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+<?xml version="1.0" ?>
+<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
+ <!ENTITY kappname "&amor;">
+ <!ENTITY package "kdetoys">
+ <!ENTITY % addindex "IGNORE">
+ <!ENTITY % English "INCLUDE">
+]>
+
+<book lang="&language;">
+<bookinfo>
+<title>The &amor; Handbook</title>
+
+<authorgroup>
+<author>
+&Karl.Garrison; &Karl.Garrison.mail;
+</author>
+</authorgroup>
+
+<!-- TRANS:ROLES_OF_TRANSLATORS -->
+
+<copyright>
+<year>2001</year>
+<holder>&Karl.Garrison;</holder>
+</copyright>
+
+<legalnotice>&FDLNotice;</legalnotice>
+
+<date>2003-09-16</date>
+<releaseinfo>2.2</releaseinfo>
+
+<abstract>
+<para>
+&amor; is a small animation which sits on top of your active window.
+</para>
+</abstract>
+
+<keywordset>
+<keyword>KDE</keyword>
+<keyword>kdetoys</keyword>
+<keyword>amor</keyword>
+<keyword>helper</keyword>
+<keyword>assistant</keyword>
+</keywordset>
+
+</bookinfo>
+
+<chapter id="introduction">
+<title>Introduction</title>
+
+<sect1 id="whats-amor">
+<title>What's &amor;?</title>
+<para>
+&amor; is an acronym which stands for Amusing Misuse of Resources. It is
+actually an animation which sits on top of your active window. In its default
+configuration, &amor; takes the form of a yellow spot which performs many
+tricks. &amor; also has many different themes which change the appearance
+and behavior of the animation.
+</para>
+
+<note><para>Since &amor; works with the &kde; window manager &kwin;, the
+application will only work from within &kde;. It is possible that &amor;
+would work from within another &kde;-compliant window manager, but none are
+known to work at the time of this writing.</para></note>
+</sect1>
+</chapter>
+
+<chapter id="configuration">
+<title>Configuration</title>
+<sect1 id="configuring-amor">
+<title>Configuring &amor;</title>
+<para>To configure &amor;, click on the animation using your &RMB;. A menu
+will appear containing three items:
+<guimenuitem>Options...</guimenuitem>,
+<guimenuitem>About...</guimenuitem>, and
+<guimenuitem>Quit</guimenuitem>. Choose
+<guimenuitem>Options...</guimenuitem> to configure &amor;
+</para>
+</sect1>
+
+<sect1 id="general-options">
+<title>General Options</title>
+<para>The following settings for &amor; can be changed from the Options
+dialog:</para>
+<variablelist>
+<varlistentry><term><guilabel>Theme</guilabel></term>
+<listitem><para>This determines the appearance and behavior of &amor;.
+Themes are described in the next section.</para></listitem>
+</varlistentry>
+<varlistentry><term><guilabel>Offset</guilabel></term>
+<listitem><para>This slider controls where the animation appears in
+relation to the top of the active window. The default middle setting will
+place the animation right above the window title bar, whereas setting the
+slider all the way to the top or bottom will result in the animation
+appearing a fair distance above or below the title bar, respectively.</para>
+<tip><para>Setting this slider to a lower setting will allow the
+animation to be visible even when the active window is maximized.</para>
+</tip></listitem>
+</varlistentry>
+<varlistentry><term><guilabel>Always on top</guilabel></term>
+<listitem><para>Checking this option will cause the animation to always
+appear in front of any existing windows on the screen, including the
+panel.</para></listitem>
+</varlistentry>
+<varlistentry><term><guilabel>Show random tips</guilabel></term>
+<listitem><para>If checked, the animation will display various
+&kde;-related tips at random intervals.</para></listitem>
+</varlistentry>
+<varlistentry><term><guilabel>Allow application tips</guilabel></term>
+<listitem><para>Any &kde; application can be designed to display helpful
+tips via &amor;. If this option is checked, and an appropriate
+application is the active window, the animation will display tips for that
+application.</para>
+<note><para>At the time of this writing, no &kde; applications make use of
+this functionality.</para></note></listitem>
+</varlistentry>
+</variablelist>
+</sect1>
+
+<sect1 id="amor-themes">
+<title>&amor; Themes</title>
+<para>&amor; comes with many built-in themes, which change the appearance and
+behavior of the animation. In addition, it is possible to create new
+&amor; themes. The built-in themes for &amor; are described in the table
+below</para>
+
+<table>
+<title>Available &amor; Themes</title>
+<tgroup cols="2">
+<thead>
+<row>
+<entry>Theme</entry>
+<entry>Description</entry>
+</row>
+</thead>
+<tbody>
+
+<row>
+<entry><mediaobject>
+<imageobject>
+<imagedata format="PNG" fileref="spot.png"/>
+</imageobject>
+<textobject><para>Multi-talented Spot</para></textobject>
+<caption><para>Multi-talented Spot</para></caption>
+</mediaobject></entry>
+<entry><para>This is the default theme for &amor;, and also the one with
+the most <quote>tricks</quote>. This theme was created by &Martin.R.Jones;. The jet-pack, beaming, and fire animations were contributed by
+<personname><firstname>Mark</firstname><surname>Grant</surname></personname>.</para></entry>
+</row>
+
+<row>
+<entry><mediaobject>
+<imageobject>
+<imagedata format="PNG" fileref="ghost.png"/>
+</imageobject>
+<textobject><para>Spooky Ghost</para></textobject>
+<caption><para>Spooky Ghost</para></caption>
+</mediaobject></entry>
+<entry><para>A ghost theme based-on the &kde;
+<application>ghostview</application> icon. Spooky Ghost was created by
+&Martin.R.Jones;.</para></entry>
+</row>
+
+<row>
+<entry><mediaobject>
+<imageobject>
+<imagedata format="PNG" fileref="eyes.png"/>
+</imageobject>
+<textobject><para>Crazy Eyes</para></textobject>
+<caption><para>Crazy Eyes</para></caption>
+</mediaobject></entry>
+<entry><para>This theme consists of a moving pair of eyes, and was created
+by <personname><firstname>Jean-Claude</firstname><surname>Dumas</surname></personname>.</para></entry>
+</row>
+
+<row>
+<entry><mediaobject>
+<imageobject>
+<imagedata format="PNG" fileref="bonhomme.png"/>
+</imageobject>
+<textobject><para>Bonhomme</para></textobject>
+<caption><para>Bonhomme</para></caption>
+</mediaobject></entry>
+<entry><para>A stick-figure animation, created by <personname><firstname>Jean-Claude</firstname><surname>Dumas</surname></personname>.</para></entry>
+</row>
+
+<row>
+<entry><mediaobject>
+<imageobject>
+<imagedata format="PNG" fileref="neko.png"/>
+</imageobject>
+<textobject><para>Neko</para></textobject>
+<caption><para>Neko</para></caption>
+</mediaobject></entry>
+<entry><para>Neko is a cat theme by <personname><firstname>Chris</firstname><surname>Spiegel</surname></personname>. The graphics are
+originally from <application>Oneko</application>, which was written by
+<personname><firstname>Masayuki</firstname><surname>Koba</surname></personname>.</para>
+<note><para><application>Oneko</application> is a small application which
+features a cat chasing the mouse cursor. The application appears to no
+longer be maintained, but the
+<ulink url="ftp://sunsite.unc.edu/pub/Linux/X11/demos/oneko-1.1b.tar.gz">
+source code</ulink> from the last version is still
+available.</para></note></entry>
+</row>
+
+<row>
+<entry><mediaobject>
+<imageobject>
+<imagedata format="PNG" fileref="pingus.png"/>
+</imageobject>
+<textobject><para>Tux</para></textobject>
+<caption><para>Tux</para></caption>
+</mediaobject></entry>
+<entry><para>This theme features Tux, the &Linux; mascot. The actual
+graphics come from a <application>Lemmings</application>-style game
+called <ulink url="http://pingus.seul.org/">
+<application>Pingus</application></ulink>. The Tux theme was created by
+<personname><firstname>Frank</firstname><surname>Pieczynski</surname></personname>.</para></entry>
+</row>
+
+<row>
+<entry><mediaobject>
+<imageobject>
+<imagedata format="PNG" fileref="worm.png"/>
+</imageobject>
+<textobject><para>Little Worm</para></textobject>
+<caption><para>Little Worm</para></caption>
+</mediaobject></entry>
+<entry><para>A small inchworm theme. Created by <personname><firstname>Bartosz</firstname><surname>Trudnowski</surname></personname> for
+his wife.</para></entry>
+</row>
+
+<row>
+<entry><mediaobject>
+<imageobject>
+<imagedata format="PNG" fileref="billy.png"/>
+</imageobject>
+<textobject><para>Little Billy</para></textobject>
+<caption><para>Little Billy</para></caption>
+</mediaobject></entry>
+<entry><para>A static image taken from the game
+<ulink url="http://www.xbill.org/"><application>XBill</application>
+</ulink>.</para></entry>
+</row>
+
+<row>
+<entry><mediaobject>
+<imageobject>
+<imagedata format="PNG" fileref="bsd.png"/>
+</imageobject>
+<textobject><para>BSD Mascot</para></textobject>
+<caption><para>BSD Mascot</para></caption>
+</mediaobject></entry>
+<entry><para>A static image of Beastie, the FreeBSD daemon.</para></entry>
+</row>
+
+<row>
+<entry><mediaobject>
+<imageobject>
+<imagedata format="PNG" fileref="tux.png"/>
+</imageobject>
+<textobject><para>Unanimated Tux</para></textobject>
+<caption><para>Unanimated Tux</para></caption>
+</mediaobject></entry>
+<entry><para>An unanimated version of the Tux theme.</para></entry>
+</row>
+
+<row>
+<entry><mediaobject>
+<imageobject>
+<imagedata format="PNG" fileref="tao.png"/>
+</imageobject>
+<textobject><para>Tao</para></textobject>
+<caption><para>Tao</para></caption>
+</mediaobject></entry>
+<entry><para>The Tao theme is an animated Yin Yang symbol. This theme was
+created by <personname><firstname>Daniel</firstname><surname>Pfeiffer</surname></personname> <email>occitan@esperanto.org</email>, and was
+inspired by his Tai Chi practice.</para></entry>
+</row>
+
+</tbody>
+</tgroup>
+</table>
+
+</sect1>
+</chapter>
+
+<chapter id="credits">
+<title>Credits and License</title>
+
+<para>&amor;</para>
+
+<para>Program Copyright &copy; 1999-2001 &Martin.R.Jones;
+&Martin.R.Jones.mail;</para>
+
+<para>Documentation Copyright &copy; 2001 &Karl.Garrison;
+&Karl.Garrison.mail;</para>
+
+<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
+
+&underFDL;
+&underGPL;
+</chapter>
+
+&documentation.index;
+
+</book>
+
+<!--
+Local Variables:
+mode: sgml
+sgml-minimize-attributes:nil
+sgml-general-insert-case:lower
+sgml-indent-step:0
+sgml-indent-data:nil
+End:
+
+// vim:ts=0:sw=2:tw=78:noet
+-->