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-/***************************************************************************
- kpacman.h - description
- -------------------
- begin : Sam Jan 19 13:37:57 CET 2002
- copyright : (C) 1998-2003 by Jörg Thönnissen
- email : joe@dsite.de
- ***************************************************************************/
-
-/***************************************************************************
- * *
- * This program is free software; you can redistribute it and/or modify *
- * it under the terms of the GNU General Public License as published by *
- * the Free Software Foundation; either version 2 of the License, or *
- * (at your option) any later version. *
- * *
- ***************************************************************************/
-
-#ifndef KPACMAN_H
-#define KPACMAN_H
-
-
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#endif
-
-// include files for TQt
-#include <tqptrlist.h>
-#include <tqfileinf.h>
-#include <tqregexp.h>
-
-//include files for KDE
-#include <kapp.h>
-#include <tdemainwindow.h>
-#include <tdepopupmenu.h>
-#include <tdeaction.h>
-#include <tdelocale.h>
-#include <tdemenubar.h>
-
-// application specific includes
-#include "kpacmanview.h"
-#include "referee.h"
-#include "status.h"
-#include "score.h"
-#include "keys.h"
-
-// forward declaration of the Kpacman classes
-class KpacmanView;
-
-/**
- * The base class for Kpacman application.
- */
-class KpacmanApp : public TDEMainWindow
-{
- Q_OBJECT
-
- friend class KpacmanView;
-
- public:
- /** constructor of KpacmanApp, calls all init functions to create the application.
- */
- KpacmanApp(TQWidget *parent = 0, const char *name = 0);
- virtual ~KpacmanApp();
-
- protected:
- /** save general Options like all bar positions and status as well as the application specific
- * Options to the configuration file
- */
- void saveOptions();
- /** read general Options again and initialize all variables
- */
- void readOptions();
- /** read graphic schemes and build menu items for selection
- */
- void readSchemes();
- /** initializes the TDEActions of the application */
- void initActions();
- /** sets up the statusbar for the main window by initialzing a statuslabel.
- */
- void initStatusBar();
- /** creates the centerwidget of the KTMainWindow instance and sets it as the view
- */
- void initView();
- /** queryExit is called by KTMainWindow when the last window of the application is going to be closed
- * during the closeEvent().
- * Against the default implementation that just returns true, this calls saveOptions() to save the
- * settings of the window's properties.
- * @see KTMainWindow#queryExit
- * @see KTMainWindow#closeEvent
- */
- virtual bool queryExit();
-
-
- public slots:
- /** play new game
- */
- void slotGameNew();
- /** pause (continue) game
- */
- void slotGamePause();
- /** pause (continue) game triggered by focus events
- */
- void slotFocusedGamePause();
- /** toggle the highscores
- */
- void slotGameHighscores();
- /** toggle the highscores, forced by the referee
- */
- void slotForcedGameHighscores();
- /** save the options, then quits the application.
- */
- void slotGameQuit();
- /** toggles the menubar
- */
- void slotShowMenuBar();
- /** toggles the toolbar
- */
- void slotShowToolBar();
- /** toggles the statusbar
- */
- void slotShowStatusBar();
- /** toggles the mousecursor
- */
- void slotShowMouseCursor();
- /** graphic scheme activated
- * @param id the id of the activated/selected menuitem
- */
- void slotSchemeActivated(int id);
- /** toggles the focus out pause
- */
- void slotFocusOutPause();
- /** toggles the focus in continue
- */
- void slotFocusInContinue();
- /** changes the statusbar contents for the standard label permanently, used to indicate current actions.
- * @param text the text that is displayed in the statusbar
- */
- void slotStatusMsg(const TQString &text);
- /** configure keysbindings dialog
- */
- void slotKeyBindings();
- /** game (including highscores displayed) has been finished
- */
- void slotGameFinished();
-
- private:
- /** the configuration object of the application */
- TDEConfig *config;
- /** view is the main widget which represents your working area. The View
- * class should handle all events of the view widget. It is kept empty so
- * you can create your view according to your application's needs by
- * changing the view class.
- */
- KpacmanView *view;
-
- // TDEAction pointers to enable/disable actions
- TDEAction* gameNew;
- TDEToggleAction* gamePause;
- TDEAction* gameHighscores;
- TDEAction* gameQuit;
- TDEToggleAction* showMenuBar;
- TDEToggleAction* showToolBar;
- TDEToggleAction* showStatusBar;
- TDEToggleAction* showMouseCursor;
- TDEToggleAction* focusOutPause;
- TDEToggleAction* focusInContinue;
- TDEActionMenu* selectGraphicScheme;
-
- // active scheme/mode
- int scheme;
- int mode;
-
- TDEPopupMenu *modesPopup; // TDEAction main scheme selection menu
- TQPtrList<TDEPopupMenu> *schemesPopup; // submenus for selecting scheme
-
- // ID's of the menuitem(s) for finding/selecting scheme by id
- TQMemArray<int> modeID;
- TQMemArray<int> schemeID;
-
- TQMemArray<int> schemeMode; // mode(group) of the schemes, -1 if no group
-
- bool highscoresChecked; // highscores display active
- bool focusedPause; // Pause caused by focusEvents
-};
-
-#endif // KPACMAN_H