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+/***************************************************************************
+ * *
+ * This program is free software; you can redistribute it and/or modify *
+ * it under the terms of the GNU General Public License as published by *
+ * the Free Software Foundation; either version 2 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * copyright (C) 2002-2006 *
+ * Umbrello UML Modeller Authors <uml-devel@uml.sf.net> *
+ ***************************************************************************/
+
+#ifndef ASSOCIATIONWIDGET_H
+#define ASSOCIATIONWIDGET_H
+
+#include "widgetbase.h"
+#include "linkwidget.h"
+#include "umlwidgetlist.h"
+#include "messagewidgetlist.h"
+#include "associationwidgetlist.h"
+#include "linepath.h"
+
+class IDChangeLog;
+class ListPopupMenu;
+class QBitmap;
+class QPixmap;
+class QDataStream;
+class QCanvasLine;
+class ClassifierWidget;
+class UMLDoc;
+class UMLView;
+class UMLAssociation;
+class UMLClassifierListItem;
+class UMLAttribute;
+class UMLOperation;
+
+/**
+ * This class represents an association inside a diagram.
+ *
+ * Associations exist not only between UML objects. For example, when a Note is
+ * attached to a UML object, the Note itself is not a UML object.
+ * This class supports both kinds of associations. An association where one or
+ * both roles are not a UML object is called a "pure widget association".
+ *
+ * An AssociationWidget where both roles are UML objects has a corresponding
+ * UMLAssociation. The UMLAssociation can be retrieved using the getAssociation
+ * method.
+ * A pure widget association does not have a corresponding UMLAssociation.
+ * The getAssociation method returns NULL in this case.
+ *
+ *
+ * @author Gustavo Madrigal
+ * @short This class represents an association inside a diagram.
+ * Bugs and comments to uml-devel@lists.sf.net or http://bugs.kde.org
+ */
+class AssociationWidget : public WidgetBase, public LinkWidget {
+ Q_OBJECT
+public:
+ /**
+ * Enumeration used for stating where a line is on a widget.
+ */
+ enum Region {
+ Error = 0,
+ West, North, East, South,
+ NorthWest, NorthEast, SouthEast, SouthWest,
+ Center
+ };
+
+ /**
+ * Constructor.
+ *
+ * @param view The parent view of this widget.
+ */
+ AssociationWidget(UMLView *view);
+
+ /**
+ * Constructor.
+ *
+ * @param view The parent view of this widget.
+ * @param WidgetA Pointer to the role A widget for the association.
+ * @param Type The Association_Type for this association.
+ * @param WidgetB Pointer to the role B widget for the association.
+ * @param umlobject Pointer to the underlying UMLObject (if applicable.)
+ */
+ AssociationWidget(UMLView *view, UMLWidget* WidgetA,
+ Uml::Association_Type Type, UMLWidget* WidgetB,
+ UMLObject *umlobject = NULL);
+
+ /**
+ * Deconstructor.
+ */
+ virtual ~AssociationWidget();
+
+ /**
+ * Overrides the assignment operator.
+ */
+ AssociationWidget& operator=(AssociationWidget & Other);
+
+ /**
+ * Overrides the equality test operator.
+ */
+ bool operator==(AssociationWidget & Other);
+
+ /**
+ * Overrides the != operator.
+ */
+ bool operator!=(AssociationWidget & Other);
+
+ /**
+ * Activates the AssociationWidget after a load.
+ *
+ * @return true for success
+ */
+ bool activate();
+
+ /**
+ * Set the widget of the given role.
+ *
+ * @param widget Pointer to the UMLWidget.
+ * @param role Role for which to set the widget.
+ */
+ void setWidget(UMLWidget* widget, Uml::Role_Type role);
+
+ /**
+ * Return the multiplicity FloatingTextWidget widget of the given role.
+ *
+ * @return Pointer to the multiplicity FloatingTextWidget object.
+ */
+ FloatingTextWidget* getMultiWidget(Uml::Role_Type role);
+
+ /**
+ * Return the given role's multiplicity text.
+ *
+ * @return Text of the given role's multiplicity widget.
+ */
+ QString getMulti(Uml::Role_Type role) const;
+
+ /**
+ * Read property of FloatingTextWidget* m_pName.
+ *
+ * @return Pointer to the FloatingTextWidget name widget.
+ */
+ FloatingTextWidget* getNameWidget();
+
+ /**
+ * Returns the m_pName's text.
+ *
+ * @return Text of the FloatingTextWidget name widget.
+ */
+ QString getName() const;
+
+ /**
+ * Return the given role's FloatingTextWidget object.
+ *
+ * @return Pointer to the role's FloatingTextWidget widget.
+ */
+ FloatingTextWidget* getRoleWidget(Uml::Role_Type role);
+
+ /**
+ * Return the FloatingTextWidget object indicated by the given Text_Role.
+ *
+ * @return Pointer to the text role's FloatingTextWidget widget.
+ */
+ FloatingTextWidget* getTextWidgetByRole(Uml::Text_Role tr);
+
+ /**
+ * Return the given role's FloatingTextWidget widget text.
+ *
+ * @return The name set at the FloatingTextWidget.
+ */
+ QString getRoleName(Uml::Role_Type role) const;
+
+ /**
+ * Returns the given role's documentation.
+ */
+ QString getRoleDoc(Uml::Role_Type role) const;
+
+ /**
+ * Sets the text in the FloatingTextWidget widget representing the Name
+ * of this association.
+ */
+ void setName (const QString &strRole);
+
+ /**
+ * Sets the text in the FloatingTextWidget representing the multiplicity
+ * at the given side of the association.
+ */
+ void setMulti(const QString &strMulti, Uml::Role_Type role);
+
+ /**
+ * Gets the visibility on the given role of the association.
+ */
+ Uml::Visibility getVisibility (Uml::Role_Type role) const;
+
+ /**
+ * Sets the visibility on the given role of the association.
+ */
+ void setVisibility (Uml::Visibility visibility, Uml::Role_Type role );
+
+ /**
+ * Gets the changeability on the the given end of the Association.
+ */
+ Uml::Changeability_Type getChangeability(Uml::Role_Type role) const;
+
+ /**
+ * Sets the changeability on the the given end of the Association.
+ */
+ void setChangeability (Uml::Changeability_Type value, Uml::Role_Type role);
+
+ /**
+ * Gets the ID of the given role widget.
+ */
+ Uml::IDType getWidgetID(Uml::Role_Type role) const;
+
+ /**
+ * Gets the given role widget.
+ *
+ * @return Pointer to the role's UMLWidget.
+ */
+ UMLWidget* getWidget(Uml::Role_Type role);
+
+ /**
+ * Sets the associated widgets.
+ *
+ * @param widgetA Pointer the role A widget for the association.
+ * @param assocType The Association_Type for this association.
+ * @param widgetB Pointer the role B widget for the association.
+ */
+ bool setWidgets( UMLWidget* widgetA, Uml::Association_Type assocType, UMLWidget* widgetB);
+
+ /**
+ * Returns true if this association associates widgetA to widgetB,
+ * otherwise it returns false.
+ *
+ * @param widgetA Pointer the role A widget to check.
+ * @param widgetB Pointer the role B widget to check.
+ * @return True if widgetA and widgetB are associated.
+ */
+ bool checkAssoc(UMLWidget * widgetA, UMLWidget *widgetB);
+
+ /**
+ * Returns true if the Widget is either at the starting or ending side
+ * of the association.
+ *
+ * @return True if widget plays role A or B in this assoc.
+ */
+ bool contains(UMLWidget* widget);
+
+ /**
+ * Returns true if this AssociationWidget represents a collaboration message.
+ */
+ bool isCollaboration();
+
+ /**
+ * Gets the association's type.
+ *
+ * @return This AssociationWidget's Association_Type.
+ */
+ Uml::Association_Type getAssocType() const;
+
+ /**
+ * Sets the association's type.
+ *
+ * @param type The Association_Type to set.
+ */
+ void setAssocType(Uml::Association_Type type);
+
+ /**
+ * Returns a QString object representing this AssociationWidget.
+ *
+ * @return Textual representation of the AssociationWidget.
+ */
+ QString toString();
+
+ /**
+ * Read property of bool m_bActivated.
+ *
+ * @return True if this AssociationWidget has been activated.
+ */
+ bool isActivated();
+
+ /**
+ * Set the m_bActivated flag of a widget but does not perform the
+ * activate method.
+ *
+ * @param active The flag status to set.
+ */
+ void setActivated(bool active /*=true*/);
+
+ /**
+ * Sets the state of whether the widget is selected.
+ *
+ * @param _select The state of whether the widget is selected.
+ */
+ void setSelected(bool _select = true);
+
+ /**
+ * Returns the state of whether the widget is selected.
+ *
+ * @return Returns the state of whether the widget is selected.
+ */
+ bool getSelected() const {
+ return m_bSelected;
+ }
+
+ /**
+ * Returns a pointer to the association widget's line path.
+ */
+ LinePath* getLinePath() {
+ return &m_LinePath;
+ }
+
+ /**
+ * Adjusts the ending point of the association that connects to Widget
+ *
+ * @param widget Pointer to the widget that was moved.
+ * @param x New X coordinate of the widget.
+ * @param y New Y coordinate of the widget.
+ */
+ void widgetMoved(UMLWidget* widget, int x, int y);
+
+ /**
+ * Auxiliary method for widgetMoved():
+ * Saves all ideally computed floatingtext positions before doing any
+ * kind of change. This is necessary because a single invocation of
+ * calculateEndingPoints() modifies the LinePath ending points on ALL
+ * AssociationWidgets. This means that if we don't save the old ideal
+ * positions then they are irretrievably lost as soon as
+ * calculateEndingPoints() is invoked.
+ */
+ void saveIdealTextPositions();
+
+ /**
+ * Calculates the m_unNameLineSegment value according to the new
+ * NameText topleft corner PT.
+ * It iterates through all LinePath's segments and for each one
+ * calculates the sum of PT's distance to the start point + PT's
+ * distance to the end point. The segment with the smallest sum will
+ * be the RoleTextSegment (if this segment moves then the RoleText
+ * will move with it). It sets m_unNameLineSegment to the start point
+ * of the chosen segment.
+ *
+ * Overrides operation from LinkWidget (i.e. this method is also
+ * required by FloatingTextWidget.)
+ */
+ void calculateNameTextSegment();
+
+ /**
+ * Adds a break point (if left mouse button).
+ */
+ void mouseDoubleClickEvent(QMouseEvent * me);
+
+ /**
+ * Sets the association to be selected.
+ */
+ void mousePressEvent(QMouseEvent * me);
+
+ /**
+ * Displays the right mouse buttom menu if right button is pressed.
+ */
+ void mouseReleaseEvent(QMouseEvent * me);
+
+ /**
+ * Moves the break point being dragged.
+ */
+ void mouseMoveEvent(QMouseEvent * me);
+
+ /**
+ * Returns true if the given point is on the Association.
+ */
+ bool onAssociation(const QPoint & point);
+
+ /**
+ * Returns true if the given point is on the connecting line to
+ * the association class. Returns false if there is no association
+ * class attached, or if the given point is not on the connecting
+ * line.
+ */
+ bool onAssocClassLine(const QPoint & point);
+
+ /**
+ * Creates the association class connecting line.
+ */
+ void createAssocClassLine();
+
+ /**
+ * Creates the association class connecting line using the specified
+ * ClassifierWidget.
+ *
+ * @param classifierWidget The ClassifierWidget to use.
+ * @param linePathSegmentIndex The index of the segment where the
+ * association class is created.
+ */
+ void createAssocClassLine(ClassifierWidget* classifierWidget,
+ int linePathSegmentIndex);
+
+ /**
+ * Renders the association class connecting line selected.
+ */
+ void selectAssocClassLine(bool sel = true);
+
+ /**
+ * Moves all the mid points (all expcept start /end ) by the given amount.
+ */
+ void moveMidPointsBy( int x, int y );
+
+ /**
+ * Moves the entire association by the given offset.
+ */
+ void moveEntireAssoc( int x, int y );
+
+ /**
+ * Returns the bounding rectangle of all segments of the association.
+ */
+ QRect getAssocLineRectangle();
+
+ /**
+ * Return the first font found being used by any child widget. (They
+ * could be different fonts, so this is a slightly misleading method.)
+ */
+ QFont getFont () const;
+
+ /**
+ * Overrides the method from WidgetBase.
+ */
+ void setLineColor(const QColor &colour);
+
+ /**
+ * Overrides the method from WidgetBase.
+ */
+ void setLineWidth(uint width);
+
+ /**
+ * Set all 'owned' child widgets to this font.
+ */
+ void lwSetFont (QFont font);
+
+ /**
+ * Return the given role's changeability FloatingTextWidget widget.
+ */
+ FloatingTextWidget* getChangeWidget(Uml::Role_Type role);
+
+ /**
+ * Sets the text to the FloatingTextWidget that display the Role text of this
+ * association.
+ * For this function to work properly, the associated widget
+ * should already be set.
+ */
+ void setRoleName(const QString &strRole, Uml::Role_Type role);
+
+ /**
+ * Set the documentation on the given role.
+ */
+ void setRoleDoc(const QString &doc, Uml::Role_Type role);
+
+ /**
+ * Overrides operation from LinkWidget.
+ * Required by FloatingTextWidget.
+ * @todo Move to LinkWidget.
+ */
+ UMLClassifier *getOperationOwner();
+
+ /**
+ * Implements operation from LinkWidget.
+ * Motivated by FloatingTextWidget.
+ */
+ UMLOperation *getOperation();
+
+ /**
+ * Implements operation from LinkWidget.
+ * Motivated by FloatingTextWidget.
+ */
+ void setOperation(UMLOperation *op);
+
+ /**
+ * Overrides operation from LinkWidget.
+ * Required by FloatingTextWidget.
+ */
+ QString getCustomOpText();
+
+ /**
+ * Overrides operation from LinkWidget.
+ * Required by FloatingTextWidget.
+ */
+ void setCustomOpText(const QString &opText);
+
+ /**
+ * Overrides operation from LinkWidget.
+ * Required by FloatingTextWidget.
+ *
+ * @param ft The text widget which to update.
+ */
+ void setMessageText(FloatingTextWidget *ft);
+
+ /**
+ * Returns the UMLAssociation representation of this object.
+ *
+ * @return Pointer to the UMLAssociation that is represented by
+ * this AsociationWidget.
+ */
+ UMLAssociation * getAssociation() const;
+
+ /**
+ * Returns the UMLAttribute representation of this object.
+ *
+ * @return Pointer to the UMLAttribute that is represented by
+ * this AsociationWidget.
+ */
+ UMLAttribute * getAttribute() const;
+
+ /**
+ * Sets the text of the given FloatingTextWidget.
+ * Overrides operation from LinkWidget.
+ * Required by FloatingTextWidget.
+ */
+ void setText(FloatingTextWidget *ft, const QString &text);
+
+ /**
+ * Calls @ref setTextPosition() on all the labels.
+ * Overrides operation from LinkWidget.
+ */
+ void resetTextPositions();
+
+ /**
+ * Constrains the FloatingTextWidget X and Y values supplied.
+ * Implements the abstract operation from LinkWidget.
+ *
+ * @param textX Candidate X value (may be modified by the constraint.)
+ * @param textY Candidate Y value (may be modified by the constraint.)
+ * @param textWidth Width of the text.
+ * @param textHeight Height of the text.
+ * @param tr Uml::Text_Role of the text.
+ */
+ void constrainTextPos(int &textX, int &textY, int textWidth, int textHeight,
+ Uml::Text_Role tr);
+
+ /**
+ * Shows the association properties dialog and updates the
+ * corresponding texts if its execution is successful.
+ * Returns true for success.
+ */
+ bool showDialog();
+
+ /**
+ * Sets the Association line index for the given role.
+ */
+ void setIndex(int index, Uml::Role_Type role);
+
+ /**
+ * Returns the Association line index for the given role.
+ */
+ int getIndex(Uml::Role_Type role) const;
+
+ /**
+ * Sets the total count on the Association region.
+ */
+ void setTotalCount(int count, Uml::Role_Type role);
+
+ /**
+ * Returns the total count on the Association region.
+ */
+ int getTotalCount(Uml::Role_Type role) const;
+
+ /**
+ * Sets the total count on the Association region for widgetB.
+ */
+ void setTotalCount(int count);
+
+ /**
+ * Overrides operation from LinkWidget.
+ * Required by FloatingTextWidget.
+ *
+ * @param seqNum The new sequence number string to set.
+ * @param op The new operation string to set.
+ */
+ void setSeqNumAndOp(const QString &seqNum, const QString &op);
+
+ /**
+ * Overrides operation from LinkWidget.
+ * Required by FloatingTextWidget.
+ *
+ * @param seqNum Return this AssociationWidget's sequence number string.
+ * @param op Return this AssociationWidget's operation string.
+ */
+ UMLClassifier * getSeqNumAndOp(QString& seqNum, QString& op);
+
+ /**
+ * Calculates and sets the first and last point in the association's
+ * LinePath.
+ * Each point is a middle point of its respective UMLWidget's bounding
+ * rectangle.
+ * This method picks which sides to use for the association.
+ */
+ void calculateEndingPoints();
+
+ /**
+ * Remove dashed connecting line for association class.
+ */
+ void removeAssocClassLine();
+
+ /**
+ * Compute the end points of m_pAssocClassLine in case this
+ * association has an attached association class.
+ */
+ void computeAssocClassLine();
+
+ /**
+ * Overriding the method from WidgetBase because we need to do
+ * something extra in case this AssociationWidget represents
+ * an attribute of a classifier.
+ */
+ void setUMLObject(UMLObject *obj);
+
+ /**
+ * Saves this widget to the "assocwidget" XMI element.
+ */
+ void saveToXMI( QDomDocument & qDoc, QDomElement & qElement );
+
+ /**
+ * Loads this widget from the "assocwidget" XMI element.
+ */
+ bool loadFromXMI( QDomElement & qElement );
+
+ /**
+ * Same as above, but uses the supplied widgetList for resolving
+ * the role A and role B widgets. (The other loadFromXMI() queries
+ * the UMLView for these widgets.)
+ * Required for clipboard operations.
+ */
+ bool loadFromXMI( QDomElement & qElement, const UMLWidgetList& widgets,
+ const MessageWidgetList* pMessages = NULL);
+
+ /**
+ * Cleans up all the association's data in the related widgets.
+ */
+ void cleanup();
+
+private:
+
+ /** set our internal umlAssociation */
+ void setUMLAssociation (UMLAssociation * assoc);
+
+ /**
+ * Merges/syncs the association widget data into UML object
+ * representation.
+ * CHECK: Can we get rid of this.
+ */
+ void mergeAssociationDataIntoUMLRepresentation();
+
+ /**
+ * Finds out which region contains the point (PosX, PosY).
+ *
+ * The diagram is divided into four regions by its diagonals :
+ *
+ * Region 2
+ * \ /
+ * \ /
+ * +--------+
+ * | \ / |
+ * Region 1 | >< | Region 3
+ * | / \ |
+ * +--------+
+ * / \
+ * / \
+ * Region 4
+ *
+ *
+ * @param Rect The bounding rectangle to investigate.
+ * @param PosX X coordinate of the point to seek.
+ * @param PosY Y coordinate of the point to seek.
+ * @return The region number of the region containing the point.
+ * 1 = Region 1
+ * 2 = Region 2
+ * 3 = Region 3
+ * 4 = Region 4
+ * 5 = On diagonal 2 between Region 1 and 2
+ * 6 = On diagonal 1 between Region 2 and 3
+ * 7 = On diagonal 2 between Region 3 and 4
+ * 8 = On diagonal 1 between Region4 and 1
+ * 9 = On diagonal 1 and On diagonal 2 (the center)
+ */
+ static Region findPointRegion(const QRect& Rect, int PosX, int PosY);
+
+ /**
+ * Given a rectangle and a point, findInterceptOnEdge computes the
+ * connecting line between the middle point of the rectangle and
+ * the point, and returns the intercept of this line with the
+ * the edge of the rectangle identified by `region'.
+ * When the region is North or South, the X value is returned (Y is
+ * constant.)
+ * When the region is East or West, the Y value is returned (X is
+ * constant.)
+ * @todo This is buggy. Try replacing by findIntercept()
+ */
+ static int findInterceptOnEdge(const QRect &rect, Region region, const QPoint &point);
+
+ static QPoint findIntercept(const QRect &rect, const QPoint &point);
+
+ /**
+ * Overrides moveEvent.
+ */
+ void moveEvent(QMoveEvent *me);
+
+ /**
+ * This function calculates which role should be set for the m_pName
+ * FloatingTextWidget.
+ */
+ Uml::Text_Role CalculateNameType(Uml::Text_Role defaultRoleType);
+
+ /**
+ * Returns true if point (PosX, PosY) is close enough to any of the
+ * association's segments.
+ */
+ bool isPointInsideBoundaries(int PosX, int PosY, QPoint & SPoint,
+ uint & StartSegmentIndex, uint & EndSegmentIndex);
+
+ /**
+ * Returns a point with interchanged X and Y coordinates.
+ */
+ static QPoint swapXY(const QPoint &p);
+
+ /**
+ * Returns the total length of the association's LinePath:
+ * result = segment_1_length + segment_2_length + ... + segment_n_length
+ */
+ float totalLength();
+
+ /**
+ * Calculates which point of segment P1P2 has a distance equal to
+ * Distance from P1.
+ * Let's say such point is PX, the distance from P1 to PX must be equal
+ * to Distance and if PX is not a point of the segment P1P2 then the
+ * function returns (-1,-1).
+ */
+ static QPoint calculatePointAtDistance(const QPoint &P1, const QPoint &P2, float Distance);
+
+ /**
+ * Calculates which point of a perpendicular line to segment P1P2 that
+ * contains P2 has a distance equal to Distance from P2.
+ * Let's say such point is PX, the distance from P2 to PX must be equal
+ * to Distance.
+ */
+ static QPoint calculatePointAtDistanceOnPerpendicular(const QPoint &P1, const QPoint &P2, float Distance);
+
+ /**
+ * Calculates the intersection between line P1P2 and a perpendicular
+ * line containing P3, the result is returned in ResultingPoint.
+ * The result value represents the distance between ResultingPoint and
+ * P3. If this value is negative an error ocurred.
+ * This method is not currently used.
+ */
+ static float perpendicularProjection(const QPoint& P1, const QPoint& P2, const QPoint& P3, QPoint& ResultingPoint);
+
+ /**
+ * Return the mid point between p0 and p1
+ */
+ static QPoint midPoint(const QPoint& p0, const QPoint& p1);
+
+ /**
+ * Calculates the position of the text widget depending on the role
+ * that widget is playing.
+ * Returns the point at which to put the widget.
+ */
+ QPoint calculateTextPosition(Uml::Text_Role role);
+
+ /**
+ * Puts the text widget with the given role at the given position.
+ * This method calls @ref calculateTextPostion to get the needed position.
+ * I.e. the line segment it is on has moved and it should move the same
+ * amount as the line.
+ */
+ void setTextPosition(Uml::Text_Role role);
+
+ /**
+ * Moves the text widget with the given role by the difference between
+ * the two points.
+ */
+ void setTextPositionRelatively(Uml::Text_Role role, const QPoint &oldPosition);
+
+ /**
+ * Returns the Region the widget to line intersection is for the given
+ * widget in this Association. If the given widget is not in the
+ * Association then Region::Error is returned.
+ * Used by @ref calculateEndingPoints to work these positions out for
+ * another Association - since the number of Associations on the same
+ * region for the same widget will mean the lines will need to be
+ * spread out across the region.
+ */
+ Region getWidgetRegion(AssociationWidget * widget) const;
+
+ /**
+ * This is a pointer to the Floating Text widget which displays the
+ * name of this association.
+ */
+ FloatingTextWidget* m_pName;
+
+ /**
+ * The WidgetRole struct gathers all information pertaining to the role.
+ * The AssociationWidget class contains two WidgetRole objects, one for each
+ * side of the association (A and B).
+ */
+ struct WidgetRole {
+
+ /**
+ * This is a pointer to the Floating Text widget at the role's side
+ * of the association.
+ * This FloatingTextWidget displays the information regarding multiplicity.
+ */
+ FloatingTextWidget* m_pMulti;
+
+ /**
+ * This is a pointer to the Floating Text widget at the role's side
+ * of the association.
+ * This FloatingTextWidget displays the information regarding changeability.
+ */
+ FloatingTextWidget* m_pChangeWidget;
+
+ /**
+ * This member holds a pointer to the floating text that displays
+ * the role's label of this association.
+ */
+ FloatingTextWidget* m_pRole;
+
+ /**
+ * This member holds a pointer to the UMLWidget at this role's side
+ * of the association.
+ */
+ UMLWidget* m_pWidget;
+
+ /**
+ * This role's old top left corner before moving.
+ */
+ QPoint m_OldCorner;
+
+ /**
+ * The region of this role's widget.
+ */
+ Region m_WidgetRegion;
+
+ /**
+ * The index of where the line is on the region for this role.
+ */
+ int m_nIndex;
+
+ /**
+ * The total amount of associations on the region this role's line is on.
+ */
+ int m_nTotalCount;
+
+ // The following items are only used if m_pObject is not set.
+ Uml::Visibility m_Visibility;
+ Uml::Changeability_Type m_Changeability;
+ QString m_RoleDoc;
+
+ } m_role[2];
+
+ /**
+ * Change, create, or delete the FloatingTextWidget indicated by the given Text_Role.
+ *
+ * @param tr Text_Role of the FloatingTextWidget to change or create.
+ * @param text Text string that controls the action:
+ * If empty and ft is NULL then setFloatingText() is a no-op.
+ * If empty and ft is non-NULL then the existing ft is deleted.
+ * If non-empty and ft is NULL then a new FloatingTextWidget is created
+ * and returned in ft with the text set.
+ * If non-empty and ft is non-NULL then the existing ft text is modified.
+ * @param ft Reference to the pointer to FloatingTextWidget to change or create.
+ * On creation/deletion, the pointer value will be changed.
+ */
+ void setFloatingText(Uml::Text_Role tr, const QString &text, FloatingTextWidget* &ft);
+
+ /**
+ * Called to tell the association that another association has added
+ * a line to the region of one of its widgets. The widget is identified
+ * by its role (A or B).
+ *
+ * Called by @ref updateAssociations which is called by
+ * @ref calculateEndingPoints when required.
+ */
+ void updateRegionLineCount(int index, int totalCount,
+ AssociationWidget::Region region, Uml::Role_Type role);
+
+ /**
+ * Tells all the other view associations the new count for the
+ * given widget on a certain region. And also what index they should be.
+ */
+ void updateAssociations(int totalCount, Region region, Uml::Role_Type role);
+
+ /**
+ * Returns the number of lines there are on the given region for
+ * either widget A or B of the association.
+ */
+ int getRegionCount(Region region, Uml::Role_Type role);
+
+ /**
+ * Initialize attributes of this class at construction time.
+ */
+ void init (UMLView *view);
+
+ /**
+ * Auxiliary method for calculateEndingPoints().
+ */
+ void doUpdates(int otherX, int otherY, Uml::Role_Type role);
+
+ /**
+ * For internal purposes only.
+ * Other classes/users should use setChangeability() instead.
+ */
+ void setChangeWidget(const QString &strChangeWidget, Uml::Role_Type role);
+
+ /**
+ * Checks to see if the given point is one of the points of the line.
+ * If so will try and get the view to flag the point for moving.
+ * This is only valid if no other point id being moved and only
+ * while the left mouse button is down.
+ */
+ void checkPoints(const QPoint &p);
+
+ /**
+ * Returns true if the line path starts at the given widget.
+ */
+ bool linePathStartsAt(const UMLWidget* widget);
+
+ /**
+ * Auxiliary method for updateAssociations():
+ * Put position into m_positions and assoc into m_ordered at the
+ * correct index.
+ * m_positions and m_ordered move in parallel and are sorted by
+ * ascending position.
+ */
+ void insertIntoLists(int position, const AssociationWidget* assoc);
+
+ int m_positions[100]; ///< auxiliary variable for updateAssociations()
+ int m_positions_len; ///< auxiliary variable for updateAssociations()
+ AssociationWidgetList m_ordered; ///< auxiliary variable for updateAssociations()
+
+ /**
+ * Flag which is true if the activate method has been called for this
+ * class instance.
+ */
+ bool m_bActivated;
+
+ /**
+ * When the association has a Role Floating Text this text should move
+ * when the LinePath moves but only if the closest segment to the
+ * role text moves.
+ * This segment is:
+ * m_LinePath[m_unNameLineSegment] -- m_LinePath[m_unNameLineSegment+1]
+ */
+ uint m_unNameLineSegment;
+ UMLDoc * m_umldoc; ///< just a shorthand for UMLApp::app()->getDocument()
+ ListPopupMenu *m_pMenu;
+ bool m_bSelected;
+ int m_nMovingPoint;
+
+ /**
+ * Position of Name floatingtext saved by saveIdealTextPositions()
+ */
+ QPoint m_oldNamePoint;
+ /**
+ * Position of role A multiplicity floatingtext saved by
+ * saveIdealTextPositions()
+ */
+ QPoint m_oldMultiAPoint;
+ /**
+ * Position of role B multiplicity floatingtext saved by
+ * saveIdealTextPositions()
+ */
+ QPoint m_oldMultiBPoint;
+ /**
+ * Position of role A changeability floatingtext saved by
+ * saveIdealTextPositions()
+ */
+ QPoint m_oldChangeAPoint;
+ /**
+ * Position of role B changeability floatingtext saved by
+ * saveIdealTextPositions()
+ */
+ QPoint m_oldChangeBPoint;
+ /**
+ * Position of role A name floatingtext saved by
+ * saveIdealTextPositions()
+ */
+ QPoint m_oldRoleAPoint;
+ /**
+ * Position of role B name floatingtext saved by
+ * saveIdealTextPositions()
+ */
+ QPoint m_oldRoleBPoint;
+
+ int m_nLinePathSegmentIndex; ///< anchor for m_pAssocClassLine
+ QCanvasLine *m_pAssocClassLine; ///< used for connecting assoc. class
+ /// selection adornment for the endpoints of the assoc. class connecting line
+ QCanvasRectangle *m_pAssocClassLineSel0, *m_pAssocClassLineSel1;
+
+ ClassifierWidget *m_pAssocClassWidget; ///< used if we have an assoc. class
+
+ /**
+ * The definition points for the association line.
+ */
+ LinePath m_LinePath;
+
+ // The following items are only used if m_pObject is not set.
+ Uml::Association_Type m_AssocType;
+
+public slots:
+ /**
+ * Handles the selection from the popup menu.
+ */
+ void slotMenuSelection(int sel);
+
+ /**
+ * This slot is entered when an event has occurred on the views display,
+ * most likely a mouse event. Before it sends out that mouse event all
+ * children should make sure that they don't have a menu active or there
+ * could be more than one popup menu displayed.
+ */
+ void slotRemovePopupMenu();
+
+ /**
+ * Handles any signals that tells everyone not to be selected.
+ */
+ void slotClearAllSelected();
+
+ /**
+ * Connected to UMLClassifier::attributeRemoved() in case this
+ * AssociationWidget is linked to a classifer's attribute type.
+ *
+ * @param obj The UMLAttribute removed.
+ */
+ void slotAttributeRemoved(UMLClassifierListItem* obj);
+
+ /**
+ * Connected to UMLObject::modified() in case this
+ * AssociationWidget is linked to a classifer's attribute type.
+ *
+ * @param obj The UMLAttribute removed.
+ */
+ void slotAttributeChanged();
+
+ /**
+ * Synchronize this widget from the UMLAssociation.
+ */
+ void syncToModel();
+};
+#endif