From 6f2c87870081718731cccee678e1e89869826de2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sl=C3=A1vek=20Banko?= Date: Mon, 17 Aug 2020 18:58:43 +0200 Subject: Initial import of version 0.3.2 from the source package. https://sourceforge.net/projects/kpacman/files/kpacman/0.3.2/kpacman-0.3.2.tar.gz MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Original package is licenced under GPL 2.0. Signed-off-by: Slávek Banko --- doc/Makefile.am | 6 + doc/Makefile.in | 571 ++++++++++++++++++++++++++++++++++++++++++++++++++ doc/de/Makefile.am | 9 + doc/de/Makefile.in | 458 ++++++++++++++++++++++++++++++++++++++++ doc/de/index.html | 84 ++++++++ doc/de/kpacman-1.html | 276 ++++++++++++++++++++++++ doc/de/kpacman-2.html | 62 ++++++ doc/de/kpacman-3.html | 543 +++++++++++++++++++++++++++++++++++++++++++++++ doc/de/kpacman-4.html | 58 +++++ doc/de/kpacman.gif | Bin 0 -> 481 bytes doc/en/Makefile.am | 11 + doc/en/Makefile.in | 482 ++++++++++++++++++++++++++++++++++++++++++ doc/en/index.docbook | 433 ++++++++++++++++++++++++++++++++++++++ doc/en/index.html | 83 ++++++++ doc/en/kpacman-1.html | 274 ++++++++++++++++++++++++ doc/en/kpacman-2.html | 61 ++++++ doc/en/kpacman-3.html | 564 +++++++++++++++++++++++++++++++++++++++++++++++++ doc/en/kpacman-4.html | 55 +++++ doc/en/kpacman.gif | Bin 0 -> 481 bytes 19 files changed, 4030 insertions(+) create mode 100644 doc/Makefile.am create mode 100644 doc/Makefile.in create mode 100644 doc/de/Makefile.am create mode 100644 doc/de/Makefile.in create mode 100644 doc/de/index.html create mode 100644 doc/de/kpacman-1.html create mode 100644 doc/de/kpacman-2.html create mode 100644 doc/de/kpacman-3.html create mode 100644 doc/de/kpacman-4.html create mode 100644 doc/de/kpacman.gif create mode 100644 doc/en/Makefile.am create mode 100644 doc/en/Makefile.in create mode 100644 doc/en/index.docbook create mode 100644 doc/en/index.html create mode 100644 doc/en/kpacman-1.html create mode 100644 doc/en/kpacman-2.html create mode 100644 doc/en/kpacman-3.html create mode 100644 doc/en/kpacman-4.html create mode 100644 doc/en/kpacman.gif (limited to 'doc') diff --git a/doc/Makefile.am b/doc/Makefile.am new file mode 100644 index 0000000..a7734c6 --- /dev/null +++ b/doc/Makefile.am @@ -0,0 +1,6 @@ +####### kdevelop will overwrite this part!!! 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kpacman-3.html kpacman-4.html kpacman.gif + + +####### kdevelop will overwrite this part!!! 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do \ + echo $(INSTALL_DATA) $$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/$$base ;\ + $(INSTALL_DATA) $(srcdir)/$$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/$$base ;\ + done + +uninstall-nls: + for base in kpacman-2.html kpacman-3.html kpacman-4.html kpacman.gif index.html kpacman-1.html ; do \ + rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/$$base ;\ + done + + +#>+ 5 +distdir-nls: + for file in kpacman-2.html kpacman-3.html kpacman-4.html kpacman.gif index.html kpacman-1.html ; do \ + cp $(srcdir)/$$file $(distdir); \ + done + +#>+ 6 +force-reedit: + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu doc/de/Makefile + cd $(top_srcdir) && perl admin/am_edit doc/de/Makefile.in + + +#>+ 2 +final: + $(MAKE) all-am +#>+ 2 +final-install: + $(MAKE) install-am +#>+ 2 +no-final: + $(MAKE) all-am +#>+ 2 +no-final-install: + $(MAKE) install-am +#>+ 3 +cvs-clean: + $(MAKE) admindir=$(top_srcdir)/admin -f $(top_srcdir)/admin/Makefile.common cvs-clean + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo diff --git a/doc/de/index.html b/doc/de/index.html new file mode 100644 index 0000000..be6da62 --- /dev/null +++ b/doc/de/index.html @@ -0,0 +1,84 @@ + + + + + + + + Das KPacman Handbuch + + +  + + + + + + +
KPacmanKPacman +
Version 0.3.2
+ +
+ + + + +
+
Weiter Zurück Inhaltverzeichnis
+ +

+Das KPacman-Handbuch

+Jörg Thönnissen, <joe@dsite.de> +
Version 0.3.2, 30. Juni 2003 +

+


Dieses Handbuch beschreibt die KPacman-Version 0.3.2  +
+
+

+1. Einführung

+ + + +

+2. Installation

+ + + +

+3. Konfiguration

+ + + +

+4. Copyright

+ +
Weiter Zurück Inhaltsverzeichnis
+ +
+ + + diff --git a/doc/de/kpacman-1.html b/doc/de/kpacman-1.html new file mode 100644 index 0000000..59407bd --- /dev/null +++ b/doc/de/kpacman-1.html @@ -0,0 +1,276 @@ + + + + + + + Das KPacman Handbuch: Einführung + + +  + + + + + + +
KPacmanKPacman +
Version 0.3.2
+ +
+ + + + + + + + +
+ + +

+1. Einführung

+ +

+1.1 Änderungen 

+ +

+Version 0.3.2 (30. Juni 2003)

+ +
    +
  • Ein beinahe vollwertige KDE3 Anwendung.
  • +
+ +

+Version 0.3.1 (31. Januar 2002)

+ +
    +
  • Vorabversion für KDE2 (Dokumentation nicht vollständig angepasst).
  • + +
  • Die "highscore"-Datei wird nicht mehr bei Installation anlegt, sondern erst bei +Erreichen eines Eintrages in der Ruhmeshalle. +Der Pfad (Verzeichnis/Dateiname) kann über die Konfigurationsdatei +angegeben werden. +Ist die systemweite "highscore"-Datei nicht schreibbar, wird eine private Datei im +Heimatsverzeichnis des Benutzers angelegt und benutzt und es erscheint ein entsprechender +Hinweis.
  • +
+ +

+Version 0.3.0 (Juni 2000, nicht freigegeben)

+ +
    +
  • Ms.Pacman Modus eingebaut (gewaltige Änderung) !
  • + +
  • Automatische Pause/Fortsetzung im Hinter/Vordergrund, für Kevin Forge +(er hatte auch die Ms.Pacman Idee) eingebaut. Diese Optionen sind über +Menuepunkte anwählbar.
  • + +
  • Portugesische Übersetzung von Sérgio Fernandes.
  • + +
  • Animation der Energizer und Blinken des aktiven Spielers ("1UP") hinzugefügt.
  • + +
  • Das Flackern im Editiermodus der Ruhmeshalle bei Fokuswechsel +beseitigt (FocusEvents).
  • + +
  • Der Mauszeiger im Spielfeld, kann über einen Menupunkt aus- bzw. +eingeblendet werden.
  • + +
  • Die Spielfläche (Map) kann in einer externen Textdatei hinterlegt +werden, und bei Bedarf über die Konfigdatei angewählt werden.
  • + +
  • Doppelte Pixmaps entfernt. Da jetzt alle Pixmapdateien über +die Konfigdatei definiert werden können, können die Pixmaps auch in +anderen (Schemen)-Verzeichnissen liegen (EyesPixmapName=../tiny/eyes.xpm), +oder einen anderen Namen haben (z.B.: LevelPixmapName=fruit.xpm).
  • + +
  • Nach dem Fressen des letzten Punktes, erfolgt die Anzeige des ersten +Pixmaps der letzten/momentanen Richtung. Bisher wurde dann immer die erste +Pixmap der Bewegung nach Norden/Oben angezeigt.
  • +
+ +

+Version 0.2.6 (11. Dezember 1999)

+ +
    +
  • +Schwedische Übersetzung einiger Texte (leider unvollständig) +von Johne.
  • + +
  • +Durch die Verwendung von Sonderzeichen in der Schweden-Version, musste +die gesamte Zeichensatzbehandlung überarbeitet werden.
  • + +
  • +Die Fonts enhalten jetzt einen (fast) kompletten ISO-Latin1 Zeichensatz +(keine Kleinbuchstaben).
  • + +
  • +Ausrichtungsfunktionalität bei den Textausgabefunktionen eingebaut.
  • + +
  • +Er wird nicht mehr mit xbm-, sondern mit pbm-Dateien als Zeichensatzdateien +gearbeitet (die benötigen sogar weniger Platz, obwohl vielmehr Zeichen +in ihnen enthalten sind).
  • + +
  • +Alle Textelemente in die Lokalisierung (i18n) aufgenommen. Wär's mag +- kann jetzt auch Meldungen wie "GAME OVER" oder "READY!" in seine Landessprache +übersetzen. (Ein auskommentierer Versuch befindet sich in "/po/de/kpacman.po".)
  • + +
  • +Dokumentation und Programm wieder einmal auf eine neue email-Adresse umgestellt.
  • +
+ +

+Version 0.2.5 (20. Juni 1999)

+ +
    +
  • +Die Anzeige (Anwahl) der Ruhmeshalle geändert, um so hoffentlich einige +selten auftretene Fehler zu beheben. Umschaltung der Anzeige durch lower/raise +anstelle der bislang genutzen hide/show-Funktionen. 
  • + +
  • +Bei der Installation, wird die Datei zur Speicherung der HighScores auf +worldwritable (chmod 666) gesetzt. Dadurch können auch "normale" Benutzer +ihre Höchstleistungen dauerhaft speichern.
  • + +
  • +Die Levels auf 13 erweitert (LevelPixmaps, Score) durch die höheren +Punktzahlen mußten auch die Fonts (zur Darstellung der erzielten +Punkte) erweitert werden. In diesem Zuge wurde die Anzeige der Punkte variabel +gestalten (im Rahmen von 10 bis 9000, wobei nur die führende Ziffer +nicht 0 sein darf. Ausnahme 1600). Da für die Anzeige der hohen Punktzahlen +mehr Platz benötigt wird als für die eigentliche Spielfigur, +mußte auch das gewährleistet werden.
  • + +
  • +Da in der Statusanzeige eigentlich kein Platz für 13 Levels ist, kann +die Anzeigeposition des Levelsymbols wahlfrei durch LevelPosition +angegeben werden. Jetzt wird auch das letzte Symbol anzeigt.
  • + +
  • +Die Standard-Geschwindigkeit der Monster bleibt, auf Wunsch von Gerald +Williams auch in den höheren Spielstufen konstant.
  • + +
  • +Routinen zur Bildschirmaktualisieren optimiert.
  • + +
  • +Dokumentation und Programm auf neue email-Adresse umgestellt.
  • +
+ +

+Version 0.2.4 (26. Januar 1999 - heute wurde linux v2.2 freigegeben)

+ +
    +
  • +Speicherung der "Höchsten Punktzahlen" in der Ruhmeshalle eingebaut. +Zu diesem Zweck wurde die Struktur der Bitfont-Zeichensätze um zusätzliche +Zeichen erweitert, die Sonderzeichen (kleine Punktzahlen während des +Spieles) in den Steuerungszeichenbereich verlagert und die Behandlung dieser +verbessert (FontFirstChar und FontLastChar über Konfigdatei).
  • + +
  • +Die Größe der Labels im Steuerungstasten-Dialog wird manuell +gesetzt, da die autoResize-Funktionen der qt-Libraries nicht in allen Version +sauber arbeiten.
  • + +
  • +Die Menüanzeige wird besser auf die aktuell verfügbaren Funktionen +angepaßt (disabled/enabled und checked).
  • + +
  • +Standardmäßig wird jetzt auch im "MIDWAY (groß)"-Schema +die glättere font-smooth.xbm Schrift verwendet.
  • + +
  • +Dateien zur Internationalisierung an neue Verzeichnisstruktur angepaßt.
  • +
+ +

+Version 0.2.3a (15. Januar 1999)

+ +
    +
  • +Anpassungen der Tastaturroutinen an die KDE 1.1 Bibliotheken (kompiliert +mit 1.0 und 1.1).
  • + +
  • +Winziges Bugfix in kpacman.cpp (CHECK_PTR( menuBar )).
  • +
+ +

+Version 0.2.3 (12. September 1998)

+ +
    +
  • +Bewegungen der Monster im Gefängnis verlangsamt, dabei Fehler nach +der "harmlos"-Phase der Monster (sie blieben langsam) korrigiert.
  • + +
  • +Neue Font "font-smooth" und Pixmap "wall.xpm" für Zacman-Schema geglättet.
  • + +
  • +Alle Zeiten des Programmablaufes können über die Konfigdatei +geändert werden.
  • + +
  • +Hilfefunktion an KDE-Standard angepaßt (kapp->getHelpMenu).
  • +
+ +

+Version 0.2.2 (24. August 1998)

+ +
    +
  • +Lokalisation des Quellcodes und deutsche Übersetzung hinzugefügt.
  • + +
  • +kde_datadir Fehler in keys.cpp (Tastatusbelegung...) korrigiert, so das +Pixmaps und Bitfonts nach der Benutzung des "Tastaturbelegung..."-Dialogs +korrekt gefunden werden können.
  • + +
  • +Die Lage der Dateien (Quelldateien, Pixmaps, Dokumente usw.) geändert, +um der Beispielstruktur von kapptemplate v0.1 zu entsprechen.
  • +
+ +

+Version 0.2.1 (18. August 1998)

+ +
    +
  • +Zeitabläufe geändert (noch nicht perfekt), aber ich hoffe Andreas +Pour wird mehr Freude beim Testen der nächsten Versionen haben.
  • + +
  • +Das Handhabung der Pixmaps ist nicht mehr so strikt.
  • +
+ +

+Version 0.2.0 (13. August 1998)

+ +
    +
  • +(Vorläufige)Unterstützung von Grafikschemen hinzugefügt.
  • +
+ +

+Version 0.1.1 (8. August 1998) 

+ +
    +
  • +Erste öffentliche Version.
  • +
+ + + +
+
+
+ + + diff --git a/doc/de/kpacman-2.html b/doc/de/kpacman-2.html new file mode 100644 index 0000000..3a00f9b --- /dev/null +++ b/doc/de/kpacman-2.html @@ -0,0 +1,62 @@ + + + + + + + Das KPacman Handbuch: Installation + + +  + + + + + + +
KPacmanKPacman +
Version 0.3.2
+ +
+ + + + +
+ + +

+2. Installation

+ +

+2.1 Wie Sie KPacman bekommen

+Sie finden KPacman auf  ftp://ftp.kde.org/pub/kde/unstable/latest/apps/games +,dem Haupt-FTP-Server des KDE Projekts. +

+2.2 Anforderungen

+Um KPacman erfolgreich compileren zu können, benötigen Sie die +Version 1.0 der KDE Libraries oder spätere und die Version 1.33 der +Qt Libraries oder spätere. Alle benötigten Libraries für +Ihr spefizisches System finden Sie auf  ftp://ftp.kde.org/pub/kde/stable/latest/distribution +und ftp::/ftp.kde.org/pub/qt.  +

+2.3 Übersetzung und Installation

+Sofern Sie KPacman selbst übersetzen und installieren wollen, erfolgt +dies auf die übliche Weise im Verzeichnis der KPacman Quelldateien:  +
+
% ./configure && make && make install
+
+KPacman benutzt autoconf, daher sollten keine Probleme bestehen. +Sofern doch Fehlerhinweise erscheinen, berichten Sie diese bitte an den +Autor Jörg Thönnissen.  +
  + + +
+
+
+ + + diff --git a/doc/de/kpacman-3.html b/doc/de/kpacman-3.html new file mode 100644 index 0000000..b5c3f6b --- /dev/null +++ b/doc/de/kpacman-3.html @@ -0,0 +1,543 @@ + + + + + + + Das KPacman Handbuch: Konfiguration + + +  + + + + + + +
KPacmanKPacman +
Version 0.3.2
+ +
+ + + + +
+ + +

+3. Konfiguration

+Bis alle (sinnvollen) Parameter über Dialoge eingestellt werden können, +müssen bei Bedarf die entsprechenden Parameter in der Konfigdatei +~/.kde/share/config/kpacmanrc +angepaßt oder hinzugefügt werden. Wenn Sie Änderungen für +alle Benutzer vornehmen möchten, müssen Sie die globale Konfigdatei +/opt/kde/share/config/kpacmanrc +benutzen.  +

+3.1 Spielabläufe (Zeitsteuerung)

+Die Parameter unter der Standardgruppe [KDE Setup] in die der +nachfolgenden Tabelle aufgeführt sind, steuern die Zeitabläufe +des Spiels. Bei Schlüssel die mit "MS" enden (z.B. DyingAnimationMS), +werden die Werte in Millisekunden angegeben. Enden die Schlüssel mit +"Ticks" werden die Werte in Spielschritten angegeben.  +

Einige der unten aufgeführten Werte sind Listen von Zahlen . Die +einzelnen Werte der Liste werden durch Kommas getrennt. Wenn in den Standardwerten +mehrere Zahlen stehen oder der Zahl ein Komma folgt, entspricht dieser +Wert einer Liste. Diese Listen werden für unterschiedliche Spielstufen +(Level) benutzt. Dabei steht der erste Wert dieser Liste für die Demonstration, +die folgenden Werte für die wirklichen Spielstufen (also der zweite +Wert gilt für Stufe 1, der dritte für Stufe 2 usw.).  +
Die größte Spielstufe wird durch den Wert des Schlüssel +"Levels" festgelegt.  +
  + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SchlüsselBeschreibungStandardwert
SpeedMSLänge der Spielschritte (Ticks) in Millisekunden. Definiert die +kleinste Zeiteinheit. Verkleinerung des Wertes beschleunigt das Spiel und +Vergrößerung des Wertes verlangsamt den Spielablauf.20,
PacmanTicksAnzahl der Ticks (siehe speed) bis zur nächsten Bewegung des Pacmans. +Vergrößerung des Wertes macht die Bewegungen des Pacman langsamer +und Verkleinerung des Wertes machen den Pacman schneller.3,
RemTicksAnzahl der Spielschritte während der R.E.M. (Rapid Eye Movement)-Phase. +Das ist die Phase, wenn ein Monster gefressen wurde und zurück ins +Gefängnis muß. Erhöhung des Wertes erhöht die Zeit +bis ein gefressenes Monster im Gefängnis ist, und Verkleinerung des +Wertes verkürzt diese Zeit.1,
DangerousTicksSpielschritte in der Phase, in der die Monster gefährlich sind. +Eine Vergrößerung des Wertes, läßt die Monster sich +langsamer bewegen und eine Verkleinerung des Wertes, läßt die +Monster sich schneller bewegen.3,
HarmlessTicksAnzahl der Zeiteinheiten zwischen den Monsterbewegungen in der Phase, +in der die Monster gefressen werden können.7,6,,5,,4,
HarmlessDurationTicksLänge der Zeit, in der die Monster gefressen werden können +(in Spielschritten, siehe Speed).375,,,300,,250,200,150,
HarmlessWarningTicksAnzahl der Zeiteinheiten vor dem Ende der Harmlos-Phase. In dieser +Zeit wird durch Blinken der Monster das bevorstehende Ende dieser Phase +angezeigt.135,
ArrestTicksZeitabstände der Monsterbewegungen während der Zeit im Gefängnis.6,
ArrestDurationTicksLänge des Gefängnisaufenthalts. Diese Zeitspanne wird mit +der Monster-ID (0 = Erstes, 1 = Zweites, ...) multipliziert. Aus diesem +Grund wird das erste Monster direkt freigelassen. (Ausnahmeweise wird auch +Monster #2 beim ersten Start sofort entlassen.)200,,,150,
FruitAppearsTicksZeitspanne zwischen dem Erscheinen der Früchte (in Spieleinheiten).1000,,1500,2000,2500,  +
3000,3500,4000,
FruitDurationTicksDauer der Erscheinung in Spielschritten.500,,,400,350,300,,250,  +
200,150,
FruitScoreDurationTicksLänge der Zeitspanne, in der beim Essen einer Frucht, die Höhe +der Punkte (für den Verzehr der Frucht) angezeigt wird.150,
MonsterScoreDurationMSZeitdauer der Punktanzeige, wenn ein Monster gefressen wird (in Millisekunden).1000
PlayerDurationMSZeitdauer der "PLAYER ONE" -Einblendung (in ms). Momentan wird nur +ein Spieler unterstützt3000
ReadyDurationMSLänge der "READY!"-Anzeige.2000
GameOverDurationMSLänge der "GAME OVER"-Anzeige, bevor wieder die Vorstellung der +Spielfiguren aufgerufen wird. 3000
AfterPauseMSDiese Zeit wird nach einer PAUSE gewartet, bis die unterbrochene Funktion +fortgesetzt wird.1000
DyingPreAnimationMSDieser Wert steuert die Länge des Freundentanz der Monster, wenn +sie den Pacman erwischt haben.1000
DyingAnimationMSAbstände zwischen den einzelnen Grafiken, die den Tod des Pacman's +darstellen.100
DyingPostAnimationMSDie Länge der Zeit, in der die erste und letzte Teilgrafik der +Sterbesequenz angezeigt wird, um diese hervorzuheben.500
IntroAnimationMSZeiträume zwischen den einzelnen Schritten der Vorstellung.800
IntroPostAnimationMSMillisekunden zwischen der Vorstellung und dem Beginn der Demonstration.1000
LevelUpPreAnimationMSZeit zwischen dem Erreichen des Spielzieles (Fressen aller Punkte) +und der Spielstufenwechsel-Animation.2000
LevelUpAnimationMSZeit der primitiven Spielstufenwechsel-  +
Animation (in Millisekunden).
2000
MonsterIQIQ der Monster, dieser spiegelt sich in der Bewegung der Monster wieder. +Momentan wird dieser noch nicht besonders gut ausgewertet.0,170,180,170,180,  +
170,180,
LevelsAnzahl der unterschiedlichen Spielstufen (ohne die Demonstration).13
HallOfFameMSDie Zeit wie lange die Ruhmeshalle angezeigt wird (in ms).7000
CursorBlinkMSDer Cursor zur Eingabe des Namens in die HighScore-Liste wechselt in +dieser Zeit zwischen seinen Zuständen (an und aus). Hierdurch wird +auch die Tastenwiederholung der Blätterfunktion (Pfeil hoch und Pfeil +runter) gesteuert.250
+ +

Sind weniger Werte in der Zahlenliste als Werte für die Spielstufen+Demo +notwendig sind, oder sind ungültige Zahlenwerte oder fehlende Werte +(,,) in dieser Liste, wird der vorherige (gültige) Wert (bzw. 0 falls +noch kein Wert angegeben wurde) an diese Stelle eingefügt.  +
Zum Beispiel wird (bei Levels=7) aus HarmlessTicks=7,6,,5,,4 - HarmlessTicks=7,6,6,5,5,4,4,4 +(7 Ticks für Demonstration, 6 Ticks für Level #1 usw.).  +

+3.2 Punkte

+Die Punktevergabe während des Spiels wird durch folgende Schlüssel/Werte-Paare +in der Standardgruppe [KDE Setup] gesteuert (siehe Abschnitt Zeitsteuerung +für Informationen über die Interpretation der Zahlenlisten):  +
  + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SchlüsselBeschreibungStandard
PointScoreAnzahl Punkte die für das Fressen der kleinen Punkte gegeben werden.10
SwitchScorePunkte für das Fressen der größeren Punkte (diese Punkte +lassen die Monster von den Jägern zu den Gejadgen werden).50
FruitScoreBeim Fressen der Früchte wird diese Anzahl der Punkte vergeben. +Abhängig vom Level und damit von der Art der Frucht wird der Wert +aus der Liste benutzt.100,300,500,,700,, +
1000,,2000,,3000,5000,
MonsterScoreHöhe der Punktanzahl für das Fressen der Monster. Innerhalb +der Zeit nach Fressen eines Schalters ist die Anzahl der gefressenen Monster +entscheidend für die Höhe der Punkte. Aus diesem Grund wird hier +auch eine Werteliste angegeben, die der Anzahl gefressener Monster entspricht. +In unserem Beispiel gibt es für das erste Monster 200 Punkte, für +das zweite 400 Punkte usw.200,400,800,1600
ExtraLifeScoreAnzahl der Punkte, die erreicht werden muß, damit es ein zusätzliches +Leben gibt.10000
+ +

+3.3 Grafikschemen

+Die Grafikschemen werden über die folgenden zwei Schlüssel/Werte-Paare +der Standardgruppe [KDE Setup] gesteuert:  +
  + + + + + + + + + + + + + + + + + + + + + + + + +
SchlüsselBeschreibungBeispiel
SchemeCountAnzahl der definierten Schemen. Für jedes Schema existiert eine +einige Gruppe mit dem Namen [Scheme n]. Wobei n durch +eine Zahl von 0 bis SchemeCount-1 steht.3
SchemeAusgewähltes Schema. Mögliche Werte sind 0 bis SchemeCount-1 +(dieser Wert wird auch durch die Schemenauswahl aus dem Menu gesetzt).0
+ +

Wie schon oben kurz angesprochen, werden die Grafikschemen in eigenen +Schemen-Gruppen (z.B.: [Scheme 0]) definiert. Momentan werden +nur folgende Schlüssel/Wert-Paare ausgewertet:  +
  + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
SchlüsselBeschreibungBeispiel
FontDateiname der xbm-Fontdatei. Wird der Name ohne absolute Pfadangabe +(führendes "/" oder "~") spezifiziert, bezieht er sich relativ auf +das Verzeichnis $KDEDIR/share/apps/kpacman/fonts . Der Aufbau +dieser Fontdatei wird in einer der nächsten Versionen beschrieben, +wenn Sie sich die Datei allerdings mit einem Bitmap-Editor ansehen wird +Ihnen aber bestimmt schon alles klar.font.xbm
FontFirstCharDas erste Zeichen im Zeichensatz der Bildschirmschrift wird hier durch +seinen numerischen Wert festgelegt.14
FontLastCharDieser Wert definiert den Zahlenwert des letzen Zeichen in der angegebenen +Schriftart. Wenn die Standardfonts zum Beispiel um Kleinbuchstaben erweitert +werden, wird hier der numerische Wert des letzten Buchstabens definiert.95
PixmapDirectoryVerzeichnis in dem sich die Pixmap-Dateien für die Spielfiguren, +die Punkte, die Wände usw. befinden. Die Namen der einzelnen xpm-Dateien +sind momentan noch fest codiert (wird sich auch noch ändern). Der +Pfad bezieht sich, falls nicht absolut angegeben, auf das Verzeichnis $KDEDIR/share/apps/kpacman/pics. +Wird hier kein Wert angegeben, werden die Pixmaps in diesem Verzeichnis +gesucht.tiny
DescriptionDiese Zeichenkette wird im Menü zur Anwahl des Grafikschemas angezeigt. +Über das '&'-Zeichen wird die Kurztastenanwahl gesteuert (d.h. +das Beispielschema kann durch betätigen der 'T'-Taste angewählt +werden). Über das Anhänger des Sprachkürzels an den Schlüssel +(z.B.: Description[de]) kann der Wert an die entsprechene Landessprache +angepaßt werden.MIDWAY MFG.CO. (&tiny)
+ +

+3.4 Sonstiges

+ + + + + + + + + + + + + + + + + + + + + + + + + + +
SchlüsselBeschreibungBeispiel
LevelPositionDefiniert die Position der Level (Früchte) innerhalb der Statuszeile. +Hiermit können zum Beispiel mehrere Level an derselben Position angezeigt +werden, um so Platz zu sparen. Die erste mögliche Position (ganz rechts) +wird durch den Wert 0 dargestellt.0,1,2,3,,4,,5,,6,,7,
HighscoreFilePathLegt den Pfad (Verzeichnis und Dateiname) zur "highscore"-Datei fest. +Wird nur ein Verzeichnis (".../") angegeben, wird der Standard-Dateiname +("highscore") verwendet./tmp/kpacman.highscore
+ +
  + + +
+
+
+ + + diff --git a/doc/de/kpacman-4.html b/doc/de/kpacman-4.html new file mode 100644 index 0000000..3353786 --- /dev/null +++ b/doc/de/kpacman-4.html @@ -0,0 +1,58 @@ + + + + + + Das KPacman Handbuch: Copyright + + +  + + + + + + +
KPacman KPacman  +
Version 0.3.2
+ +
+ + + + + + + + +
+ + +

+4. Copyright

+KPacman Copyright © 1998-2003 Jörg Thönnissen, <joe@dsite.de>  + +

Dieses Programm (inklusive dieser Dokumentation) ist freie Software. +Sie können es verbreiten und/oder verändern unter den Bedingungen +der GNU General Public License, wie sie von der Free Software Foundation +veröffenticht wurde, entweder Version 2 der Lizenz oder (wie Sie möchten) +einer neueren Version.  + +

Dieses Programm wird in der Hoffnung verbreitet, es sei nützlich, +aber ohne jegliche Garantie, auch ohne die stillschweigende Garantie +der Funktionsfähigkeit oder Eignung für einen bestimmten +Zweck. Sehen Sie in der GNU General Public License für Detail +nach.  + +

Sie sollten eine Kopie der GNU General Public License mit diesem Programm +erhalten haben, falls nicht, schreiben Sie an die Free Software Foundation, +Inc., 675 Mass Ave, Cambridge, MA 02139, USA.  +
  +

+ +
+
+
+  + + diff --git a/doc/de/kpacman.gif b/doc/de/kpacman.gif new file mode 100644 index 0000000..4fa3926 Binary files /dev/null and b/doc/de/kpacman.gif differ diff --git a/doc/en/Makefile.am b/doc/en/Makefile.am new file mode 100644 index 0000000..b386973 --- /dev/null +++ b/doc/en/Makefile.am @@ -0,0 +1,11 @@ +####### kdevelop will overwrite this part!!! (begin)########## + + +EXTRA_DIST = index.docbook index.html kpacman-1.html kpacman-2.html kpacman-3.html kpacman-4.html kpacman.gif + +####### kdevelop will overwrite this part!!! (end)############ + +KDE_LANG = en +KDE_DOCS = kpacman + + diff --git a/doc/en/Makefile.in b/doc/en/Makefile.in new file mode 100644 index 0000000..fdfd488 --- /dev/null +++ b/doc/en/Makefile.in @@ -0,0 +1,482 @@ +# Makefile.in generated by automake 1.7.2 from Makefile.am. +# KDE tags expanded automatically by am_edit - $Revision: 1.349.2.2 $ +# @configure_input@ + +# Copyright 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002 +# Free Software Foundation, Inc. +# This Makefile.in is free software; the Free Software Foundation +# gives unlimited permission to copy and/or distribute it, +# with or without modifications, as long as this notice is preserved. + +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY, to the extent permitted by law; without +# even the implied warranty of MERCHANTABILITY or FITNESS FOR A +# PARTICULAR PURPOSE. + +@SET_MAKE@ + +####### kdevelop will overwrite this part!!! (begin)########## + +srcdir = @srcdir@ +top_srcdir = @top_srcdir@ +VPATH = @srcdir@ +pkgdatadir = $(datadir)/@PACKAGE@ +pkglibdir = $(libdir)/@PACKAGE@ +pkgincludedir = $(includedir)/@PACKAGE@ +top_builddir = ../.. + +am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd +INSTALL = @INSTALL@ +install_sh_DATA = $(install_sh) -c -m 644 +install_sh_PROGRAM = $(install_sh) -c +install_sh_SCRIPT = $(install_sh) -c +INSTALL_HEADER = $(INSTALL_DATA) +transform = $(program_transform_name) +NORMAL_INSTALL = : +PRE_INSTALL = : +POST_INSTALL = : +NORMAL_UNINSTALL = : +PRE_UNINSTALL = : +POST_UNINSTALL = : +build_triplet = @build@ +host_triplet = @host@ +target_triplet = @target@ +ACLOCAL = @ACLOCAL@ +AMDEP_FALSE = @AMDEP_FALSE@ +AMDEP_TRUE = @AMDEP_TRUE@ +AMTAR = @AMTAR@ +ARTSCCONFIG = @ARTSCCONFIG@ +AUTOCONF = @AUTOCONF@ +AUTODIRS = @AUTODIRS@ +AUTOHEADER = @AUTOHEADER@ +AUTOMAKE = @AUTOMAKE@ +AWK = @AWK@ +CC = @CC@ +CCDEPMODE = @CCDEPMODE@ +CFLAGS = @CFLAGS@ +CONF_FILES = @CONF_FILES@ +CPP 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+kde_libs_prefix = @kde_libs_prefix@ +kde_locale = @kde_locale@ +kde_mimedir = @kde_mimedir@ +kde_moduledir = @kde_moduledir@ +kde_qtver = @kde_qtver@ +kde_servicesdir = @kde_servicesdir@ +kde_servicetypesdir = @kde_servicetypesdir@ +kde_sounddir = @kde_sounddir@ +kde_styledir = @kde_styledir@ +kde_templatesdir = @kde_templatesdir@ +kde_wallpaperdir = @kde_wallpaperdir@ +kde_widgetdir = @kde_widgetdir@ +libdir = @libdir@ +libexecdir = @libexecdir@ +localstatedir = @localstatedir@ +mandir = @mandir@ +oldincludedir = @oldincludedir@ +prefix = @prefix@ +program_transform_name = @program_transform_name@ +qt_includes = @qt_includes@ +qt_libraries = @qt_libraries@ +sbindir = @sbindir@ +sharedstatedir = @sharedstatedir@ +sysconfdir = @sysconfdir@ +target = @target@ +target_alias = @target_alias@ +target_cpu = @target_cpu@ +target_os = @target_os@ +target_vendor = @target_vendor@ +x_includes = @x_includes@ +x_libraries = @x_libraries@ + +EXTRA_DIST = index.docbook index.html kpacman-1.html kpacman-2.html kpacman-3.html kpacman-4.html kpacman.gif + + +####### kdevelop will overwrite this part!!! (end)############ +KDE_LANG = en +KDE_DOCS = kpacman +subdir = doc/en +mkinstalldirs = $(SHELL) $(top_srcdir)/admin/mkinstalldirs +CONFIG_HEADER = $(top_builddir)/config.h +CONFIG_CLEAN_FILES = +DIST_SOURCES = +DIST_COMMON = Makefile.am Makefile.in +#>- all: all-am +#>+ 1 +all: docs-am all-am + +.SUFFIXES: +$(srcdir)/Makefile.in: Makefile.am $(top_srcdir)/configure.in $(ACLOCAL_M4) +#>- cd $(top_srcdir) && \ +#>- $(AUTOMAKE) --gnu doc/en/Makefile +#>+ 3 + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu doc/en/Makefile + cd $(top_srcdir) && perl admin/am_edit doc/en/Makefile.in +Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status + cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe) + +mostlyclean-libtool: + -rm -f *.lo + +clean-libtool: + -rm -rf .libs _libs + +distclean-libtool: + -rm -f libtool +uninstall-info-am: +tags: TAGS +TAGS: + +ctags: CTAGS +CTAGS: + +DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) + +top_distdir = ../.. +distdir = $(top_distdir)/$(PACKAGE)-$(VERSION) + +#>- distdir: $(DISTFILES) +#>+ 1 +distdir: distdir-nls $(DISTFILES) + @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \ + topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \ + list='$(DISTFILES)'; for file in $$list; do \ + case $$file in \ + $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \ + $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \ + esac; \ + if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \ + dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \ + if test "$$dir" != "$$file" && test "$$dir" != "."; then \ + dir="/$$dir"; \ + $(mkinstalldirs) "$(distdir)$$dir"; \ + else \ + dir=''; \ + fi; \ + if test -d $$d/$$file; then \ + if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \ + cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \ + fi; \ + cp -pR $$d/$$file $(distdir)$$dir || exit 1; \ + else \ + test -f $(distdir)/$$file \ + || cp -p $$d/$$file $(distdir)/$$file \ + || exit 1; \ + fi; \ + done +check-am: all-am +check: check-am +all-am: Makefile + +installdirs: + +install: install-am +install-exec: install-exec-am +install-data: install-data-am +#>- uninstall: uninstall-am +#>+ 1 +uninstall: uninstall-docs uninstall-nls uninstall-am + +install-am: all-am + @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am + +installcheck: installcheck-am +install-strip: + $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \ + INSTALL_STRIP_FLAG=-s \ + `test -z '$(STRIP)' || \ + echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install +mostlyclean-generic: + +clean-generic: + +distclean-generic: + -rm -f Makefile $(CONFIG_CLEAN_FILES) + +maintainer-clean-generic: + @echo "This command is intended for maintainers to use" + @echo "it deletes files that may require special tools to rebuild." +#>- clean: clean-am +#>+ 1 +clean: kde-rpo-clean clean-am + +#>- clean-am: clean-generic clean-libtool mostlyclean-am +#>+ 1 +clean-am: clean-docs clean-generic clean-libtool mostlyclean-am + +distclean: distclean-am + +distclean-am: clean-am distclean-generic distclean-libtool + +dvi: dvi-am + +dvi-am: + +info: info-am + +info-am: + +#>- install-data-am: +#>+ 1 +install-data-am: install-docs install-nls + +install-exec-am: + +install-info: install-info-am + +install-man: + +installcheck-am: + +maintainer-clean: maintainer-clean-am + +maintainer-clean-am: distclean-am maintainer-clean-generic + +mostlyclean: mostlyclean-am + +mostlyclean-am: mostlyclean-generic mostlyclean-libtool + +pdf: pdf-am + +pdf-am: + +ps: ps-am + +ps-am: + +uninstall-am: uninstall-info-am + +.PHONY: all all-am check check-am clean clean-generic clean-libtool \ + distclean distclean-generic distclean-libtool distdir dvi \ + dvi-am info info-am install install-am install-data \ + install-data-am install-exec install-exec-am install-info \ + install-info-am install-man install-strip installcheck \ + installcheck-am installdirs maintainer-clean \ + maintainer-clean-generic mostlyclean mostlyclean-generic \ + mostlyclean-libtool pdf pdf-am ps ps-am uninstall uninstall-am \ + uninstall-info-am + +# Tell versions [3.59,3.63) of GNU make to not export all variables. +# Otherwise a system limit (for SysV at least) may be exceeded. +.NOEXPORT: + +#>+ 24 +index.cache.bz2: $(srcdir)/index.docbook $(KDE_XSL_STYLESHEET) kpacman-2.html kpacman-3.html kpacman-4.html kpacman.gif index.html index.docbook kpacman-1.html + @if test -n "$(MEINPROC)"; then echo $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; fi + +docs-am: index.cache.bz2 + +install-docs: docs-am install-nls + $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman + @if test -f index.cache.bz2; then \ + echo $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/; \ + $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/; \ + elif test -f $(srcdir)/index.cache.bz2; then \ + echo $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/; \ + $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/; \ + fi + -rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/common + $(LN_S) $(kde_libs_htmldir)/$(KDE_LANG)/common $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/common + +uninstall-docs: + -rm -rf $(kde_htmldir)/$(KDE_LANG)/kpacman + +clean-docs: + -rm -f index.cache.bz2 + + +#>+ 13 +install-nls: + $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman + @for base in kpacman-2.html kpacman-3.html kpacman-4.html kpacman.gif index.html index.docbook kpacman-1.html ; do \ + echo $(INSTALL_DATA) $$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/$$base ;\ + $(INSTALL_DATA) $(srcdir)/$$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/$$base ;\ + done + +uninstall-nls: + for base in kpacman-2.html kpacman-3.html kpacman-4.html kpacman.gif index.html index.docbook kpacman-1.html ; do \ + rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/kpacman/$$base ;\ + done + + +#>+ 5 +distdir-nls: + for file in kpacman-2.html kpacman-3.html kpacman-4.html kpacman.gif index.html index.docbook kpacman-1.html ; do \ + cp $(srcdir)/$$file $(distdir); \ + done + +#>+ 6 +force-reedit: + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu doc/en/Makefile + cd $(top_srcdir) && perl admin/am_edit doc/en/Makefile.in + + +#>+ 2 +final: + $(MAKE) all-am +#>+ 2 +final-install: + $(MAKE) install-am +#>+ 2 +no-final: + $(MAKE) all-am +#>+ 2 +no-final-install: + $(MAKE) install-am +#>+ 3 +cvs-clean: + $(MAKE) admindir=$(top_srcdir)/admin -f $(top_srcdir)/admin/Makefile.common cvs-clean + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo diff --git a/doc/en/index.docbook b/doc/en/index.docbook new file mode 100644 index 0000000..b01b1fd --- /dev/null +++ b/doc/en/index.docbook @@ -0,0 +1,433 @@ + +Kpacman'> + + + + + + +]> + + + + + + + + + + + + + +The Kpacman Handbook + + + +George +N. +Ugnacious + +
gnu@kde.org
+
+
+
+ + + + +1999 +2000 +George N. Ugnacious + + + +&FDLNotice; + + + +03/04/1999 +1.01.00 + + + + + +&kpacman; is an application specially designed to do nothing you would +ever want. + + + + + + +KDE +kdeutils +Kapp +nothing +nothing else + + +
+ + + + +Introduction + + + + +&kapp; is a program that lets you do absolutely nothing. Please report +any problems or feature requests to the KDE mailing lists. + + + + +Using Kpacman + + + + + + + + +Here's a screenshot of &kapp; + + + + + + + + + Screenshot + + + + + + + +More Kapp features + +It slices! It dices! and it comes with a free toaster! + +The Squiggle Tool + + + + + + + + Squiggle + + is used to draw squiggly lines all over +the &kpacman; main window. It's not a bug, it's a feature! + + + + + + +Command Reference + + + + +The main Kpacman window + + + +The File Menu + + + + + +Ctrln + +File +New + +Creates a new document + + + + +Ctrls + +File +Save + +Saves the document + + + + +Ctrlq + +File +Quit + +Quits &kapp; + + + + + + + + + + +Developer's Guide to Kpacman + + + + +Programming &kpacman; plugins is a joy to behold. Just read through the next +66 pages of API's to learn how! + + + + + + + +Questions and Answers + + + +&reporting.bugs; +&updating.documentation; + + + + +My Mouse doesn't work. How do I quit &kapp;? + + +You silly goose! Check out the Commands +Section for the answer. + + + + +Why can't I twiddle my documents? + + +You can only twiddle your documents if you have the foobar.lib +installed. + + + + + + + + + +Credits and License + + +&kapp; + + +Program copyright 1997 John Q. Hacker jqh@kde.org + + +Contributors: + +Konqui the KDE Dragon konqui@kde.org + +Tux the Linux Penguin tux@linux.org + + + + + +Documentation copyright 1999 George N. Ugnacious gnu@kde.org + + + + +&underFDL; + + + + +&underGPL; +&underBSDLicense; +&underArtisticLicense; +&underX11License; + + + + +Installation + + +How to obtain Kpacman + + +&kpacman; is part of the KDE project +http://www.kde.org. +&kpacman; can be found in the kdeutils package on +ftp://ftp.kde.org/pub/kde/, the +main ftp site of the KDE project. + + + +Requirements + + + + +In order to successfully use &kpacman;, you need KDE 1.1. Foobar.lib is required +in order to support the advanced &kpacman; features. &kpacman; uses about 5 megs of +memory to run, but this may vary depending on your platform and +configuration. + + + +All required libraries as well as &kpacman; itself can be found +on The &kpacman; home page. + + + + +You can find a list of changes at http://apps.kde.org/kapp. + + + + +Compilation and Installation + + +In order to compile and install KApp on your system, type the following in the base +directory of the Icon Editor distribution: + +% ./configure +% make +% make install + + + +Since KApp uses autoconf and automake you should have not trouble compiling it. +Should you run into problems please report them to the KDE mailing lists. + + + + +Configuration + +Don't forget to tell your system to start the dtd +dicer-toaster daemon first, or KApp won't work ! + + + + + +&documentation.index; +
+ + + + + + + + + + + + + + diff --git a/doc/en/index.html b/doc/en/index.html new file mode 100644 index 0000000..16ab587 --- /dev/null +++ b/doc/en/index.html @@ -0,0 +1,83 @@ + + + + + + + The KPacman Handbook + + +  + + + + + + +
KPacmanKPacman +
Version 0.3.2
+ +
+ + + + +
+
Next Previous Table of Contents
+ +

+The KPacman Handbook

+Jörg Thönnissen, <joe@dsite.de> +
Version 0.3.2, June 30th, 2003 +

+


This Handbook describes KPacman Version 0.3.2  +
+
+

+1. Introduction

+ + + +

+2. Installation

+ + + +

+3. Configuration

+ + + +

+4. Copyright 

+ +
Next Previous Table of Contents
+ +
+ + + diff --git a/doc/en/kpacman-1.html b/doc/en/kpacman-1.html new file mode 100644 index 0000000..702ba7e --- /dev/null +++ b/doc/en/kpacman-1.html @@ -0,0 +1,274 @@ + + + + + + + The KPacman Handbook: Introduction + + +  + + + + + + +
KPacmanKPacman +
Version 0.3.2
+ +
+ + + + + + + + +
+ + +

+1. Introduction

+ +

+1.1 Changes 

+ +

+Version 0.3.2 (30. June 2003)

+ +
    +
  • Almost a real KDE3 application.
  • +
+ +

+Version 0.3.1 (31. January 2002)

+ +
    +
  • Prerelease for KDE2 (Documentation not fully adjusted).
  • + +
  • The "highscore"-file is no longer been created by the installation, but as soon as +the hall of fame has been entered. +The path (directory/filename) could be specified in the configfile. +If the systemwide "highscore"-file is not writable, a private file in the +home-directory of the user is used and a corresponding message is shown.
  • +
+ +

+Version 0.3.0 (June 2000, not released)

+ +
    +
  • Ms.Pacman mode implemented (mighty modification) !
  • + +
  • Automatic Pause/Continue in Back/Foreground, for Kevin Forge +(he has the idea for Ms.Pacman too) integrated. This options can be changed using +the menu.
  • + +
  • Portuguese translation by Sérgio Fernandes.
  • + +
  • Animation of the energizers und blinking of active player ("1UP") added.
  • + +
  • Flickering during editing the hall of fame by changing the focus +removed (FocusEvents).
  • + +
  • The mousecursor could be hidden/shown while over the playground, +thru the menubar.
  • + +
  • The boardlayout (map) could be placed in external textfiles and selected +thru the configfile (kpacmanrc) if needed.
  • + +
  • Duplicate pixmaps removed. Because all pixmapfiles could be specified +thru the configfile now, pixmaps could be placed in foreign (scheme)-directories +(EyesPixmapName=../tiny/eyes.xpm), or have different names +(e.g.: LevelPixmapName=fruit.xpm).
  • + +
  • After eating the last dot, the first pixmap of the last/current direction +is shown. The initial pixmap of the north/up-direction was displayed so far.
  • +
+ +

+Version 0.2.6 (December 11th, 1999)

+ +
    +
  • +Swedish translation of some text (unfortunately incomplete) by Johne.
  • + +
  • +By the use of special charaters (umlauts) in the swedish version, the whole +font-handling had to be rearranged.
  • + +
  • +The fonts contains (nearly) the full ISO-Latin1 characterset (no lowercase +characters).
  • + +
  • +Alignment functions built into the display routines.
  • + +
  • +No further use of xbm-fonts, therefore pbm-files were used as fonts (they +need less space, even they contains much more characters).
  • + +
  • +All textelements added to the localisation (i18n). So strings like "GAME +OVER" or "READY!" could be translated into any language.
  • + +
  • +The documentation and programm now contains my brandnew email-address.
  • +
+ +

+Version 0.2.5 (June 20th, 1999)

+ +
    +
  • +Displaying of the hall of fame changed, hopefully this fix some rare bugs. +Use lower/raise- instead of former used hide/show-functions to switch display.
  • + +
  • +The file used for HighScore storage, will be set to worldwriteable (chmod +666) during installation. Thru this "normal" users could store their highscores +permanently.
  • + +
  • +Levels entended upto 13 (LevelPixmaps, Score), by the higher scores, the +fonts (for displaying the scored points) had to be extended too. The scores +could be variable (in the range from 10 to 9000, only the leading digit +can be not 0. exception 1600 ) now. The pixmap for the score could be larger +than the actual figure itself.
  • + +
  • +Because there is not enough room to show 13 levelsymbols in the statusline, +the position of the symbol can be specified by the LevelPosition +value(s).
  • + +
  • +The default-Speed of the monsters kept constant althrough higher levels, +requested by Gerald Williams.
  • + +
  • +Update-routines (display) optimized.
  • + +
  • +The documentation and programm now contains my new email-address.
  • +
+ +

+Version 0.2.4 (January 26th, 1999 - today linux v2.2 was released)

+ +
    +
  • +Added the hall of fame to store the highscores. For this, the structure +of the bitfonts was extented to contain furthermore characters, the special-characters +(small scores during the game) moved to the control-character-region and +the fonthandling was enhanced (FontFirstChar and FontLastChar can be stored +in the Configfile).
  • + +
  • +The size of the labels in the "Change Keys..."-dialog were set manually, +cause the autoResize-function in the qt-libs didn't work correctly in all +versions.
  • + +
  • +The menuitems are more sensitive to the actual availiable functions (disabled/enabled +and checked).
  • + +
  • +Now, also in the "MIDWAY (large)"-scheme the smoother font-smooth.xbm font +is used by default.
  • + +
  • +The files for the internationalization moved to represent the new standard +locations.
  • +
+ +

+Version 0.2.3a (January 15th, 1999)

+ +
    +
  • +Keyboard-routines changed to be compatible with the KDE 1.1 libraries (compiles +with 1.0 and 1.1).
  • + +
  • +A small bug fixed in kpacman.cpp (CHECK_PTR( menuBar )).
  • +
+ +

+Version 0.2.3 (September 12th, 1998)

+ +
    +
  • +Slowed down the movement of the monsters in the prison, and fixed a bug +that kept the monsters moving slowly after the "harmless"-phase of the +monsters.
  • + +
  • +Added a new font "font-smooth" and smoothed the pixmap "wall.xpm" for the +Zacman-scheme.
  • + +
  • +Enhanced configuration of all timing-parameters using the configuration +file.
  • + +
  • +Changed Help-function (kapp->getHelpMenu) to reflect the KDE-Standard.
  • + +
  • +Improved the documentation (Many thanks to Andreas Pour).
  • +
+ +

+Version 0.2.2 (August 24th, 1998)

+ +
    +
  • +Localized the sources and added a German translation of the documentation.
  • + +
  • +Fixed bug so pixmaps and bitfonts could located correctly after using the +"Change keys..."-dialog.
  • + +
  • +Changed the location of the files (sources, pixmaps, docs etc.) to reflect +the recommeded structure of kapptemplate v0.1.
  • +
+ +

+Version 0.2.1 (August 18th, 1998)

+ +
    +
  • +Improved the timing (it's not perfect yet), and I hope Andreas Pour will +have more fun testing the next version.
  • + +
  • +Increased flexibility in handling the pixmaps.
  • +
+ +

+Version 0.2.0 (August 13th, 1998)

+ +
    +
  • +Added (preliminary) graphic scheme support.
  • +
+ +

+Version 0.1.1 (August 8th, 1998) 

+ +
    +
  • +First public release.
  • +
+ + + +
+
+
+ + + diff --git a/doc/en/kpacman-2.html b/doc/en/kpacman-2.html new file mode 100644 index 0000000..7a1f3ee --- /dev/null +++ b/doc/en/kpacman-2.html @@ -0,0 +1,61 @@ + + + + + + + The KPacman Handbook: Installation + + +  + + + + + + +
KPacmanKPacman +
Version 0.3.2
+ +
+ + + + +
+ + +

+2. Installation

+ +

+2.1 How to obtain KPacman

+KPacman can be found on ftp://ftp.kde.org/pub/kde/unstable/latest/apps/games/, +the main ftp site of the KDE project.  +

+2.2 Requirements

+In order to compile KPacman successfully, you will need the version 1.0 +of the kde libraries or later and version 1.33 of the qt libraries or later. +Look for the version of the libraries appropriate for your system at ftp://ftp.kde.org/pub/kde/stable/latest/distribution/ +and  ftp://ftp.kde.org/pub/qt.  +

+2.3 Compilation and installation

+In order to compile and install KPacman on your system, type the following +in the base directory of the KPacman distribution:  +
+
% ./configure && make && make install
+
+Since KPacman uses autoconf you should have no trouble compiling +it. Should you run into any problems, please report them to the the author +at Jörg Thönnissen.  +
  + + +
+
+
+ + + diff --git a/doc/en/kpacman-3.html b/doc/en/kpacman-3.html new file mode 100644 index 0000000..aa5b6e2 --- /dev/null +++ b/doc/en/kpacman-3.html @@ -0,0 +1,564 @@ + + + + + + + The KPacman Handbook: Configuration + + +  + + + + + + +
KPacmanKPacman +
Version 0.3.2
+ +
+ + + + +
+ + +

+3. Configuration

+At this juncture all of KPacman's parameters cannot be configured graphically. +To change those parameters for an individual user you should edit the user's +KPacman configuration file (this file should be located at ~/.kde/share/config/kpacmanrc). +Alternatively, you can affect the default configuration of all users by +editing the global KPacman configuration file (this file should be located +at /opt/kde/share/config/kpacmanrc).  +

+3.1 Timings

+The parameters under the standardgroup heading [KDE Setup] listed +in the table below control the timing of the game.  Keys ending in +"MS" (e.g., "DyingAnimationMS") have their values expressed in milliseconds, +whereas Keys ending in "Ticks" have their values expressed in cycles.  +

Some values below are expressed as a comma-separated list of numbers, +each of which corresponds to a different level. Keys which have a default +value of more than one number or of a number followed by a comma may be +set for each level.  The first number in a list is used for the demonstration +level, and the following numbers are for the interactive game levels (the +second value is used for level 1, the third for level 2 and so on). The +maximum number of levels is defined by the value of the key "Levels".  +
  + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyDescriptionDefault Value
SpeedMSDuration of a single cycle (a "Tick"), in milliseconds. All other timings +in the game are multiples of the single cycle duration.  Decreasing +the value speeds up the game and increasing the value slows down the game.20,
PacmanTicksNumber of cycles until the next move of the pacman.  Increasing +the value makes the pacman move slower and decreasing the value makes the +pacman move faster.3,
RemTicksNumber of cycles for a monster to return to prison after being eaten +by the pacman (the R.E.M. -- rapid eye movement -- phase).  Increasing +the value increases the time until a eaten monster returns to prison and +decreasing the value decreases the time until a monster returns to prison.1,
DangerousTicksNumber of cycles until the next move of the monsters when they are +dangerous and will eat the pacman.  Increasing the value makes the +monsters move slower and decreasing the value makes the monsters move faster.3,
HarmlessTicksNumber of cycles until the next move of the monsters when they are +harmless and can be eaten by the pacman.  Increasing the value makes +the monsters move slower and decreasing the value makes the monsters move +faster.7,6,,5,,4,
HarmlessDurationTicksNumber of cycles during which the monsters remain harmless and can +be eaten by the pacman after the pacman eats a switch.  Increasing +this value makes the monsters stay harmless longer and decreasing this +value makes the monsters return to being dangerous sooner.375,,,300,,250,200,150,
HarmlessWarningTicksNumber of cycles in which the user is warned of the upcoming end of +the harmless-phase by the monsters blinking. This value must be less at +each level than the corresponding "HarmlessDurationTicks".  Increasing +this value increases the length of the warning and decreasing this value +shortens the length of the warning.135,
ArrestTicksNumber of cycles until the next move of the monsters when they are +in prision.6,
ArrestDurationTicksNumber of cycles in which monsters remain in prison after being eaten. +This value will be multiplied by the id of the monster eaten ( 0 for first +monster eaten after the pacman eats a switch, 1 for the second, and so +on), so that the first monster will be freed immediatly and the other monsters +have to wait longer (by way of exception the second monster is also freed +immediatly during the initial stage of the game).  Increasing this +value increases the prison time of the monsters, and decreasing this value +frees the monsters sooner.200,,,150,
FruitAppearsTicksNumber of cycles between the appearence of fruit.  Increasing +this value causes fruit to appear less frequently and decreasing this value +causes fruit to appear more frequently.1000,,1500,2000,2500,  +
3000,3500,4000,
FruitDurationTicksNumber of cyles for which fruit remains.  Increasing this value +causes the fruit to be available for consumption longer and decreasing +this value causes the fruit to disappear sooner.500,,,400,350,300,,250,  +
200,150,
FruitScoreDurationTicksNumber of cycles for which the score for eating a fruit is displayed +after a fruit is eaten.150,
MonsterScoreDurationMSNumber of milliseconds for which the score for eating a monster is +displayed after a monster is eaten.1000
PlayerDurationMSNumber of milliseconds for displaying "PLAYER ONE" at the start of +the game. At the moment only one player is supported.3000
ReadyDurationMSNumber of milliseconds for displaying "READY!" at the start of the +game.2000
GameOverDurationMSNumber of milliseconds for displaying "GAME OVER" at the end of the +game.3000
AfterPauseMSNumber of milliseconds until play is resumed after cancelling a "Pause".1000
DyingPreAnimationMSNumber of milliseconds for which the monsters dance after catching +the pacman.1000
DyingAnimationMSNumber of milliseconds in which the scenes (other than the first and +last scenes) of the pacman's death are displayed after he is caught by +a monster.100
DyingPostAnimationMSNumber of milliseconds in which the first and last scenes of the pacman's +death are displayed after he is caught by a monster (this permits emphasis +of these scenes).500
IntroAnimationMSNumber of milliseconds between the scenes of the introduction.800
IntroPostAnimationMSNumber of milliseconds between the introduction and the beginning of +the demonstration.1000
LevelUpPreAnimationMSNumber of milliseconds between completing a level and the beginning +of the animation for the next level.2000
LevelUpAnimationMSNumber of milliseconds for which the animation for changing levels +is displayed.2000
MonsterIQThe intelligence of the monster (currently not fully implemented).  +Increasing the value makes the monsters more clever and decreasing the +value makes them dumber.0,170,180,170,180,  +
170,180,
LevelsNumber of different levels (without the demonstration).  If you +increase this value be sure all the parameters for that level are defined +above!13
HallOfFameMSThe hall of fame is displayed this amount of milliseconds.7000
CursorBlinkMSNumber of milliseconds the cursor, used for editing your name in the +hall of fame, keeps his states (on or off). The repeating of keystrokes +for scrolling (Key_Up and Key_Down) also depends of this value.250
+ +

If there are insufficient values in a list for the number of levels +(including the demonstration level), or if there is an invalid or missing +(e.g., ",,") in the list, then the previous (valid) value is used for that +position. If no valid values are listed, the value will be 0.  For +example "HarmlessTicks=7,6,,5,,4" is equivalent to "HarmlessTicks=7,6,6,5,5,4,4,4 +(if Levels=7)". That means 7 cycles for the demonstration, 6 cycles for +level 1 and so on.  +

+3.2 Points (Scoring)

+Scoring during the game is controlled by the following key/value-pairs +in the standardgroup [KDE Setup] (see the section Timings +for information on how to interpret comma-separated values):  +
  + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyDescriptionDefault
PointScoreNumber of points awarded for eating a small point.10
SwitchScoreNumber of points awarded for eating a switch (the large points that +convert the monsters from hunters to the hunted!)50
FruitScoreNumber of points awarded for eating a fruit.100,300,500,,700,, +
1000,,2000,,3000,,5000,
MonsterScoreNumber of points awarded for eating a monster, with each point value +in the list being awarded for each successive monster eaten after eating +a switch (the values are reset if a new switch is eaten even if the prior +switch has not expired yet). Since there are four monsters you should include +four values.  Using the default values specified at right, 200 points +are awarded for eating the first monster, 400 for the second monster, and +so on.200,400,800,1600
ExtraLifeScoreNumber of points needed to earn another pacman life. 10000
+ +

+3.3 Graphic schemes

+The graphics schemes are controlled by the following two key/value-pairs +of the standardgroup [KDE Setup]:  +
  + + + + + + + + + + + + + + + + + + + + + + + + +
KeyDescriptionExample
SchemeCountNumber of defined schemes. For every scheme a separate group with the +name [Scheme n] exists. n stands for a number between 0 and SchemeCount-1.3
SchemeSelected scheme. Possible values are between 0 and SchemeCount-1 (this +value can also be set using the game's menu).0
+ +

Each graphic scheme is defined in a seperate scheme-group using the +group designation [Scheme N], where N is the number of +the scheme being defined.  Each scheme-group may have the following +keys:  +
  + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyDescriptionExample
FontFilename of the xbm-font. Names without an absolute path (a leading +"/" or "~") are relative to $KDEDIR/share/apps/kpacman/fonts.  +The structure of the fontfile will be explained in one of the next releases, +but you should be able to figure it out by opening one of the fontfiles +included with KPacman using a bitmap-editor.font.xbm
FontFirstCharDefines the numeric value of the first character in the bitfont.14
FontLastCharThe last character in the bitfont, is giving here by its numeric code. +If you extent the fonts by adding the lowercase characters, this value +must be changed.95
PixmapDirectoryDirectory in which the pixmap-files for the figures are located.  +Direcotry names without an absolute path (a leading "/" or "~") are relative +to $KDEDIR/share/apps/kpacman/pics. The names of the individual +xpm-files are fixed in the code at the moment (this will be changed) and +are ''down.xpm" for an arrow pointing down, "fruit.xpm" for the series +of fruit for the various levels, "lifes.xpm" for the image to display at +the bottom of the screen for each pacman life remaining, "point.xpm" for +the small points which the pacman eats, "switch.xpm" for the switch points, +"dying.xpm" for the sequence of images for a dying pacman, "left.xpm" for +an arrow pointing left, "monster.xpm" for the various monsters, including +their appearance during the "switch" and "warning" cycles, "prison.xpm" +for a series of images put together to draw the prison walls, "up.xpm" +for , "eyes.xpm" for the series of eyes for the monsters when they move +up, down, right and left, respectively, "level.xpm" for the row of fruit +at the bottom of the screen indicating the current level, "pacman.xpm" +for the series of pacman images (gobbling and normal x moving up, down, +left and right), "right.xpm for a right arrow, and "wall.xpm" for a series +of images put together to draw the non-prison walls.tiny
DescriptionThe name of the scheme, which will be displayed in the menu "Select +Graphic Scheme". Use the '&'-character in front of a character in the +name to set the accelerator-key to that character (that means pressing +that key when the Select Graphic Scheme menu is down will select that scheme). +You may add a location tag to the key (e.g., Description[de] to indicate +that the description is in German).MIDWAY MFG.CO. (&tiny)
+ +

+3.4 Miscellaneous

+  + + + + + + + + + + + + + + + + + + + + + + + + + +
KeyDescriptionExample
LevelPositionDefines the position of the levelsymbols (fruits) on the statusline. +It is possible to show to different levels on the same position to save +room. The first position (rightmost) has the value 0.0,1,2,3,,4,,5,,6,7,
HighscoreFilePathSpecifies the path (directory and filename) to the "highscore"-file. +If only a directory (".../") is given, the default-filename ("highscore") +will be used./tmp/kpacman.highscore
+ +
  + +
+ + + diff --git a/doc/en/kpacman-4.html b/doc/en/kpacman-4.html new file mode 100644 index 0000000..3803f53 --- /dev/null +++ b/doc/en/kpacman-4.html @@ -0,0 +1,55 @@ + + + + + + + The KPacman Handbook: Copyright + + +  + + + + + + +
KPacmanKPacman +
Version 0.3.2
+ +
+ + + + + + + + +
+ + +

+4. Copyright

+KPacman Copyright (c) 1998-2003 Jörg Thönnissen, <joe@dsite.de> +

This program (including this documentation) is free software; you can +redistribute it and/or modify it under the terms of the GNU General Public +License as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version.  +

This program is disttributed in the hope that it will be useful, but +without +any warranty; without even the implied warranty of merchantability +or fitness for a particular purpose. See the GNU General Public +License for more details.  +

You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +675 Mass Ave, Cabridge, MA 02139, USA.  +
  +

+ +
+
+
+ + + diff --git a/doc/en/kpacman.gif b/doc/en/kpacman.gif new file mode 100644 index 0000000..4fa3926 Binary files /dev/null and b/doc/en/kpacman.gif differ -- cgit v1.2.1