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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | 460c52653ab0dcca6f19a4f492ed2c5e4e963ab0 (patch) | |
tree | 67208f7c145782a7e90b123b982ca78d88cc2c87 /libkdepim/weaver.h | |
download | tdepim-460c52653ab0dcca6f19a4f492ed2c5e4e963ab0.tar.gz tdepim-460c52653ab0dcca6f19a4f492ed2c5e4e963ab0.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdepim@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'libkdepim/weaver.h')
-rw-r--r-- | libkdepim/weaver.h | 449 |
1 files changed, 449 insertions, 0 deletions
diff --git a/libkdepim/weaver.h b/libkdepim/weaver.h new file mode 100644 index 000000000..00c624d84 --- /dev/null +++ b/libkdepim/weaver.h @@ -0,0 +1,449 @@ +/* -*- C++ -*- + + This file declares the Weaver, Job and Thread classes. + + $ Author: Mirko Boehm $ + $ Copyright: (C) 2004, Mirko Boehm $ + $ Contact: mirko@kde.org + http://www.kde.org + http://www.hackerbuero.org $ + $ License: LGPL with the following explicit clarification: + This code may be linked against any version of the Qt toolkit + from Troll Tech, Norway. $ + +*/ + +#ifndef WEAVER_H +#define WEAVER_H + +extern "C" +{ +#include <stdarg.h> +#include <unistd.h> +#include <stdio.h> +} + +#include <qobject.h> +#include <qptrlist.h> +#include <qthread.h> +#include <qwaitcondition.h> +#include <qmutex.h> +#include <qevent.h> + +#include <kdepimmacros.h> + +namespace KPIM { +namespace ThreadWeaver { + + /** This method prints a text message on the screen, if debugging is + enabled. Otherwise, it does nothing. The message is thread safe, + therefore providing that the messages appear in the order they where + issued by the different threads. + All messages are suppressed when Debug is false. All messages with a + lower importance (higher number) than DebugLevel will be suppressed, + too. Debug level 0 messages will always be printed as long as + Debug is true. + We use our own debugging method, since debugging threads is a more + complicated experience than debugging single threaded + contexts. This might change in future in the way that debug + prints it's messages to another logging facility provided by + the platform. + Use setDebugLevel () to integrate adapt debug () to your platform. + */ + + KDE_EXPORT extern bool Debug; + KDE_EXPORT extern int DebugLevel; + + KDE_EXPORT inline void setDebugLevel (bool debug, int level) + { + Debug = debug; + DebugLevel = level; + } + + KDE_EXPORT inline void debug(int severity, const char * cformat, ...) +#ifdef __GNUC__ + __attribute__ ( (format (printf, 2, 3 ) ) ) +#endif +; + + KDE_EXPORT inline void debug(int severity, const char * cformat, ...) + { + if ( Debug == true && ( severity<=DebugLevel || severity == 0) ) + { + static QMutex mutex; + QString text; + + mutex.lock(); + va_list ap; + va_start( ap, cformat ); + vprintf (cformat, ap); + va_end (ap); + mutex.unlock(); + } + } + + + class Thread; + class Job; + + /** A class to represent the events threads generate and send to the + Weaver object. Examples include the start or end of the processing of a + job. Threads create the event objects and discard them after posting + the event, since the event receiver will assume ownership of the + event. + Events are associated to the sending thread and possibly to a + processed job. + + Note: Do not create and use SPR/APR events, use Job::triggerSPR or + Job::triggerAPR to create the requests. */ + + class KDE_EXPORT Event : public QCustomEvent + { + public: + enum Action { + NoAction = 0, + Finished, /// All jobs in the queue are done. + Suspended, /// Thread queueing halted. + ThreadStarted, + ThreadExiting, + ThreadBusy, + ThreadSuspended, + JobStarted, + JobFinished, + JobSPR, /// Synchronous Process Request + JobAPR /// Asynchronous Process Request + }; + Event ( Action = NoAction, Thread * = 0, Job *job = 0); + /** Return the (custom defined) event type. */ + static int type (); + /** The ID of the sender thread. */ + Thread* thread () const; + /** The associated job. */ + Job* job () const; + /** The action. */ + Action action () const; + private: + Action m_action; + Thread *m_thread; + Job *m_job; + static const int Type; + }; + + /** A Job is a simple abstraction of an action that is to be + executed in a thread context. + It is essential for the ThreadWeaver library that as a kind of + convention, the different creators of Job objects do not touch the + protected data members of the Job until somehow notified by the + Job. See the SPR signal for an example. + + Jobs may emit process requests as signals. Consider process requests + as a kind of synchronized call to the main thread. + Process Requests are a generic means for Job derivate programmers to have + the jobs interact with the creators (in the main thread) during + processing time. To avoid race + conditions and extensive locking and unlocking, the thread executing the + job is suspended during the period needed to process the request. + + There are two kinds of process requests (we introduce abbreviations, + also in the signal names and the code, + only to save typing). Both are emitted by signals in the main thread: + - Synchronous Process Requests (SPR): Synchronous requests expect that the + complete request is performed in the slots connected to the signals. For + example, to update a widget according to the progress of the job, a SPR + may be used. In such cases, the Job's execution will be resumed + immediately after the signal has been processed. + - Asynchronous Process Requests (APR): For APRs, the job emitting the + signal does not assume anything about the amount of time needed to + perform the operation. Therefore, the thread is not waked after the + signal returns. The creator has to wake to thread whenever it is + ready by calling the wakeAPR method. + + Note: When using an APR, you better make sure to receive the signal + with some object, otherwise the calling thread will block forever! + */ + class KDE_EXPORT Job : public QObject + { + Q_OBJECT + public: + /** Construct a Job object. */ + Job(QObject* parent=0, const char* name=0); + + /** Destructor. */ + virtual ~Job(); + + /** Perform the job. The thread in which this job is executed + is given as a parameter. + Do not overload this method to create your own Job + implementation, overload run(). */ + virtual void execute(Thread*); + + /** Returns true if the jobs's execute method finished. */ + virtual bool isFinished() const; + + /** Wake the thread after an APR has been processed. */ + void wakeAPR (); + + /** Process events related to this job (created by the processing + thread or the weaver or whoever). */ + virtual void processEvent ( Event* ); + + signals: + /** This signal is emitted when a thread starts to process a job. */ + void started (); + /** This signal is emitted when a job has been finished. */ + void done (); + /** This signal is emitted when the job needs some operation done by + the main thread (usually the creator of the job). + It is important to understand that the emitting thread is + suspended until the signal returns. + When + the operation requested has been performed and this signal is + finished, the thread is automatically waked. + What operation needs to be performed has to be negotiated between + the two objects. + Note: This signal is an attempt to provide job programmers with a + generic way to interact while the job is executed. I am interested + in feedback about it's use. */ + void SPR (); + /** Perform an Asynchronous Process Request. See SPR and the generic + Job documentation for a comparison. */ + void APR (); + protected: + /** Lock this Job's mutex. */ + void lock(); + /** Unlock this Job's mutex. */ + void unlock(); + /** The method that actually performs the job. It is called from + execute(). This method is the one to overload it with the + job's task. */ + virtual void run () = 0; + /** Return the thread that executes this job. + Returns zero of the job is not currently executed. */ + Thread *thread(); + /** Call with status = true to mark this job as done. */ + virtual void setFinished(bool status); + /** Trigger a SPR. + This emits a signal in the main thread indicating the necessity of + a synchronized operation. */ + void triggerSPR (); + /** Trigger an APR. + This emit a signal in the main thread indicating the necessity of + an unsynchronized operation. + The calling thread needs to ensure to wake the thread when the + operation is done. */ + void triggerAPR (); + + bool m_finished; + + QMutex *m_mutex; + + Thread * m_thread; + + QWaitCondition *m_wc; + }; + + class Weaver; + + /** The class Thread is used to represent the worker threads in + the weaver's inventory. It is not meant to be overloaded. */ + class KDE_EXPORT Thread : public QThread + { + public: + /** Create a thread. + These thread objects are only used inside the Weaver parent + object. */ + Thread(Weaver *parent); + + /** The destructor. */ + ~Thread(); + + /** Overloaded to execute the assigned job. + This will NOT return until shutdown() is called. The + thread will try to execute one job after the other, asking + the Weaver parent for a new job when the assigned one is + finished. + If no jobs are available, the thread will suspend. + After shutdown() is called, the thread will end as soon as + the currently assigned job is done. + */ + void run(); + + /* Provide the msleep() method (protected in QThread) to be + available for executed jobs. */ + void msleep(unsigned long msec); + + /** Returns the thread id. + This id marks the respective Thread object, and must + therefore not be confused with, e.g., the pthread thread + ID. */ + unsigned int id() const; + + /** Post an event, will be received and processed by the Weaver. */ + void post (Event::Action, Job* = 0); + + private: + Weaver *m_parent; + + const unsigned int m_id; + + static unsigned int sm_Id; + + static unsigned int makeId(); + }; + + /** A weaver is the manager of worker threads (Thread objects) to + which it assigns jobs from it's queue. */ + class KDE_EXPORT Weaver : public QObject + { + Q_OBJECT + public: + Weaver (QObject* parent=0, const char* name=0, + int inventoryMin = 4, // minimal number of provided threads + int inventoryMax = 32); // maximum number of provided threads + virtual ~Weaver (); + /** Add a job to be executed. */ + virtual void enqueue (Job*); + /** Enqueue all jobs in the given list. + This is an atomic operation, no jobs will start + before all jobs in the list are enqueued. + If you need a couple of jobs done and want to receive the + finished () signal afterwards, use this method to queue + them. Otherwise, when enqueueing your jobs + individually, there is a chance that you receive more than + one finished signal. */ + void enqueue (QPtrList<Job> jobs); + /** Remove a job from the queue. + If the job qas queued but not started so far, it is simple + removed from the queue. For now, it is unsupported to + dequeue a job once its execution has started. + For that case, you will have to provide a method to interrupt your + job's execution (and receive the done signal). + Returns true if the job has been dequeued, false if the + job has already been started or is not found in the + queue. */ + virtual bool dequeue (Job*); + /** Remove all queued jobs. + Please note that this will not kill the threads, therefore + all jobs that are being processed will be continued. */ + virtual void dequeue (); + /** Get notified when a thread has finished a job. + This is done automatically. */ + // virtual void jobFinished(Thread *); + /** Finish all queued operations, then return. + This method is used in imperative programs that cannot react on + events to have the controlling (main) thread wait wait for the + jobs to finish. + Warning: This will suspend your thread! + Warning: If your jobs enter for example an infinite loop, this + will never return! */ + virtual void finish(); + /** Suspend job execution if state = true, otherwise resume + job execution if it was suspended. + When suspending, all threads are allowed to finish the + currently assigned job but will not receive a new + assignment. + When all threads are done processing the assigned job, the + signal suspended will() be emitted. + If you call suspend (true) and there are no jobs left to + be done, you will immidiately receive the suspended() + signal. */ + virtual void suspend (bool state); + /** Is the queue empty? */ + bool isEmpty () const; + /** Is the weaver idle? + The weaver is idle if no jobs are queued and no jobs are processed + by the threads (m_active is zero). */ + bool isIdle () const; + /** Returns the number of pending jobs. */ + int queueLength (); + /** Assign a job to the calling thread. + This is supposed to be called from the Thread objects in + the inventory. + Returns 0 if the weaver is shutting down, telling the + calling thread to finish and exit. + If no jobs are available and shut down is not in progress, + the calling thread is suspended until either condition is + met. + In previous, threads give the job they have completed. If this is + the first job, previous is zero. */ + virtual Job* applyForWork (Thread *thread, Job *previous); + /** Lock the mutex for this weaver. The threads in the + inventory need to lock the weaver's mutex to synchronize + the job management. */ + void lock (); + /** Unlock. See lock(). */ + void unlock (); + /** Post an event that is handled by this object, but in the main + (GUI) thread. Different threads may use this method to communicate + with the main thread. + thread and job mark the objects associated with this event. */ + void post (Event::Action, Thread* = 0, Job* = 0); + /** Returns the current number of threads in the inventory. */ + int threads () const; + signals: + /** This signal is emitted when the Weaver has finished ALL currently + queued jobs. + If a number of jobs is enqueued sequentially, this signal might be + emitted a couple of times (what happens is that all already queued + jobs have been processed while you still add new ones). This is + not a bug, but the intended behaviour. */ + void finished (); + /** Thread queueing has been suspended. + When suspend is called with state = true, all threads are + allowed to finish their job. When the last thread + finished, this signal is emitted. */ + void suspended (); + /** This signal is emitted when a job is done. It is up to the + programmer if this signal or the done signal of the job is more + handy. */ + void jobDone (Job*); +// The following signals are used mainly for debugging purposes. + void threadCreated (Thread *); + void threadDestroyed (Thread *); + void threadBusy (Thread *); + void threadSuspended (Thread *); + + protected: + /** Schedule enqueued jobs to be executed by idle threads. + This will try to distribute as many jobs as possible + to all idle threads. */ + void assignJobs(); + /** Check incoming events for user defined ones. The threads use user + defined events to communicate with the Weaver. */ + bool event ( QEvent* ); + /** The thread inventory. */ + QPtrList<Thread> m_inventory; + /** The job queue. */ + QPtrList<Job> m_assignments; + /** The number of jobs that are assigned to the worker + threads, but not finished. */ + int m_active; + /** Stored setting. */ + int m_inventoryMin; + /** Stored setting . */ + int m_inventoryMax; + /** Wait condition all idle or done threads wait for. */ + QWaitCondition m_jobAvailable; + /** Wait for a job to finish. */ + QWaitCondition m_jobFinished; + /** Indicates if the weaver is shutting down and exiting it's + threads. */ + bool m_shuttingDown; + /** m_running is set to true when a job is enqueued and set to false + when the job finishes that was the last in the queue. + E.g., this will flip from false to true to false when you + continuously enqueue one single job. */ + bool m_running; + /** If m_suspend is true, no new jobs will be assigned to + threads. + Jobs may be queued, but will not be processed until suspend + (false) is called. */ + bool m_suspend; + private: + /** Mutex to serialize operations. */ + QMutex *m_mutex; + }; +} // namespace ThreadWeaver +} // namespace KPIM + +#endif // defined WEAVER_H |