#define BOARD_H - -#include <tqmemarray.h> -#include <tqstring.h> -#include <tqptrlist.h> -#include <tqrect.h> - -#define OUT -1 - -enum Square {out = OUT, empty, brick, prison, gate, tunnel, prisonentry, prisonexit, - Point, energizer, fruit, pacman, monster, - fruithome, pacmanhome, monsterhome}; - -enum Image { None, Intro, Demo, Level, File }; - -#define X -1 -#define N 0 -#define S 1 -#define E 2 -#define W 3 -#define NE 4 -#define SE 5 -#define NW 6 -#define SW 7 - -#define BoardWidth 59 -#define BoardHeight 65 - -#define fixBits 0x0007 -#define varBits 0xFFF8 -#define monsterBits 0xFF00 - -#define pointBit 0x0008 -#define energizerBit 0x0010 -#define fruitBit 0x0020 -#define pacmanBit 0x0040 -#define monsterBit 0x0100 - -class Board : public TQMemArray<int> -{ -public: - Board (int size); - ~Board() {}; - void init(Image image, TQString levelName=0); - void setup(const uchar *buf); - - void set(int pos, Square sq, int m = 0); - void reset(int pos, Square sq, int m = 0); - int position(Square sq, int m = 0); - - bool isOut(int pos); - bool isEmpty(int pos); - bool isBrick(int pos); - bool isPrison(int pos); - bool isGate(int pos); - bool isTunnel(int pos); - bool isPoint(int pos); - bool isEnergizer(int pos); - bool isFruit(int pos); - bool isPacman(int pos); - bool isMonster(int pos); - bool isWay(int pos, int dir, Square sq); - bool isJump(int pos, int dir); - - int move(int pos, int dir, int steps = 1); - int closeup(int pos, int dir, int target); - int x(int pos); - int y(int pos); - int turn(int dir); - - int points(); - int energizers(); - int monsters(); - int tunnels(); - -private: - bool inBounds(int pos); - int sz; // size of board - - TQString map; - TQString mapName; // Filename of the latest loaded map - - int prisonEntry; // position of prisonentry - int prisonExit; // position of prisonexit - int pacmanHome; // startposition of pacman - int monsterHome[8]; // startposition of monsters - int fruitHome; // startposition of fruit - - int pacmanPosition; // actual position of pacman - int monsterPosition[8]; // actual position of monsters - int fruitPosition; // actual position of fruit - int energizerPosition[8]; // actual position of energizers - int tunnelPosition[8]; // position of tunnels - - int numMonsters; // number of monsters on the board - int numPoints; // number of points (left) on the board - int numEnergizers; // number of energizers (left) - int numTunnels; // number of tunnels on the board -}; - -#endif // BOARD_H |