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#ifndef MONSTER_H
#define MONSTER_H
#include <stdlib.h>
#include <ntqpixmap.h>
#include <ntqwidget.h>
#include "board.h"
enum monsterState { dangerous, harmless, rem, arrested };
class Monster {
public:
Monster(Board *b, int mid = 0);
void setMaxPixmaps(int maxBody, int maxEyes);
void setArrested(int ticks, int duration);
void setDangerous(int ticks, int IQ);
void setHarmless(int ticks, int hDuration, int wDuration);
void setREM(int ticks);
void setPosition(int pos);
void setPrison(int pos);
void setFreedom(int pos);
void setDirection(int dir);
monsterState state();
int position();
int direction();
int id();
bool move();
int body();
int eyes();
private:
Board *board;
int ID; // ID of monster (0 = 1st, 1 = 2nd ... 7 = last)
int IQ; // Intelligence of movement (0 = dumb..180 = smart)
monsterState actualState; // The state of the monster
int pauseDuration; // Number of ticks before movement
int pause; // actual ticks before moevment (0 = move)
int dangerousPause; // pause in dangerous-state
int harmlessDuration; // Length of harmless-time in ticks
int harmlessLeft; // rest of the time in harmless-state
int warningDuration; // warningtime before monster get dangerous again
int arrestDuration; // Length of arrest in ticks
int arrestLeft; // time left of arrest
int arrestPause; // pause in arrest-state
int actualDirection; // actual direction of monster
int lastDirection; // last direction, before no movement (X)
int actualPosition; // actual position on board
int lastPosition; // the last position of the monster
int feetPosition; // left, right, left, right, ...
int maxBodyPixmaps;
int maxEyesPixmaps;
int prisonPosition; // where to go, if arrested
int freedomPosition; // where to go, if released from prison
};
#endif // MONSTER_H
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