diff options
Diffstat (limited to 'kpacman/kpacman.h')
-rw-r--r-- | kpacman/kpacman.h | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/kpacman/kpacman.h b/kpacman/kpacman.h index 04210af..c6ab495 100644 --- a/kpacman/kpacman.h +++ b/kpacman/kpacman.h @@ -30,11 +30,11 @@ //include files for KDE #include <kapp.h> -#include <kmainwindow.h> -#include <kpopupmenu.h> -#include <kaction.h> -#include <klocale.h> -#include <kmenubar.h> +#include <tdemainwindow.h> +#include <tdepopupmenu.h> +#include <tdeaction.h> +#include <tdelocale.h> +#include <tdemenubar.h> // application specific includes #include "kpacmanview.h" @@ -49,7 +49,7 @@ class KpacmanView; /** * The base class for Kpacman application. */ -class KpacmanApp : public KMainWindow +class KpacmanApp : public TDEMainWindow { Q_OBJECT @@ -72,7 +72,7 @@ class KpacmanApp : public KMainWindow /** read graphic schemes and build menu items for selection */ void readSchemes(); - /** initializes the KActions of the application */ + /** initializes the TDEActions of the application */ void initActions(); /** sets up the statusbar for the main window by initialzing a statuslabel. */ @@ -144,7 +144,7 @@ class KpacmanApp : public KMainWindow private: /** the configuration object of the application */ - KConfig *config; + TDEConfig *config; /** view is the main widget which represents your working area. The View * class should handle all events of the view widget. It is kept empty so * you can create your view according to your application's needs by @@ -152,25 +152,25 @@ class KpacmanApp : public KMainWindow */ KpacmanView *view; - // KAction pointers to enable/disable actions - KAction* gameNew; - KToggleAction* gamePause; - KAction* gameHighscores; - KAction* gameQuit; - KToggleAction* showMenuBar; - KToggleAction* showToolBar; - KToggleAction* showStatusBar; - KToggleAction* showMouseCursor; - KToggleAction* focusOutPause; - KToggleAction* focusInContinue; - KActionMenu* selectGraphicScheme; + // TDEAction pointers to enable/disable actions + TDEAction* gameNew; + TDEToggleAction* gamePause; + TDEAction* gameHighscores; + TDEAction* gameQuit; + TDEToggleAction* showMenuBar; + TDEToggleAction* showToolBar; + TDEToggleAction* showStatusBar; + TDEToggleAction* showMouseCursor; + TDEToggleAction* focusOutPause; + TDEToggleAction* focusInContinue; + TDEActionMenu* selectGraphicScheme; // active scheme/mode int scheme; int mode; - KPopupMenu *modesPopup; // KAction main scheme selection menu - TQList<KPopupMenu> *schemesPopup; // submenus for selecting scheme + TDEPopupMenu *modesPopup; // TDEAction main scheme selection menu + TQList<TDEPopupMenu> *schemesPopup; // submenus for selecting scheme // ID's of the menuitem(s) for finding/selecting scheme by id TQArray<int> modeID; |