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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commit114a878c64ce6f8223cfd22d76a20eb16d177e5e (patch)
treeacaf47eb0fa12142d3896416a69e74cbf5a72242 /languages/cpp/app_templates/chello_gba
downloadtdevelop-114a878c64ce6f8223cfd22d76a20eb16d177e5e.tar.gz
tdevelop-114a878c64ce6f8223cfd22d76a20eb16d177e5e.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdevelop@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'languages/cpp/app_templates/chello_gba')
-rw-r--r--languages/cpp/app_templates/chello_gba/.kdev_ignore0
-rw-r--r--languages/cpp/app_templates/chello_gba/Makefile.am18
-rw-r--r--languages/cpp/app_templates/chello_gba/README.devel30
-rw-r--r--languages/cpp/app_templates/chello_gba/app.kdevelop100
-rw-r--r--languages/cpp/app_templates/chello_gba/c-Makefile.am5
-rw-r--r--languages/cpp/app_templates/chello_gba/c-Makefile.cvs8
-rw-r--r--languages/cpp/app_templates/chello_gba/chellogba.kdevtemplate173
-rw-r--r--languages/cpp/app_templates/chello_gba/chellogba.pngbin0 -> 5041 bytes
-rw-r--r--languages/cpp/app_templates/chello_gba/configure.in10
-rw-r--r--languages/cpp/app_templates/chello_gba/font.bmpbin0 -> 1026 bytes
-rw-r--r--languages/cpp/app_templates/chello_gba/font.raw.c123
-rw-r--r--languages/cpp/app_templates/chello_gba/gba.h204
-rw-r--r--languages/cpp/app_templates/chello_gba/main.c50
-rw-r--r--languages/cpp/app_templates/chello_gba/main.h12
-rw-r--r--languages/cpp/app_templates/chello_gba/master.pal.c35
-rw-r--r--languages/cpp/app_templates/chello_gba/src-Makefile.am13
16 files changed, 781 insertions, 0 deletions
diff --git a/languages/cpp/app_templates/chello_gba/.kdev_ignore b/languages/cpp/app_templates/chello_gba/.kdev_ignore
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/languages/cpp/app_templates/chello_gba/.kdev_ignore
diff --git a/languages/cpp/app_templates/chello_gba/Makefile.am b/languages/cpp/app_templates/chello_gba/Makefile.am
new file mode 100644
index 00000000..2a72573e
--- /dev/null
+++ b/languages/cpp/app_templates/chello_gba/Makefile.am
@@ -0,0 +1,18 @@
+dataFiles = main.c font.raw.c master.pal.c src-Makefile.am c-Makefile.am \
+ c-Makefile.cvs configure.in chellogba.png app.kdevelop \
+ main.h gba.h font.bmp README.devel
+templateName = chellogba
+
+### no need to change below:
+template_DATA = $(templateName).kdevtemplate
+templatedir = ${appwizarddatadir}/templates
+
+appwizarddatadir = ${kde_datadir}/kdevappwizard
+$(templateName).tar.gz: ${dataFiles} ${dataFiles}
+ $(TAR) -cf $(templateName).tar -C $(srcdir) ${dataFiles}
+ $(GZIP_COMMAND) -f9 $(templateName).tar
+
+archivedir = ${appwizarddatadir}
+archive_DATA = $(templateName).tar.gz ${templateName}.png
+
+CLEANFILES = *.tar.gz \ No newline at end of file
diff --git a/languages/cpp/app_templates/chello_gba/README.devel b/languages/cpp/app_templates/chello_gba/README.devel
new file mode 100644
index 00000000..a7cdcc75
--- /dev/null
+++ b/languages/cpp/app_templates/chello_gba/README.devel
@@ -0,0 +1,30 @@
+***Description***
+
+This is a small demo program for the Gameboy Advance.
+It use a custom font to display strings in MODE 0 on Background 2, but contains only capitalized letters at the moment.
+The tiles & color palette for the font were generated from the bitmap "font.bmp"
+with following commandline.
+
+"gfx2gba -M -t8 -fsrc font.bmp"
+
+You can get a compiled version for Linux from http://gbadev.org/files/gfx2gba06.zip,
+but you don't need it to run the program.
+
+
+***Compiling and Running***
+
+To compile the code please install the DevKitAdvance for Linux/Unix. It contains a gcc 3.x configured as a cross compiler
+for the GBA platform. You can download a precompiled version from http://www.doc.ic.ac.uk/~tb100/
+
+To build the program KDevelop use
+"CC=arm-agb-elf-gcc CXX=arm-agb-elf-g++ ./configure --host=arm-gcc-elf --build=i386"
+as default,but you can change that in the project options if you want.
+
+To start your binary you can use an emulator or buy a flash card (http://www.lik-sang.com).
+KDevelop already contains a plugin to run your GBA program with the VisualBoy Advance emulator.
+You can download the emulator from: http://vboy.emuhq.com/
+
+Have fun!
+
+Please report bugs,wishes,problems.. to smeier@kdevelop.org (Sandy Meier)
+
diff --git a/languages/cpp/app_templates/chello_gba/app.kdevelop b/languages/cpp/app_templates/chello_gba/app.kdevelop
new file mode 100644
index 00000000..0025fd02
--- /dev/null
+++ b/languages/cpp/app_templates/chello_gba/app.kdevelop
@@ -0,0 +1,100 @@
+<?xml version="1.0"?>
+<kdevelop>
+ <general>
+ <author>%{AUTHOR}</author>
+ <email>%{EMAIL}</email>
+ <version>%{VERSION}</version>
+ <projectmanagement>KDevAutoProject</projectmanagement>
+ <primarylanguage>C</primarylanguage>
+ <keywords>
+ <keyword>C</keyword>
+ <keyword>GBA</keyword>
+ </keywords>
+ <ignoreparts>
+ <part>KDevDebugger</part>
+ </ignoreparts>
+ </general>
+ <kdevautoproject>
+ <general>
+ <activetarget>src/%{APPNAMELC}</activetarget>
+ </general>
+ <run>
+ <disable_default>true</disable_default>
+ </run>
+ <configurations>
+ <default>
+ <configargs>--host=arm-gcc-elf --build=i386</configargs>
+ <ldflags>-T lnkscript crt0.o</ldflags>
+ <ccompiler>kdevgccoptions</ccompiler>
+ <cxxcompiler>kdevgppoptions</cxxcompiler>
+ <f77compiler>kdevg77options</f77compiler>
+ <ccompilerbinary>arm-agb-elf-gcc</ccompilerbinary>
+ <cxxcompilerbinary>arm-agb-elf-g++</cxxcompilerbinary>
+ <cflags>-nostartfiles</cflags>
+ </default>
+ </configurations>
+ </kdevautoproject>
+ <kdevvisualadvance>
+ <binary>src/%{APPNAMELC}.gba</binary>
+ </kdevvisualadvance>
+ <kdevdoctreeview>
+ <ignoretocs>
+ <toc>ada</toc>
+ <toc>ada_bugs_gcc</toc>
+ <toc>bash</toc>
+ <toc>bash_bugs</toc>
+ <toc>clanlib</toc>
+ <toc>w3c-dom-level2-html</toc>
+ <toc>fortran_bugs_gcc</toc>
+ <toc>gnome1</toc>
+ <toc>gnustep</toc>
+ <toc>gtk</toc>
+ <toc>gtk_bugs</toc>
+ <toc>haskell</toc>
+ <toc>haskell_bugs_ghc</toc>
+ <toc>java_bugs_gcc</toc>
+ <toc>java_bugs_sun</toc>
+ <toc>kde2book</toc>
+ <toc>libstdc++</toc>
+ <toc>opengl</toc>
+ <toc>pascal_bugs_fp</toc>
+ <toc>php</toc>
+ <toc>php_bugs</toc>
+ <toc>perl</toc>
+ <toc>perl_bugs</toc>
+ <toc>python</toc>
+ <toc>python_bugs</toc>
+ <toc>qt-kdev3</toc>
+ <toc>ruby</toc>
+ <toc>ruby_bugs</toc>
+ <toc>sdl</toc>
+ <toc>stl</toc>
+ <toc>w3c-svg</toc>
+ <toc>sw</toc>
+ <toc>w3c-uaag10</toc>
+ <toc>wxwidgets_bugs</toc>
+ </ignoretocs>
+ <ignoreqt_xml>
+ <toc>Guide to the Qt Translation Tools</toc>
+ <toc>Qt Assistant Manual</toc>
+ <toc>Qt Designer Manual</toc>
+ <toc>Qt Reference Documentation</toc>
+ <toc>qmake User Guide</toc>
+ </ignoreqt_xml>
+ <ignoredoxygen>
+ <toc>KDE Libraries (Doxygen)</toc>
+ </ignoredoxygen>
+ </kdevdoctreeview>
+ <kdevfilecreate>
+ <useglobaltypes>
+ <type ext="c"/>
+ <type ext="h"/>
+ </useglobaltypes>
+ </kdevfilecreate>
+ <kdevdocumentation>
+ <projectdoc>
+ <docsystem>Doxygen Documentation Collection</docsystem>
+ <docurl>%{APPNAMELC}.tag</docurl>
+ </projectdoc>
+ </kdevdocumentation>
+</kdevelop>
diff --git a/languages/cpp/app_templates/chello_gba/c-Makefile.am b/languages/cpp/app_templates/chello_gba/c-Makefile.am
new file mode 100644
index 00000000..02520f20
--- /dev/null
+++ b/languages/cpp/app_templates/chello_gba/c-Makefile.am
@@ -0,0 +1,5 @@
+# not a GNU package. You can remove this line, if
+# have all needed files, that a GNU package needs
+AUTOMAKE_OPTIONS = foreign 1.4
+
+SUBDIRS = src
diff --git a/languages/cpp/app_templates/chello_gba/c-Makefile.cvs b/languages/cpp/app_templates/chello_gba/c-Makefile.cvs
new file mode 100644
index 00000000..d1607023
--- /dev/null
+++ b/languages/cpp/app_templates/chello_gba/c-Makefile.cvs
@@ -0,0 +1,8 @@
+default: all
+
+all:
+ aclocal
+ autoheader
+ automake
+ autoconf
+
diff --git a/languages/cpp/app_templates/chello_gba/chellogba.kdevtemplate b/languages/cpp/app_templates/chello_gba/chellogba.kdevtemplate
new file mode 100644
index 00000000..7a3ba857
--- /dev/null
+++ b/languages/cpp/app_templates/chello_gba/chellogba.kdevtemplate
@@ -0,0 +1,173 @@
+# KDE Config File
+[General]
+Name=Hello world program
+Name[ca]=Programa Hello world
+Name[da]=Goddag verden program
+Name[de]="Hello World"-Programm
+Name[el]=Πρόγραμμα Γεια σου Κόσμε
+Name[es]=Programa «Hola mundo»
+Name[et]="Tere,maailm" programm
+Name[eu]="Kaixo mundua" programa
+Name[fa]=برنامۀ Hello world
+Name[fr]=Programme « Bonjour monde »
+Name[ga]=Ríomhchlár "Hello world"
+Name[gl]=Programa Ola mundo
+Name[it]=Programma di "Hello world"
+Name[ja]=Hello world プログラム
+Name[nds]="Moin Welt"-Programm
+Name[ne]=हेल्डो वोल्ड कार्यक्रम
+Name[nl]=Hello World-programma
+Name[pl]=Program 'Witaj świecie'
+Name[pt]=Programa 'Olá mundo'
+Name[pt_BR]=Programa 'Olá mundo'
+Name[ru]=Программа Hello world
+Name[sk]=Ahoj svet program
+Name[sl]=Program Hello world
+Name[sr]=Програм „Здраво свете“
+Name[sr@Latn]=Program „Zdravo svete“
+Name[sv]=Hello world-program
+Name[tr]=Merhaba Dünya Programı
+Name[zh_CN]=Hello world 程序
+Name[zh_TW]=Hello world 程式
+Icon=chellogba.png
+Category=C/GBA
+Comment=Generates a simple "Hello world" program for the Gameboy Advance. You will need the "devkitadvance" to compile it. See README.devel for more details.
+Comment[ca]=Genera un simple programa de "Hello world" per a la Gameboy Advance. Necessitareu "devkitadvance" per a compilar-lo. Consulteu el README.devel per a més detalls.
+Comment[da]=Genererer et simpelt "Goddag verden" program for Gameboy Advance. Du vil skulle bruge "devkitadvance" for at kompilere det. Se README.devel for flere detaljer.
+Comment[de]=Erstellt ein einfaches "Hello world"-Programm für den Gameboy Advance. Sie benötigen zum Kompilieren das "devkitadvance". Weitere Einzelheiten finden Sie in der Datei README.devel.
+Comment[el]=Δημιουργεί ένα απλό πρόγραμμα "Γεια σου κόσμε" για το Gameboy Advance. Θα χρειαστείτε το "devkitadvance" για τη μεταγλώττισή του. Ανατρέξτε στο README.devel για περισσότερες πληροφορίες.
+Comment[es]=Genera un sencillo programa «Hola mundo» para Gameboy Advance. Necesitará «devkitadvance» para compilarlo. Vea README.devel para más detalles.
+Comment[et]=Lihtsa "Tere, maailm" programmi loomine Gameboy Advance'i jaoks. Kompileerimiseks on vajalik "devkitadvance". Täpsemalt räägib sellest fail README.devel.
+Comment[eu]="Kaixo mundua" programa sinple bat sortzen du Gameboy Advance-erako. "devkitadvance" behar duzu konpilatzeko. Ikusi README.devel xehetasun gehiagorako.
+Comment[fa]=یک برنامۀ سادۀ «Hello world» برای Gameboy Advance تولید می‌کند. برای ترجمۀ آن به »devkitadvance« نیاز دارید. برای جزئیات بیشتر، README.devel را ببینید.
+Comment[fr]=Génère un programme « Bonjour monde » simple pour la Gameboy Advance. Vous aurez besoin de « devkitadvance » pour le compiler. Consultez le fichier README.devel pour plus de détails.
+Comment[ga]=Cruthaíonn sé seo ríomhchlár simplí "Hello World" le haghaidh an Gameboy Advance. Tá gá le "devkitadvance" chun é a thiomsú. Féach ar README.devel chun tuilleadh sonraí a fháil.
+Comment[gl]=Xera un programa sinxelo "Ola mundo" para Gameboy Advance. Necesitará "devkitadvance" para compilalo. Consulte README.devel para máis detalles.
+Comment[hu]=Létrehoz egy egyszerű Hello world programot a Gameboy Advance-hoz. Lefordításához szükség van a "devkitadvance" csomag telepítésére. További információ a README.devel fájlban található.
+Comment[it]=Genera un semplice programma di "Hello world" per il Gameboy Advance. Serve il "devkitadvance" per compilarlo. Guarda un po' README.devel per ulteriori dettagli.
+Comment[ja]=Gameboy Advance のための Hello world プログラムを作成します。コンパイルするには devkitadvance が必要です。詳しくは README.devel をご覧ください。
+Comment[nds]=Stellt en eenfach "Moin Welt"-Programm för "Gameboy Advance" op. För't Kompileren deit "devkitadvance" noot. Mehr Enkelheiten laat sik binnen "README.devel" finnen.
+Comment[ne]=गेमब्याए एडभान्सका लागि साधारण "हेल्लो वोल्ड नमस्कार" उत्पन्न गर्दछ । यसलाई कम्पाइल गर्न तपाईँलाई "devkitadvance" आवश्यक पर्दछ । बढी जानकारीका लागि README.devel हेर्नुहोस् ।
+Comment[nl]=Genereert een eenvoudig "Hello World" programma voor de Gameboy Advance. U hebt "devkitadvance" nodig om het te kunnen compileren. Zie het bestand README.devel voor meer informatie.
+Comment[pl]=Generuje prosty program "Witaj świecie" na konsolę Gameboy Advance. Do skompilowania go potrzebny jest "devkitadvance". Więcej informacji można znaleźć w pliku README.devel.
+Comment[pt]=Gera um programa simples "Olá mundo" para o Gameboy Advance. Irá necessitar do "devkitadvance" para o compilar. Veja o README.devel para mais detalhes.
+Comment[pt_BR]=Gera um programa simples "Olá mundo" para o Gameboy Advance. Irá necessitar do "devkitadvance" para o compilar. Veja o README.devel para mais detalhes.
+Comment[ru]=Создание простой программы "Hello world" на Gameboy Advance. Вам необходима программа "devkitadvance" для её сборки. Прочтите файл README.devel.
+Comment[sk]=Vygeneruje jednoduchý "Ahoj svet" program pre Gameboy Advance.Budete potrebovať "devkitadvance" na to, aby ste ho skompilovali.Pozrite súbor README.devel pre viac detailov.
+Comment[sl]=Ustvari preprost program »Pozdravljen svet« za Gameboy Advance. Za prevajanje boste potrebovali »devkitadvance«. Podrobnosti si lahko ogledate v README.devel.
+Comment[sr]=Прави једноставан „Здраво свете“ програм за Gameboy Advance. Требаће вам „devkitadvance“ да бисте га превели. Погледајте README.devel за више детаља.
+Comment[sr@Latn]=Pravi jednostavan „Zdravo svete“ program za Gameboy Advance. Trebaće vam „devkitadvance“ da biste ga preveli. Pogledajte README.devel za više detalja.
+Comment[sv]=Skapar ett enkelt "Hello world"-program för Gameboy Advance. Du behöver "devkitadvance" för att kompilera det. Se filen README.devel för mer information.
+Comment[tr]=Gameboy Advance için basit bir "Merhaba Dünya" programı üretir. Derlemek için "devkitadvance" paketine ihtiyacınız olacak. Daha fazla bilgi için README.devel dosyasına bakın.
+Comment[zh_CN]=生成 Gameboy Advance 下的“Hello world”程序。您需要“devkitadvane”才能编译。请查看 README.devel 中的细节。
+Comment[zh_TW]=產生一個簡單的 Gameboy Advance 的 Hello world 程式。您需要 "devkitadvance" 來編譯。詳情請參考 README.devel。
+ShowFileAfterGeneration=README.devel
+FileTemplates=h,CStyle,c,CStyle
+ShowFilesAfterGeneration=%{dest}/src/main.c
+Archive=chellogba.tar.gz
+
+[INCADMIN]
+Type=include
+File=%{kdevelop}/template-common/incadmin.kdevtemplate
+
+[GNU]
+Type=include
+File=%{kdevelop}/template-common/gnu.kdevtemplate
+
+[FILE1]
+Type=install
+EscapeXML=true
+Source=%{src}/app.kdevelop
+Dest=%{dest}/%{APPNAMELC}.kdevelop
+
+[FILE2]
+Type=install
+Source=%{src}/README.devel
+Dest=%{dest}/README.devel
+
+[FILE3]
+Type=install
+Source=%{src}/c-Makefile.am
+Dest=%{dest}/Makefile.am
+
+[FILE4]
+Type=install
+Source=%{src}/c-Makefile.cvs
+Dest=%{dest}/Makefile.cvs
+
+[FILE5]
+Type=install
+Source=%{src}/configure.in
+Dest=%{dest}/configure.in
+
+[MkDir1]
+Type=mkdir
+Dir=%{dest}/src
+
+[FILE6]
+Type=install
+Source=%{src}/src-Makefile.am
+Dest=%{dest}/src/Makefile.am
+
+[FILE7]
+Type=install
+Source=%{src}/main.c
+Dest=%{dest}/src/main.c
+
+[FILE8]
+Type=install
+Source=%{src}/main.h
+Dest=%{dest}/src/main.h
+
+[FILE9]
+Type=install
+Source=%{src}/gba.h
+Dest=%{dest}/src/gba.h
+
+[FILE10]
+Type=install
+Source=%{src}/font.bmp
+Dest=%{dest}/src/font.bmp
+
+[FILE11]
+Type=install
+Source=%{src}/font.raw.c
+Dest=%{dest}/src/font.raw.c
+
+[FILE12]
+Type=install
+Source=%{src}/master.pal.c
+Dest=%{dest}/src/master.pal.c
+
+[MSG]
+Type=message
+Comment=A Hello World program was created in %{dest}
+Comment[ca]=A programa de Hello World ha estat creat en %{dest}
+Comment[da]=Et Goddag verden program blev oprettet i %{dest}
+Comment[de]=Ein "Hello World"-Programm wurde in %{dest} erstellt.
+Comment[el]=Ένα πρόγραμμα Γεια σου Κόσμε δημιουργήθηκε στο %{dest}
+Comment[es]=Un programa «Hola mundo» ha sido creado en %{dest}
+Comment[et]="Tere, maailm" programm loodi asukohta %{dest}
+Comment[eu]="Kaixo mundua" programa bat sortu da hemen: %{dest}
+Comment[fa]=یک برنامۀ Hello World در %{dest} ایجاد شد
+Comment[fr]=Un programme « Bonjour monde » a été créé dans %{dest}
+Comment[ga]=Cruthaíodh ríomhchlár "Hello World" i %{dest}
+Comment[gl]=Creouse un programa Ola mundo en %{dest}
+Comment[hu]=Létrejött egy Hello World program itt: %{dest}
+Comment[it]=È stato creato un programma di "Hello World" in %{dest}
+Comment[ja]=Hello World プログラムを %{dest} に作成しました
+Comment[nds]=In %{dest} wöör en "Moin Welt"-Programm opstellt
+Comment[ne]=एउटा हेल्लो वोल्ड कार्यक्रम %{dest} मा सिर्जना गरियो
+Comment[nl]=Een Hello World-programma is aangemaakt in %{dest}
+Comment[pl]=Program 'Witaj świecie' utworzony w %{dest}.
+Comment[pt]=Foi criado um programa Olá Mundo em %{dest}
+Comment[pt_BR]=Foi criado um programa Olá Mundo em %{dest}
+Comment[ru]=Простое приложение Hello World создано в %{dest}
+Comment[sk]=Ahoj svet program bol vytvorený v %{dest}
+Comment[sl]=Program »Pozdravljen svet« je bil ustvarjen v %{dest}
+Comment[sr]=„Здраво свете“ је направљен у %{dest}
+Comment[sr@Latn]=„Zdravo svete“ je napravljen u %{dest}
+Comment[sv]=Ett Hello World-program skapades i %{dest}
+Comment[tr]=Bir Merhaba Dünya programı %{dest} içinde yaratıldı.
+Comment[zh_CN]=在 %{dest} 中创建了一个 Hello world 程序
+Comment[zh_TW]=一個 Hello World 程式已經建立在 %{dest}
diff --git a/languages/cpp/app_templates/chello_gba/chellogba.png b/languages/cpp/app_templates/chello_gba/chellogba.png
new file mode 100644
index 00000000..81bba90a
--- /dev/null
+++ b/languages/cpp/app_templates/chello_gba/chellogba.png
Binary files differ
diff --git a/languages/cpp/app_templates/chello_gba/configure.in b/languages/cpp/app_templates/chello_gba/configure.in
new file mode 100644
index 00000000..3715e0c8
--- /dev/null
+++ b/languages/cpp/app_templates/chello_gba/configure.in
@@ -0,0 +1,10 @@
+AC_INIT(configure.in)
+
+AM_CONFIG_HEADER(config.h)
+AM_INIT_AUTOMAKE(%{APPNAMELC}, %{VERSION})
+
+AC_LANG_C
+AC_PROG_CC
+AM_PROG_LIBTOOL
+
+AC_OUTPUT(Makefile src/Makefile)
diff --git a/languages/cpp/app_templates/chello_gba/font.bmp b/languages/cpp/app_templates/chello_gba/font.bmp
new file mode 100644
index 00000000..28b8c669
--- /dev/null
+++ b/languages/cpp/app_templates/chello_gba/font.bmp
Binary files differ
diff --git a/languages/cpp/app_templates/chello_gba/font.raw.c b/languages/cpp/app_templates/chello_gba/font.raw.c
new file mode 100644
index 00000000..8efbf1dd
--- /dev/null
+++ b/languages/cpp/app_templates/chello_gba/font.raw.c
@@ -0,0 +1,123 @@
+const unsigned char font_Tiles[1920]={
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+};
+
diff --git a/languages/cpp/app_templates/chello_gba/gba.h b/languages/cpp/app_templates/chello_gba/gba.h
new file mode 100644
index 00000000..9e57c8f8
--- /dev/null
+++ b/languages/cpp/app_templates/chello_gba/gba.h
@@ -0,0 +1,204 @@
+%{H_TEMPLATE}
+// gba.h by eloist
+
+#ifndef GBA_HEADER
+#define GBA_HEADER
+
+typedef unsigned char u8;
+typedef unsigned short u16;
+typedef unsigned long u32;
+
+typedef signed char s8;
+typedef signed short s16;
+typedef signed long s32;
+
+typedef unsigned char byte;
+typedef unsigned short hword;
+typedef unsigned long word;
+
+#define OAMmem (u32*)0x7000000
+#define VideoBuffer (u16*)0x6000000
+#define OAMdata (u16*)0x6100000
+#define BGPaletteMem (u16*)0x5000000
+#define OBJPaletteMem (u16*)0x5000200
+
+#define REG_INTERUPT *(u32*)0x3007FFC
+#define REG_DISPCNT *(u32*)0x4000000
+#define REG_DISPCNT_L *(u16*)0x4000000
+#define REG_DISPCNT_H *(u16*)0x4000002
+#define REG_DISPSTAT *(u16*)0x4000004
+#define REG_VCOUNT *(u16*)0x4000006
+#define REG_BG0CNT *(u16*)0x4000008
+#define REG_BG1CNT *(u16*)0x400000A
+#define REG_BG2CNT *(u16*)0x400000C
+#define REG_BG3CNT *(u16*)0x400000E
+#define REG_BG0HOFS *(u16*)0x4000010
+#define REG_BG0VOFS *(u16*)0x4000012
+#define REG_BG1HOFS *(u16*)0x4000014
+#define REG_BG1VOFS *(u16*)0x4000016
+#define REG_BG2HOFS *(u16*)0x4000018
+#define REG_BG2VOFS *(u16*)0x400001A
+#define REG_BG3HOFS *(u16*)0x400001C
+#define REG_BG3VOFS *(u16*)0x400001E
+#define REG_BG2PA *(u16*)0x4000020
+#define REG_BG2PB *(u16*)0x4000022
+#define REG_BG2PC *(u16*)0x4000024
+#define REG_BG2PD *(u16*)0x4000026
+#define REG_BG2X *(u32*)0x4000028
+#define REG_BG2X_L *(u16*)0x4000028
+#define REG_BG2X_H *(u16*)0x400002A
+#define REG_BG2Y *(u32*)0x400002C
+#define REG_BG2Y_L *(u16*)0x400002C
+#define REG_BG2Y_H *(u16*)0x400002E
+#define REG_BG3PA *(u16*)0x4000030
+#define REG_BG3PB *(u16*)0x4000032
+#define REG_BG3PC *(u16*)0x4000034
+#define REG_BG3PD *(u16*)0x4000036
+#define REG_BG3X *(u32*)0x4000038
+#define REG_BG3X_L *(u16*)0x4000038
+#define REG_BG3X_H *(u16*)0x400003A
+#define REG_BG3Y *(u32*)0x400003C
+#define REG_BG3Y_L *(u16*)0x400003C
+#define REG_BG3Y_H *(u16*)0x400003E
+#define REG_WIN0H *(u16*)0x4000040
+#define REG_WIN1H *(u16*)0x4000042
+#define REG_WIN0V *(u16*)0x4000044
+#define REG_WIN1V *(u16*)0x4000046
+#define REG_WININ *(u16*)0x4000048
+#define REG_WINOUT *(u16*)0x400004A
+#define REG_MOSAIC *(u32*)0x400004C
+#define REG_MOSAIC_L *(u32*)0x400004C
+#define REG_MOSAIC_H *(u32*)0x400004E
+#define REG_BLDMOD *(u16*)0x4000050
+#define REG_COLEV *(u16*)0x4000052
+#define REG_COLEY *(u16*)0x4000054
+#define REG_SG10 *(u32*)0x4000060
+#define REG_SG10_L *(u16*)0x4000060
+#define REG_SG10_H *(u16*)0x4000062
+#define REG_SG11 *(u16*)0x4000064
+#define REG_SG20 *(u16*)0x4000068
+#define REG_SG21 *(u16*)0x400006C
+#define REG_SG30 *(u32*)0x4000070
+#define REG_SG30_L *(u16*)0x4000070
+#define REG_SG30_H *(u16*)0x4000072
+#define REG_SG31 *(u16*)0x4000074
+#define REG_SG40 *(u16*)0x4000078
+#define REG_SG41 *(u16*)0x400007C
+#define REG_SGCNT0 *(u32*)0x4000080
+#define REG_SGCNT0_L *(u16*)0x4000080
+#define REG_SGCNT0_H *(u16*)0x4000082
+#define REG_SGCNT1 *(u16*)0x4000084
+#define REG_SGBIAS *(u16*)0x4000088
+#define REG_SGWR0 *(u32*)0x4000090
+#define REG_SGWR0_L *(u16*)0x4000090
+#define REG_SGWR0_H *(u16*)0x4000092
+#define REG_SGWR1 *(u32*)0x4000094
+#define REG_SGWR1_L *(u16*)0x4000094
+#define REG_SGWR1_H *(u16*)0x4000096
+#define REG_SGWR2 *(u32*)0x4000098
+#define REG_SGWR2_L *(u16*)0x4000098
+#define REG_SGWR2_H *(u16*)0x400009A
+#define REG_SGWR3 *(u32*)0x400009C
+#define REG_SGWR3_L *(u16*)0x400009C
+#define REG_SGWR3_H *(u16*)0x400009E
+#define REG_SGFIF0A *(u32*)0x40000A0
+#define REG_SGFIFOA_L *(u16*)0x40000A0
+#define REG_SGFIFOA_H *(u16*)0x40000A2
+#define REG_SGFIFOB *(u32*)0x40000A4
+#define REG_SGFIFOB_L *(u16*)0x40000A4
+#define REG_SGFIFOB_H *(u16*)0x40000A6
+#define REG_DM0SAD *(u32*)0x40000B0
+#define REG_DM0SAD_L *(u16*)0x40000B0
+#define REG_DM0SAD_H *(u16*)0x40000B2
+#define REG_DM0DAD *(u32*)0x40000B4
+#define REG_DM0DAD_L *(u16*)0x40000B4
+#define REG_DM0DAD_H *(u16*)0x40000B6
+#define REG_DM0CNT *(u32*)0x40000B8
+#define REG_DM0CNT_L *(u16*)0x40000B8
+#define REG_DM0CNT_H *(u16*)0x40000BA
+#define REG_DM1SAD *(u32*)0x40000BC
+#define REG_DM1SAD_L *(u16*)0x40000BC
+#define REG_DM1SAD_H *(u16*)0x40000BE
+#define REG_DM1DAD *(u32*)0x40000C0
+#define REG_DM1DAD_L *(u16*)0x40000C0
+#define REG_DM1DAD_H *(u16*)0x40000C2
+#define REG_DM1CNT *(u32*)0x40000C4
+#define REG_DM1CNT_L *(u16*)0x40000C4
+#define REG_DM1CNT_H *(u16*)0x40000C6
+#define REG_DM2SAD *(u32*)0x40000C8
+#define REG_DM2SAD_L *(u16*)0x40000C8
+#define REG_DM2SAD_H *(u16*)0x40000CA
+#define REG_DM2DAD *(u32*)0x40000CC
+#define REG_DM2DAD_L *(u16*)0x40000CC
+#define REG_DM2DAD_H *(u16*)0x40000CE
+#define REG_DM2CNT *(u32*)0x40000D0
+#define REG_DM2CNT_L *(u16*)0x40000D0
+#define REG_DM2CNT_H *(u16*)0x40000D2
+#define REG_DM3SAD *(u32*)0x40000D4
+#define REG_DM3SAD_L *(u16*)0x40000D4
+#define REG_DM3SAD_H *(u16*)0x40000D6
+#define REG_DM3DAD *(u32*)0x40000D8
+#define REG_DM3DAD_L *(u16*)0x40000D8
+#define REG_DM3DAD_H *(u16*)0x40000DA
+#define REG_DM3CNT *(u32*)0x40000DC
+#define REG_DM3CNT_L *(u16*)0x40000DC
+#define REG_DM3CNT_H *(u16*)0x40000DE
+#define REG_TM0D *(u16*)0x4000100
+#define REG_TM0CNT *(u16*)0x4000102
+#define REG_TM1D *(u16*)0x4000104
+#define REG_TM1CNT *(u16*)0x4000106
+#define REG_TM2D *(u16*)0x4000108
+#define REG_TM2CNT *(u16*)0x400010A
+#define REG_TM3D *(u16*)0x400010C
+#define REG_TM3CNT *(u16*)0x400010E
+#define REG_SCD0 *(u16*)0x4000120
+#define REG_SCD1 *(u16*)0x4000122
+#define REG_SCD2 *(u16*)0x4000124
+#define REG_SCD3 *(u16*)0x4000126
+#define REG_SCCNT *(u32*)0x4000128
+#define REG_SCCNT_L *(u16*)0x4000128
+#define REG_SCCNT_H *(u16*)0x400012A
+#define REG_P1 *(u16*)0x4000130
+#define REG_P1CNT *(u16*)0x4000132
+#define REG_R *(u16*)0x4000134
+#define REG_HS_CTRL *(u16*)0x4000140
+#define REG_JOYRE *(u32*)0x4000150
+#define REG_JOYRE_L *(u16*)0x4000150
+#define REG_JOYRE_H *(u16*)0x4000152
+#define REG_JOYTR *(u32*)0x4000154
+#define REG_JOYTR_L *(u16*)0x4000154
+#define REG_JOYTR_H *(u16*)0x4000156
+#define REG_JSTAT *(u32*)0x4000158
+#define REG_JSTAT_L *(u16*)0x4000158
+#define REG_JSTAT_H *(u16*)0x400015A
+#define REG_IE *(u16*)0x4000200
+#define REG_IF *(u16*)0x4000202
+#define REG_WSCNT *(u16*)0x4000204
+#define REG_IME *(u16*)0x4000208
+#define REG_PAUSE *(u16*)0x4000300
+
+///REG_DISPCNT Defines////
+#define BG0_ENABLE 0x100 //these are just the flags for enabling backgrounds and sprites
+#define BG1_ENABLE 0x200
+#define BG2_ENABLE 0x400
+#define BG3_ENABLE 0x800
+#define OBJ_ENABLE 0x1000
+#define WIN0_ENABLE 0x2000
+#define WIN1_ENABLE 0x4000
+#define WINOBJ_ENABLE 0x8000
+
+
+#define OBJ_MAP_LINEAR 0x40 //I'll talk about this when i talk about hardware sprites
+#define OBJ_MAP_2D 0x0
+#define BACK_BUFFER 0x10 //this is the flag that controlls wich buffer is being rendered
+
+
+#define MODE0 0x0 //these are the modes
+#define MODE1 0x1
+#define MODE2 0x2
+#define MODE3 0x3
+#define MODE4 0x4
+#define MODE5 0x5
+
+#endif
+
diff --git a/languages/cpp/app_templates/chello_gba/main.c b/languages/cpp/app_templates/chello_gba/main.c
new file mode 100644
index 00000000..354b4fd8
--- /dev/null
+++ b/languages/cpp/app_templates/chello_gba/main.c
@@ -0,0 +1,50 @@
+%{CPP_TEMPLATE}
+
+#include "main.h"
+
+int main(){
+ initTextMode();
+ print("HELLO WORLD",9,9);
+ while(1){} //loop forever
+
+}
+
+
+void print(char* text,u16 x,u16 y){
+ u16 i=0;
+ u16* ScreenBase = (u16*)0x6004000;
+ ScreenBase = ScreenBase + x + y*32;
+ while ( *text != '\0' ){
+
+ *ScreenBase++ = (u16)*text-'A'+1;
+ i++;
+ text++;
+ }
+}
+
+void initTextMode(){
+ REG_DISPCNT = (MODE0 | BG2_ENABLE); //this sets the screen mode to mode 0 and enables background 2
+
+ // 256 colors and charscreenbase 0, screenbase 8
+ // default size is 256x256 pixel
+ REG_BG2CNT = (1 << 7 | 0 << 2 | 8 << 8);
+
+
+ u16* palDest=(u16*)BGPaletteMem; //0x5000000
+ u16* palSource = (u16*)Master_Palette;
+ // copy the palette info (256 colors a 15/16 Bit) into the desired address
+ u16 i=0;
+ for (;i<256;i++) {
+ *palDest++ = *palSource++;
+ }
+
+ // copy the tiles to charbase 0, (0x6000000 start of the videobuffer)
+ u16* fontDest = (u16*)VideoBuffer; //this is the start of video memory
+ u16* fontSource = (u16*)font_Tiles;
+ i=0;
+ for(;i<1920;i=i+2){
+ *fontDest++ = *fontSource++;
+ }
+}
+
+
diff --git a/languages/cpp/app_templates/chello_gba/main.h b/languages/cpp/app_templates/chello_gba/main.h
new file mode 100644
index 00000000..c84f48bb
--- /dev/null
+++ b/languages/cpp/app_templates/chello_gba/main.h
@@ -0,0 +1,12 @@
+%{H_TEMPLATE}
+
+// gba.h has all the register definitions
+#include "gba.h"
+
+extern u16 font_Tiles[]; // the letters as 8x8 tiles
+extern u16 Master_Palette[]; // the color palette
+
+void print(char* text,u16 x,u16 y);
+void initTextMode();
+
+
diff --git a/languages/cpp/app_templates/chello_gba/master.pal.c b/languages/cpp/app_templates/chello_gba/master.pal.c
new file mode 100644
index 00000000..a24fde37
--- /dev/null
+++ b/languages/cpp/app_templates/chello_gba/master.pal.c
@@ -0,0 +1,35 @@
+const unsigned short Master_Palette[256]={
+0x0000, 0x7fff, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
+};
+
diff --git a/languages/cpp/app_templates/chello_gba/src-Makefile.am b/languages/cpp/app_templates/chello_gba/src-Makefile.am
new file mode 100644
index 00000000..a41e883a
--- /dev/null
+++ b/languages/cpp/app_templates/chello_gba/src-Makefile.am
@@ -0,0 +1,13 @@
+all: %{APPNAMELC}.gba
+
+%{APPNAMELC}.gba: %{APPNAMELC}
+ arm-agb-elf-objcopy -O binary %{APPNAMELC} %{APPNAMELC}.gba
+
+bin_PROGRAMS = %{APPNAMELC}
+%{APPNAMELC}_SOURCES = main.h main.c font.raw.c master.pal.c
+
+# set the include path found by configure
+INCLUDES= $(all_includes)
+
+# the library search path.
+%{APPNAMELC}_LDFLAGS = $(all_libraries)